GT5 Sound Thread

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Took the Peugot HDI 908 at the last la sarthe tt, did it get a soundchange? (thought so, but it has been a while since i have driven it the last time) Placebo effect is more than possible :)
 
Took the Peugot HDI 908 at the last la sarthe tt, did it get a soundchange? (thought so, but it has been a while since i have driven it the last time) Placebo effect is more than possible :)

nope. It sounds fairly similar to the real thing.
 
Little showing off of my work here:

Nice videos Racecar.

I am in a rFactor forum from Spain (to me is like GTPlanet for GT because i share the love between both games) and the thing is that yesterday a guy took (with permision of Enduraracers and some other mods from LMP cars, the bests) some mods and made a huge one with refined physics, little details in the car models and the engine sounds. It has all LMP cars including Audi R10, R18 (both hybrid and non hybrid both with its unique sound),2 versions of the Peugeot 908 HDI FAP (the one that we have in the game and the one that we don´t), Pescarolos, Dome, Lola, Mazda (with rotary sound), Nissan Zaytek (not the last one), Aston Martin, Porsche and more. Just the real engine sounds, rev, acceleration, gearbox and "farts" in the mix.

The engine sounds are exactly like the real ones on each car and it is just amazing. He did a great job with that but in real time, and i saw your videos and it is just like that. Sad that this can´t be done in GT5 but imagine this game on PC too with customized realistic sounds.

If you play rFactor i can give you the link but you have to log in and send an MP to a guy and he will give you the link. Send me a PM if you are interested.


Also i have a theory in why we don´t have those realistic sounds in the game and yes in the intro´s with the premium cars. Simple, because of Standard cars being in the game. Imagine if PD put realistic engine sounds in Premiums and not in the standard cars...it would be a mess when all cars are in the track and also people could not give total attention to the standard cars because of this.

Seems like a legit theory.
 
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Also i have a theory in why we don´t have those realistic sounds in the game and yes in the intro´s with the premium cars. Simple, because of Standard cars being in the game. Imagine if PD put realistic engine sounds in Premiums and not in the standard cars...it would be a mess when all cars are in the track and also people could not give total attention to the standard cars because of this.

Seems like a legit theory.

I'd had similar thoughts, at least that it would have taken them too long to get all cars up to the same quality level should they have introduced a new synthesis scheme, or whatever.

Of course, if this is true, then with GT6 having mostly / only Premium cars, then we should have sound improvements. But what exactly they are we shall have to see, and I really wouldn't expect too much beyond what remixing and re-attribution of existing samples can provide.

We still have the memory limitations that will limit sample number and length; the former means there is missing detail in parts of the rev range, and the latter means there is apparent detail lacking in the samples themselves.
They need to drastically change the way the sounds are generated in order to see improvements on the PS3, but it might be too late for that.
 
I'd had similar thoughts, at least that it would have taken them too long to get all cars up to the same quality level should they have introduced a new synthesis scheme, or whatever.

Of course, if this is true, then with GT6 having mostly / only Premium cars, then we should have sound improvements. But what exactly they are we shall have to see, and I really wouldn't expect too much beyond what remixing and re-attribution of existing samples can provide.

We still have the memory limitations that will limit sample number and length; the former means there is missing detail in parts of the rev range, and the latter means there is apparent detail lacking in the samples themselves.
They need to drastically change the way the sounds are generated in order to see improvements on the PS3, but it might be too late for that.

Yeah, i think that too. But i think the memory is not so much of a deal...i mean they can use sounds in different ways and with different formats that can give them not so huge space to do it but they can make it a lot better. Just take a look at Dirt series...a pretty decent realistic Rally engine sounds, games on PS2 like WRC Rally Evolved had pretty good engine sounds and the F1 Championship Edition from 2006 has good F1 sounds too (PS3 only).

I think PD puts or those 2 guys are working in the mix of the sounds so hard that forget about the important part of the sounds. There is one sound in the mix that i really don´t want to listen anymore in the future of GT series...the tyre sounds while the car moves. I mean turn off the engine and let the car move and you will hear an over exaggerated tyre/contact sound. Which in real life is not that loud or even inside of the car the sound "not exists".

