GT5 Sound Thread

  • Thread starter Marry_Me_GT
  • 5,638 comments
  • 545,802 views
a way you could improve the sounds is the switch the front and rear speakers, so that you get the exhaust note in cockpit/bumpercam.

or am i thinking wrong lol...

What!!! For a minute there you had me thinking about it!!
:P
 
People always compare GT5 car sounds VS "real car sounds" using onboard camera videos found on youtube.. that's not correct at all IMO.

Try this: record your own voice talking VERY LOUDLY in front of the mic using a cheap camera, then play it on a TV, then have your friends tell the difference between the sound coming out from the TV and the voice coming directly from your mouth. I can guarantee everybody will say it's totally different. your voice on TV will sound much "angrier", distorted, and inaccurate in all frequency. (because of the cheap mic on a cheap camera)

this is the same exact way most people are comparing. they want GT5 cars sound exactly like that cheap distorted angry engine sound coming from cheap mic on a cheap onboard camera, that's not gonna happen! GT5 does not record engine sounds that (cheap) way.

If you want to really compare GT5 vs real life car, you must use the same camera to record your OWN car sounds (not randomly pick onboard videos from youtube), and record GT5 sounds using a decent speaker set (do not use a desktop computer quality x.1 speakers though, of course if you seriously want to simulate a sound coming out from a several hundreds kg's of metals, you need very loud and decent speakers). and do not use any equalization to boost the bass and trebles. just leave it FLAT (as in real life there isn't any bass and treble knob on the car engine).

If someone have that kind of comparison, I'd really like to hear the result.
 
Last edited:
People always compare GT5 car sounds VS "real car sounds" using onboard camera videos found on youtube.. that's not correct at all IMO.

Sorry, but I disagree. There are a lot of videos now a days with good quality on youtube.
Out:

Many rotaries...
http://www.youtube.com/watch?v=-HCQOZRd000&feature=channel_video_title
A Maserati Gran Turismo...
http://www.youtube.com/watch?v=QIXQ6MqT-xc&feature=channel_video_title

And onboard:

1:03 for the onboard part...
http://www.youtube.com/watch?v=A-m5HUQckCY&feature=relmfu
and a personal favourite...
http://www.youtube.com/watch?v=az39eqLIbyU

And of course, a Top Gear video that has both views http://www.youtube.com/watch?v=jL2B_wN4XW0

I'm not posting any comparison between GT5 and real life because I believe this is good enough to show that the sounds recorded on youtube and top gear are nearly the same, good or bad cameras they all sound "angry". And I also believe that Top Gear has good mics to record the sounds, yet they sound quite diferent in compairison to GT5.
 
Last edited:
Sorry, but I disagree. There are a lot of videos now a days with good quality on youtube.
Out:

Many rotaries...
http://www.youtube.com/watch?v=-HCQOZRd000&feature=channel_video_title
A Maserati Gran Turismo...
http://www.youtube.com/watch?v=QIXQ6MqT-xc&feature=channel_video_title

And onboard:

1:03 for the onboard part...
http://www.youtube.com/watch?v=A-m5HUQckCY&feature=relmfu
and a personal favourite...
http://www.youtube.com/watch?v=az39eqLIbyU

And of course, a Top Gear video that has both views http://www.youtube.com/watch?v=jL2B_wN4XW0

I'm not posting any comparison between GT5 and real life because I believe this is good enough to show that the sounds recorded on youtube and top gear are nearly the same, good or bad cameras they all sound "angry". And I also believe that Top Gear has good mics to record the sounds, yet they sound quite diferent in compairison to GT5.

Except the general quality of the onboard shots used for fan-made sound packs are not all so good as those you posted; even they are muffled and lacking in dynamic range, though (oh, but with proper dynamic range, people will complain that it sounds crap on their TV speakers...).

Doddzzz is right, recordings cannot match actually being there. There's a lot of things you can do to trick the brain, but it's difficult to balance. I hope to be making some recordings myself if I can get hold of the hardware cheaply. I can't make loops for toffee, though.

@ Qxs-Storm: Pro logic isn't supported by the PS3 directly, you may have to leave it in stereo mode and hope the source (e.g. a Dolby Stereo encoded DVD, or similar) gets through untouched. GT5 will not encode to Dolby Stereo, so the 2-channel mix from the game is just ordinary stereo. Your decoder may do some fancy phase separation on this and give slight differences in the channels, but it's far from proper surround. The newer formats are better (quality, localisation etc.) anyway, so a proper discrete channel decoder / receiver would be a good investment if sound is important to you.
 
