GT5 Master Track List (NOT a wishlist)

  • Thread starter CyborgGT
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Take a close look at the course editor.
There are 7 different environments. By environments i mean type of surface and general background scenery.
For each scenery you can create a track of up to 10 km divided in 7 sections. You can define complexity, track width and curve sharpness for each of those 7 sections.
The only thing that i don't know is if for every setting, GT will generate always the same layout or an hypotetical infinite number of random layouts.
If layouts or routes are traced randomly, there are good chances we will be able to create familiar layouts for the full circuit.
And supposing the layouts are practically impossible to control, anyways there is a good degree of tools to make the track really interesting.
IMO this is much more worth than many of us reasonably thought at the beginning, and will surely add replay value to the game.
 
Take a close look at the course editor.
There are 7 different environments. By environments i mean type of surface and general background scenery.
For each scenery you can create a track of up to 10 km divided in 7 sections. You can define complexity, track width and curve sharpness for each of those 7 sections.
The only thing that i don't know is if for every setting, GT will generate always the same layout or an hypotetical infinite number of random layouts.
If layouts or routes are traced randomly, there are good chances we will be able to create familiar layouts for the full circuit.
And supposing the layouts are practically impossible to control, anyways there is a good degree of tools to make the track really interesting.
IMO this is much more worth than many of us reasonably thought at the beginning.

I'm sure I saw him edit the setting in the video and then go back to the previous setting, and the game generated a new random stretch of road.
 
I'm sure I saw him edit the setting in the video and then go back to the previous setting, and the game generated a new random stretch of road.

It would make sense if the road return to the same layout when you revert to a previous setting, but I am pretty sure he doesn't try that in the vid.
 
Take a close look at the course editor.
There are 7 different environments. By environments i mean type of surface and general background scenery.
For each scenery you can create a track of up to 10 km divided in 7 sections. You can define complexity, track width and curve sharpness for each of those 7 sections.
The only thing that i don't know is if for every setting, GT will generate always the same layout or an hypotetical infinite number of random layouts.
If layouts or routes are traced randomly, there are good chances we will be able to create familiar layouts for the full circuit.
And supposing the layouts are practically impossible to control, anyways there is a good degree of tools to make the track really interesting.
IMO this is much more worth than many of us reasonably thought at the beginning, and will surely add replay value to the game.


Hmmm,sofar I have only seen one car on the new build tracks.
Is the course editor ment for time trails?

If there is no AI ,can we use the tracks for lan or online play?
 
But we saw El Capitan on Red Bull trailer... And now track is not on official GT5 track list:confused:
CyborgGT should remove it, at least for now. It was only shown in the Redbull trailer and it was taken down after a few hours because it wasn't even supposed to be uploaded.
 
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Hmmm,sofar I have only seen one car on the new build tracks.
Is the course editor ment for time trails?

If there is no AI ,can we use the tracks for lan or online play?

When I see some videos of GT5 I must say that all the cars drive in one line...
Like GT4 all the cars don't give you a hard time when you try to overtake them.
So this means, I assume, that the cars drive on a programmed ''rail''system.
So I can allready hear the arguments about the A.I. in the game.

And from what I heared you can play them online with that being the only option.... from my point of view
 
Funny, because Forza 3 did quite well and Spa is nowhere to be seen in that game. I can also name you six other racing games that sold just fine without SPA.


And guess what the first GT game the Bugatti veyron was on? GT PSP. Any car from GT PSP is automatically standard, period.

ok and what about the enzo?
 
Funny, because Forza 3 did quite well and Spa is nowhere to be seen in that game. I can also name you six other racing games that sold just fine without SPA.


And guess what the first GT game the Bugatti veyron was on? GT PSP. Any car from GT PSP is automatically standard, period.

