GT5 Sound Thread

  • Thread starter Marry_Me_GT
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As for road cars, Diesels tend to be louder, especially older ones (peak pressures in the cylinders are much higher, and the fuel gives out more energy per unit volume, although Diesel fuel burns more slowly - hence the soot and particle filters). Modern Diesels make use of clever acoustic design in things like the webbing on the (aluminium!) block castings, as well as the insulation materials and their shape under the bonnet / hood etc. so they are much better. But even these deteriorate with age / mileage, and these techniques can be applied to petrol / gasoline cars too. Hence the "sonic marketing" theory.

Older diesels sound awesome (IMO). I drive a 3l mercedes turbodiesel and for its 160-180hp, it has a very loud and aggressive engine sound.
My girlfriend drives a 2 year old C250 CDI and its just plain boring to sit behind the steering wheel of that car. Not only that it feels slow compared to my e class (eventhough it weights much less), its way to quiet to enjoy driving.
Well, ok, in current times, most people don`t like it to drive cars anymore and for many, a loud engine is a disturbance. The majority only sees a car as a status symbol to show off and bring you from A to B.
 
Is it just me or has the Camaro SS been improved again? Seems like now the odd whurring noises are just barely present around the higher revs in first person view. When it flashes by, the sound isnt even there anymore. Usually, it can be faintly heard as it comes closer.
 
(BUMP)


Sound in GT5 is still far from being as good as it could be. I hope we have some improvements with spec 2.0 though nothing has been mentioned.

Come on Kaz, where is your passion? Please make improvements and do those fantastic cars justice :-)
 
Engine sounds have got to be some of the most difficult things to program right. They all have to communicate to the driver... But not only that, there needs to be a sound for every combination of RPM, throttle position, camera position, and for surround sound to boot! That's not easy.
 
I expect there'll be a tweak or two of some sort, there usually is.

All I want is intake noise and I'll be a happy bunny. I'm not expecting anything major, though.
 
I'll say once again since people appear to focus just on the engine timbre fidelity: on a real car, especially with stripped out interiors, your ears are overwhelmed with all kinds of noises, but this isn't translated at all in GT (in general. not just GT5). More than using staff resources on getting engine sounds closer to reality (again, in terms of fidelity - as most people demand - not detail), PD should focus on capturing on what generates or causes noise on cars.
 
I think it's the method that they use to record the sounds. What kind of Mics are they using? How many? What's the positioning of the mic? How up-to-date is their sound recording software? What kind of area are they recording in? Is it on a dyno? I could go on and on.


Imo the overlapping of the sounds is what ruins it. Plus the lack of depth to the sounds themselves, lift-off back fires, backfires, wastgate/bov sound, turbo spool. Pretty much everything. I give the sounds 6/10.

Tho i don't play Forza, Turn 10 seems to give sound a high priority


http://www.youtube.com/watch?v=I07SwrI89Hs
 
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I think it's the method that they use to record the sounds. What kind of Mics are they using? How many? What's the positioning of the mic? How up-to-date is their sound recording software?


Imo the overlapping of the sounds is what ruins it. Plus the lack of depth to the sounds themselves, lift-off back fires, backfires, wastgate/bov sound, turbo spool. Pretty much everything. I give the sounds 6/10

Only sound I don't hear on your list is waste gate would love to get that waste gate sound in. If you don't mind me asking what do you mean by depth?
 
Only sound I don't hear on your list is waste gate would love to get that waste gate sound in. If you don't mind me asking what do you mean by depth?

When i say depth i'm talking about more than just the constant noise when on the throttle, i.e backfires etc. (i don't know where your hearing them) And yes, wastegate noise would be awesome.


THIS is sound depth. http://www.youtube.com/watch?v=hEK7POxpVeE

I can't remember how to link the video straight to here? Owell.
 
I think it's the method that they use to record the sounds. What kind of Mics are they using? How many? What's the positioning of the mic? How up-to-date is their sound recording software? What kind of area are they recording in? Is it on a dyno? I could go on and on.


Imo the overlapping of the sounds is what ruins it. Plus the lack of depth to the sounds themselves, lift-off back fires, backfires, wastgate/bov sound, turbo spool. Pretty much everything. I give the sounds 6/10.

Tho i don't play Forza, Turn 10 seems to give sound a high priority


[vid]

I only like Forza 2's sounds. They're leaning more to the NFS way of doing things now.


Anyway, yeah what are "overlapping" and "depth"? Is the former the re-using of the same sample sets and the latter the missing punch and guts expected in the interior views?

Well... I can assure you that their microphone "types" and placement were probably fine, although I don't know how well the intake noise comes through when just statically revving the engine. Besides, the recording method seems to vary from car to car. Many cars were put on the dyno, many were recorded out on a track and many were recorded static - there's a lot of overlap in the three groups.

