GT5 Sound Thread

  • Thread starter Marry_Me_GT
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The sounds in let's say rfactor are not designed to be close to any real car, the samples are maybe not very good, and even on some cars you can hear clearly when one sample changes to another. The point is the sound engine is doing a better job at simulating the way a car engine works and sounds. In GT reving a car in neutral sounds exactly the same as when driving it. This is unacceptable. In rfactor the difference is very pronounced. There are sounds (like the exhaust) that appear with different volume according to the load on the engine. In the end the sound of the engine really works as a real car. It's not with the best quality, but makes you "feel" the car.

You're recycling the same arguments now. rFactor's sound engine is not doing a better job at anything other than sucking 🤬.

The content of the samples is entertaining, but the sound engine lets it down, as I said. The cars in GT do show a volume change, but it's not pronounced enough to make the difference.

The only sound engine I'm aware of that actually "simulates" the way an engine works is in LFS, at least in terms of exhaust sound.

It's clear that many games are getting sound wrong; some in the same areas, others in peculiar areas - so it all depends on what it is you're looking for (or should that be listening for?).
 
I agree, The FM3 is not as great of a sound..

Same with GT5.. But GT5 is super High Definition Sound but it sounds way off, while the GTR2 game or rFactor mods sounds good but are not as High Def, the quality of sound just sucks.. When we will have both ?

GT5 Hi Def? HA, that video was sound recorded from a TV speaker and is distorted! :scared:

GT5 has proper sounding, non synthesised sounding Doppler effects - first time in a game and best by far.
Kaz said GT5 was going to break standard in video games, even in sound and he's proving it

One of those cell units must be doing all the sound processing in real time. The PS3 has a ton of horsepower. Enough to do a lot of stuff a pro audio FX unit does I figure

 
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GT5 Hi Def? HA, that video has sound recorded from a TV speaker and is distorted! :scared:

GT5 has proper sounding, non synthesised sounding Doppler effects - first time in a game and best by far.
Kaz said GT5 was going to break standard in video games, even in sound and he's proving it

One of those cell units must be doing all the sound processing in real time. The PS3 has a ton of horsepower. Enough to do a lot of stuff a pro audio FX unit does I figure



Nice Post Cool,

Finally someone shares something constructive to this endless argument thread. This does sound pretty good: different engine types/sounds/pitch. Unfortunately, the sound quality of the video is so mediocre its very hard to make out properly. However, with that said, most of those engine sounds seem to be "busting" the TV/camera's speakers through the music... which is nice.
 
And Sony apparently uses in-house audio libraries - which means PD could add to it, or request additional features / functionality. I think most other developers use libraries such as FMod etc.
 
It seems the real thing has the same nasally sound under load, so PD probably did record the real thing. Man it has quite a lot of horsepower - something like 560-580 :crazy:

Idle and low speed


in car


drive by - nice flutter sound on some passes
 
I just had to post a few vids of GPL, because well, it is legendary!;):D
I remember being blown away back in '98(12 years ago!) by its physics, cockpit, sound and AI/racing!👍 ...and I've got to say, it still looks impressive in some ways, specially with various add-ons and mods made by community. Even now, its physics look/feel believable and in conjunction with, what I can only describe as a violent engine sound:D, it has a power to scare the crap out of you, and force you to take the right approach to cornering(slow in,fast out), although there's some hefty amount of drifting involved.:sly:
As far as sound goes, it certainly can't match today's standards in sheer definition/resolution, but it certainly sounds more "alive" than probably most games from '98 until present, and for example, there's a huge difference between feathering the throttle at mid revs through the apex and then, giving it the beans as you straighten the car at the exit of the corner, so much so, that it actually used to "scare" me, so I would wait until the car was really straight so I can push the pedal to the metal!:nervous::D
Ahhh good times...:) Shame there's nothing even close to that feeling, aurally, in gran turismo... :guilty:



Youtube videos of course "crappyfy" the sound to some extent...
And for the end, feast your eyes on this! If you thought Nurburgring was intimidating with its 21km(got that sucker memorized by now;)), what would you say to the even more legendary circuit of Targa Florio with its 72km and freakin' 567 turns?!?!:drool::ill::crazy::dunce::D 👍
Fingers crossed for its inclusion in GT eh?:sly: hehehe
 
I was thinking of mentioning GPL, problem is it depends heavily on the sound samples you use (there's one file per car - this is how synth / sample is put to good use!!) For an 11-year-old game, it's very impressive, though. The main issue I have is the low-precision volume - cars suddenly become audible, in obvious steps. But this is a product of the time.

There are currently plans to develop and improve a multi-sample technique that works with GPL, complete with 3D audio by way of FMod, I believe.

