GT5 Sound Thread

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The rev-limit glitch in the new sound vid sounds like the transmission flapping around. It's quite susceptible to pitch shifting artifacts. A bit like when you let the revs drop fully at speed (neutral) and then engage a gear that brings the engine up to near redline; the transmission makes a right racket as it makes up the difference on the bugged clutch, even in ordinary road cars.

I hear the "chipmunking" (nice phrasing!), and I'm yet to be convinced it's an improvement. I'll have to visit the dealership and hear it for myself... :)
 
Well it's closer in sound to the real race car now, the road car still sounds different, more engine buzz, and less howl

It was too smooth before - a typical GT sound trait. More induction rasp in there. I can hear the rasp in the new GT5 sound, but it's mixed a bit too low in volume. It does sound like it's pitched a touch too high, maybe.

The old sound is better on replays though.... The other exhaust types appear to be the same, but I have nothing to compare to :(
The race exhaust is like the old sound + distortion



They changed the stock GT-R sound. I first noticed this when I did the new seasonal event with my spec V. Had to downgrade my exhaust to stock to meet the power regulations.
Before it sounded like it did in Prologue, which I thought was quite good as is!
Maybe they did it just to be different, or bring it closer to the real thing. I'm not sure if it's better or worse, but it is different. I'll make a vid I guess. I do have a video of the old GT-R sound to compare to, lucky again :)
 
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hehe I too ahem...borrowed:sly: the samples from the M3 standalone game while I was doing sound modding for TDU, although I chose the exterior samples(in M3 game, there are two sets of samples,ie. interior and exterior) for the basis of my sound since I always used the hood view where there is no cabin muffling of the sound obviously. It turned out pretty realistically, and might I add quite satisfactory.:D


I don't understand why PD is so wrong with the sounds. Is it because the PS3 has not enough hardware resources or is it so much time consuming to produce a decent sound for a car. The M3 (and other cars too) in GT5 is so off...
 
I don't understand why PD is so wrong with the sounds. Is it because the PS3 has not enough hardware resources or is it so much time consuming to produce a decent sound for a car. The M3 (and other cars too) in GT5 is so off...

There is nothing wrong with the sound engine, it is the best possible engine for doing the sounds because it's real-time and much more informative then every other game (except LFS, it uses synthethic sounds too), the problem is how it SOUNDS on some cars, meaning not so great compared to the real car.. i get that, but believe me it's much more informative and better for your lap times then sampled sounds every other game uses.
 
WOw, they really improved it in the patch! It was terrible before.

Sounds like Kaz's 24 Hour nurburging race car now :)
I'll have to see if my race mod ISF is better, because it wasn't good before...considering it looks like replica of Ka'z 24 hour Nurburgring racer.
Stock IS-F was brilliant though, very close to the real car
 
hmmm I wonder what other cars they patched regarding sound!?

The change log has some cars in it, not sure why they didn't list all the changes....

Haven't the Spec-V and ordinary GTR always sounded different? I swear the GTR sounded just like that Gauggenhoff one when I checked it earlier.

Well I've owned the spec V well before v1.05, and it sounds different now :)

So I guess Spec V sound has changed, as opposed to GT-R in general
 
Oh no! PD changed the LFA stock sound with the v1.05 patch......!!!!

The stock sound was great before, I always prefered it to the other exhaust sounds, but they fiddled with it and it sounds too chipmunked and high pitched now :(

Hmmm they changed a lot of things, which they didn't mention in the change log in v1.05....such as the LFA sound

New sound, plus the track physics have changed too, moving the car around alot more at high speed. It actually goes airbourne in one spot!
There are some glitches of the rev limiter sound in the first 2 gears in the replay shown, but during gameplay I didn't hear them - odd
New sound is better, now that I'm over the shock :)

Wait, so which is it? :lol: I think they made the sound a bit too high, though also made it better..
 
I do not like the new LFA sound from these videos, just listened to the real ones and prior to the patch it sounded much more like the real one :(
Gotta test it in-game to see if i'll change my mind..
 
Edit. [31 May 2010]

Ok, it's been an incredibly long time since I've visited or updated this thread. So im going to start today.
While browsing Youtube for GT5 videos - I came across this. It made me LOL.
The Nissan Skyline in GT1 PS1 sounds strangely the same as the Moutul Autech GT-R in GT5 PS3. See for yourself

without reading the rest of the thread, and knowing that the date is from half a year ago, i just wanna say that the two cars referred to in this quote sound almost nothing alike. the second Nissan (Moutul Autech) has a lot more grunt and an overall deeper note.
 
This is how it should sound from the interior:

http://www.youtube.com/watch?v=vGL_pG6v9jA

Much closer now, still doesn't have the 'bark' I was hoping for though. That car is damn fun though.

As I said it sounds more like the real race car rather than the roadcar. Makes sense as they tend to record the sounds directly from the engine bay/exhaust rather than from the cockpit, so the race car would sound closer without all the sound deadening and louder exhaust.

