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Hey guys, hope you all had a good weekend! Well I've digested most of what's been mentioned since I last posted, and I'm really glad people actually posted proper examples of what they think are good game sounds.
Yes, that sounds great! However, there is a lot of detail missing (particularly low frequencies) - could be YouTube's fault, but I've heard so many samples recorded in the 60s that have that similar, flat and dry mid-biased sound.
Your samples are a very good effort considering, but I'm sorry, they're not at all realistic. I'm assuming now that TDU features unmodified performance vehicles.
The majority of them have far too much low frequency distortion (probably due to bad quality recordings) and weird phasing effects due to low-precision (temporally speaking) interpolation when shifting the pitch of the blended samples with engine speed.
Another weird artifact, which I will attribute to the audio engine, is the odd chorus effect audible when the car is idling.
It's not a personal attack, I'm very impressed with what you have produced, and given the right set of well balanced samples, I'd guess you could easily produce something that is really impressive!
I have seen no such evidence for any kind of majority. Yes, the final game will reveal all - I am expecting modified and racing cars to sound fantastic.
The sound samples are very good; well blended, although I can hear some looping artifacts. Again, there are weird artifacts from pitch variations as the rpm rises and during Doppler shifts. All this reminds me of the early TOCA games (NOT Race Driver...!).
I admit there are moments where it does sound very convincing, but the artifacts really pop out at me and ruin it! I'd say 70% at best, mostly due to the audio engine.
GT5
does have good sounds. You are the one who is deaf, your post of that beta AU V16 sound demonstrates that nicely.
rFactor was released 4 years ago.
Sadly true, and all because sound is (was) not taken seriously enough.
DC5 Type-R. Very, very good representation. The manifold roar from inside the car is superb, the cammy high end is spot on, too, and it's one of the few cars to have accurate intake roar. The exhaust note is spot on, but they have over-done the gas-flow distortion somewhat, as with the R35 GTR.
That has straight pipes, but yeah I'd love to mod a Murcielago and get that scream. I have high hopes, alright!
here is better:
Yes, that sounds great! However, there is a lot of detail missing (particularly low frequencies) - could be YouTube's fault, but I've heard so many samples recorded in the 60s that have that similar, flat and dry mid-biased sound.
I actually hate doing this, although I'm proud of what I achieved, but it's a great way to illustrate a point.💡 If I, and I haven't done any sound modding prior to this, could've done these sounds myself as a hobby just because I didn't like the stock sounds in the game(Test Drive Unlimited btw.), then I think the sound guys over at PD should be ashamed with their crappy sounds, considering how much time/money/equipment/people/etc they have and there's just no way around that fact. I'm just puzzled how they still have their jobs and are making the sound again(poorly) for the 5th installment of the game???
Selection of my sound mods:
(bear in mind that some cars sound better than others for the simple reason in that I happened to ran into better samples and not because my ears went "bad" or my "skill fluctuated")
p.s. I even added some stuff that wasn't originally in the game such as pops and bangs on the overrun, or the wastegate effect
p.p.s. and NO, I don't consider my sounds to be perfect, but PD's are just sad.👎
Your samples are a very good effort considering, but I'm sorry, they're not at all realistic. I'm assuming now that TDU features unmodified performance vehicles.
The majority of them have far too much low frequency distortion (probably due to bad quality recordings) and weird phasing effects due to low-precision (temporally speaking) interpolation when shifting the pitch of the blended samples with engine speed.
Another weird artifact, which I will attribute to the audio engine, is the odd chorus effect audible when the car is idling.
It's not a personal attack, I'm very impressed with what you have produced, and given the right set of well balanced samples, I'd guess you could easily produce something that is really impressive!
snip!
...and majority agrees that GT's sounds are definitely sub par.
snip!
Let's hope it changes for the better in the full game...
I have seen no such evidence for any kind of majority. Yes, the final game will reveal all - I am expecting modified and racing cars to sound fantastic.
Here is another great example of good sound
The sound samples are very good; well blended, although I can hear some looping artifacts. Again, there are weird artifacts from pitch variations as the rpm rises and during Doppler shifts. All this reminds me of the early TOCA games (NOT Race Driver...!).
snip!
@Raitziger If I wasn't looking I would never be able to tell it's a game not a real car. So much for not comparing to real life. It's a game, a really old one and it is 98% as real in the sound department.
Beyond this point anyone stating GT5sounds are good compared to other games (even if they're moded) is a deaf fanboy.
And please stop the processing capacity whine. I can run rfactor on my 4 years old computer.
I admit there are moments where it does sound very convincing, but the artifacts really pop out at me and ruin it! I'd say 70% at best, mostly due to the audio engine.
GT5
rFactor was released 4 years ago.
the doppler effects in all the above videos ---> fail bad
sounds like a bunch of mosquitos driving past![]()
Sadly true, and all because sound is (was) not taken seriously enough.
I'll first wait PD to get at least one car's sounds right, before I start caring about doppler and interior acoustics. So far they've failed to do so.
DC5 Type-R. Very, very good representation. The manifold roar from inside the car is superb, the cammy high end is spot on, too, and it's one of the few cars to have accurate intake roar. The exhaust note is spot on, but they have over-done the gas-flow distortion somewhat, as with the R35 GTR.
The GT5 Time Trial demo sounds very good, but when I watch some videos on youtube... I hope Polyphony Digital makes it as realistic as possible! Hear the noise of this Lamborghini on the track!!! That's what I want to hear when GT5 comes out!
That has straight pipes, but yeah I'd love to mod a Murcielago and get that scream. I have high hopes, alright!