The reason why GT5's sound isn't good = they set the microphones too close to the cars for the exterior sounds.
 
Where did you find that out?

I've worked with audio and I know alot of mainstream producers as well as drum&bass producers, and judging by the experience and knowledge gained from that, the reason why the sounds are largely 'whir-orientated' is because when you position a microphone close to a source of sound that is rather loud in a moving environment where there is also wind/air movements then you tend to lose certain pitches/frequencies from the sound that you are recording, this usually tends to be the mid-low frequencies.

Also you can take an educated guess from spectating cars and motorsport that these whirring sounds you can only really hear when the engine cover is off and/or (depending on car) you're within close proximity to the actual car. This is also why you will very rarely see onboard camera's in F1 in the area surrounding or behind the exhaust.
 
I just hope the recorded engine sounds are good and it is just poor implementation due to maybe memory constraints. They do say they send out a sound engineer when they go to take pictures of a car to model. Otherwise the sound engineer must be doing one poor job.
 
Oh it sounded like you had proof of that statement that's all.

Educated guess then.

Well seeing as you want to be sarcastic, buy a microphone from Maplin (if they have that in Wales, your nearest one would probably be over the nearest dale or valley). Strap it to the bonnet of your car connected to a recording device and go on abit of a drive, then listen to what it's recorded, providing your car isn't the average shopping trolley which I presume it is anyway. Or, if you have a life (which I doubt) take that microphone to your nearest drum&bass rave and put the microphone next to the speaker.

And just incase you deliberately decide to mis-interpret that, I understand that English is not the 1st language of Wales, so luckily our friends at google have made a translater for your assistance!:

"Wel gweld wrth i chi am fod yn coeglyd, prynu microffon gan Maplin (os ydynt wedi bod yng Nghymru, byddai un sydd agosaf atoch mae'n debyg fod dros y Dale agosaf neu cwm). Nid yw strap i'r bonet car eich cysylltu â dyfais recordio ac yn mynd ar abit o ymgyrch, yna gwrando ar yr hyn ei gofnodi, ar yr amod eich car yn y troli siopa chyfartaledd yr wyf yn tybio ei fod yn beth bynnag. Neu, os oes gennych bywyd (yr wyf yn amau) gymryd y meicroffon i'ch drwm bas agosaf a brwd a ​​rhowch y meicroffon wrth ymyl y siaradwr."

Oh, and before you go to the AUP to go quote what you're blatantly going to quote:

1) My post is in English, I have merely translated it to assist you with your 2nd language difficulties.

2) My post is not bullying or targeting, it is merely eliminating any possibility of deliberate misinterpretation seeing as you and a few of your friends love doing that these days.

Oh, and pretty much every drum&bass producer is on facebook and twitter and I'm pretty sure if you ask them an audio related question they're be rather keen to reply, if not then they will just copy and paste your message into a status/tweet and embarrass you Edwin.

I just hope the recorded engine sounds are good and it is just poor implementation due to maybe memory constraints. They do say they send out a sound engineer when they go to take pictures of a car to model. Otherwise the sound engineer must be doing one poor job.

My thoughts exactly, must be Mike Penny who got fired by One Nation for muting the MC's audio at an event.

^^^I'm aware a certain welsh fellow who likes spagetti may ask me to provide proof of this, well here is the set in question, listen and enjoy: http://www.filestube.com/16258e11c69083a803e9/details.html
 
Last edited:
brainfade
I've worked with audio and I know alot of mainstream producers as well as drum&bass producers, and judging by the experience and knowledge gained from that, the reason why the sounds are largely 'whir-orientated' is because when you position a microphone close to a source of sound that is rather loud in a moving environment where there is also wind/air movements then you tend to lose certain pitches/frequencies from the sound that you are recording, this usually tends to be the mid-low frequencies.

Also you can take an educated guess from spectating cars and motorsport that these whirring sounds you can only really hear when the engine cover is off and/or (depending on car) you're within close proximity to the actual car. This is also why you will very rarely see onboard camera's in F1 in the area surrounding or behind the exhaust.

Oh, I was thinking you found a video of PD actually recording. Or at least photos. Maybe even a written statement from PD describing their precise method of gathering engine sounds.

You know..... "proof" that what you describe is what they actually did.

I really wish PD would listen to their own results without earplugs for a change.
 
Oh, I was thinking you found a video of PD actually recording. Or at least photos. Maybe even a written statement from PD describing their precise method of gathering engine sounds.

You know..... "proof" that what you describe is what they actually did.

I really wish PD would listen to their own results without earplugs for a change.

