GT5 Sound Thread

  • Thread starter Marry_Me_GT
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I dont know if anybody else has noticed this but i just have. It seems alot of the sounds have been fixed in 1.05. I remember the zonda R sounded a bit like a small vacuum cleaner when fully tuned before, now it sounds like a complete monster. Have any other cars been fixed in 1.05? this would explain the rediculous download size if it contained new audio samples for some of the cars that had terrible sound before.
 
You may be onto something, I got a bunch of money from a seasonal event so I bought a ZR1, Camaro SS, Mustang GT, 370z, Z4 M (only to find I already had one...) and a few others and noticed all of them seemed to sound better than I remembered except the Bimmer.
 
There is a generic base V8 sound which PD uses in a lot of cars, in slightly different ways. So by improving this one tone, they improve a lot of cars in one quick hit :)
 
There is a generic base V8 sound which PD uses in a lot of cars, in slightly different ways. So by improving this one tone, they improve a lot of cars in one quick hit :)
Maybe you are talking about that "general hyped motor noise" we can hear in many standard race cars and in many premium tuned cars.. it's not a bad sound but it's over used. They need at least 4 or 5 different "general" motor sound for race cars and tuned cars.
 
Maybe you are talking about that "general hyped motor noise" we can hear in many standard race cars and in many premium tuned cars.. it's not a bad sound but it's over used. They need at least 4 or 5 different "general" motor sound for race cars and tuned cars.

No I mean a V8 sound. You can hear it in the C63, Monaro, Mustang GT with semi racing exhaust etc. It's used in different ways though, it sounds slightly different in each case, but the basic character is the same
 
How does the Mustang GT sound after 1.05?

CoolColJ or Crowoood, can you upload some videos of it?

You mean the modern Mustang GT? If so it's ok stock, funny with Sports exhaust, and good with Semi-racing.

I'll post a video tommorrow as I have to redo the Special Events again, since my save game got corrupted from turning off my PS3 by accident, and one of the events requires it
 
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Has anyone noticed the sound of the XJ113? I think that's the right nomenclature for the old Jaguar I'm talking about. When up to speed (the backstretch of La Sarthe is a good place to check this out) the car makes a caveatating sound like that of a submarine. Is the sound based on anything real or did PD really miss it when assigning audio to this car?
 
Here are a few cents of mine.

I have to say that if GT5 has a shortcoming (at least in terms of sounds) it's inconsistency. I went to the used car dealership and checked out the E46 M3, and I was blown away completely. For I live in a place where guys love to get fast cars, and one guy had the urge to drive past me at full speed. There was a multi-tonal, angry, metallic rasp that I didn't forget for a long time. And GT5 got that sound to a T. I'm not trying to be a troll, but I doubt that any game - Forza, rFactor, whatever - could get that sound. It's PERFECT.


But strangely, I noticed that the same car, during different replays, had a different sound. And the M3 CSL I got recently (yeah, lucky me!) didn't sound definitely like a straight 6 - almost too much like the M3's V8.


And some cars' sounds are just off. The Veyron's supposed to have a low-pitched angry rumble, but it sounds too high pitched. With the SLR, PD have gone to the other extreme: while in GT4 the sound of the supercharger dominated, in GT5 you can't even tell that it has one. And trust me, the SLR's supercharger is very loud. The Zonda S sounds like a Zonda F, the Corvettes sound like an idling truck even when they're redlining, and the NSX is missing its distinctive 'bark'. And the Ferraris somehow seem to have that missing raspy feeling; during a Monza replay it seemed that some V8s sounded like V12s! And the 512bb: when I was driving it it sounded like a grunting lizard; in the Supercar Festival replay it sounded like a proper v12! If they can make the Ferraris sound as good as the 458 (which seems to have greatly improved and has a quality that I wouldn't change) I'd be chuffed. Not like the 458: just as good as it.

Oh yes, and the Nissan mmr cup car - driving that car was pure pain. It's like they recorded the sound of a flock of bees and wasps in combat and then just transposed that sound throughout the rev range. I wonder whether they've even recorded half of the cars in this game.
 
Recorded some new stuff:














And here the Mustang GT, premium and standard comparison in sound:




Think stock the premium sounds better





and the race exhaust on the standard one
 
I am glad I found this thread- This is a huge gripe in my book. I was an avid player of Forza 3 and many of the engine sounds were very well done compared to the real life cars - in GT5, I find too many high pitched generic sounds with not enough growl. I will have to check out the videos when I am home from work but this is one improvement I wish they would jump all over...

The initial 'change car' engine start sounds more true to life than the actual driving..
 
