GT5 Sound Thread

  • Thread starter Marry_Me_GT
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It helps if like with like is compared.

The F1 road car is almost whisper quiet at low revs and has been well captured by PD.

The F1 tuner car is fictional while the F1 GTR has not yet been seen in GT5.
 
And, supposedly, in this video, it is stated that the improved sounds won't be heard until the final release. (Can somebody double- / triple-check / back it up etc. - my Italian doesn't really extend far beyond pasta shapes...)

He doesn't specifically mention that improved sounds won't be heard until the final release, just that Yamauchi said that by the final release they will be improved. I think he was interpreting much what was said. Either way, the guy is not very clear, also he doesn't sound very professional and personally I wouldn't take for granted or over-analyze what he said in this video.
 
He doesn't specifically mention that improved sounds won't be heard until the final release, just that Yamauchi said that by the final release they will be improved. I think he was interpreting much what was said. Either way, the guy is not very clear, also he doesn't sound very professional and personally I wouldn't take for granted or over-analyze what he said in this video.

Thanks very much! I just watched it myself and realised that I noticed the mention of sound when it first appeared in the TGS thread, here. :dunce:
Oh well, my memory fails me once again! :P

As usual, let's not get our hopes up then. 👍
 
Can someone explain to me why so many people expect a fictional tuned version of a car to sound like the real one it is clearly not based on? Honestly, I don't find it terrible and really, I don't expect or demand any LM Edition or Stealth cars fictionally done by PD to sound "realistic".
 
If they don't fix the sound's in this game, which is looks like they havent it will be such a dissapointment.

I've read through several pages and people are trying their best to hear simalarties in the engine sounds but this is crap.

They aren't even close. We've all resourted to other titles while waiting for GT5 and the sounds from Forza and even garbage games like NFS shift, still nailed it with the Sounds compaird to this.

GT5's graphics and gameplay look to be "next level" and the sounds arent' event on par with current / previous games. I shure hope we are all in for a big susprise, but I doubt it.

Sucks 👎
 
Because!! It's supposed to have a V12 in it, tuned or not. Unless the F1 stealth car is secretly powered by a hive of angry bees. :lol:

It's a "placeholder" sample anyway:

 
What's really missing is that raspy sound from the exhaust on the exterior replay angles, that has always been the biggest let down in terms of sound IMO.
 
Because!! It's supposed to have a V12 in it, tuned or not. Unless the F1 stealth car is secretly powered by a hive of angry bees. :lol:

Where is a spec sheet that says its supposed has a V12 in it? I sure haven't seen it (probably why they are called "Stealth" cars) and funny enough, There are race cars in real life that don't share the same engine as there road-going counter parts (Nissan GT-R Ring a bell?). Again, its fictional just like the Ford GT LM, the Mercedes SLS Stealth car and pretty much every "LM Edition" That has been in GT throughout the years and as you say, its a placeholder so honestly I don't find it worth worrying about :)
 
People only need look a page or two back, there's a video of a stock F1 doing 200mph+ runs.

You'll notice the cars engine sound is drowned out by tyre noise and is barely audible even when pulling away from the pits.

Elsewhere there are numerous videos of the stock F1 in GT5 and as already stated it sounds realisitc.
 
That GameTrailers SLS vid sounds different to what we've heard in the Best Buy demo interior sound. It doesn't appear to have the drastic change going from cockpit to chase cam.

It definitely sounds like an SLS, even a bit like the GT3 SLS vid above :)
 
That GameTrailers SLS vid sounds different to what we've heard in the Best Buy demo interior sound. It doesn't appear to have the drastic change going from cockpit to chase cam.

It definitely sounds like an SLS, even a bit like the GT3 SLS vid above :)

Sure does, listen to mine sounds way better than Game Stop demo version. 👍

[YOUTUBEHD]aVpwrdE8GqA[/YOUTUBEHD]
 
Well the Alfa Romeo 147 TI 2.0 Twin Spark in this course maker clip sounds better than the one in Prologue. I hope Kaz isn't lying when he said sounds will be improved over Prologue.

I can clearly hear that it consists of just three samples again, sounds slowened in low rpms and like V6 in highest rpms, obviously without any balls again. Highly revved engine under stress should have some balls.

It helps if like with like is compared.

The F1 road car is almost whisper quiet at low revs and has been well captured by PD.

The F1 tuner car is fictional while the F1 GTR has not yet been seen in GT5.

Please, listen to that "whisper quiet" and you have to admit that it's not true. Whenever you touch throttle, the sound is growing right into your bones in the car. But with all that power, the guy is very careful of course.



That tuned McLaren in GameStop video is good just for laugh. Weak, inadequate, taken (probably) from Zonda R and with no real basic in BMW V12 engine used in McLaren F1 at all. It just sounds different, due to constructional differences to AMG V12 engine derived from CLK GTR used in Zonda R.
 
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I can clearly hear that it consists of just three samples again, sounds slowened in low rpms and like V6 in highest rpms, obviously without any balls again. Highly revved engine under stress should have some balls.

You know NFS Shift only uses 3 main RPM samples, as does the GTR series of games and Rfactor. Not surpising as they all use the same ISI engine.
 
Not really.... have you seen my Shift replay videos? have you seen some RFactor replay videos?

They sound like a bunch of insects going by too....

Exhibt A


Exhibt B
 
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You know NFS Shift only uses 3 main RPM samples, as does the GTR series of games and Rfactor. Not surpising as they all use the same ISI engine.

Obviously better sample recording and different rpm blending points have produced much better results than those PD's attempts. If they used five or six well recorded samples per range and variations for throttle positions (cruising / engine braking) we could finally hear engine sounds on par with that wonderful graphics and physics. Wonderful V8 rumbles in 1200 while feathering throttle, massively screaming V12s or roar and sputter of fivecyllinder in Group B Audi S1, not this despair...
 
I can clearly hear that it consists of just three samples again, sounds slowened in low rpms and like V6 in highest rpms, obviously without any balls again. Highly revved engine under stress should have some balls.



Please, listen to that "whisper quiet" and you have to admit that it's not true. Whenever you touch throttle, the sound is growing right into your bones in the car. But with all that power, the guy is very careful of course.

PIAmlLImGjI

That tuned McLaren in GameStop video is good just for laugh. Weak, inadequate, taken (probably) from Zonda R and with no real basic in BMW V12 engine used in McLaren F1 at all. It just sounds different, due to constructional differences to AMG V12 engine derived from CLK GTR used in Zonda R.

That video is mostly intake, whilst the game doesn't do intake (and never has, for whatever reason) and the majority of the difference in the AMG and BMW units is, funnily enough, the intake - which you can hear through the exhaust on the overrun on the real cars. BMWs always have prominent intake noises, but the McF1 does have a comparatively subdued exhaust note. With a bit of careful attention, you can make the exhaust note of any V12 sound like another, assuming they have similar cam timings etc.

By the way, you don't record samples, you extract samples from recordings, and make them loop - subtle / nit-picky / whatever, but it really is an important distinction. It's really quite an involved process, so PD's recordings are probably no worse than anyone else's, it's what they do with those recordings that is different.


The SLS sounds OK in that GameTrailers vid, I'd probably be satisfied with that, but the Jag still sounds a bit contrived.
 
I listened to that video three times and have come to the conclusion that it sounds a lot like a 90° V-Twin. Some very strange breathing apparatus on that car, then...
 
Some very strange breathing apparatus on that car, then...

Indeed, my young padowan.
darth-vader-face.jpg


p.s. It does sound Harley-ish on the lower revs.;)
 
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