GT5 Sound Thread

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This^

I race modded my Z06 yesterday, BIG MISTAKE:tdown:

It sounded like a V6 afterwards, nothing like a heavy V8:yuck:

I was so disgusted that I sold it and bought a new one, just not worth listening to it at all.

Guys you want a mean sounding vette or most any other car to.3 things not to do.First take car out stock no oil change nothing see what it sounds like most cars sound great stock.
OK upgrade everything including oil change and engine rebuild but not race transmission,supercharger,turbo or exhaust sure you won't get max power but you get a sweet sounding car the best sounds of any racing game.As for stock transmission their almost as good as race tranny some are equal and it will be less shifting and you can use 1st gear.

The old muscles can't use stock tranny they max out so add race tranny still sound alot better.
So I got a 90' vette with 610 hp no race tranny no supercharger and stock exhaust and sounds mean I setup a online race tuned street cars 600 hp or so and have a blast.
My favorite so far is the E55 4 door mercedes 02 ...the sound gets my blood boiling...Check it out
P.S do not add or buy exhaust supercharger or race tranny I know they say you leave race and take off part sound goes back it does some but not all the way test it for yourself....p.s.s I use 3rd person view the best sounding view.
 
Some cars do have a good generic V8 sound. IS-F sounds good stock, nice with sports exhaust, but I don't like the two other exhaust upgrades. Same for the Pontiac GTO/Holden Monaro

You really need to try out all the exhausts for every car, and use the one you like
 
Some cars do have a good generic V8 sound. IS-F sounds good stock, nice with sports exhaust, but I don't like the two other exhaust upgrades. Same for the Pontiac GTO/Holden Monaro

You really need to try out all the exhausts for every car, and use the one you like

This cannot be emphasised enough. It's par for the course since GT2, sadly. But, in a way, it's normal because you'd spend a lot of effort getting your car to sound just right in real life, too.
 
This^

I race modded my Z06 yesterday, BIG MISTAKE:tdown:

It sounded like a V6 afterwards, nothing like a heavy V8:yuck:

I was so disgusted that I sold it and bought a new one, just not worth listening to it at all.

Yeah it sounds terrible and i don`t like it either. However the car is very effective for winng races so i kept it for that reason only,once i no longer need it then it`s sold 👎 and a stocker will replace it:tup:
 
Yes some do sound better with sport exhausts or race exhaust and even with race tranny and super charger.Like the 87 buick max everything sounds the best.But for the vettes stock exhaust,tranny,no supercharger.The race tranny and supercharger in most cars cover up the engine,exhaust note to much.The list so far add e55 4 door mercedes '02 stock...exhaust,tranny,supercharger,turbo.
 
I know all about the transmissions, superchargers, turbos, etc. The bottom line is that the cars don't sound like they should, with or without mods. They got the 4-6 cylinder cars dead on. And some of the extreme high-end cars like the Audi R8 sound great, but take the 2009 Challenger R/T, even without mods it still sounds very weak, nothing compared to its real life counterpart. Most of the "exclusive" cars, Ferrari, Lambo, etc that they "think" everyone wanted sound good but didn't pay attention to "less desirable" cars. It seems like PD paid more attention to the exotic car companies than to the ones that really matter to everyday drivers.
 
The Zonda R sound makes me cry a little tear as I drive. For me, it halves the experience that it could've been. After playing this game for a while, I'd just say the sound is terribly inconsistent. Some are brilliant, and others confusingly, upsettingly poor. I guess we all know this by now, I just had to let out my sadness after running the Zonda.
 
This cannot be emphasised enough. It's par for the course since GT2, sadly. But, in a way, it's normal because you'd spend a lot of effort getting your car to sound just right in real life, too.

True, but you could never make a V8 sound like a 4-pot with the wrong exhaust system.
 
I know all about the transmissions, superchargers, turbos, etc. The bottom line is that the cars don't sound like they should, with or without mods. They got the 4-6 cylinder cars dead on. And some of the extreme high-end cars like the Audi R8 sound great, but take the 2009 Challenger R/T, even without mods it still sounds very weak, nothing compared to its real life counterpart. Most of the "exclusive" cars, Ferrari, Lambo, etc that they "think" everyone wanted sound good but didn't pay attention to "less desirable" cars. It seems like PD paid more attention to the exotic car companies than to the ones that really matter to everyday drivers.

I dunno about that, the Holden Monaro sounds much better than I expected for a standard car from Down Under :)
It's not even sold anymore. IMO the Ferrari and Lambos don't even sound that good compared to the real things. So in that regard, GT5 is consistent, just that you don't think so.





 
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True, but you could never make a V8 sound like a 4-pot with the wrong exhaust system.

No?
.

