GT5 Sound Thread

  • Thread starter Marry_Me_GT
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GTR 2 and GTR EVO for me are the best on the physics and sound department from any race sim game.

GT5 got great physics, but the sound.. well the sound... you're absolutely right, we just have to deal with it, do not create false hopes.. the sound is this, and won't change.
 
I just can't believe how the C5.R sounds given how it sounds in real life. How can they get cars like the standard C6 Z06 so good and the other cars so bad?
 
I can't believe they just don't care about realistic sounds.
There has to be some other reason, they sure must know how important realistic sounds are ?
 
Maybe they lack some passion? 💡

Come on, any real petrol head would prefer to jump from a very high building instead of accepting that a Vette race car sounds like mom`s vacuum cleaner.





Funny, isn`it :) I mean, most rFactor mods have great engine sounds (eventhough not accurate), but atleast it makes fun to hear the engine.
 
Personally, I think PD should check out Grand Prix Legends for sound.



Just one single WAV file of the engine running at one note throughout. Beats me how they programmed it to sound so damn good...
 
Yeah rFactor has some great mods developed by some very talented amateurs. Ones that stand out for me are these...


I think it's about time I re-install rFactor...
 
I can't believe they just don't care about realistic sounds.
There has to be some other reason, they sure must know how important realistic sounds are ?

Try to think of another reason? If you try there is not other logical explanation. With the PS2 there was a possible hardware limitation, not so with the PS3. Other games that aren't in the same league as GT seem to manage to pull it off. Sure sometimes the sounds aren't exact, but that can at least make a V8 sound like a V8.
 
The only explanation is that they're keeping it secret for gamescom or tgs. Doesn't GT5 have unveiled features?
Well then...
 
I'd say that sounds were improved in the academy demo, and I suppose that they will be even better in GT5. However, I also suspect that they will still be not good enough, as in not as good as they could be. And the only possible explanation I have left is that PD thinks the sounds are good enough. Seeing how many people complain about the sounds, it seems that our standards are not too high, but theirs are too low.
 
So I'm assuming I'm the only one here who is under the impression that the old sounds might be place holders until the final release and therefore am not worried?
 
The thing about gran turismo's sound that i will admit is good is everything about it but the actual car noise. The way the doppler effect works and the reverb that comes from the cars in tunnels and what not.
 
So I'm assuming I'm the only one here who is under the impression that the old sounds might be place holders until the final release and therefore am not worried?

Certainly in the case of the 458 Italia yes, I think that is exactly what they have done.

But we've seen, time and time again, better sounds that have been dubbed into trailers. They know how to make the sounds, it's just implementing it into the game that seems to be causing them some problems.
 
I just can't believe how the C5.R sounds given how it sounds in real life. How can they get cars like the standard C6 Z06 so good and the other cars so bad?
The standard cars have ported GT4 sounds while the premium cars have all new sounds.

PD are not going to waste their time updating sounds on standard cars like the Corvette C5-R as all focus will be on premium cars.

I would think a Corvette C6.R will be one of the premium cars.
 
The standard cars have ported GT4 cars while the premium cars have all new sounds.

PD are not going to waste their time updating sounds on standard cars like the Corvette C5.R as all focus will be on premium models.

Have you got any evidence to show that they did not use the same recording method for GT4 and GT5 cars?

It's the added after-effects where the improvements have been made. The recording equipment they use must not be sensitive to the distortions and imperfections that reach our ears. We heard from the Standard cars video that the sounds have already been greatly improved since GT4. You are comparing them to dubbed sound from the E3 trailer. The sound will be the same on both standard and premium cars because they use the same methods. It's only the graphic models that are different (Interior, no cockpit view, no built in support for the real time damage engine).
 
Like most of the racecars from GT4 the Corvette C5-R does not use real sound samples. The generic sound PD chose doesn't even replicate a Chevy V8 closely.

In GT5 the Corvette Z06, Mercedes SLS, Ferrari F40 and such do use real sound samples in combination with PD's new found ability to reproduce more detail such as the raspy sound of a high reving Ferrari V8 or the rumble of a Chevy V8.
 
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I'm sure that for most cars they don't use directly sampled sounds, but probably some kind of sound modeling (even if probably not in real-time) based on the recordings they have or do. After all it's understandable, no way they're going to personally sample sounds in most load conditions for every existing car. This might be the reason why many of them (older, "standard" cars from previous games) sound bad in the game.

By the way, actually a combination of interpolation algorithms/effects, real samples and sound modeling might be the best choice. There are many details that cannot be accurately caught with direct samples only, one has to recreate them because they're often hard to isolate from other sources of noise.
 
Like most of the racecars from GT4 the Corvette C5-R does not use real sound samples. The generic sound PD chose doesn't even replicate a Chevy V8 closely.

In GT5 the Corvette Z06, Mercedes SLS, Ferrari F40 and such do use real sound samples in combination with PD's new found ability to reproduce more detail such as the raspy sound of a high reving Ferrari V8 or the rumble of a Chevy V8.


No, every car in GT4 had the sounds modelled individually. Raw samples were taken for every car. Unless they had the same engine, or one very close within that engine family.

As I said before, the sounds from Prologue Spec I were almost exactly the same as GT4, including the sounds from the Ferraris. They used the same method to record the sounds. But their 'sound people' as I like to call them, have worked their magic with various after-effects and the sounds are what we have now. The Standard car sounds will be on par with the premium car sounds.
 
No, every car in GT4 had the sounds modelled individually. Raw samples were taken for every car. Unless they had the same engine, or one very close within that engine family.
I don't believe that for 1 minute.

