GT5 Sound Thread

  • Thread starter Marry_Me_GT
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@marmar

I know exactly what you meant even before I heard those comparisons, it makes a huge difference, I love that "vibrating upshift sound" heres hope for GT to have it on the race cars like JGTC
 
Most of the cars in GT4 had bad sounds. But the raw samples were just fine (But like I said, for some reason, the raw samples do not sound the same as what you would have heard had you been stood next to the recording equipment - I don't know why). The way they implemented those sounds into the game was wrong, and it showed.
^_^)

Well, GT4 sounded poor in general, unless you switched the magic switch (Mono mode) in Audio Options then you have more detailed engine sounds, more balanced, and no Phasing(in Stereo there is a delay between L and R channel , the left channel plays first then the R slightly delayed, giving this wierd tunnel vibe)

In Mono, it sounds great for what it is and how many sounds.

Then again alot of people Judge GT sounds when watching a replay or barreling down the Mulsanne, flat out at high revs, thats not where engines have most of their character, its in the low revs, try driving around a car like you wouold IRL, and you will see the grunts and rumbles and things you never heard before.

Try taking a car at complete stop handbrake(works only on MR and FR) and let the revs down, then modulate like you would a real car to warm it up, find its sweet spot and hear the things that massive wind noise at 200kmh block out. Works in GT5P too, the Amuse S2000 has one of my fav sounds.
 
Personally, I think PD should check out Grand Prix Legends for sound.



Just one single WAV file of the engine running at one note throughout. Beats me how they programmed it to sound so damn good...


I don`t want to sound offtopic, but still, after all this years, this engine sound gives me goosebumbs.
I love Grand Prix Legend, eventhough its already so old, its will be always my favorite racing game! ;)

Atleast it doesn`t sound like a vacuum cleaner...
 
Some of those engine sounds from games like rfactor and the like, which have been created by some talented amatures and very likely many of the samples taken from the likes of Videos of cars on Youtube.

If PD can not cooperate with the manufactures so that they can sample all of the cars correctly (using a dyno) then at least they should adopt the same methods as the guys that mod many of the PC sim racing games using samples from Youtube etc.

About 10 mins ago, I stuck my mobile to my Motorcycle to see if I could capture the sound! I just played it through my 5.1 and it sounds AMAZING. Perhaps PD could use it to Sample there Nascar!! lol






 
Some of those engine sounds from games like rfactor and the like, which have been created by some talented amatures and very likely many of the samples taken from the likes of Videos of cars on Youtube.

If PD can not cooperate with the manufactures so that they can sample all of the cars correctly (using a dyno) then at least they should adopt the same methods as the guys that mod many of the PC sim racing games using samples from Youtube etc.

About 10 mins ago, I stuck my mobile to my Motorcycle to see if I could capture the sound! I just played it through my 5.1 and it sounds AMAZING. Perhaps PD could use it to Sample there Nascar!! lol








nice! You demonstrated that even with a mobile you can capture a decent sound! Dynos should work way better, isn't it?
 
nice! You demonstrated that even with a mobile you can capture a decent sound! Dynos should work way better, isn't it?

Thanks

Yes indeed, a rolling road/Dyno is probably the best way to capture the sound of a vehicle.

Well, PD have close relationships with many manufactures and get close to all the cars featured in the game in order to take pictures/lazer measure them etc. PD being based in Japan gives them access to many of the big Japanese Manufactures. I am sure each manufacturer all have there own rolling roads of which PD could have used. Failing that I am sure a company like PD with Sony behind them could certainly afford to buy there own Rolling road which would enable them to record many of the car sounds or they simply could have worked with many of the car tuning compnies and recorded many of the tuned Civics/skylines/supras etx that come throughthe doors.

1000 cars is allot to do, but it is more than possible logistically to record 5 cars a day which is over a 1000 in a year. Remember, almost anything is possible with the right amount of desire, I guess PD's desire up to now has fallen short of what it is expected from them.

I hope I am wrong, and PD deliver for GT5 but I am worried that Great engine sounds will be forgotten.
 
Sound is more important to me than graphics so they better get it right. PD have never been renowned for their audio work but some of the cars in the Prologue sounded quite nice (the F430 sounded decent) but others sounded terrible; ala F2007.
 
If v12s & v8s & other lovingly sounding engines don't cause windows to shatter, avalanches to happen & your ear drums vibrate like part of a rock band, they will probably sound like a hole in a shopping bag.Exhaust & engine melodies are defining features.
 
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Sound is more important to me than graphics so they better get it right. PD have never been renowned for their audio work but some of the cars in the Prologue sounded quite nice (the F430 sounded decent) but others sounded terrible; ala F2007.

