GT5 Sound Thread

  • Thread starter Marry_Me_GT
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I did some listening just now and I'd to share some observations I made. Now its very interesting to listen closely to for instance, a V8 from the Corvette C6-R and a V8 from the Ferrari F10. Where the Vette's V8 appears to be a singular roar with its burbles and throaty raspiness, the Ferrari's V8 is two blended tones with one barely audible but present. After listening to both the F1 cars on GT5 to their Real-Life counterparts, here's my observations:

F2007: Base tone seems to be a carry over from GT5P combined with a sort of droning one (like with the X1). The tones aren't well blended and thus, both can clearly be heard.

F10: Much better blended tones, really requires a good ear to hear it.

Both have issues with consistant pitch relative to their real life counterparts, but overall the F10 has a much better blend of its tones. Its much more natural sounding.
 
Anyone heard the sound of the ferrari enzo on GT psp, I can not believe it sounds more real on the psp than on GT5 :boggled:. On the psp it has that low grunting sound as does in the real car. Looks like they took one ferrari sound and digitally modified it for each the enzo, scud, california and f430.
 
I must say, the Peugeot 908 is not too far off its real life counterpart. Major wind noise and diesel tone is there. The only three things I see would make it perfect is lower the overall volume of the engine tone on the outside to the point the wind noise overpowers it as it passes by, increase the volume of gear whine where its audible (on the outside) when its going through slow corners and bring the engine tone down about an octive or two as well as its volume in the cockpit so the gearwhine is heard in low revs. If they pull off these improvements in maybe a future patch, I think they can be the first devs to properly do the diesel sound.

Here's two videos that reffer to the improvements I'm talking about:



[YOUTUBEHD]cS8f-KSAJnw[/YOUTUBEHD]
 
I´ll start a new "soundseries" like this one



Soon in HD too :P

One for everyone to sleep well tonight :)

 
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On the whole, the sounds have neither blown me off my feet nor completely underwhelmed me, either, so I'm mostly satisfied.

If I had one complaint, I'd say most engines sound a bit higher pitched than I think they should... the V8's sound like I4's with I/H/E, the V12's sound like V8's, etc etc. Maybe a general EQ screen, if not some basic controls to increase bass, etc would be suitable. But nothing for me to rant on the interwebs about. ;)
 
Uxi
On the whole, the sounds have neither blown me off my feet nor completely underwhelmed me, either, so I'm mostly satisfied.

If I had one complaint, I'd say most engines sound a bit higher pitched than I think they should... the V8's sound like I4's with I/H/E, the V12's sound like V8's, etc etc. Maybe a general EQ screen, if not some basic controls to increase bass, etc would be suitable. But nothing for me to rant on the interwebs about. ;)

Just use the EQ controls on your HifI or whatever....


Anyway ingame 908 HDI video I did a while back to compare to the vids above.
The Citreon GT race car sounds bad though.... totally manufactured sound...

http://www.youtube.com/watch?v=bzWPNshceyY
 
Just use the EQ controls on your HifI or whatever....

PS3 is also used as my BD player. I could use one of the other independently set modes on the AVR, though, but if it's just the one game with the issue it's not unreasonable to expect some tweaking in that game. Definitely not beyond anyone with a decent setup to do, as well, though.
 
I like the jazzy tunes in menus but engine sounds are really too weak maybe excluding the supercars. You can't properly hear your car in races, it sounds like there is plenty of revving left but you hit the limiter all the time.
 
I like the jazzy tunes in menus but engine sounds are really too weak maybe excluding the supercars. You can't properly hear your car in races, it sounds like there is plenty of revving left but you hit the limiter all the time.

If your car is stock and the other cars have upgraded exhausts, you won't be able to hear your car of course
 
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By the way, is it just my impression, or do engine sounds slightly change after each step of the the NA engine tuning? (stage 1/2/3)
 
By the way, is it just my impression, or do engine sounds slightly change after each step of the the NA engine tuning? (stage 1/2/3)

Can't say I've noticed, but because we can't reverse the changes, makes it harder to compare.

Looks like I might have to record some before and afters to check or buy 3 cars :)

So that means four different exhaust sounds, and each of the four sound different on each stage?
 
My impression is that the sound becomes slightly more bassy and harsher at higher rpms as the engine is tuned, a bit like what happened in Enthusia when the engine tuning level went up. But again, it might just be my impression.
 
RX-7 FD with race or semi-racing exhaust from memory, stock engine stage tuning.
Now I've heard RX-7 in real life and they sound a lot boomier and with a hard edged buzz, but this sounds quite a lot like the Rx-7 in Forza 3

And a large helping of Evo 4 :)
http://www.youtube.com/watch?v=x55_uzVKd84


Similar spec, real life car - but we need louder blow off valves :(
The run starts at 1:41
http://www.youtube.com/watch?v=tQyEIRUyEvQ
 
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I bought a Cizeta V16T and it uses the same base sound as the Mclaren F1....
But it has no range at the bottom end of the revs, so if your at low revs in the upper gears it sounds pretty bad
It comes with a semi-racing exhaust already installed and stage 1 engine upgrade

When it reality it sounds like 2 American style V8 stuck together
PD could have done a better job at creating a sound for it...just a little bit of research would have done wonders!


Although at high revs, it does sound a bit like the Mclaren sound in GT5


 
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During the Grand Valley race in Bonus Races 4 I was noticing the usual sound problem I have with GT5 (I run in DTS 5.1). On some of the slower corners the engine sound (for want of a better description) starts to break up. I have also noticed this at high revs approaching corners on the Ovals as well.