If you wanted to, you could do anything. With this car, the intake is masked by the turbos, so you can barely hear the cross-plane firing order. It uses a special exhaust manifold mounted in the valley of the engine (it's got "reverse flow" heads) to equally distribute exhaust pulses to the pair of twin-scroll turbos. Just like 180-degree headers.

Flat-plane V8s and cross-plane V8s have similar intake roar, though (assuming they both use a single plenum) - just slightly different "texture" owing to the different firing sequences. There's a good example of a flat-plane V8 intake here. BRM's V8s (in the 1960s) have been reported as sounding like cross-plane V8s, but they were flat-planes. It's quite confusing, given the same car (well, engine) sounds different in different videos... 1 2 3 4 :boggled:


But you're right, PD's apparent use of arbitrary samples at times is annoying. All the more reason to try all the options. :)
 
Fair point but I'm glad you understood what I meant - it's not that straightforward to make a V8 sound like a 4-pot without applying some clever science.
 
Fair point but I'm glad you understood what I meant - it's not that straightforward to make a V8 sound like a 4-pot without applying some clever science.

The "clever" bit is making it work without getting too hot, at least in the case of the BMW. 180-degree headers have been around for donkeys' years, as have "reverse-flow" cylinder heads (that BRM has them) but they were developed for performance reasons. If people had wanted to make one engine type sound like another, they could have figured it out relatively quickly. In fact, McLaren have done just that with their MP4-12C - it's sort of the opposite of the above BMW, in that it's a flat-plane V8 with a (somewhat Mercedes-esque) cross-plane burble, which I currently attribute to the "mixing chamber" after the cats and resonators; early prototypes sounded just like a flat-plane turbo V8 "should".

Then there's Ferrari, Audi, Honda, Yamaha etc. etc. who now actually put focus on the character of their engines' sounds, and aren't simply concerned with reducing the volume alone, e.g. for comfort or for legal reasons...

Once you figure out how an engine makes sound, it really is trivial to figure out how to influence it and bend it to your will - but fine-tuning is difficult, as with anything. If you don't really know how they work, you can miss the subtleties between certain engines which can lead to incorrectly identifying engine configuration, amongst other things. Which brings us to the mammoth task of reproducing all these little differences amongst manufacturers and their vast array of engines and applications of said engines. That task, in this case, falls to a bunch of artists who may or may not have any idea about how an engine actually works.

This latter point may explain why the Murciélago sounds like a V10 in GT5. The Gallardo and Murciélago share a common sonic "theme" in the way they howl, but there are key differences to the actual texture. These subtleties have everything to do with being aware of what to listen for, without that knowledge (or the opportunity and time to acquire it) you're essentially blindly (well, deafly) assembling a sound based on a false target / concept. The BRM videos I posted before show the importance of a wide variety of reference material and knowledge of the hardware in question. I imagine this is missing at PD Towers for many cars in their stock form, and most cars when modified.

Gladly, "modified" sounds are not necessarily bound by manufacturer's sonic marketing requirements, and need only be recognisable as a certain type of engine in a certain state of tune, with a certain approach to cylinder-head plumbing.
 
A question actually, running with 5.1 sound right now, when running with the pack of cars yours own engine sound tend to get drown out by the sound of the cars around you. Is that normal? Its kinda annoying since I can't hear my own engine sound and that messes with my shifting...
 
A question actually, running with 5.1 sound right now, when running with the pack of cars yours own engine sound tend to get drown out by the sound of the cars around you. Is that normal? Its kinda annoying since I can't hear my own engine sound and that messes with my shifting...
Yes, I'm afraid that's normal.
 
If you car is stock it'll get drowned out by cars with sports, semi-racing and race exhaust. Race is the loudest and so on down
 
Unfortunately the sounds of many cars is destroyed by modifications.
Reminiscent of GT3 and 4.

One I did yesterday actually sounded like the car had a dead miss in it.

PD still has a ways to go on this.
 
What's really crazy is when you get an inline-4 to sound like a V8!

http://www.youtube.com/watch?v=MtDehOO1Vy0&feature=related

Cross-plane crank ;)

Wonderful machine, all the same. It's basically half a cross-plane V8, with the 90-270-180-180 degree firing intervals - just like one bank of said V8.
Theoretically, you could fit a hideous monstrosity of an exhaust to it that cancels out the pulse differences for certain rpm ranges, and it'd sound like a normal straight four. But that's no fun...
Incidentally, Honda's 750 V-Fours have the same firing intervals. (EDIT: better video :drool:)
 
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EDIT [22 August 2010]
Gran Turismo 5 @ Gamescom 2010 - Interview w/engine sounds. Go-Karting, WRC and the Pagani Zonda. Props to wajdi1977
for uploading it to Youtube. 👍


EDIT [23 August 2010] alba & Denur [our GTPlanet members :sly:] were at GamesCom and managed to record some gameplay w/sound. Visit the GamesCom thread https://www.gtplanet.net/forum/showthread.php?t=128455 to see the clips. :)[/QUOTE]

This is really off topic but how do you get the track Piazza del Campo
 
Ah, yes - any straight-six with an equal-length six-into-one exhaust is going to scream a bit.

