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There probably aren't too many modified pushrod V8 powered cars running around Japan. Don't get me wrong, I know theres a bit of a cult following there, but I imagine it would still be a bit difficult to find cars to sample.
There probably aren't too many modified pushrod V8 powered cars running around Japan. Don't get me wrong, I know theres a bit of a cult following there, but I imagine it would still be a bit difficult to find cars to sample.
I think the problem lies with the number of cars in the game. It takes a lot of time to record sounds from over 1,000 cars. Then add in the three different exhausts, you have over 3,000 cars to record sounds from.
Headers on a classic muslce car....![]()
for those that have GT5 have the engine sounds improved from Prologue? or do they still resemble vacuum cleaners? this has always been my only gripe with the GT series
Maybe next time tiger!All I can say is if they have the sound for the Countash down like this I will be amazed!!!
http://www.youtube.com/watch?v=foDcLUhUKqI
Maybe next time tiger!
He didnt perform the oil change, but i doubt thats gonna change much.
All I can say is if they have the sound for the Countash down like this I will be amazed!!!
http://www.youtube.com/watch?v=foDcLUhUKqI
I´ll keep uploading vids to my channel, should i stop post every new vid here?
The race exhaust is quite close to the United Autosports GT3 car in sound.... but then the higher end range sounds more like a racing Lambo, which I guess wold be about right.
I do like the differences though, that's very well done![]()
But what I can't understand is, GT PSP almost had this sound bang-on, but then they threw it away and gave it something else for GT5. For some reason.![]()
They do this it seems.
They had the SL55 AMG in GT Concept perfect, but the broke it in later games.
The had the RS6 really wrong in GT Concept, then perfect in GT4 Prologue, then broken again in GT4.
I have no idea for this, but it's clear as day. They can get most cars perfect, but purposely ruin them by selecting a sound that is wrong for that car.
It's these areas where PD need a good kicking! Sometimes I wonder if they could dump a few of the duplicate S2000's, Skylines or whatever else there are 15 copies of each car of... or maybe dump the duplicate Standard cars where a Premium is available, to be able to fit these extra sounds in... if it's a space issue any way (what other issue could there be?)
Dave
Uploaded some new vids to my channel, but i link only that one, think it´s the most interesting
stock
titanium/race
GT5 have improve the sound a bit from past GT's but not to the point of full realism.... well, in some cars the sound is less realisctic than others... I think the problem relies on PD's "search for perfection" they record the sound of the cars and try to filter it as much as they can leaving a really narow and non realisctic sound.....
To see what i'm talking about see this videos and compare the sounds.
In the fist is a GT5 gameplay with the Zonda R.
http://www.youtube.com/watch?v=cA7UHVpTHIM
In this one is a real life Zonda R ...
http://www.youtube.com/watch?v=YPd0ATqvoJM
Notice the difference ? the real life the sound is a lot dirtier and you could hear the sound of the transmission apart from the engine and all the other stuff ( suspension and tyre bumps, brakes, gravel hiting the fenders..etc ).... In the GT5 version you can only hear the engine and transmision noice "melted together"
In the PC sims like liveForSpeed and Rfactor the sounds are much more realistic than GT5 regardless that GT5 sounds are bigger in terms of megabytesThat's beyond me !!!!