If you're going to be sarcastic, atleast be original about it, there are a few 'making of' videos up on the internet which show how PD have recorded car sounds, they're also posted here in other threads on this forum, but seeing as you're going to try to do a Toronado, you can go find them yourself Troll.
 
It would be interesting for PD to show us how they record. I think that is what we need to know where we get some of the inadequate sound recordings from.
 
Lamborghini Gallardo with sport's exhaust has such a nice sound.

Actually the Gallardo sounds nice al the way up to the semi-racing exhaust, the racing exhaust is just stupid, what on erath makes that ugly ugly noise??
 
I remember seeing a video before GT4 came out that showed them recording cars. I specifically remember some dood holding a mic by the exhaust of a yellow R33 Skyline (possibly a 400R). There was lots of on-track footage from Motegi, where they tested lots of cars, too; Kaz went out in a Nismo 350Z, I think - many of these cars didn't make it into the game.
I can't seem to find it. Anyway, there's a short bit in this "making of GT2" vid (!) and there is some footage I recognise from the test video I'm referring to in this GT4:P ending movie, too (0:34 onwards).



So it seems they record them up-close (as is only sensible, lest you get unwanted background colouration) and then use recordings of the cars on-track to fine-tune the sounds in-game (that's the part that was in the video I can't find.) Some of the cars we know were recorded on a dyno, the R8 for example.

Now, about that whirriness:

gt4image1.jpg

Source

The intake is that lighter grey plastic part at the very front of the engine bay, yet the single microphone in view is above the valve covers...
Thus none of that lumpy V12 meatiness makes it into the recording, just the sound of the valvetrain and anything else that might be closer than the heavily insulated / silenced intake sound. It won't matter if the car is on a dyno, either, which explains the R8... If all cars were recorded in the same way (hey, it's only one picture, maybe they did get the intake sound, I have no idea) then it's not fixable without going back to each car and recording the intake, too.

If it were me, I'd have taken the resonator off and stuck a mic between the two intake feed pipes, but it's not my car. :dopey:

From Jalopnik, on Forza's sounds:
Jalopnik
The hardware setup is relatively compact: A handful of microphones are arranged at varying points around the vehicle, and their signals are fed into a laptop computer running a version of the audio workstation Pro Tools. The mic rig varies according to engine accessibility, fuel delivery, and throttle arrangement (carburetors get a mic shoved up against their chokes or velocity stacks, while fuel injection usually means listening from the mouth of an airbox), but on average, eight microphones are used per car. Particular attention is paid to accessory and induction noise — the whines and whirs of pulleys and belts; the honk of a wide-open throttle butterfly — as well as things like exhaust header and/or turbocharger sound. Dyno pulls are done at various rpms and throttle openings, with the resulting samples being mixed down, looped, and blended into a continous whole through the magic of software.

I don't really like Forza's sound design of late, or its sound engine, but the samples are usually very good (at least until they get butchered by the artists).
 
I remember seeing a video before GT4 came out that showed them recording cars. I specifically remember some dood holding a mic by the exhaust of a yellow R33 Skyline (possibly a 400R). There was lots of on-track footage from Motegi, where they tested lots of cars, too; Kaz went out in a Nismo 350Z, I think - many of these cars didn't make it into the game.
I can't seem to find it. Anyway, there's a short bit in this "making of GT2" vid (!) and there is some footage I recognise from the test video I'm referring to in this GT4:P ending movie, too (0:34 onwards).



So it seems they record them up-close (as is only sensible, lest you get unwanted background colouration) and then use recordings of the cars on-track to fine-tune the sounds in-game (that's the part that was in the video I can't find.) Some of the cars we know were recorded on a dyno, the R8 for example.

Now, about that whirriness:

gt4image1.jpg

Source

The intake is that lighter grey plastic part at the very front of the engine bay, yet the single microphone in view is above the valve covers...
Thus none of that lumpy V12 meatiness makes it into the recording, just the sound of the valvetrain and anything else that might be closer than the heavily insulated / silenced intake sound. It won't matter if the car is on a dyno, either, which explains the R8... If all cars were recorded in the same way (hey, it's only one picture, maybe they did get the intake sound, I have no idea) then it's not fixable without going back to each car and recording the intake, too.

If it were me, I'd have taken the resonator off and stuck a mic between the two intake feed pipes, but it's not my car. :dopey:

From Jalopnik, on Forza's sounds:


I don't really like Forza's sound design of late, or its sound engine, but the samples are usually very good (at least until they get butchered by the artists).


This proves my point, they do the external sounds too close to the car in a totally half-arsed attempt.

