GT5 Sound Thread

  • Thread starter Marry_Me_GT
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not surprising since bose systems suck to begin with :rolleyes:

but have to agree that the car sounds in GT5 are very hit and miss. i.e. I love the Alfa Giulia TZ but not impressed with most Ferraris

Don't dis barry bose, hes a great sound system! but serriously its a very good system with proper sized speakers not ther golf ball ones they use now days.

Love the alfa as well!
 
This is the quality of sounds I'd like to hear some day in GT5



For me this guys take the trophy in the sound department, and the are a bunch of ammateurs that do this on their own free time!! Come on PD you can at least replicate if not do better!
 
Yes and there is no mechanical noise on the overun, some race cars sound like there are going to throw thier entire engine across the track when down shifting, GT5 sounds are just to clean, and pd tried to fix this will distortion and that failed as well.

this is what an SV sound like with racing exhausts



not like this!



Last I checked, those aren't racing exhausts on the real car. Also, chill out. bro. Seems in this post (Towards the end after the fourth video) you just go on full rage mode. We relize GT5's sounds are in serious need of improvement.
 
PD still have a lot to work on. If you listen to the new Impala NASCAR's, they have the exact characteristic vacuum cleaner sound 👎

Compare to the new Camry's, which sound much better 👍
 
Did gear whine decrease? I only played 2 cars last night... Ford Falcon and the new GT-R released with 2.0. It seemed that the gear whine was not as obnoxious.
 
PD still have a lot to work on. If you listen to the new Impala NASCAR's, they have the exact characteristic vacuum cleaner sound 👎

Compare to the new Camry's, which sound much better 👍

I noticed an improvement somewhat in the Impalas... I'll have to check out the Camrys now
 
Bottoz
Did gear whine decrease? I only played 2 cars last night... Ford Falcon and the new GT-R released with 2.0. It seemed that the gear whine was not as obnoxious.

Seems like it to me too. But, the GTR 24N does not come with an adjustable tranny. I have not put the other on yet.
 
Much as I agree some of the engine sounds could be a lot better in GT5 (a decent sound set up, especially rich bass, makes a huge difference though, stock speakers on most modern TVs are pretty bad) I do wonder if people really stop and think about how the sound is put together.

What I mean is, they may field record genuine engine sounds, but they then have to break this down and to some extent, when you drive you are synthesizing the original sound in real time. It's not simply a 10 second looped wav as this wouldn't fully allow for pitch changes and additional sounds such as downshifts, backfires etc. I guess you could loop a long wav, control the pitch and speed in real time and add in the sundry other sounds but I can see this being inflexible and unrealistic.

I'm hoping someone here can add a little more detail to just how they do make the engine sounds (perhaps someone did some time ago but this has become a very long thread). I'm assuming a very short sample is looped, literally just a spark or a few sparks/revolutions, then this can be speeded up and slowed down accordingly? You can see how this would end up as a bit of a vacuum-cleaner-like hum as it would be a little too perfect. It's classic analog vs. digital.
 
The samples are probably compressed (data-wise) and are indeed generally very short, usually less than one second. There are at least three samples per car (per exhaust / aspiration), times two for the separate engine and exhaust samples. So six samples for every car in memory, which we know is in short supply, means that the samples have to be small.

You could argue that by only using one source, this would theoretically allow for samples twice the length, or an extra sampling point or two in the rev-range, to fill in the gaps. This could improve quality in some cases, but you're left with a flatter soundscape with no directionality of sounds. Clearly PD think it's worth having the second source, even though they waste it (in my opinion) by not including intake.

You could go all the way down to a single ignition event, but that's very difficult work coming back up with something that sounds like a specific car, although making it sound like "a" car isn't so hard. But it's still hard enough, trust me. LFS uses an abstracted variation on this idea, quite simplistic but quite effective, and surprisingly expressive.


I'm so very glad you said synthesis, because that's exactly what it is. It's [WIKIPEDIA]sample-based synthesis[/WIKIPEDIA], like a really lo-fi electric piano, albeit with continuous sounds. Even though you're using real sound recordings, that's all they are, recordings. It's quite the art to get these to sound right in all the right contexts. You could argue that the photomode locations are synthesised versions of the real locations, and from some angles they just don't quite work, whilst in some cases there's no way to change the time of day or set the weather etc. The same is true of sample-based synthesis, you have to have the samples and the blending capacity and control in order to produce the fullest range of expression.

You've got to wonder what's going on in PD's labs for all these recycled sounds to be coming out of new cars, though. I'd love it if they're sitting on something silly for the PS4...
 
I watched a vid on youtube to get car sounds better in GT5. All that the guy did was set the speaker layout to "small theatre" so the cars got louder.

When i do this at home, my sound gets a lot more quiet. My settings are speaker layout "living room" and this sounds much better to me then the other option. (5.1 system isntalled)

Doesn't change anything on the car sound samples though.
 
When i do this at home, my sound gets a lot more quiet.
That is correct, because the dynamic range is expanded, which makes the whole thing sound less loud (as opposed to compression). You need to up the volume to compensate for that. As stated by the game when you change it.
 
