Take a close look at the course editor.
There are 7 different environments. By environments i mean type of surface and general background scenery.
For each scenery you can create a track of up to 10 km divided in 7 sections. You can define complexity, track width and curve sharpness for each of those 7 sections.
The only thing that i don't know is if for every setting, GT will generate always the same layout or an hypotetical infinite number of random layouts.
If layouts or routes are traced randomly, there are good chances we will be able to create familiar layouts for the full circuit.
And supposing the layouts are practically impossible to control, anyways there is a good degree of tools to make the track really interesting.
IMO this is much more worth than many of us reasonably thought at the beginning, and will surely add replay value to the game.
There are 7 different environments. By environments i mean type of surface and general background scenery.
For each scenery you can create a track of up to 10 km divided in 7 sections. You can define complexity, track width and curve sharpness for each of those 7 sections.
The only thing that i don't know is if for every setting, GT will generate always the same layout or an hypotetical infinite number of random layouts.
If layouts or routes are traced randomly, there are good chances we will be able to create familiar layouts for the full circuit.
And supposing the layouts are practically impossible to control, anyways there is a good degree of tools to make the track really interesting.
IMO this is much more worth than many of us reasonably thought at the beginning, and will surely add replay value to the game.