The Sauber Mercedes C9, Jaguar XJR-9LM and Peugeot 905 Evo are 3 very different sounding cars but all had very poor generic sounds.

It's only with premium cars like the Ferrari F40, Nissan 370Z, Mercedes SLS and such that PD have started to replicate sounds realisitcally.
 
I played Forza a few days ago, the engine sounds are amazing. Im sure PD will have made some changes. They've had to advantage to check out all the competition's games. Forza and Shift both have very good sound effects. I hope to see GT5 mop them both up in the sound department.
 
I don't believe that for 1 minute.

The Sauber Mercedes C9, Jaguar XJR-9LM and Peugeot 905 Evo are 3 very different sounding cars but all had very poor generic sounds.

It's only with premium cars like the Ferrari F40, Nissan 370Z, Mercedes SLS and such that PD have started to replicate sounds realisitcally.

Most of the cars in GT4 had bad sounds. But the raw samples were just fine (But like I said, for some reason, the raw samples do not sound the same as what you would have heard had you been stood next to the recording equipment - I don't know why). The way they implemented those sounds into the game was wrong, and it showed.

Anyway, we can make true comparisons when the game is released. (i.e. thats my cue to go to bed, and I can't be bothered to argue anymore. Besides, i'm just repeating things that have been previously mentioned in this thread - with sources I might add. One time I might bother to look them up ^_^)
 
I played Forza a few days ago, the engine sounds are amazing.
They're good, yes, but Forza's sounds aren't very acurate either. I of course can't compare most of the cars as I've never heard them, let alone drove them myself, but the sound you'll get from Forza's Audi S5 isn't that close to the growly bellow from a real S5.

Nontheless, the sounds in Forza are believable and I do hope that GT5 gets to that level (at least)👍
 
I played Forza a few days ago, the engine sounds are amazing. Im sure PD will have made some changes. They've had to advantage to check out all the competition's games. Forza and Shift both have very good sound effects. I hope to see GT5 mop them both up in the sound department.

I do like Forza3 sounds, however watching a replay in Forza3 the sounds are not that good. They sound like your still in the cockpit view this is not the case for GT5P.
 
I do like Forza3 sounds, however watching a replay in Forza3 the sounds are not that good. They sound like your still in the cockpit view this is not the case for GT5P.

The sounds from GT5P are far from stellar too if you ask me. I was just trying the Ford GT LM car and it doesn't sound anything like a V8. The thing that worries me the most is they have shown little to no improvement and for some cars have actually gone backwards.
 
The sounds from GT5P are far from stellar too if you ask me. I was just trying the Ford GT LM car and it doesn't sound anything like a V8. The thing that worries me the most is they have shown little to no improvement and for some cars have actually gone backwards.

Yea that car sounds weird to me but the stock Ford GT sounds like a monster on my 5.1 i love how gt makes the car sound different from driving in cockpit view to watching your car in replay mode. i will agree with you on some cars in GT5P sounding off. The cars that sound good sound very good EX Amuse Fairlady Z
 
Yea that car sounds weird to me but the stock Ford GT sounds like a monster on my 5.1 i love how gt makes the car sound different from driving in cockpit view to watching your car in replay mode. i will agree with you on some cars in GT5P sounding off. The cars that sound good sound very good EX Amuse Fairlady Z

A monster? The only cars that I think sound powerful are the Amuse S2000 because of the exhaust sounds and the Blitz Skyline because of the massive whine. Pretty much every other car sounds powerless.
 
A monster? The only cars that I think sound powerful are the Amuse S2000 because of the exhaust sounds and the Blitz Skyline because of the massive whine. Pretty much every other car sounds powerless.

Thats your opinion and i respect that 👍 As i said before yes the Ford GT in replay mode with my 5.1 turn up sounds like a monster i have no reason to lie. Another example the M3 sounds good at low revs but when it gets into those high RPM :scared: In the end some cars sound good, some cars sound bad.
 
I think the cars in GT5P sound alright overall. Some are good and some are just bad. I think the Z06 sounds good if you turn the volume up and have a decent sub-woofer.

If you look at how much the physics have changed with rollovers and the damage and all that since GT5P, I would expect the same jump in the sound as well. Hope I wont be disappointed.
 
I wish PD added what I call it "Vibrating Upshift Sound" which can be heard in high-end cars and racing cars when shifting gears. Imo this makes me feel the car is going fast so I made a quick comparison between "Vibrating Upshift Sound :sly:" and "Bad Upshift Sound" in LFS and I uploaded them.

Good Upshift Sound:

http://yourlisten.com/channel/content/49720/LFS V8 Engine Sound 2

Bad Upshift Sound:

http://yourlisten.com/channel/content/49721/LFS Bad V8 Engine Sound

CAUTION: The sound might be too loud so check your volume 👍.

Hehe I spend 1 hour everyday playing sounds with LFS. Whatcha think?
 
I wish PD added what I call it "Vibrating Upshift Sound" which can be heard in high-end cars and racing cars when shifting gears. Imo this makes me feel the car is going fast so I made a quick comparison between "Vibrating Upshift Sound :sly:" and "Bad Upshift Sound" in LFS and I uploaded them.

Good Upshift Sound:

http://yourlisten.com/channel/content/49720/LFS V8 Engine Sound 2

Bad Upshift Sound:

http://yourlisten.com/channel/content/49721/LFS Bad V8 Engine Sound

CAUTION: The sound might be too loud so check your volume 👍.

Hehe I spend 1 hour everyday playing sounds with LFS. Whatcha think?

I think that sound changes a racing game completely.
GT misses great sound SO MUCH
 
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