- 812
Is any sound a lot better now, or is it just some slight changes in tone/texture here and there, but not so much in quality? +how's the gtr?(make a vid?)
hehe I too ahem...borrowedthe samples from the M3 standalone game while I was doing sound modding for TDU, although I chose the exterior samples(in M3 game, there are two sets of samples,ie. interior and exterior) for the basis of my sound since I always used the hood view where there is no cabin muffling of the sound obviously. It turned out pretty realistically, and might I add quite satisfactory.
I don't understand why PD is so wrong with the sounds. Is it because the PS3 has not enough hardware resources or is it so much time consuming to produce a decent sound for a car. The M3 (and other cars too) in GT5 is so off...
not sure if anybody posted sounds of the IS-F racing concept? But that car sounds incredible!!
hmmm I wonder what other cars they patched regarding sound!?
Haven't the Spec-V and ordinary GTR always sounded different? I swear the GTR sounded just like that Gauggenhoff one when I checked it earlier.
Oh no! PD changed the LFA stock sound with the v1.05 patch......!!!!
The stock sound was great before, I always prefered it to the other exhaust sounds, but they fiddled with it and it sounds too chipmunked and high pitched now![]()
Hmmm they changed a lot of things, which they didn't mention in the change log in v1.05....such as the LFA sound
New sound, plus the track physics have changed too, moving the car around alot more at high speed. It actually goes airbourne in one spot!
There are some glitches of the rev limiter sound in the first 2 gears in the replay shown, but during gameplay I didn't hear them - odd
New sound is better, now that I'm over the shock![]()
Edit. [31 May 2010]
Ok, it's been an incredibly long time since I've visited or updated this thread. So im going to start today.
While browsing Youtube for GT5 videos - I came across this. It made me LOL.
The Nissan Skyline in GT1 PS1 sounds strangely the same as the Moutul Autech GT-R in GT5 PS3. See for yourself
This is how it should sound from the interior:
http://www.youtube.com/watch?v=vGL_pG6v9jA
Much closer now, still doesn't have the 'bark' I was hoping for though. That car is damn fun though.
http://www.yamaha.co.jp/news/2009/09102102.html
Sounds of the Lexus LFA
0:00 - 0:18 outside the car, starting and revving up
0:18 - 2:28 inside the car, driving
2:28 - 3:00 outside the car, flying by
From the Lexus LFA Press Release:
- The superb acoustics of the LFAs V10 engine have been acoustically tuned to deliver a unique and Formula 1-inspired soundtrack
- Horizontally split intake surge tank mimics the acoustic chambers of wind and string instruments for a rich and resonant bass
- Tuned large diameter, equal-length exhaust manifolds run through dual exhaust pipes with a lightweight titanium dual-stage main silencer
- Motorsport-inspired main silencer features valve-actuation and lightweight titanium construction
- Three acoustically optimised sound channels ensure the LFAs cabin is filled with the engines sonorous intake and exhaust soundtracks.
The Lexus LFA is a car with relentless power delivery and an accompanying exhaust note to give you goose bumps, enthuses its chief engineer Haruhiko Tanahashi. He and his team have enhanced and fine tuned the acoustics of the LFAs ground-breaking V10 powerplant to deliver an awe-inspiring soundtrack from idle note to red-line wail - for those both inside and outside of the cabin.
The LFAs acoustic team studied the unmistakable soundtrack generated by a Formula 1 car at maximum revs. By emphasising the secondary combustion frequency of the LFAs engine and then introducing primary, secondary and tertiary firing harmonics, Tanahashi and his team created a signature exhaust note unlike that of any other road car.
This incredible soundtrack that significantly enhances the sensation of acceleration and speed was only made possible by meticulously tuning the LFAs multi-stage exhaust system. The left and right banks of the engine feature separate, equal-length, large diameter exhaust manifolds that not only enhance high-rev torque levels but also create a crisp and harmonious sound quality. After exiting the catalytic converters, the separate left and right exhausts flow through a smaller silencer box and then into the main multi-stage silencer housed behind the rear transaxle gearbox.
The main silencer features lightweight titanium construction, and employs a valve-actuated, dual-stage structure that channels exhaust flow according to engine speed. At 3,000 rpm and below, the exhaust valve remains closed to route the exhaust through multiple chambers for an unobtrusive exhaust note. Above this threshold, the valve opens, letting the exhaust bypass the chambers, flow into a single resonance chamber and exit directly through the LFAs strikingly stacked trio of exhaust outlets.
As well as tuning the exhaust note, the V10s induction system was also modified to complement the engines acoustic qualities. The powerplants uniquely formed horizontally split resin surge tank mimics the acoustic chambers of wind and string instruments. In addition, the V10s primary air intake port is fashioned from porous duct material to generate bass to mid-range tones.
The engines induction and exhaust soundtrack are carefully channelled into the LFAs cabin. The main sound channel that pipes in the engines induction notes runs from the surge tank through into the cabin below the main dash panel. This is complemented by two further sound channels - the upper cowl opening and the lower reflector.
The upper cowl opening, positioned at the top of the dash structure, is mainly responsible for piping mid- to high-range tones directly into the cockpit, while the lower reflector at the base of the cabin envelopes the LFAs occupants in rich and resonant engine notes. Along with the primary sound channel, these two acoustic enhancers ensure the driver sits at the center of what the LFA team call the 3D Surround Sound Concept a stirring soundscape that also acts as a constant aural reminder of the engines performance.
There are things that raise a lot of questions for me. The 599 in prologue sounds almost dead on accurate:
http://www.youtube.com/watch?v=Ioiqz5b7v8A&feature=related
but in GT5 it sounds awful:
http://www.youtube.com/watch?v=kFnjPK_FUb4
Why did they change it...I don't understand? It doesn't sound anything like a V12 now.
Has the Audi Nuvolari Quattro been improved as well?
I took it for a drive since quite some time, I don't remember it sounded so aggressive before, especially with the titanium racing exhaust.
the sounds do seem as though they are improved. One wish I have is for PD to patch up the ridiculous transmission whine. When watching my replays, all I hear is the whine and not enough engine note.