That is correct, because the dynamic range is expanded, which makes the whole thing sound less loud (as opposed to compression). You need to up the volume to compensate for that. As stated by the game when you change it.

Thought so :)

So is it better with the theatre settings or the living room one?
 
Thought so :)

So is it better with the theatre settings or the living room one?
Personally I find the Large Theatre setting gives an excessively "fatiguing" sound experience. To keep a sound level that won't be too quiet in many situations you have to raise the volume too much, so loud sounds will really be loud! The Small Theatre setting is a better compromise to my ears. The Living Room setting sounds too much "compressed".
 
Thanks, i'll try the "small theatre" again. So there is a difference hearable between "living room" and "small theatre", if the audio is adjusted?

Means, if i set the audio to the same "noise level", the small theatre will sound clearer/deeper?
 
Last I checked, those aren't racing exhausts on the real car. Also, chill out. bro. Seems in this post (Towards the end after the fourth video) you just go on full rage mode. We relize GT5's sounds are in serious need of improvement.

Sorry about that it just winds me up, as I belive with the right training and pc people in this forum could do so much better!
 
Pierced Lead
After the Spec II update have the sounds improved?

Cause in the intro it seems they were using genuine car sounds and not vacuum cleaners this time. >__<

Yeah this sounds correct
 
Personally I find the Large Theatre setting gives an excessively "fatiguing" sound experience. To keep a sound level that won't be too quiet in many situations you have to raise the volume too much, so loud sounds will really be loud! The Small Theatre setting is a better compromise to my ears. The Living Room setting sounds too much "compressed".

Haha, yeah. One sniff of a NASCAR car and I was back to Small Theatre yesterday...

@ Crowood, the theatre settings allow for a larger difference between the very quietest sounds and the loudest sounds, so in a sense, yes, it is deeper, broader and crisper. Not meant for TV speakers, but I'm sure it works for some.
 
PD still have a lot to work on. If you listen to the new Impala NASCAR's, they have the exact characteristic vacuum cleaner sound 👎

Actually, not quite. After doing a few races and looking at the replay, it turns out its only Jeff Gordons car that sounds odd. All the other Impalas sound just fine and infact, slightly improved. Of course, gearwhine is still my one and only main complaint.
 
Thanks Sic, compare to GT5 Toyota GT1

http://www.youtube.com/watch?v=T-VbBgS14rI&feature=related

http://www.youtube.com/watch?v=wmdISroF_Es

I just recently bought one of these, and I just don't want to drive it because it is just not believable. I love GT5 but 90% of the time when I hear it just makes me sad.


You been away, have not seen you online...found anyone fast enough to give you a good race yet? lol


You are totally right, i feel the same way about it.

It's funny but i stopped playing GT5 mostly because i couldn't find competition and it was getting boring. Now with spec 2 i might return just to see how things changed. I will pm you when i do.:)
 
wow the LFA sounds NASTY in Forza, you can even hear it pop when he lets off the gas, leaps and bounds better than PD at the moment
 
Might have to join twitter and spam KY with some forza 4 sound vids! lol

Jeez, we have sight and sound as some of our main senses, GT was known for its great visuals, but now we have 800 standards, I can live with that but the sound has almost been totally neglected....And before somebody tells me to get a 5.1 set up and turn the volume up, I already have a good quality amp and high end speakers but its so bad I would rather use the TV speakers than waste electricity powering my amp and speakers!

To the techs outthere, would it actually be possible for PD to replace the existing audio engine via a patch with something new or better? I am sure that PD could add better samples, as from what has been mentioned in this thread there actual sound engine is pretty good?


PS

This is me riding my motorbike, using an old Sony C905 to record the engine http://www.youtube.com/watch?v=Yj3l0bkCvxA
 
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it's really not about having a good system, that's just tricking your ears...the actual samples/synthesis of the engine notes is the problem, i have mine hooked up to two 5" Mackie monitors with a generally flat response (no phantom EQing like in bose systems and other surround systems) and the sound is still garbage for the most part (aside from a few cars)
 
You are totally right, i feel the same way about it.

It's funny but i stopped playing GT5 mostly because i couldn't find competition and it was getting boring. Now with spec 2 i might return just to see how things changed. I will pm you when i do.:)

Be nice to see you Online again. Get Knuckle_Duster on your friends list, he is the guy that you had a battle with at Tokyo, he races with some very fast guys, like Dsouza etc. I am sure you will have some competition with them.


it's really not about having a good system, that's just tricking your ears...the actual samples/synthesis of the engine notes is the problem, i have mine hooked up to two 5" Mackie monitors with a generally flat response (no phantom EQing like in bose systems and other surround systems) and the sound is still garbage for the most part (aside from a few cars)

I totally agree. Allot of people that don't seem to bother about GT5 sound have likely never been to a motor race, or do not own a vehicle with open pipes. I don't own a fast car, but I own a fast motorcycle, that has a full straight through Yosihimura Exhaust System with very warn baffles. The sound is glorious, and like Zeus with a hangover.

Lets hope PD feel some shame and work on sound engine/samples.
 
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