The road car's sound inside is dominated by the induction noise, you can't hear much exhaust howl at all, but outside the car it should sound like the race car more or less, just not as loud

The old GT5 LFA sound was more like this, smoother sound





http://www.yamaha.co.jp/news/2009/09102102.html

Sounds of the Lexus LFA

0:00 - 0:18 outside the car, starting and revving up
0:18 - 2:28 inside the car, driving
2:28 - 3:00 outside the car, flying by

From the Lexus LFA Press Release:

- The superb acoustics of the LFAs V10 engine have been acoustically tuned to deliver a unique and Formula 1-inspired soundtrack
- Horizontally split intake surge tank mimics the acoustic chambers of wind and string instruments for a rich and resonant bass
- Tuned large diameter, equal-length exhaust manifolds run through dual exhaust pipes with a lightweight titanium dual-stage main silencer
- Motorsport-inspired main silencer features valve-actuation and lightweight titanium construction
- Three acoustically optimised sound channels ensure the LFAs cabin is filled with the engines sonorous intake and exhaust soundtracks.

The Lexus LFA is a car with relentless power delivery and an accompanying exhaust note to give you goose bumps, enthuses its chief engineer Haruhiko Tanahashi. He and his team have enhanced and fine tuned the acoustics of the LFAs ground-breaking V10 powerplant to deliver an awe-inspiring soundtrack from idle note to red-line wail - for those both inside and outside of the cabin.

The LFAs acoustic team studied the unmistakable soundtrack generated by a Formula 1 car at maximum revs. By emphasising the secondary combustion frequency of the LFAs engine and then introducing primary, secondary and tertiary firing harmonics, Tanahashi and his team created a signature exhaust note unlike that of any other road car.

This incredible soundtrack that significantly enhances the sensation of acceleration and speed was only made possible by meticulously tuning the LFAs multi-stage exhaust system. The left and right banks of the engine feature separate, equal-length, large diameter exhaust manifolds that not only enhance high-rev torque levels but also create a crisp and harmonious sound quality. After exiting the catalytic converters, the separate left and right exhausts flow through a smaller silencer box and then into the main multi-stage silencer housed behind the rear transaxle gearbox.

The main silencer features lightweight titanium construction, and employs a valve-actuated, dual-stage structure that channels exhaust flow according to engine speed. At 3,000 rpm and below, the exhaust valve remains closed to route the exhaust through multiple chambers for an unobtrusive exhaust note. Above this threshold, the valve opens, letting the exhaust bypass the chambers, flow into a single resonance chamber and exit directly through the LFAs strikingly stacked trio of exhaust outlets.

As well as tuning the exhaust note, the V10s induction system was also modified to complement the engines acoustic qualities. The powerplants uniquely formed horizontally split resin surge tank mimics the acoustic chambers of wind and string instruments. In addition, the V10s primary air intake port is fashioned from porous duct material to generate bass to mid-range tones.

The engines induction and exhaust soundtrack are carefully channelled into the LFAs cabin. The main sound channel that pipes in the engines induction notes runs from the surge tank through into the cabin below the main dash panel. This is complemented by two further sound channels - the upper cowl opening and the lower reflector.

The upper cowl opening, positioned at the top of the dash structure, is mainly responsible for piping mid- to high-range tones directly into the cockpit, while the lower reflector at the base of the cabin envelopes the LFAs occupants in rich and resonant engine notes. Along with the primary sound channel, these two acoustic enhancers ensure the driver sits at the center of what the LFA team call the 3D Surround Sound Concept a stirring soundscape that also acts as a constant aural reminder of the engines performance.
 
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Bloody hell! It's incredible the level of sophistication behind acoustics these days. I wish I knew what they meant by primary and secondary etc. combustion frequency and firing harmonics. Sounds like markety-type guff, but there might be some actual information behind it. Guess I'd better go read up on resonance and harmonics in general...

Anyway, It's nice to know that they're patching the sounds, for better or for worse (depending on your opinion, I mean) and I wonder if this is what Kaz meant by not hearing the new car sounds until the "final" build. I guess we'll have to wait 'til it goes "platinum" or whatever they're calling it now. :dopey:
 
There are things that raise a lot of questions for me. The 599 in prologue sounds almost dead on accurate:

http://www.youtube.com/watch?v=Ioiqz5b7v8A&feature=related

but in GT5 it sounds awful:

http://www.youtube.com/watch?v=kFnjPK_FUb4

Why did they change it...I don't understand? It doesn't sound anything like a V12 now.

I don't remember Prologue sounding that "good" :odd:

To my ears, the 599 sounded just like Prologue when I checked it out. I've not tested it since the update, though. Anyway, the GT5 video is all interior, and so doesn't contain the exhaust note, which is the main aural characteristic of a Ferrari GT car ;)
 
The 599 doesn't sound like that in Prologue. The guy's room and speaker setup changes the sound a lot. Here is my direct capture video of it :)

Some cars really improve when you change the exhaust though
 
Has the Audi Nuvolari Quattro been improved as well?
I took it for a drive since quite some time, I don't remember it sounded so aggressive before, especially with the titanium racing exhaust.
 
the sounds do seem as though they are improved. One wish I have is for PD to patch up the ridiculous transmission whine. When watching my replays, all I hear is the whine and not enough engine note.
 
the sounds do seem as though they are improved. One wish I have is for PD to patch up the ridiculous transmission whine. When watching my replays, all I hear is the whine and not enough engine note.

In some cases I like it. For instance, my Mustang GT is supercharged, but adding a supercharger doesn't add the distinctive whine that they produce. Adding a racing transmission gives me the whine I am looking for. 👍

But yes, on most cars it's rather annoying, including the NASCAR cars that have REALLY loud transmission whine, that gets pretty annoying.
 
Zonda R sound bug was also fixed on the newest update! Thank you PD!


( the bug was, after installing a turbo on it, only the transmission whine and turbo blow of remained, no engine sound at all! )
 

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