Here are two that sound rather similar, although that might not be too surprising...
2.0 litre six and 1.3 litre six

---

The F430 videos quite aptly demonstrate why the interior view is ruined by the lack of intake sound. Granted, it wouldn't make much difference on that Hakosuka vid I posted, but you can still hear it a bit.

In GT5, all you get is exhaust note and a funny whizzy noise from the engine; in the real-life vid you get the exhaust note adding the finishing flourish to the guttural intake growl.
 
This appears yet another case of miss-matched pitch with the revs during shifting. If that pitch was deepened, I think it would be much closer.

Notice how there is hardly anything in the low-mid area of the frequency spectrum in the GT5 Scuderia clip. I think that is a major contributor to the lousy sounds. Almost all of the game's cars suffer this.
 
A question actually, running with 5.1 sound right now, when running with the pack of cars yours own engine sound tend to get drown out by the sound of the cars around you. Is that normal? Its kinda annoying since I can't hear my own engine sound and that messes with my shifting...

I can't speak for street cars, but I can say that this is actually pretty realistic for track cars. My track car (2.5 Litre N/A, 350 bhp, 8500 rpm, straight exhaust mounted rigidly to the passenger floor pan) is by no means quiet and there are a few cars that drown out my exhaust when I pass them or they pass me. Makes it absolutely critical to keep an eye on my tach during double file rolling starts. Admittedly, a lot of it has to do with the exhaust routing, but this effect isn't entirely unrealistic in GT5.
 
Is there any trick to get higher cockpit/roof cam sound? I race using those two views, and the sound of the engine is way too low. When I bump into other cars or walls, it sounds LOUD, but the engine is low. When I switch to chase cam, the sound levels seem fine.

I´m running DTS through a Pioneer Amplifier with 5.1 speaker setup. I didn´t have this problem with GT5 Prologue.

Any tips?
 
PD really should look up the definition of a LOW REVVING diesel when they make sounds for them,
The diesel LMPs sound good at the low revs but to keep them sounding anyway decent you have to change gears really early which isn't practical
They just get so generic in the high revs:ill:
 
I don't know if this has been up before but the BMW M3 E46 sounds like it has a V8 when i drive it. But when i look at the replay of the AI driving the E46 it sounds more like a inline 6 engine.

Anyone else noticed this??
 
Is there any trick to get higher cockpit/roof cam sound? I race using those two views, and the sound of the engine is way too low. When I bump into other cars or walls, it sounds LOUD, but the engine is low. When I switch to chase cam, the sound levels seem fine.

I´m running DTS through a Pioneer Amplifier with 5.1 speaker setup. I didn´t have this problem with GT5 Prologue.

Any tips?

I don't think the sound is at all tuneable, it's all lumped under "sound effects" in options so you're stuck with the mix PD have put in. This is something that many players would like to be able to do, that is tune the sound of each view to their liking. Honestly, this could well cover up some of the shortcomings, too.

PD really should look up the definition of a LOW REVVING diesel when they make sounds for them,
The diesel LMPs sound good at the low revs but to keep them sounding anyway decent you have to change gears really early which isn't practical
They just get so generic in the high revs:ill:

Most cars in GT5 go all funny in the high end. Diesels, owing to their massive compression ratios (up to 25:1 :eek:) have a lot of noise coming from the block - this gives rise to the "clatter-bucket" sounds heard in Diesel road cars. The high compression also changes the tone of the sound, in much the same way as it would on a petrol car, since the inlet and exhaust are seeing a different set of pressures in the cylinders.

Interior views of the Diesel LMPs in real life clearly demonstrate the loud "block" noise (like the startup sounds for some straight sixes in GT5, which sound like tanks :P) whilst the exterior is more exhaust noise, obviously muffled slightly by the turbos and particulate filters etc. but still loud enough to mask the block noise - more sonic marketing, no doubt.

Now, the problem with the sounds in GT5 is that they use samples recorded from a petrol engine (a Skyline, no less) of a much lower compression ratio. They muddy it up a bit with artificial detail, slow it down to meet the rev-range requirement and voilà! A sound that has all the overtones of 8000 rpm, downsampled to 4000 - 5000 rpm so that the series of overtones (the spaces between harmonics) is not consistent with 4000 rpm. At least the use of a six-cylinder was smart.
The trouble is, the interior is missing that incredible block sound, because PD don't take it into account for any car.
 
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