GT5 Sound Thread

  • Thread starter Marry_Me_GT
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If this sounds fantastic to you, then for you worse than this is no sound at all.

please for just once, think before you write something. Ignore the terrible quality of the video and concentrate on the game sounds themselves.
 
please for just once, think before you write something. Ignore the terrible quality of the video and concentrate on the game sounds themselves.

How do you concentrate on something that is not there? That is a skill only fanboys of a higher level posses.
 
If this sounds fantastic to you, then for you worse than this is no sound at all.

please for just once, think before you write something. Ignore the terrible quality of the video and concentrate on the game sounds themselves.

I know! I was like.....what!?

How do you concentrate on something that is not there? That is a skill only fanboys of a higher level posses.

Clean your ears out or use some good head phones to listen to the video again. Sure the quality is bad, but just listen to how DEEP that car sounds. That, for me, shows improvement.
 
I know! I was like.....what!?



Clean your ears out or use some good head phones to listen to the video again. Sure the quality is bad, but just listen to how DEEP that car sounds. That, for me, shows improvement.

I'M sorry, i have to agree with the others, this video doesn't sound good at all, bad recording or not. Furthermore, the one very clear sound i can hear is the very old, generic and redundant "UUUUUMMMMM" of every GT car engines to date. It doesn't sound good at all to me, bad compression "excluded".
 
I was out at a bar earlier tonight with my mates and they had a couple of daytona machines and another arcade racer called "Battle Gear 4: Tuned Edition". I haven't played this game (or any other arcades) in a long time and we thought we'd have a few laps for some fun. I played with a Series 8 RX-7, an '02 NSX Type-R and an RX8. Even this game is light years ahead of GT sounds and its an arcade racer developed by Taito (I think).

The RX-7 sounded like a true 13b rotary and had realistic bov/flutter sounds. The NSX had its grunty sounding VTEC and got louder as the revs went up and the RX8 sounded spot on too. They weren't perfect but an amazing effort. I wish I had this game at home or a way to emulate it and play it with my G25.

Goes to show...a little arcade racer vs the mother of all racer's and PD doesn't come close.
 
That's like with the clipped sounds from CES (if I'm not mistaken). Everybody fainted when they heard how "good" they were. It's the lack of information and bad recordings that are fueling some people's imaginations.
 
When you do not see something clearly your mind fills the blanks. If you do not hear something clearly, you can hear what you want.
 
I'M sorry, i have to agree with the others, this video doesn't sound good at all, bad recording or not. Furthermore, the one very clear sound i can hear is the very old, generic and redundant "UUUUUMMMMM" of every GT car engines to date. It doesn't sound good at all to me, bad compression "excluded".

Wow. Just wow. Whatever, I'm not going to argue with anyone. It sounds good to me and that's all that matters really.
 
snoopybg
RedOak
Raitziger
Ditto.

Some people should really keep a check on their imagination, that's how people invented gods!;)

Not giving anyone attitude. Guess I'm just the only one in here that can hear clearly.
hahaha :D
 
Yeah, listen to this one as it goes by the camera, sounds awesome and has that deep bass and power that was sorely missing from GT series... :D


That news cast is from my area. "Bellingham" is 15 minutes north of where I live. What it has to do with anything is beyond me, though.

BTW, I have to say, while the GT footage video does show improvement (sounds), it still has a lot of the synthetic hum, and is still missing a great deal of detail. It sounds better than a lot of PD's previous attempts, but after playing some PC sims (LAN yesterday), such footage really isn't impressing me at all.

Not giving anyone attitude. Guess I'm just the only one in here that can hear clearly.

:rolleyes:






;)
 
Sounds like a throaty V6 to me. But I'm ok with the way the Amuse 350Z sounds in Prologue so I must be easily satisfied then.
 
Have you tried rfactor?

rFactor itself does not have any real world cars, so comparisons cannot be drawn. There are of course thousands available as community-made add-ons, but the quality is incredibly variable, as we've already seen in this thread.
 
rFactor itself does not have any real world cars, so comparisons cannot be drawn. There are of course thousands available as community-made add-ons, but the quality is incredibly variable, as we've already seen in this thread.

Actually, comparison can be drawn with sound quality concerning engine sounds. Real or fake doesn't matter as much as actually making a sound engine that does sound like an engine.

cheers,
 
Actually, comparison can be drawn with sound quality concerning engine sounds. Real or fake doesn't matter as much as actually making a sound engine that does sound like an engine.

cheers,

Quality-wise they're not that good. They're entertaining, but the audio engine spoils it for me.