GPL also has its flaws in the physics engine ('67 cars by default), however there are mods to fix this - '65, '69 and '66 - with the latter having, arguably, the best features of all of them and overall the best driving experience! Though nothing beats the '67s for fear factor!

Targa is amazing, think I'm down to ~39 minutes in a 1966 Brabham BT19 2.7 :dopey:
I read somewhere it's currently being converted to rFactor - that's a lot of work to get right!
 
Hmmm, I'm not convinced about the similarity, although we are, once again, relying on some shocking audio in that gamespot vid.

How about this:

Pretty piss-poor sound in my opinion! You can hear the pitch stepping, for God's sake! And it doesn't really sound like a V8, unless it's supposed to be the DTM car... :rolleyes:

Love how the wind noise is just static hiss 👍

EDIT: Actually, it may be the intake sound.

[/bash]

That's an SL65 Black which is a V12, and the forza engine sound does sound like a V12, but it doesn't sound like the SL65 Black which in reality sounds more like a throaty V8.
 
I just had to post a few vids of GPL, because well, it is legendary!;)

Yes, what a game. I know exactly what you mean. Compared to today's simulations, the sound has shortcomings of course. But it's well ahead of its time. Even at low volumes, the engines still sound belting.
 
That's an SL65 Black which is a V12, and the forza engine sound does sound like a V12, but it doesn't sound like the SL65 Black which in reality sounds more like a throaty V8.

the car in the video is turbocharged though which alters the sound quiet a bit in forza
 
I wish GT5 would sound like this....


Oh wait..it is GT5.....If this is any indication of the sounds...we are all in for a treat.

Sounds just like Real JGT cars..

Not to mention the updated sound for the subaru STI WRX rally car..
 
LOL, I love how people love the GT5 sounds for the distorted and clipped youtube recordings, having nothing in common with the real sound the game produces. The same people satanise the "unrealistic" and "overexaggerated" sounds of all other games.
If you're going to make an argument why show the worst sound recordings ever?
 
snoopybg: That rFactor Corvette is sounding real meaty, although the samples are not perfectly aligned and the definition/resolution of the samples isn't necessarily ideal, it manages to convey that old-school V8 brutality just fine!:D GT's attempt, not so much...

TorqueHappenS08: I'm sorry man, but that firstly, doesn't sound like a real thing(they scream, it's closer to f1 sound) and secondly, the way that the sound is clipped and over-saturated points to the fact that it's all just the "effect" that you get when camera mic can't handle the loudness. That's all it is, and we've gone through that some pages ago already...

Now THIS gives me some hope, although "good" sound is a very subjective thing, Ford GT sounded like a broken 4-banger in prologue, so I'm glad to hear there's improvement!:) (...but we'll have to wait and see...I mean hear!;))
number4.jpg
 
LOL, I love how people love the GT5 sounds for the distorted and clipped youtube recordings, having nothing in common with the real sound the game produces. The same people satanise the "unrealistic" and "overexaggerated" sounds of all other games.
If you're going to make an argument why show the worst sound recordings ever?

You're welcome to post a good recording of JGT cars or really anything in a newer GT5 build.
 
snoopybg: That rFactor Corvette is sounding real meaty, although the samples are not perfectly aligned and the definition/resolution of the samples isn't necessarily ideal, it manages to convey that old-school V8 brutality just fine!:D GT's attempt, not so much...

Exactly my point. PD may have good samples, but they are missing the whole point of making a car sound. I'd be happy if that's their starting point and from here on they are only going to build up and improve their sound engine. The problem is that if they couldn't do it for 4-5 years I highly doubt they will manage to fix it in the remaining time (whatever it is). If KY was ready to release this march, this means he was happy with the current state of the sound (latest demos we've heard). I really don't see a major improvement when it's released. Hope I'm wrong.
 
I wish GT5 would sound like this....


Oh wait..it is GT5.....If this is any indication of the sounds...we are all in for a treat.

Sounds just like Real JGT cars..

Not to mention the updated sound for the subaru STI WRX rally car..

That sounds nothing like gt5, just a poor recording. All the clips from gamepsot were.
 
I hope you're wrong too!;) Only two things giving me hope are the KY's answer from one interview where he said that other than on-line and AI(I think),the third part of the game to receive a major overhaul is the SOUND!:) That, and this little snippet I just posted in my last post...we'll see...
 
You're welcome to post a good recording of JGT cars or really anything in a newer GT5 build.
The latest good recording we have of GT is the TT demo. So, stating the latest builds have improved sounds is irrelevant when we can't hear them. I'm comparing what we have as clean recordings.
 
