Don't worry we can always calculate it again... snip
Alright, smart-arse, that was cheap and unnecessary.
C'mon really? now its about size?? are you kidding me. No matter what there's always excuses. GT just don't do sound as good as their competition and that it. GT5 will be improved but it won't be the best.
As for space. Forza 3 has 400 cars, all with high quality recorded samples from a dyno. Xbox 360 uses Dual layer DVD's which hold 8.5GB or so. Bluray holds 50GB. It's not a size issue.
I agree, I was probably wrong that "physical" space is a major factor, although you would be surprised how little space is often allocated to sound relative to graphics. Instead, think about the sheer amount of time required to get a single car to the required standard, and the fact that it's the first title on the new hardware and in a new engine - there are many more factors to tweak to get the cars sounding "right".
These are not excuses, they are considerations - as you should all consider whether you truly know what a car sounds like when being driven hard, and how this compares to most video game reconstructions, then perhaps you should re-adjust your expectations accordingly.
I was initially really disappointed with the sound in GT5
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, as the samples do sound rather "dry". Then I tried it on my 5.1 set-up and set the audio to large theatre and was impressed by the difference and the extra life this breathes into the effects. I think PD have a very solid base for excellent sound effects, they just need to tweak some of the sounds from GT5
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and re-do some of the samples (Tuscan, Cappuccino etc.). The tuned cars, in general, sound fantastic, however. Most of the time in GT5 we'll be dealing with modified cars, so this bodes well.
As for not wanting to upgrade your speakers (or even use a set of decent, large diameter headphones), would you play GT5 on an SD TV and complain about its lack of detail? If you've not heard GT5
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through a proper sound system, or decent headphones, do it!
Then comment.
The fact is, sound is just as important as the video element, but it still gets neglected. Sound technology in games has barely moved on since the 90s, and fundamentally since the 80s - can we say the same for video?
I've not played Forza 3, so shall reserve my judgment for now and see if I can find someone with a copy - it had better be good, if only for my faith in good sound design.
By the way, the next time you're at a track day, take the time to listen to the unmodified cars flying about - you'd find they sound "whizzy" and drowned out by tyre noise.