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- SudieB
The Sauber C9 does not sound like a mixer IRL..I was there in '89 and even though it is a twin turbo it does sound like a very nice V8
[/QUOTE]*sigh* why is this the usual retort I get for disagreeing about another game's sounds?
Its not really that bad when compared side-to-side (something that can't be said for the R10). My take on it:
The Audi R10 on the other hand (you can tell I'm visibly dissapointed with this) has so much wrong with it, I'd be violating the AUP trying to describe it.
I disagree on assessment Generic gearwhine in GT5. For instance, the gearwhine on the Pagani Zonda R doesn't even sound remotely close to the Lexus IS-F Racing Concept. Likewise, the Gearwhine (that isn't even supposed to be there in the first place) on the NASCAR COTs don't sound exactly the same as the Peugeot 908.
The thing I find weird about GT5's sound is how it is bang on it low rpm and sucs at high rpm did no one tell them that when you race you spend no time a low rpm its all high. Mazda 787b sounds amazing though especially at idle.
Even the good ones, still sound really bad just off idle, or up at the top end due to the pitch shifting used, which means they couldn't use enough samples to make it sound nice. That in turn means they didn't have enough memory - again a technical limitation
BTW - Props on the audio background. Musician, engineer, or both?
Both
Griffith500 - there are some thuds incar in GT5 already like the expansion joints on some tracks etc
re 908 Hdi FAP - it sounds quite similar to the real car in cockpit, but not outside
Stuff that was posted a few pages back
[GT5 908]
[Real 908]
Every game has some "fail" somewhere.
This is a good sound:
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The output is mostly low-frequency, naturally, so the best effect would be felt through a "buttkicker". But I don't know how to avoid DC offset with slow-moving signals - my headphones probably hate me now. I tried synching it with the replay, and it sounded quite good. I know it's technically inaccurate to be using suspension travel, so I was surprised when it sounded the way it did.
Now, someone who knows what they're doing, get this working in a game!
Tell me, how much money would you need to take a flight from your current location to Tokyo?![]()
I like how the Pescarolo Hybrid sounds like its gonna die when started up.
Don't most race cars sound like they are going to die at idle and low rpms?
Edit: Whoops posted this in the wrong thread...is there anyway I can move it to start up sound thread?![]()
That's quite amazing. Was also interested to read their page about engine sounds in games: http://www.sonory.org/services-game.html
Examples of different engine types here: http://sonory.org/examples.html
Ouch, 100+ pages.
Apologies if this has already been mentioned in one of those, I don't have time to sift through the quality comments, but...
Why does the sound not change when you go through a tunnel, or even any high-walled/ceiling based area?
I'm pretty sure it used to in earlier GT editions.
Just seeing the passion among GTP members about the sound of cars, it's clear something is amiss with the audio on GT5, to be honest.
If it wasn't for listening out for the tyre squeal, I'd happily race in silence, the engine noises are that "so-so".
The FGT description states that it is powered by a V12 spinning to 18,500 rpm, while the engine sound doesn't match up at all.
For example, this video shows a 1995 Ferrari 412, with a V12 at 17,500 rpm
PD needs to up the priority on realistic engine soundsThis is how cars should sound in a videogame
I know i'm probably beating a dead horse here but i just recently got my hands on GT5 and all i can say is i'm extremely disappointed with PD on the sounds of most of the cars. My main gripe is with the V8's in the game, not one of the older muscle car V8's sound the way they should. I mean come on, since when does a 700HP supercharged V8 sound like a Civic with an echo cannon?? My GMC Sierra's 350 V8 with no mufflers and dual exhaust sounds like it has tons more performance and power and it would destroy the high performance V8 driven cars in the game. It seems the Japanese at PD have no clue what a V8 sounds like or even is. Forza 3 definitely hit the nail on the head compared to GT5 sound wise. Even a generic V8 sound would have made it soo much better. And the Lamborghini LP560 has a constant ticking sound (maybe PD decided it should have lifter trouble?) when built to the max. Wish they wouldnt have dropped the ball on this one and ruined my hopes for the game.![]()
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