We don´t have a dirt/gravel/grass "noise" under the car (rocks hitting the "floor" of the car or the friction when you try to brake outside of the track). You hear the constant friction sound of the tyre contact with the tarmac.

That sound is way to high and has no place there in my opinion.

Well don´t talk about that we don´t have a proper rev and gearbox change sound. The "click" sound...i mean the environment is not totally outside of the car it is inside while you are driving.

Now with the latest update the mix is worst. I use a 5.1 Home cinema and yes when you have cars close to you, the sound of your car is way too low.

Too much bad decisions in the sound department.
 
Yeah, i think that too. But i think the memory is not so much of a deal...i mean they can use sounds in different ways and with different formats that can give them not so huge space to do it but they can make it a lot better. Just take a look at Dirt series...a pretty decent realistic Rally engine sounds, games on PS2 like WRC Rally Evolved had pretty good engine sounds and the F1 Championship Edition from 2006 has good F1 sounds too (PS3 only).

I think PD puts or those 2 guys are working in the mix of the sounds so hard that forget about the important part of the sounds. There is one sound in the mix that i really don´t want to listen anymore in the future of GT series...the tyre sounds while the car moves. I mean turn off the engine and let the car move and you will hear an over exaggerated tyre/contact sound. Which in real life is not that loud or even inside of the car the sound "not exists".

We don´t have a dirt/gravel/grass "noise" under the car (rocks hitting the "floor" of the car or the friction when you try to brake outside of the track). You hear the constant friction sound of the tyre contact with the tarmac.

That sound is way to high and has no place there in my opinion.

Well don´t talk about that we don´t have a proper rev and gearbox change sound. The "click" sound...i mean the environment is not totally outside of the car it is inside while you are driving.

Now with the latest update the mix is worst. I use a 5.1 Home cinema and yes when you have cars close to you, the sound of your car is way too low.

Too much bad decisions in the sound department.

i think the tyre sounds are pretty good, and c'mon, almost no sim or arcade racer has gotten that complex with tyre/envirorment sounds, the only one that comes to my mind is Shift 2 and it wasn't that great, PD needs to get the engine/exhaust sounds right first, if the cars sounded good, we wouldn't even care about all the other sounds
 
i think the tyre sounds are pretty good, and c'mon, almost no sim or arcade racer has gotten that complex with tyre/envirorment sounds, the only one that comes to my mind is Shift 2 and it wasn't that great, PD needs to get the engine/exhaust sounds right first, if the cars sounded good, we wouldn't even care about all the other sounds

Yes, but this is not the case right?

Try Race07/GTR Evolution, GTR2, GTL and some mods in rFactor. NFS Shift 2 man...no. They compensate missing sounds with others but the sounds in NFS are not correct. From engine sounds to environmental sounds.

Yes, there are some people like me and some others that like the sounds as much as graphics and as much as physics. If something is wrong you need to see and give some critics hoping to some day becomes good. Everything needs to be better and to improve. GT5 is using "almost" the same engine sounds since its beginning, that is not good.
 
The DiRT series has a sizeable advantage over GT in that they have better control over the number of audible sources at one time, because of the nature of their racing. Codies also employ a few little tricks for when there are a lot of cars together, such as lowering the detail on opponent sounds and turning others off entirely (GT used to do this, too). They also don't use transmission delay like GT does, which is basically a buffer, so memory. Additionally, GT has two "engine" sources per car; the DiRT games do not. Different compromises.
Codemasters do seem to take sound seriously, which is a good thing, although I have seen numerous sound mix mods for those games, too. I like their use of ambisonic mixing, because it, in theory, makes it easy to adapt the mix to practically any hardware setup - by now their ambisonic middleware should really have a little "tweaker" tool, which it may do.