In my opinion if you want a proper external sound then you need a rig that can be locked onto the roof of a car which holds 4-8 microphones on beams/rods 5meters away from the car in a 'spider' layout, if you do it to close to the car then you will catch the whirring sounds which aren't meant to be heard and not catch the correct sounds of the cars.
 
I'm thinking that PD just needs the right tools with the right techniques to nail the car sounds.

This company shown below uses some high-end microphones to record accurate sounds of a race car. I'm thinking that PD can use those tools to record the interior and exhaust sounds while a car is either racing or on the RINO. That way, they can create authentic car sound effects without them being forced to use artificial sound mods to remove unnecessary noises.

 
brainfade
If you're going to be sarcastic, atleast be original about it, there are a few 'making of' videos up on the internet which show how PD have recorded car sounds, they're also posted here in other threads on this forum, but seeing as you're going to try to do a Toronado, you can go find them yourself Troll.

What is your problem!?! I was being serious. Your responses are like a 5 year old! Your answer, which if anyone questions, wouldn't hold water in a court of law as "proof". When you make a statement as "fact", you need proof. Otherwise, it is an opinion or an "educated guess".

Quit speaking for PD. You have no "proof" of what they did. I had no problem with what you said until the playing of the "sarcasm" card.
 
What is your problem!?! I was being serious. Your responses are like a 5 year old! Your answer, which if anyone questions, wouldn't hold water in a court of law as "proof". When you make a statement as "fact", you need proof. Otherwise, it is an opinion or an "educated guess".

Quit speaking for PD. You have no "proof" of what they did. I had no problem with what you said until the playing of the "sarcasm" card.

So you're ignoring other post in the thread which give this proof just so you can have your powertrip of the day 👍
 
brainfade
So you're ignoring other post in the thread which give this proof just so you can have your powertrip of the day 👍

No. I was busy all day and evening. I finally got a chance to say what I wanted to earlier. Besides, it was Griffith500 who dug it up, not you.
 
I'm thinking that PD just needs the right tools with the right techniques to nail the car sounds.

This company shown below uses some high-end microphones to record accurate sounds of a race car. I'm thinking that PD can use those tools to record the interior and exhaust sounds while a car is either racing or on the RINO. That way, they can create authentic car sound effects without them being forced to use artificial sound mods to remove unnecessary noises.



Awesome stuff 👍 I recon they should go down the roof-mounted rig route for external sounds.
 
Let me remind you, you flew off the handle when someone wanted to know how you know "the reason" the sounds are as such.

brainfade
Well seeing as you want to be sarcastic, buy a microphone from Maplin (if they have that in Wales, your nearest one would probably be over the nearest dale or valley). Strap it to the bonnet of your car connected to a recording device and go on abit of a drive, then listen to what it's recorded, providing your car isn't the average shopping trolley which I presume it is anyway. Or, if you have a life (which I doubt) take that microphone to your nearest drum&bass rave and put the microphone next to the speaker.

And just incase you deliberately decide to mis-interpret that, I understand that English is not the 1st language of Wales, so luckily our friends at google have made a translater for your assistance!:

"Wel gweld wrth i chi am fod yn coeglyd, prynu microffon gan Maplin (os ydynt wedi bod yng Nghymru, byddai un sydd agosaf atoch mae'n debyg fod dros y Dale agosaf neu cwm). Nid yw strap i'r bonet car eich cysylltu â dyfais recordio ac yn mynd ar abit o ymgyrch, yna gwrando ar yr hyn ei gofnodi, ar yr amod eich car yn y troli siopa chyfartaledd yr wyf yn tybio ei fod yn beth bynnag. Neu, os oes gennych bywyd (yr wyf yn amau) gymryd y meicroffon i'ch drwm bas agosaf a brwd a ​​rhowch y meicroffon wrth ymyl y siaradwr."

Oh, and before you go to the AUP to go quote what you're blatantly going to quote:

1) My post is in English, I have merely translated it to assist you with your 2nd language difficulties.

2) My post is not bullying or targeting, it is merely eliminating any possibility of deliberate misinterpretation seeing as you and a few of your friends love doing that these days.

Oh, and pretty much every drum&bass producer is on facebook and twitter and I'm pretty sure if you ask them an audio related question they're be rather keen to reply, if not then they will just copy and paste your message into a status/tweet and embarrass you Edwin.

My thoughts exactly, must be Mike Penny who got fired by One Nation for muting the MC's audio at an event.

^^^I'm aware a certain welsh fellow who likes spagetti may ask me to provide proof of this, well here is the set in question, listen and enjoy: http://www.filestube.com/16258e11c69083a803e9/details.html

Quite unprofessional if you ask me ;)
 
Back