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What we lack is wind, wheel and water sounds.
If a car goes 300km/h there should be windnoise and wheelnoise as much as enginesound. Above that we need cockpit sounds, the car sounds when going 300 kmh on uneven bumpy road.
If they want to make it more realistic then they should make the sound better. A weightreduced car should have more wind/wheel/engine sound especially if you strip soundisolation off the car.
Crash/grind sounds are lousy too as is when jumping or have too low ridehight.
Not much to add but fix this and its a new game!
(I like BF2 sounds! Drive a tank and its more accurate sound than GT5 ever is with all the ambient around it...fire it and it feels/sounds like you just let loose destruction upon the enemy!)
Shooters nowadays are really focusing on sound, which is a good thing. It's still more Hollywood than the real deal (as far as my experience allows...) but it's a step in the right direction.
As for the wind road and water noises, I agree. Prologue's wind and tyre noise was OK, the TT demo improved on that, but GT5 has had it dumbed right down. I noticed yesterday that the external sounds of cars in the rain seems to have been improved although I'm not 100% on that one.
I'm right with you on the chassis and cabin transmitting noises of bumps etc in the road. GT5 already sort of does this, but only if the wheels leave the ground. Combine this with the natural vibration of the engine, and it'll be stellar!