I partially agree about the tyre sounds in GT5, at least I know exactly what you mean. When rolling along at 5 mph, the tone of the tyre noise would suggest you're going a lot faster, say 40 - 50 mph. I think this is an artificial limitation to stop the tyre noise samples from going into a mud of nothingness at low speeds. Besides, most of the time the cars are going to be travelling quickly, and at higher speeds I think the tyre sounds are very convincing.

These sounds are very complex and varied things in general, and I would argue that the sounds of the tyres on the tarmac in GT5 are some of the best I've heard in games. The dirt-surface sounds, not so much, but they're not terrible. The fact that they can't mix rumble sounds with screeching etc. (only one channel per tyre, which is still more memory) makes it difficult to hear slip on dirt, rumble strips and the Karussel.
It would be nice if there were a few more incidental sounds, like gravel striking the underside of the car or those gear engagement sounds, but they are really only icing on the cake - still important, of course.

As for the mix, they'll never get it universally right unless they offer the ability to hand-tweak the mixing matrices for our own hardware. As noted above for DiRT, everyone has their own idea of how a car game should sound, so it's a basic step to allow at least mild customisation of the actual mix beyond speaker presets. Either that, or start offering stylistically different sound mixes as well as functionally different ones. E.g. exaggeration vs. realism in the dynamics; the former being less susceptible to the masking between sources and that due to lower quality hardware.
 
Just to not quote that again Griffith500, i must say that all what you say is correct.

Hopefully the change will be for the PS4 if meets the requirements talking about hardware. If they still don´t change that it would be bad for the series at least for me and some others. Don´t care about those who laugh at the "vacuum cleaner" sounds, but the problem is real.

👍
 
I have a couple questions regarding sound settings.
I rigged up my 6.1 surround system today and was looking forward to a big improvement in the sound department.

The PS3 is connected to my Yamaha 6 channel amp through an optical cable.

When choosing what signals to output in the XMB menu I can only choose up to 5.1.
I can see the 6.1 and 7.1 options but they are greyed out.
Are these signals only available through HDMI?

When outputting 5.1 I get no engine sound from my center speaker.
The engine sound (mechanical noise) comes through the front speakers.
Exhaust though the rear/ rear center (6.1 matrix enabled).

I use cockpit / bumper camera view.

Also, Is the DTS signal anything to go for?
I usually go for DTS because of better dynamic range and higher bitstream.

Thanks in advance.
 
Vegard
I have a couple questions regarding sound settings.
I rigged up my 6.1 surround system today and was looking forward to a big improvement in the sound department.

The PS3 is connected to my Yamaha 6 channel amp through an optical cable.

When choosing what signals to output in the XMB menu I can only choose up to 5.1.
I can see the 6.1 and 7.1 options but they are greyed out.
Are these signals only available through HDMI?

When outputting 5.1 I get no engine sound from my center speaker.
The engine sound (mechanical noise) comes through the front speakers.
Exhaust though the rear/ rear center (6.1 matrix enabled).

I use cockpit / bumper camera view.

Also, Is the DTS signal anything to go for?
I usually go for DTS because of better dynamic range and higher bitstream.

Thanks in advance.

You have to connect via HDMI to get anything higher than 5.1.

Different cars have engine and exhaust sounds coming from different places in the sound stage. Make sure the sound in GT5's menu is set to 5.1 or 6.1 if you get HDMI running.

Which greatly hampers using a Buttkicker through the PS3 RCA cables. Using the Multiple Output settings only allows 5.1 :(
 
okay when i put a aftermarket pipe on a v8 any v8 it makes it sound like a rice burner plz fix the damn sounds this is a big dissapointment...

People have to stop generally putting racing exhausts on, semi racing exhausts sound the best and get a good variety of sound, try and Aston Martin V12 with semi-exhaust and see what I mean.

die thread die

Pointless really?
 
I hardly dare tune the cars any longer, since it almost allways results in worse carsound.
The racing exhaust seems to be the worst offender, but the fully adjustable transmission gives you an awfull artificial whine too.

I wonder which other tunings affect the sound?
 
^ I led myself to believe, that the sounds are what we get in GT5, because they dedicated all PS3 resources, to deliver constant 60fps at 1080p, even in multiplayer, I think there is no room for better sounds, or something will have to give.