...The initial 'change car' engine start sounds more true to life than the actual driving..

Yes. The sound in the garage reminds me of bait and switch. And, we're looking around when the racing starts going, "hey, what the...?". Some cars sound pretty good. But, some are total face-palm misses.
 
For those who are interested in trying different exhausts be aware of this bug I discovered (new to me anyhow) and posted about in another thread.

That's correct, the fully tuned SLS with titanium exhaust sounds like a 4 cylinder, re-fit the standard exhaust and it's 100% authentic.

Be aware there's a bug which means when you change the exhaust at the track, online or offline, the engine sound does not change, you have to exit the event and start another offline.

Try it with the SLS with standard and titanium exhausts, it's very clear when the new engine sound has been applied.
 
^ Yeah I'm pretty most people know of this already

Also, has anyone noticed a difference between the sound you hear in cockpit, during gameplay, and the sound you hear during replay?
From some clips I recorded, there is a slight volume drop during replay and there are more effects like warble on gear changes and other things....
 
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The best sound is in roof view, there you got it all, turbocharge, drivetrain, engine and exhaust. Roof view is my standard view, cause for me all cars in GT5 get the "same" treatment (means i don´t use cockpit view on premium cars).
 
^ Not for all cars though

Tuned Mustang GT - exhaust, and gameplay vs replay sound

As requested. Not the sort of car I would buy, but it's needed for the bonus online seasonal events. So I had to spice it up :)

Anyway there seems to be a difference between the sound in gameplay and replay. Listen to the warble in the gear shifts etc in the replay version...

http://www.youtube.com/watch?v=illDgA_jfoI
 
I thought I'd noticed some warble in your BTR vid, and I assumed it was patched in for the "ordinary" shifting (i.e. auto-clutch), since I hadn't heard it yet using my G25. Then again, I'd not really paid attention to the replay views. It doesn't seem to happen with the garage and dealer demonstrations, either.

It's an interesting development, definitely, but it does sound a bit funny there! :dopey:
 
I think we can all agree that the BMW M3 E92 is the worst sounding car in the entire game. That car seems to have no engine at all at the front. All you'll hear is a the whine of what I assume is the transmission. It's dreary.
 
Perhaps its just me, but I noticed some V8 cars now have a whine that doesn't over power them as much as before. I noticed this particularly with the Mustang in the dealership. Before, it was like a big howling whine and as the car passed, then the V8 rumble followed. Now you can actually hear some of it before it passes. I'm gonna see if I notice this with the others.
 
I'm not liking the added intensity of the transmission whine after the last update. Needs to be toned way down, especially on the NASCAR cars.

I will say however, that a new Mustang with semi-racing exhaust and a racing transmission sounds pretty good, cause you can substitute the transmission whine for something a little less obnoxious, like a supercharger. :D
 
^ Not for all cars though

Tuned Mustang GT - exhaust, and gameplay vs replay sound

As requested. Not the sort of car I would buy, but it's needed for the bonus online seasonal events. So I had to spice it up :)

Anyway there seems to be a difference between the sound in gameplay and replay. Listen to the warble in the gear shifts etc in the replay version...

I noticed that in the replays, some sounds are missing. When you were driving the car whenever you down shifted you could hear the everything, the revs catching up with the gear you down shifted to. Replay muted and or changed the sound entirely. Very weird, I never noticed that on my game, I will listen out for such changes.
 
I thought I'd noticed some warble in your BTR vid, and I assumed it was patched in for the "ordinary" shifting (i.e. auto-clutch), since I hadn't heard it yet using my G25. Then again, I'd not really paid attention to the replay views. It doesn't seem to happen with the garage and dealer demonstrations, either.

It's an interesting development, definitely, but it does sound a bit funny there! :dopey:

It's probably why the rev limiter glitches happen in replay, or sound worse in replay vs in gameplay, as I noted in my LFA video.
Something to do with the pitch shifting of the sound. Is this a feature or is it a bug/glitch...? :)
 
More inconsistency:

http://www.youtube.com/watch?v=2ugxjQZhOm8

There is a duel between two R8s...but you couldn't tell just by listening to them. Is this a bug or something? The same cars don't have the same sound.

Edit: Go to the 1:45 mark - it's definitely noticeable.

Maybe one has another exhaust ?

I know the one in the front is the 4.2L R8, i cant tell which one the one behind is...

You cant forget there are 2 versions of that car and they DO NOT sound the same.
 
In that race the AI only drives the 4.2 R8 with V8 engine, also the AI car has an modded exhaust installted (sport or semirace). I don´t hear or see anything confusing here.

The same car, other exhaust, different sound, thats it.
 
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