GT5 Sound Thread

  • Thread starter Marry_Me_GT
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Indeed, my young padowan.
darth-vader-face.jpg


p.s. It does sound Harley-ish on the lower revs.;)

Hehe, I was thinking it sounds more like 90° / 270° Ducati or Aprilia V-Twin, rather than a 45° / 315° Harley. Especially around 5:30.

That might be because each bank exhausts to a different side of the car, so from the side the pulses are 180 90 270 180 (for example) as opposed to 180 180 180 180 for a flat-plane V8. So it ought to sound more like a 2009+ Yamaha R1 than a V-Twin. The intake sounds more V8-ish, but is still incredibly staccato!

Very curious car. I suppose it's similar (in that manufacturers are really tuning their exhausts to the extremes these days) to the MP4-12C, with it's staccato note from a flat-plane V8 :odd:

very crappy sound recording... muffled like they put sound noise reducer on full and used a crapy cam mic.... too bad because it sure sound like a nice old warbird!

It's actually a very good recording! It's a YouTube video so the original dynamic range is lost somewhat, and there's less room above the noise floor (which is about the level you need to listen to it to appreciate it fully, just as with any sound) but it's clearly not bad.
The advantage of your mp3 is that it can retain more of the dynamic range, especially at that bitrate. There also seems to be a lot more ambient reverb in the MP3, probably from trees and the such.
 
The SLS sounds OK in that GameTrailers vid, I'd probably be satisfied with that, but the Jag still sounds a bit contrived.

Did you notice the gearbox clacking sounds in the XJ13 vid? You can hear them towards the end when the guy stops talking on the downshifts. I think that's a first for a GT game

Anyway in the end, this is a game, expecting a game to sound like real life is asking for failure. Especially on a closed and dated hardware.
I can't get any of my synths, hardware and software to even get close to a real Piano. They all still sound somewhat artificial
This is the best virtually modelled piano now on the PC, but you can tell it isn't quite there yet, and there is a lot more research into how piano sounds are created than car sounds
http://www.pianoteq.com/
 
Hopefully thats what the stealth sls will sound like.

So just like everyone with the fictional Stealh Mclaren F1, you expect this fictional tuned Mercedes to sound exactly like that real life purpose built race car its not even based on? I don't mean to sound like a douche, but thats abit farfetched.
 
hmm I used to mod the TDU sounds and I can't say I'm very impressed by the progress from TDU to TDU2...(TDU had a lot of limitations quality-wise) The samples seem to be of roughly the same quality(although there were some nice examples in the first game) and I can hear the loops repeating. It's not bad, but I would expect more from professional audio guys on the team(at least to match the modders!lol;)), although this kind of "not bad" is a level or two above GT's "not bad".:P
 
hmm I used to mod the TDU sounds and I can't say I'm very impressed by the progress from TDU to TDU2...(TDU had a lot of limitations quality-wise) The samples seem to be of roughly the same quality(although there were some nice examples in the first game) and I can hear the loops repeating. It's not bad, but I would expect more from professional audio guys on the team(at least to match the modders!lol;)), although this kind of "not bad" is a level or two above GT's "not bad".:P
I see they reused the sound samples from the mustang gt 06...

Man bro, love your sounds, used them on all my cars.
 
So just like everyone with the fictional Stealh Mclaren F1, you expect this fictional tuned Mercedes to sound exactly like that real life purpose built race car its not even based on? I don't mean to sound like a douche, but thats abit farfetched.

Dude, I'm really not fussy about this. Yes it's a fictional car - but it's based on a real car. The game is supposed to be based in reality, where fictionally tuning cars doesn't involve replacing a V12 internal combustion engine with 12 jars of bees. :lol:

I expect it not to use the exact same sample as a PSP game:

again....


Luckily the means it's probably a placeholder (pray to god), but you can't have it both ways. You can't defend the sound you're hearing whilst knowing it's exactly the same as the PSP!
 