I could be wrong, but this is the only acceptable answer I believe in, for I cannot believe that after 272 pages of this thread, PD wouldn't update sounds otherwise.

Looking forward to PS4 and GT6. Good things are coming to those of us who wait.
 
I discovered a vid (which really surprised me)



Listen to the high rpms! GT5s Vette race exhausts are not totally wrong :nervous: (at least from inside the car)

In the other vids i have found from this "Kissling" corvette it did not sound like the vid above :dunce:
 
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Let´s hope that the Honda HSV 010 sounds something similar to this...

Real:



GTR2 PC game (sound is not perfect and not so clean but realistic at last) :

From inside:


From outside:
 
I discovered a vid (which really surprised me)

www.youtube.com/watch?v=4St-qDKZc6s

Listen to the high rpms! GT5s Vette race exhausts are not totally wrong :nervous: (at least from inside the car)

In the other vids i have found from this "Kissling" corvette it did not sound like the vid above :dunce:

I'm not a fan of the X-pipe sound with the LS firing order (it sounds too "dry"), but that's what causes the high-pitch scream. It's not unlike the stock sound on the Shelby GT350R in the game, also used as a modified sound for a lot of other cars. If you use an X-pipe, or merge, with equal length manifolds, you get a proper scream. Of course, the intake still sounds normal, so it grounds the entire sound into something recognisably V8. I'd love to have this sort of flexibility in a game.


As for the HSV-010, it screams for exactly the same reason, but the intake isn't very prominent in the real-world external "mix", but it still "grounds" the overall tone.
 
I hate the sound of that Corvette in the video (for the same reason I hate the sound of the Whelen Corvette in Grand-Am), Its not deep enough and its too high to me. The Sound from the C6.R is so much better to me because of that deep rumble, its the only racing Corvette sound I prefer.
 
Never really been that taken with the V8 noises ingame at all, they seem to have all lost the characteristic V8 notes pretty much across the board.

The ones I really find funny are the Japanese V6's - For the vast majority, regardless of marque, if you put the semi-race exhaust on it'll sound like the full race exhaust of the Supra RZ. In some cases the sports exhaust has a very similar note to the Honda NSX too. Most noticeable in the standards collection but still occurs in the premium models too.
Love doing it with my Accord Coupe, Infiniti's, Skylines and Fairlady's. Very cool, as some people think it's been engineswapped, but just seems somewhat lazy. I really hope this isn't the case with the incoming HSV, although I'm not really going to be surprised if it's a p***-poor resampled GT500 NSX sound.
 
I really hope this isn't the case with the incoming HSV, although I'm not really going to be surprised if it's a p***-poor resampled GT500 NSX sound.

it's almost as if you predicted the future, it really is a poor resampled GT500 NSX sound, sounds like ****.
 
This thread is for discussing car sounds, not the sounds of DLC.

New cars sound like old cars, PD still haven't gotten a corporate hearing test, blah, blah, blah...
 
Let´s hope that the Honda HSV 010 sounds something similar to this...

Real:



GTR2 PC game (sound is not perfect and not so clean but realistic at last) :

From inside:


From outside:


Just watched the GT5 car demo in dealership on this car and it sounds nothing like the real thing..... :grumpy:
 
OSE_CAP_SHADOW
Just watched the GT5 car demo in dealership on this car and it sounds nothing like the real thing..... :grumpy:

Using a slightly tweaked LFA motor or Ferrari V8 would not have been too much to do. I guess the intern that plopped the engine audio file in, doesn't realize V8's can have various tones.
 
Using a slightly tweaked LFA motor or Ferrari V8 would not have been too much to do. I guess the intern that plopped the engine audio file in, doesn't realize V8's can have various tones.

Yeah the LFA stock audio file would of been closer to how the HSV-010 sounds than what it has been given, Bit of a let down on that car.

Also the 2012 GT-R N24 GT Academy sounds roughly the same as the Schulze GT-R.
 
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