Same for the ZR1...

crap, I knew there was another. oh plus the Nissan GT-R Spec V.
 
hey guys! crazy thought. what if they have a patch coming out on release day with spa, infineon, grand canyon, and every other track that's been missed in the "official" list. I also suspect that the list is the tracks that are available at start from the arcade mode. In gt4 you had to complete alot of races to unlock different tracks. Either way gt5 is going to rock yer friggin socks off
 
When the GT4 track list was first published, did it include unlockable tracks? I never played GT4 but I know (or think) that not all tracks were there right away.
 
you had to race in career mode to unlock tracks to be raced on in arcade mode. but i dont know if the track list released before the game was out included the unlockable tracks
 
hey guys! crazy thought. what if they have a patch coming out on release day with spa, infineon, grand canyon, and every other track that's been missed in the "official" list.

Won't happen. The best case scenario would be DLC.
 
Guys the rest of the tracks have to either be in the game to be unlocked or downloaded later. Where is all the tracks mentioned here?
You got Seattle, Infineon, Grindelwald, Spa, Seoul, Tahiti, Pikes peak and Twin Ring Motegi!
Twin Ring Motegi's Super Speedway has to be there, why wouldn't PD put that track in? Considering it's a track in their home Japan, and it's been there for so long.
These tracks have to be in the game.
 
No, that would be pretty bad.

"Hey look at this guy, he's first and we can't catch him. Ban him lol"

Voting could work between race sessions but not during the races. I doubt there would be enough stupid people in one room to get the best player kicked. Never say never of course as weird online mentality seems to become a bigger problem each day.
 
Guys the rest of the tracks have to either be in the game to be unlocked or downloaded later. Where is all the tracks mentioned here?
You got Seattle, Infineon, Grindelwald, Spa, Seoul, Tahiti, Pikes peak and Twin Ring Motegi!
Twin Ring Motegi's Super Speedway has to be there, why wouldn't PD put that track in? Considering it's a track in their home Japan, and it's been there for so long.
These tracks have to be in the game.

Yeah it foes seem a bit odd that they`ve left out Motegi. Also Seattle, paris and Infineon are classic GT tracks that I bet everyone took for granted in GT5. I won`t count too much on that track-list we`ve seen, we`ll see in 10 days
 
Yeah it foes seem a bit odd that they`ve left out Motegi. Also Seattle, paris and Infineon are classic GT tracks that I bet everyone took for granted in GT5. I won`t count too much on that track-list we`ve seen, we`ll see in 10 days

Ye i cant help going back to that Red Bull trailer and seeing El Capitan, im not speculating on anything im just looking forward to release day and seeing whats going on.
 
Strange that they have about 40 Super GT cars, yet only 2 Super GT tracks, if they have dropped Motegi.
 
I still think there's more tracks than on the official list. Cars are different, they are all viewable from the go but I'd guess there's some tracks that take a bit of playtime to acquire.
 
Quote me, "How many cars did/does GT4 have in Arcade the moment the game starts? How many tracks are there in total once they are all unlocked? I don't care about variations, just raw tracks. Aka "locations"."

Anyone????
 
What's happened to the 'long' versions of Eiger and London that have been mentioned in past interviews?

Most sad is the disappearance of Midfield Raceway. :guilty:
 
f40
Strange that they have about 40 Super GT cars, yet only 2 Super GT tracks, if they have dropped Motegi.


Super GT > only 2 tracks
F1 > only 3 tracks
Karts > no tracks (maybe 1 track at siena)
Nasscar > 2 tracks
Rally > 3 tracks


Its Like they want to do a lot but they can't give us enough tracks to make a good championship event.

thats why i think its strange to have only 27 tracks. it does not feel right.


also they make us believe there is rain and time changes

Wheater > 7 tracks of 27
Snow > 1 track of 27
Time > 3 tracks of 27


c'mon this is a joke.
 
What's happened to the 'long' versions of Eiger and London that have been mentioned in past interviews?

Most sad is the disappearance of Midfield Raceway. :guilty:

maybe to long version of eiger are the rally trails. London seems to be gone whit the wind like many other original tracks.
 
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