And I think I disagree with your last statement, in a game like Gran Turismo, "real or fake" is just as important as making a sound that sounds like an engine - in this case, we want it to sound like a particular engine.

Hence, rFactor cannot be compared, since they had total artistic liberty.
 
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Anybody like Dirt (1) sound?? I really like the quirkiness in the sound of Dirt. You can feel the tight suspension system and the way it slides is very jerky. The engine is also very jerky, high revs and low gear ratio.

The sound in GT i think is more modeled after road cars which has good sound isolation. And when you move to race cars, then the sound isolation level should change.....
 
I was watching a few videos from Best Motoring late last night, many of which were on-board views as well as external etc. Although the actual sound quality was not always good, I could certainly hear all of the pain those cars were going though. The exhaust wine, the clunk of each gear, the gears meshing. It really got my blood circulating and had my imagination going wild thinking of GT5, and hoping that PD get close to simulating the rawness of a Race/Modified vehicles being punished!!

I think PD are finally accepting that the GT seires has been a little too surgical, and finally with GT5 we will have something allot closer to what is realistic and consistantly have it through most of the model range.

At least for sound upgrades, personally, If I was PD, I would have approached aftermarket exhaust manufactures, and ask them carry out thorough sound recordings on a Dyno for all of there exhaust range for every model (or as much as possible) of car they sellf can/systems for. Then I would have allowed these exhaust manufactures and there products to be in GT as real brand name upgrades. Perhaps PD could have most of the work done for them.

PS

All proper exhaust manufactures with a race pedigree will have hi-tek Dyno facilities so the above should not be a problem.
 
that would be cool even on a bigger picture. collaboration and integration. American companies often do that, and also product placement is huge in NA games and hollywood...

Then again, american mentality = ughhhh
 
In GT5P, there is a similar characteristic in the sound across all of the cars, especially in the cockpit views. Given that it's just a 'Prologue', I'm sure GT5 will be quite improved (hopefully not just with engine sounds, but also crashing noises [that same crashing noise seems to have been around in GT for ever, where it sounds the same no matter what you hit!]).
 
Speaking of Fuji and Tom's SC430.... :dopey:

GTR2


vs a distorted GT5 recording


vs real life on track
[YOUTUBEHD]kBuBMpOv-0I[/YOUTUBEHD]

and at slower speeds - fundamental tone sounds like the GT5 vid, minus most of the distortion



GT5 is gonna come closer than any game before in getting the race day ambience and doppler effects right.
It already owns the visuals as far as I'm concerned - just need the pops, crackles and flames :)
 
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Speaking of Fuji and Tom's SC430.... :dopey:

Hmmm, I'm not convinced about the similarity, although we are, once again, relying on some shocking audio in that gamespot vid.

How about this:

Pretty piss-poor sound in my opinion! You can hear the pitch stepping, for God's sake! And it doesn't really sound like a V8, unless it's supposed to be the DTM car... :rolleyes:

Love how the wind noise is just static hiss 👍

EDIT: Actually, it may be the intake sound.

[/bash]
 
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I agree, The FM3 is not as great of a sound..

Same with GT5.. But GT5 is super High Definition Sound but it sounds way off, while the GTR2 game or rFactor mods sounds good but are not as High Def, the quality of sound just sucks.. When we will have both ?
 
I'm going to remain pessimistic about the sound in this game due to the fact that most racing games miss the mark, not to mention every GT before GT5. It does seem like it is getting somewhat better but I will reserve my full opinion until I have the real thing for me try out.

There is something about almost all fly by replays in racing games where in the games it's like the air and surrounding surfaces are made of foam. I've been to plenty of races and I've tracked my modified Subaru STi enough to know what driving on a race track should sound like, and PD is just not hitting the mark yet. This is especially true with 8 and 12 cylinder cars. And no surprise here, but it I've always felt like the Japanese marques in the game are closer in sound realism than other makes, i.e.-BMW inline 6's sound like complete isht in the games where they are some of the best sounding engines in the world.

Race car fly-bys, highly modified cars and/or supercars sounds are vicious and envelope all your senses. I would hope and expect that the GT series gets the aural part down eventually.

Keeping my fingers crossed.
 
The sounds in let's say rfactor are not designed to be close to any real car, the samples are maybe not very good, and even on some cars you can hear clearly when one sample changes to another. The point is the sound engine is doing a better job at simulating the way a car engine works and sounds. In GT reving a car in neutral sounds exactly the same as when driving it. This is unacceptable. In rfactor the difference is very pronounced. There are sounds (like the exhaust) that appear with different volume according to the load on the engine. In the end the sound of the engine really works as a real car. It's not with the best quality, but makes you "feel" the car.
 

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