Your missing depth, as I have interpreted it, is often down to missing intake sound.
 
I only like Forza 2's sounds. They're leaning more to the NFS way of doing things now.


Anyway, yeah what are "overlapping" and "depth"? Is the former the re-using of the same sample sets and the latter the missing punch and guts expected in the interior views?

Well... I can assure you that their microphone "types" and placement were probably fine, although I don't know how well the intake noise comes through when just statically revving the engine. Besides, the recording method seems to vary from car to car. Many cars were put on the dyno, many were recorded out on a track and many were recorded static - there's a lot of overlap in the three groups.

Your missing depth, as I have interpreted it, is often down to missing intake sound.

I find it hard to put into words sometimes. (Mind you i'm no sound engineer) It just seems to me their using a very old method to get the sounds. Not to mention that there are 30+ cars on the game that sound exactly alike.
 
When i say depth i'm talking about more than just the constant noise when on the throttle, i.e backfires etc. (i don't know where your hearing them) And yes, wastegate noise would be awesome.


THIS is sound depth. http://www.youtube.com/watch?v=hEK7POxpVeE

I can't remember how to link the video straight to here? Owell.

I hear the back fires coming out my rear speakers when I drive, and during replay any speaker depending where the car is. I don't know as the RPM get higher the the car sounds change. My bad for not understanding what your saying, GT5 needs that intake sound though.
 
I find it hard to put into words sometimes. (Mind you i'm no sound engineer) It just seems to me their using a very old method to get the sounds. Not to mention that there are 30+ cars on the game that sound exactly alike.

There's nothing really "new" about the methods you showed us in that video, though - certainly nothing PD hasn't done before. The "magic" in Forza happens in the hands of the artists, who work under the direction of someone who likes NFS. ;)


If GT5 had intake sounds, I think there'd be fewer complaints.

 
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With a high quality Head-set like mine you can,definitely,appreaciate the good quality of the sound in GT5(by sound i mean every tning like engine sound,tiers suond......)!i can't race more without my lovely head set!
 
I hear the back fires coming out my rear speakers when I drive, and during replay any speaker depending where the car is. I don't know as the RPM get higher the the car sounds change. My bad for not understanding what your saying, GT5 needs that intake sound though.

It's all good. The intake sound is definitely a must.
 
There's nothing really "new" about the methods you showed us in that video, though - certainly nothing PD hasn't done before.

I agree with you to an extent. But the SLIGHT backfires that are in the game are nothing like what you and i showed in these videos.

And how can we be sure that the methods in that video are nothing "new". We (atleast i haven't) seen how PD records their sound? Like i said in another post, a lot of cars in GT5 use the same sound as multiple others, especially once you put an exhaust on.

All in all i think we can agree the sounds definitely need to be improved 👍.
 
I hear the back fires coming out my rear speakers when I drive, and during replay any speaker depending where the car is. I don't know as the RPM get higher the the car sounds change. My bad for not understanding what your saying, GT5 needs that intake sound though.

Yes and there is no mechanical noise on the overun, some race cars sound like there are going to throw thier entire engine across the track when down shifting, GT5 sounds are just to clean, and pd tried to fix this will distortion and that failed as well.

this is what an SV sound like with racing exhausts



not like this!



and this what a c63 sounds like when stock and this is totally stock engine and exhaust wise



and not like this either go to 3 minutes



so don't tell me its just the intake the whole processing of the sound, mechanical noise, depth and variation is complety wrong or missing I could make a more closely related sound with my mouth and a tube. Look I'm not an idiot I understand that we can't have perfect sound but GT5 sound sucks!
 
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The problem I see with GT5 is that it seems like those happy with it have surround sound systems of a high quality. PD need to make GT5 sound better for those who cannot afford such setups. All I know is Forza 3 on my TV sounds MUCH better than GT5 on the same TV, standard two speaker setup.
 


Skip to 0:30 for the second video

It might be a very simple mod (no separate intake/exhaust/rumble sounds), but it sure sounds accurate to me, just shows the main issue PD needs to fix:drool:
 
The problem I see with GT5 is that it seems like those happy with it have surround sound systems of a high quality.
I have a high end surround system and no, I am not happy with GT5 sounds. Some of the cars sounds good, most of the startup sounds sound good, but most of the cars in game sound like crap. Overpowering the bass/sub (like in most of the videos claiming that GT5 has excellent in game sound on a surround system) is a really poor solution IMO. It also takes the snap out of the kick drums in the BGM, making them sound all wobbly.

Some of the cars sound excellent though (e.g. 330 P4, Mk IV Race Car, Miura). 👍 And on a lot of cars the sound could be improved by simply changing the balance between the different layers (e.g. transmission whine too loud on some cars).


