i think the sound is bad because pd would rather put in 500 crappy car's no one will drive in the game just to get a good headline for the game when they could have used the space for a decent sound
sweet thanks! looks like a really fun track to ride... here's wishing its in GT5![]()
Nuff said....However I am aware that the sound on this vid has clearly not been recorded from where your head is in the car... But if GT can sound ANYTHING like this with this car or any car like it i'll die happy
Nuff said....However I am aware that the sound on this vid has clearly not been recorded from where your head is in the car... But if GT can sound ANYTHING like this with this car or any car like it i'll die happy
PD are failing so bad at simulating a real engine sound. They're just trying to change samples according to the rpm's. Like we heard there's so much more to a car engine. In GT there's never a change in the sound between off and on throttle. And in these situations the sounds should be different. The "great" car sound in TT only mutes the transmission wine when you get off the gas, but the engine sound remains the same as long you're are in the same rpm range.
When GT5 prologue was my only this gen racing game I wasn't paying much attention to the sound (or to the lame sound I should say). Then I had for a while a xbox360 and forza2. Boy, you could feel the car in that game. When driving you knew just by hearing it that you've got a powerfull car and you're squeezing the life out of it. In GT5p you're just vacuuming the room.
Well if you actually read my post you will notice, that I never said the sound did not change with rpm's.
You really need to get some basic car engine knowledge. The difference in the sound of a car accelerating and deccelerating in gear is for more than the volume. If you can't hear it in that BMW video there's really no reason in this discussion.
And BTW the 370z in the TT does not backfire. It just hums. Wishful thinking again.
Often know as ADHD, it's attention-deficit hyperactivity disorder and is commonly treated with Ritalin
Often know as ADHD, it's attention-deficit hyperactivity disorder and is commonly treated with Ritalin
ADD and ADHD are not the same thing. I grew up with ADHD-R, and you could in no way compare my experiences to someone with ADD.
BTW, Ritulin is one of the most overused and damaging drugs to ever be released on the masses. Whatever possible positive effects in may have on "some" people, are far outweighed by the damage it does.
End of rant...
Griffith, while I agree with some of your assessment as to what a car "should" sound like. I think you're way off base stating anything within GT5resembles it's real life counterpart. Having raced semi-professionally (and SCCA Drift Events), I can attest to the fact PD has "most" of it wrong. It's all the nuances that PD seems to be leaving out, which in turn makes the end product very sterile and far from anything resembling realism. There are a few vehicles in GT5
which I would say sound "good" (Integra Type R for example), but as I have a friend who owns one (imported one, he works for the Navy), I can clearly hear the difference, and it's a much bigger difference than I was expecting after hearing the GT5
version (which I was impressed with until hearing the real thing).
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I think what I have failed to communicate is that PD have a much better basis for conveying the sounds of cars in general - road noise, wind noise, dynamics, doppler, distance-based delay and a complex system for actually rendering an engine sound.
For all that to happen, wouldn't they need to be able to drive the cars in the first place? That wasn't an option with many of the cars.
GT5 sound is nothing compared to real life and we should move on.
ADD and ADHD are not the same thing. I grew up with ADHD-R, and you could in no way compare my experiences to someone with ADD.
BTW, Ritulin is one of the most overused and damaging drugs to ever be released on the masses. Whatever possible positive effects in may have on "some" people, are far outweighed by the damage it does.
End of rant...
I think what I have failed to communicate is that PD have a much better basis for conveying the sounds of cars in general - road noise, wind noise, dynamics, doppler, distance-based delay and a complex system for actually rendering an engine sound.
Regarding the DC5, a car I have some experience of, what do you feel in particular was 'off'? In my mind it's very hard to put into words.
The one thing I can think of is the envelopment, and crisp clarity of all the interacting elements - something that will be nigh on impossible in a game without sacrificing the adaptability of the sound (e.g. it might sound great stationary, but as soon as it moves, it's awful, as with the majority of games I've played).
Perhaps you could elaborate on where your opinion of how a car 'should' sound differs from mine? I'm always open to different opinions, and the discussion will be healthy for the thread, I feel.
And the most noticeable difference between on and off power in that BMW vid is, surprise surprise, volume.
There are quite a few little things I could point to. The V-Tec sound is all but absent. The engine note, while one of the better sounding in the game, is lacking the grunt of the real car. Beyond that, the general "tone" of the engine just isn't quite right. It's almost as if it's a few octaves off, regardless of the revs.
If we could get something in-between GT5(or GT5 TT more accurately) and the GTR series (especially some of the user-made mods), it should be pretty close to reality. As it is, if they keep on the same road, we may end up with another GT game with sterile sounds.
Forza 3 isn't exactly doing it right either. Whereas GT is clinical in their approach, Turn 10 seems to make vehicles sound like what they want them to (cinematic approach?), instead of what they actually sound like. I have owned 3 VW's. A MK1 GTi, a MK2 GTi, and a MK2 GLi. None of them sounded anything like their Forza 3 counterparts. Turn 10 seems to be lost as to what actually belongs under the bonnet of these vehicles, as the sounds they are producing should be coming from something with a much larger engine.![]()
You should really start listening more carefully to that video, because the sound when the driver lets off the gas completely is absolutely different than the one when he is partially or fully pressing the pedal.
Anyway, there is definitely a mixing issue. Regarding the "tone a few octaves off" thing, I think I get you: it sounds a few octaves too high? I think this is the whizziness most complain about and the "hum" snoopybg was referring to with the 370.
This, I assume, is their synth component, used I think to make the pitch transitions sound smoother - also probably the main source of the clinical-ness of the engine sounds. Trouble is, they use the same "texture" for every car (e.g. the tuned Z06 in GT5sounds more like a 4-cyl / flat-plane V8) when they ought to use a texture corresponding to the firing sequence and exhaust manifold geometry, as is done in LFS. That, coupled with more heavily-mixed and "better" samples should make the world of difference, although still not perfect.
Glad I'm not the only one who dislikes the "cinematic" approach to car sounds!![]()
I think you hit the nail right on the head there. That freakin' synthetic component to their sound is the main thing that actually ruins the sound, and in the eyes, or ears I should say, of a layman makes all the sounds sound alike and dead. It could pass maybe on a four-banger, but anything with a rumble, like V, W, boxer(flat 6) and similar engines, it flattens that engine pulse, which sucks big time!(awesome Ford GT's V8 sounds like a crappy 4-cyl) To be honest, they should get rid of that synth part completely, as in my brief excursion into sound modding, I've succeeded more than once in making nice transition between idle/low/mid/high samples within a sound and so can they!(+more samples>nicer transitions)
p.s. don't immediately write off the "cinematicness", the fact is, the sound simulation can't be 100% perfect(maybe in the future), and even if it were, you're still just sitting in your room with a plastic wheel in front of your TV, so every bit of help is welcomed, like force feedback, blur, 3d, "enhanced" sound a little, just to immerse you that much more into it. I'm not talking circus levels here, just giving it maybe a smidge more oomph to excite you a bit more...![]()