That's an SL65 Black which is a V12, and the forza engine sound does sound like a V12, but it doesn't sound like the SL65 Black which in reality sounds more like a throaty V8.
the car in the video is turbocharged though which alters the sound quiet a bit in forza

I agree it does sound a bit like a V12 - but once you get to V12s, there are so many firing sequences and manifold routings that they all sound fairly distinct. Turbo set-ups tend to use a completely different exhaust manifold design to NA set-ups, in general, so it makes sense. Still sounds flat and empty, and wobbly.


It was doing really well until the third scene, looking down the straight - there it's got the characteristic pitch-wobble of, I think, a buffer that is too long - same as Forza 3 has. Those sounds are really really well put together, though and they circumvent the limitations really well (the overrun is exquisite) - although each car seems to have a slightly different reverb "baked in". And they sound the same at every point on the track. But, those are the limitations of the sound engine.

All right, please compare these two:
Historix 'vette
GT5:P Art Morrison

And tell me which sound resembles better a V8 american muscle car.

You forgot one:



The Art Morrison in GT5:P does have a hint of cross-plane V8, but the exhaust note is just way off - there's a really complex overrun going on with it, not to mention the odd resonance of the bumper-zorst!
 
soooo I finally played GTP last night (I've been waiting to get a PS3 for official GT5 release, but my bro bought me one for my bday last week!:dopey:) and in-car engine sounds are anemic and fake. Same ol' GT engine sounds. But, it's good to know that the official GT5 will hopefully be enhanced.

Although this is a full-on Subaru STi group-N rally car, codemasters nailed the flat-4 unequal length header in-car exhaust/engine sound of the older STi rally car in Dirt 2. While playing the game I really feel like I'm in a fully-prepped race car. The sound in this game (not just engine but environment, chassis) especially with 5.1 makes the game very enjoyable. The fly-by replays are still missing the nutty crackles and pops that rally/race cars have though.


Although it's not a car, it's a V8 and a great sounding V8 at that in Dirt 2 (which by the way, is great great fun!):

 
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You can hear the fake synthesised pitch shifting. Doppler has more than just frequency shifting, there are changes in the timbre of the sound as well as the sound source changes distance to the listener. The only way you'll get it remotely correct sounding it to have some heavy duty DSP processing on hand. The PS3 can do this with the a Cell unit along with environment reverb at quality that probably rivals dedicated professional units. There is nothing like that on other consoles and PC, unless they eventually get something like a video card equivalent for sound.

And a lot of times the sound on the outside is pretty much the same basic sound as the interior, not very realistic
 
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GRID had some terrific sounds, actually. They weren't realistic per say, but when in a V8, you knew right away. I think, like in most aspect of games, too close to "simulation" is not really good because of real situational awareness. You're not sitting in the car, with the vibration and all. So more "credible" sounds, which are close to real, is better. Boost the bass a bit, had more klunky sounds to the frame, wind and so forth. Realism is overated anyways... give me a bit more, not less.
 
Listen to the Super GT GT-R roar down the straight - so far from what I've heard only GT5 will get even close to that feel and effect!
Even the background drive by sends chills down my spine.
Realism rocks!! :drool:

 
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Although it's not a car, it's a V8 and a great sounding V8 at that in Dirt 2 (which by the way, is great great fun!):

snip

There's something about a cross-plane V8 that's so animalistic! Granted that one's high compression, running on high-octane fuel (by the sound of it) but yeah, wow!

Who doesn't want their car to sound like this:


If Thor had a ride, this would be it!

I'm very impressed with the sound in DiRT 2 (at least from the vids you posted) - I might check it out, if only for research purposes :P
 
There's something about a cross-plane V8 that's so animalistic! Granted that one's high compression, running on high-octane fuel (by the sound of it) but yeah, wow!

If Thor had a ride, this would be it!

I'm very impressed with the sound in DiRT 2 (at least from the vids you posted) - I might check it out, if only for research purposes :P

wow! That sounds great.

A little OT but:

Dirt 2 is definitely a very fun game. It's a little on the arcadey side of things, but overall the driving dynamics are realistic and the logitech DFGT works flawlessly with the game (PS3 version mind you). I was definitely impressed when I gave it a test drive. My main gripe about it is that it doesn't have more rally stages and the car choices are minimal. I find myself playing just to release more rally stages because they are the most fun (as are "trailblazer" events, which is like rally but no navigator and the cars feel absolutely vicious like some kind of open-class hill climber). I haven't tried any ranked online racing yet, but I've raced my brother casually online and it is an absolute blast since we are at a similar skill level.

However, the graphics are superb and the sounds immerse you quite nicely, especially if you have surround. Soundwise (since this is a sound thread :)), going from Dirt 2 to GTP is like going from having good sex to masturbating.:grumpy:
 

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