Most of the cars in GT4 had bad sounds. But the raw samples were just fine (But like I said, for some reason, the raw samples do not sound the same as what you would have heard had you been stood next to the recording equipment - I don't know why). The way they implemented those sounds into the game was wrong, and it showed.
^_^)
Personally, I think PD should check out Grand Prix Legends for sound.
Just one single WAV file of the engine running at one note throughout. Beats me how they programmed it to sound so damn good...
Atleast it doesn`t sound like a vacuum cleaner...
Look, a bunch of vacuum cleaners drove past.
Some of those engine sounds from games like rfactor and the like, which have been created by some talented amatures and very likely many of the samples taken from the likes of Videos of cars on Youtube.
If PD can not cooperate with the manufactures so that they can sample all of the cars correctly (using a dyno) then at least they should adopt the same methods as the guys that mod many of the PC sim racing games using samples from Youtube etc.
About 10 mins ago, I stuck my mobile to my Motorcycle to see if I could capture the sound! I just played it through my 5.1 and it sounds AMAZING. Perhaps PD could use it to Sample there Nascar!! lol
nice! You demonstrated that even with a mobile you can capture a decent sound! Dynos should work way better, isn't it?
Sound is more important to me than graphics so they better get it right. PD have never been renowned for their audio work but some of the cars in the Prologue sounded quite nice (the F430 sounded decent) but others sounded terrible; ala F2007.
Are you sure you don't have those two mixed up? The F430 sounded awful in my opinion. But the F2007 was fairly accurate.
See, this just shows that PD will never get the sounds correct at all, because it all comes down to personal opinion.
Can we all agree that this R8 in GT5 sounds poor?
piss-poor
well at least they got the tyre squeel right this time.
such a shame:
http://www.youtube.com/watch?v=3F2D5_KMlS4
GT replay mode sound are so much better than forza3. In forza3 it sound like your still driving the car from cockpit.
I don't know what you're on, but please, share it with me.
Even though that's not entirely true, they're still far more accurate then anything that GT has ever done.
I have the game bro which runs on a 5.1 and i will say it again yes forza does sound good when your driving in cockpit view, However when you watch a replay it sounds like your still driving in the car from the cockpit. The car cockpit sound should be very different when hearing the car from outside.
I don't know what you're on, but please, share it with me.
Even though that's not entirely true, they're still far more accurate then anything that GT has ever done.
He's not talking about the quality of the actual sounds. He's talking about how the sound is implemented accurately in GT. Different sounds depending on different views you use. Different frequencies for cars coming and going (Doppler effect), and just all round better implementation of sound in different situations. GT seems to do all that very well (If I explained it correctly).
But in Forza, whilst the engine sounds themselves are better, they just don't sound right unless you're in the cockpit. I think there is a bit of sound delay in the replays aswell.
If PD can just nail the actual engine sounds...![]()
I have the game too, bro.
I'm trying to understand how that negates the fact that Forza's engine audio is miles ahead of GT's whether it's in replay, gameplay, cockpit, third person...etc.
He's not talking about the quality of the actual sounds. He's talking about how the sound is implemented accurately in GT. Different sounds depending on different views you use. Different frequencies for cars coming and going (Doppler effect), and just all round better implementation of sound in different situations. GT seems to do all that very well (If I explained it correctly).
EDIT: I do ackowledge that Forza also implemented the doppler effect quite well. The problems lie mainly in other areas.
But in Forza, whilst the engine sounds themselves are better, they just don't sound right unless you're in the cockpit. I think there is a bit of sound delay in the replays aswell.
If PD can just nail the actual engine sounds...![]()
Just come to the crib bro i will show you 👍
While Forza doesn't necessarily have variable volume on all of the vehicles whilst switching between every view...it does a damn good job of varying the sounds when you're spectating a replay.
I was never arguing that it didn't variate between volumes (I know it doesn't, not for all of 'em anyway) it sounded like he was saying the samples were bad, so many pardons for that.
An example...
I hope you plan on feeding me, because I'm hungry right now.![]()
While Forza doesn't necessarily have variable volume on all of the vehicles whilst switching between every view...it does a damn good job of varying the sounds when you're spectating a replay.
I was never arguing that it didn't variate between volumes (I know it doesn't, not for all of 'em anyway) it sounded like he was saying the samples were bad, so many pardons for that.
An example...