Only sound I don't hear on your list is waste gate would love to get that waste gate sound in.
Wastegate/BOV is in GT5. 👍 Try a premium car like the Mégane RS or an Evo (pretty sure the GT-R has it too, though I would have to check). Note that if you play on a 5.1 surround system and use bumper cam, the BOV sound comes from the center speaker.
 
I have a high end surround system and no, I am not happy with GT5 sounds. Some of the cars sounds good, most of the startup sounds sound good, but most of the cars in game sound like crap. Overpowering the bass/sub (like in most of the videos claiming that GT5 has excellent in game sound on a surround system) is a really poor solution IMO. It also takes the snap out of the kick drums in the BGM, making them sound all wobbly.

Some of the cars sound excellent though (e.g. 330 P4, Mk IV Race Car, Miura). 👍 And on a lot of cars the sound could be improved by simply changing the balance between the different layers (e.g. transmission whine too loud on some cars).

Fair enough I'm just trying to understand those who think the sound in GT5 is good...Ferraris sound pretty crap compared to Forza. I thought it was the difference in sound systems.
 
The problem I see with GT5 is that it seems like those happy with it have surround sound systems of a high quality. PD need to make GT5 sound better for those who cannot afford such setups. All I know is Forza 3 on my TV sounds MUCH better than GT5 on the same TV, standard two speaker setup.

No I have a bose system and it still sucks
 
and this what a c63 sounds like when stock and this is totally stock engine and exhaust wise



That safety medical car C63 is decat with stock headpipes... :sly:

Indeed, most of the cars sounds, suck, a lot :ouch:

That's the reason my 458 full tuned has stock exhaust :dunce:
 
Ferraris sound pretty crap compared to Forza.
The Ferraris in GT5 sound pretty crap compared to a USB vacuum cleaner. :lol: With Ferrari being so anal about practically everything, I'm surprised they would allow this. I can understand why some of the ported previous-generation cars would sound crap, but the newer premium ones?
 
I agree with you to an extent. But the SLIGHT backfires that are in the game are nothing like what you and i showed in these videos.

And how can we be sure that the methods in that video are nothing "new". We (atleast i haven't) seen how PD records their sound? Like i said in another post, a lot of cars in GT5 use the same sound as multiple others, especially once you put an exhaust on.

All in all i think we can agree the sounds definitely need to be improved 👍.

The "backfires" were louder in GT4, and have been toned down, like everything else, for GT5. I'm not sure why. Overrun is a complex beast that is not to be emulated with a handful of samples, anyway - just listen to the wide range of tones that can come out of an engine with carburettors. Not only that, the first electronic fuel injection systems used on the F1 cars in the '60s retained some of the part-throttle fluffiness you'd associate with carbs. How do you reproduce that without adding in a "part-throttle" sound bank? Modern cars also have some very interesting, high-frequency fuel control going on that leads to very distinctive overrun sounds.

Anyone hanging around before GT4's release was treated to footage at Twin Ring Motegi of various recording efforts, including on-track recording of a selection of cars, but mostly static stuff (likely where the startup and horn sounds came from). I can't find many of the videos, but this seems to be from the same event. The overlap in sample usage has nothing to do with recording method, and more to do with them not having really recorded "modified" cars (outside a few specifics, like that Mine's etc.) since before GT2. There may be a reason for that, but who knows.

Saying the sounds need improving is one thing, to start beating on the sound recordists and apportioning the blame is quite another. Part of the blame is possibly due to static recording not being effective at picking up the intake (I'm not sure if this is always, or ever true), but that doesn't explain why practically every car in GT5 has no intake sound, not all cars were recorded that way - the R8 is a great example: it was recorded on a dyno, but that glorious intake is totally absent from the interior (that's all you can hear in those things, it's great!).



The reason Forza's Ferraris sound "so good" is because the intake sound is mixed in with the exhaust for all views, so it actually sounds "better" than it does in real life!

That "mechanical noise" is in fact mechanical noise, coming from the exhaust rattling (as in the C63) or practically singing (as with the F1 cars). That sort of thing is difficult to capture in a sample, and can be the very thing that betrays the looping at times. It's a dynamic thing that must be treated as such, but once you've got it working, you've got something to throw your "backfires" down for extra effect.
 
No I have a bose system and it still sucks

not surprising since bose systems suck to begin with :rolleyes:

but have to agree that the car sounds in GT5 are very hit and miss. i.e. I love the Alfa Giulia TZ but not impressed with most Ferraris
 
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My 50ty cents:

Have played Forza 4 demo yesterday - GT5 sounds more accurate (stereo field, positioning etc), but their samples are terrible!If they just re-record sounds at high quality and length it will be even better that FM4.
 
I think they already have the sounds for the cars, just start any SuperGT NSX and listen to the sweet sweet sound it makes, totally different to the crap that comes out of the exhaust while driving the car and the majority of the racecars are the same... somehow they didn't implement the correct sounds for the cars.
 
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