I want to thank everyone who helped clear up Special Stage Route 7 for me. Big thanks first and foremost to SHIRAKAWA Akira and interludes. I did in fact notice the little loops. The track map just looked like a point-to-point stage when it clearly isn't. It is still a bit different having a highway battle course like Special Stage Route 7 in the Gran Turismo series. SSR7 is pretty featureless except for the tall buildings, the bridge, and (of course) the fireworks. I think this course could really suit the ones who want to do highway battle in the GT series. Granted SSR7 isn't like the highway battles in Wangan Midnight (arcade version of "Tokyo Xtreme Racer Zero"), but it definitely has those highway battle characteristics.
Now let me devote time to Cape Ring. The Cape Ring course is going to be a blast to race. The course of the Cape Ring Periphery showcases a circuit that is very unique. I thought initially that Sugo or Okayama (which I've always known as T.I. Circuit Aida) was in the game. And to me, it has a distinct Japanese feel to it. Some of the lines on the road almost make this more like a touge pass converted to a race track. Or it's almost like trying to make a race track styled like a touge pass. Some of the lines in the road and some of the scenery makes me think this course has a distinctive Japanese flavor to it. When GT5 videos on YouTube no longer get shot down by Sony, I DEFINITELY want to see someone attempt a drift run around Cape Ring (doesn't matter what configuration because all are great). This course is going to be a blast to race and/or drift around. The looping portion is unique in that it goes uphill and has sufficient banking as you trudge upward (in the Normal direction). Very unique and very unusual course. The Cape Ring full circuit is going to be a real grind-it-out track. Only the South and Inside configurations don't feature the Cape Ring loop.
It's great to see more original courses. People complain about fictional/original courses like these fantasy courses don't exist, but you have to applaud the creativity of Polyphony Digital to create such courses.
I tried to post this earlier this morning (as in the early morning), but the connection timed out on me, so I posted all of this here now. One note I saw on what tracks are affected by time and weather... that mostly reminds me of playing "Sports Car GT." Not every track had wet conditions or night conditions (or wet and night conditions). If you want racing where every track has the same time factor, get rFactor. The time and weather issues will definitely be an interesting point for GT6.