As an experiment I swapped views and discovered that this problem for some reason only occurs with Bumper Cam. Admittedly I only tried in-car and bonnet/roof view as alternatives but the problem was absent from both fo them.
 
I think it really depends on your sound system! Youtube doesn't do justice to the sounds - if you need convincing, get a Ford GT, enter the seasonal thingy, and drive just to the first straight, just after the S bend, and stay there, waiting to get lapped - the sounds of the cars as they drive by are phenomenal. Honestly, the sounds are better than Forza.
Or you could get a Ford GT and go to Daytona and just sit there as the cars fly by. And just for the record, the Viper GTS-R sounds fine; the GTSs are really good.
 
The problem I have with the sound in cockpit view is that it is not centered.

I do understand why. It is because PD has created a sound system with specific sources located in the threedimensional space. Exhaust, engine, tires and whatnot all have their sounds located at the places they are being generated. A good idea at first glance. But this generates the problem that when you're in a car, you usually don't sit in the center and therefore will hear the engine (and probably the exaust) louder on one side, which I find quite annoying.

Also, this is not the case in a real car due to the numerous reflections inside the cabin and most surfaces generating their own sound through vibrations and resonances.

This might not be the case in a surround sound setup, but every stereo setup is prone to this ... oversight. I have only used stereo headphones and stereo speakers so far, and I'd be happy if any surround sound owner with sensitive ears could confirm or deny this problem for multichannel setups.
 
^ When I put in a louder exhaust and open induction system in my real life car I did find the sounds to be pretty directional. My open airbox is on the left side of the car and that's where it can be heard coming from, and my exhaust is directly behind me to the right, right hand drive, and I hear it directly behind me, but sit on the passanger side, you'll hear it from the right side.

In Stereo which is what I use, I do not hear this off centering though in GT5. Maybe your PS3 is running a different speaker option?
 
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You can hear it well when you look back in cockpit view, because the view (as well as the sound) is centered then.

In real life, I have never sat in any car where the sounds came from any particular direction. They may have been different in intensity depending on my position in the car, but actual directional information has always been very faint for me.
 
You can hear it well when you look back in cockpit view, because the view (as well as the sound) is centered then.

In real life, I have never sat in any car where the sounds came from any particular direction. They may have been different in intensity depending on my position in the car, but actual directional information has always been very faint for me.

have had three different exhaust setups on my z28, i could tell where the sound was coming from. Cut out was clearly coming out passenger side even with me, dumps where easy to tell it was coming mid car and the current Borla comes out back and sounds so.
 
Cizeta V16T test drive, stock, sports hards, no aids
http://www.youtube.com/watch?v=1S5EywCawoI


Definitely one of the hardest cars to drive on hard sports tyres in GT5! The engine has a lot of torque and will send you off track in a hurry :)
If you think the Mclaren F1 is tricky, try this one out!

Looks pretty good for a standard car.

I thought it used the same sounds as the Mclaren F1 in GT5, but the real thing sounds quite similar in the upper revs, but low revs are pretty bad in GT5 though. Low revs should sound like 2 American style V8s stuck together. All they did in GT5 was pitch shift it down :indiff:

http://www.youtube.com/watch?v=_5NgGQr2u4I
 
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Here's freddview's expert opinion on the importance of sound, skip to 2:50 and pay attention to 3:20. He sums everything up in 30 seconds.



Even though he talks about action movies, this is the same importance for game designers.
 
A lot of the cars sound great in GT5, such as the Gallardo, R8, 787B, LFA, 908, R10, Z4, NASCARs etc.👍

However many cars have failed to put a good impression
-All the variants of the Muricelago sound like V10s
-Ferrari F1 cars (gearshifts, wtf?)
-FGT (ahem, a 18500rpm V12 should not sound like a 4-pot at 12000rpm)
-Ferrari 599 (okay, but sounded better in Prologue)

I was really dissapointed after I spent 1,000,000cr. on an Enzo, only to have it sound like a V8:tdown:

This is what I was expecting, the greatest sound from a street-legal car


Even this sounds better than in GT5


Same with Citroen GT Road car, they could've re-used the sounds from the Ford GT, yet they use a V10 recording:ouch:


Now this:

If they include the FXX as DLC, only to have it sound like a 4-cylinder hairdryer, I'm literally going to shoot PD's sound-designer in the head:mad:

Same thing goes with the Veyron, which I hope will be premiumized and the sound updated.

GT5 is really immersive and I play it almost 8hrs a day, but these car sounds are just:yuck: Improved from previous GTs, but still needs a LOT of work.
 
However many cars have failed to put a good impression
-All the variants of the Muricelago sound like V10s
-Ferrari F1 cars (gearshifts, wtf?)
-FGT (ahem, a 18500rpm V12 should not sound like a 4-pot at 12000rpm)
-Ferrari 599 (okay, but sounded better in Prologue)

The Ferrari F1 cars aren't that bad, the upshifts just need to be faster (which if I'm not mistaken, you can actully yourself when you mess around with the gearing). The F10 is an improvement in regards to syncing the two tones over the F2007, which appears unchanged from Prologue and still off. My only problem with the FGT is the gearwhine and how it tends to overpower the engine tone (a problem with many race cars in GT5).


Same with Citroen GT Road car, they could've re-used the sounds from the Ford GT, yet they use a V10 recording:ouch:
.


To be fair, the road car in GT5 is a representative of a finished, mass-produced road car (which ironically, Citreon did say would have a choice of engine options before the news came that it wouldn't be mass produced). That car there is the rolling concept car and that doesn't even sound like a finished transmission.
 
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