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Isn't it kind of sad that PD has all this special relationships with manufacturers and access to all the cars, yet in the end, they fail so hard sound-wise...:indiff:
I mean, look(hear) at this SLS from the last GT5 promo event. You can hear that thing even if your freakin' deaf, and that's a production, road going vehicle!:drool: Then you load up the game and it sounds all weak and synthetic, and there are worse examples still...uhh:guilty:



TorqueHappenS08: Thx man, I enjoyed making them for all of us.;)
 
Dude, I'm really not fussy about this. Yes it's a fictional car - but it's based on a real car. The game is supposed to be based in reality, where fictionally tuning cars doesn't involve replacing a V12 internal combustion engine with 12 jars of bees. :lol:

I wasn't reffering squarely to you. Yes I'm already aware of the Bees and yada yada yada, but again (repeating like a broken record), its fictional. It might be based on a real car, but again where does it say this is supposed to have a V12 and sound like a V12? Thats where PD has the creative liberty and for all we know, its not a V12 but instead another engine (hopefully not powered by something that stung Nicholas cage in "The Wicker Man").

Luckily the means it's probably a placeholder (pray to god), but you can't have it both ways. You can't defend the sound you're hearing whilst knowing it's exactly the same as the PSP!

Exactly, how am I defending it? I haven't even heard that sound before and actually don't care for it myself. I'm just saying while its understandable to expect the virtual version of say the Mazda 787B to sound like its real life counterpart it is faithfully reproduced after, its overboard to expect a fictional version of the Mclaren F1 car to sound like either the Road car its only in body based off of or the Race car its not based off of. I'm just saying lets get real (something the Mclaren and Mercedes Stealth cars aren't).
 
Did you notice the gearbox clacking sounds in the XJ13 vid? You can hear them towards the end when the guy stops talking on the downshifts. I think that's a first for a GT game

Anyway in the end, this is a game, expecting a game to sound like real life is asking for failure. Especially on a closed and dated hardware.
I can't get any of my synths, hardware and software to even get close to a real Piano. They all still sound somewhat artificial
This is the best virtually modelled piano now on the PC, but you can tell it isn't quite there yet, and there is a lot more research into how piano sounds are created than car sounds
http://www.pianoteq.com/

I did notice that noise, yes. Initially I thought it was the so-called "backfire" effect, but there was no visual correspondence.
Then I convinced myself it was simply the bugged exhaust tip sound from Prologue - multi-tip exhausts sound like each tip is taking the full volume of flow from the engine, when it should be divided up.
The Jag has four tips, which are probably quite narrow for the engine size (as indeed they were in general back then) so when the engine revs up really quickly, the tip noise sweeps its range of frequencies equally quickly (and excessively loudly, thanks to the bug) resulting in what sounds like an "impulse" type thing.

You can get close to the effect in GT5:P with a multi-tipped car, but perhaps the Jag has the combination of high flow, narrow tips and lively revving that make it so pronounced. In the time trial demo, revving the tuned 370Z used to yield a similar (if not so loud) noise.

Of course, with the Jag it could be a new effect, but I'm not sure what it would be at that (relative) volume.


Regarding synthetic music, I had a similar problem with (electric) guitars, which of course must be sampled - most of the samples I could get my hands on were terrible - especially bass. That reminds me, I should get around to recording my own and see how hard it really is... :dopey:
 
It's timed precisely with downshifts, which are accompanied by a blip of the throttle; race engines tend to crank up fairly rapidly, so that's why I think it is the exhaust.

But, like I said, it could be anything! It could just be a "backfire" without the fire, which is always possible - especially given these older cars rarely did throw flames like modern cars do.
 
Dude, I'm really not fussy about this. Yes it's a fictional car - but it's based on a real car. The game is supposed to be based in reality, where fictionally tuning cars doesn't involve replacing a V12 internal combustion engine with 12 jars of bees. :lol:

I expect it not to use the exact same sample as a PSP game:

again....


Luckily the means it's probably a placeholder (pray to god), but you can't have it both ways. You can't defend the sound you're hearing whilst knowing it's exactly the same as the PSP!


Like the Enzo... :dunce:
 
Nice noises on this vid....

If this is actual game audio - new crackle, and transmission whine sound that seems to warble a bit
[YOUTUBEHD]-bl64-_ywrQ[/YOUTUBEHD]
 
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I don't believe in anything from PD and SONY anymore. I bet these sounds are added in post. Some of the stuff in that video is from old trailers and there's no way they rerecorded it with the new sound engine. There's no way to tell which is real gameplay sounds and which is not. Knowing PD's reputation for truth in their statements am more confident it's fake than real.
 
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