Are you sure you don't have those two mixed up? The F430 sounded awful in my opinion. But the F2007 was fairly accurate.
 
Correct me if im wrong, but didn`t PD changed the sound of the F2007 with the spec III update?
I hope that they do the same with some of the Standart cars, its so sad that awesome cars like the 787b don`t get the credit they deserve ;)
 
Are you sure you don't have those two mixed up? The F430 sounded awful in my opinion. But the F2007 was fairly accurate.

See, this just shows that PD will never get the sounds correct at all, because it all comes down to personal opinion.

I personally think the F2007 sounded ok, as well as the 350Z (Amuse mainly) and the Z06, along with a few others. The Subaru's were way off.

Edit: I will say my favorite car in GT4 was the Falcon V8 Supercar. It may not have been correct, but it sounded great to me. :)
 
Can we all agree that this R8 in GT5 sounds poor?

still the same sound from Prologue

I'm confident these won't be in the final game. The IS-F no longer sounds like what it did in Prologue, and it was just as bad in Prologue
 
GT replay mode sound are so much better than forza3. In forza3 it sound like your still driving the car from cockpit.

I don't know what you're on, but please, share it with me. :P

Even though that's not entirely true, they're still far more accurate then anything that GT has ever done.
 
I don't know what you're on, but please, share it with me. :P

Even though that's not entirely true, they're still far more accurate then anything that GT has ever done.

I have the game bro which runs on a 5.1 and i will say it again yes forza does sound good when your driving in cockpit view, However when you watch a replay it sounds like your still driving in the car from the cockpit. The car cockpit sound should be very different when hearing the car from outside. You live in New York right i live in Jersey When ever you have free time come to jersey and i will show you what i mean and share some of that stuff i'm on :lol:
 
I have the game bro which runs on a 5.1 and i will say it again yes forza does sound good when your driving in cockpit view, However when you watch a replay it sounds like your still driving in the car from the cockpit. The car cockpit sound should be very different when hearing the car from outside.

I have the game too, bro. :rolleyes:

I'm trying to understand how that negates the fact that Forza's engine audio is miles ahead of GT's whether it's in replay, gameplay, cockpit, third person...etc.
 
I don't know what you're on, but please, share it with me. :P

Even though that's not entirely true, they're still far more accurate then anything that GT has ever done.

He's not talking about the quality of the actual sounds. He's talking about how the sound is implemented accurately in GT. Different sounds depending on different views you use. Different frequencies for cars coming and going (Doppler effect), and just all round better implementation of sound in different situations. GT seems to do all that very well (If I explained it correctly).

EDIT: I do ackowledge that Forza also implemented the doppler effect quite well. The problems lie mainly in other areas.

But in Forza, whilst the engine sounds themselves are better, they just don't sound right unless you're in the cockpit. I think there is a bit of sound delay in the replays aswell.

If PD can just nail the actual engine sounds... :drool:
 
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He's not talking about the quality of the actual sounds. He's talking about how the sound is implemented accurately in GT. Different sounds depending on different views you use. Different frequencies for cars coming and going (Doppler effect), and just all round better implementation of sound in different situations. GT seems to do all that very well (If I explained it correctly).

But in Forza, whilst the engine sounds themselves are better, they just don't sound right unless you're in the cockpit. I think there is a bit of sound delay in the replays aswell.

If PD can just nail the actual engine sounds... :drool:

While Forza doesn't necessarily have variable volume on all of the vehicles whilst switching between every view...it does a damn good job of varying the sounds when you're spectating a replay.

I was never arguing that it didn't variate between volumes (I know it doesn't, not for all of 'em anyway) it sounded like he was saying the samples were bad, so many pardons for that.

An example...
 
I have the game too, bro. :rolleyes:

I'm trying to understand how that negates the fact that Forza's engine audio is miles ahead of GT's whether it's in replay, gameplay, cockpit, third person...etc.

Just come to the crib bro i will show you 👍


He's not talking about the quality of the actual sounds. He's talking about how the sound is implemented accurately in GT. Different sounds depending on different views you use. Different frequencies for cars coming and going (Doppler effect), and just all round better implementation of sound in different situations. GT seems to do all that very well (If I explained it correctly).

EDIT: I do ackowledge that Forza also implemented the doppler effect quite well. The problems lie mainly in other areas.

But in Forza, whilst the engine sounds themselves are better, they just don't sound right unless you're in the cockpit. I think there is a bit of sound delay in the replays aswell.

If PD can just nail the actual engine sounds... :drool:

Thank you sir 👍 Some of GT5P cars sound bad but the ones that sound good Whoa!!! The sound quality is just so much better in GT i cannot explain it.
 
While Forza doesn't necessarily have variable volume on all of the vehicles whilst switching between every view...it does a damn good job of varying the sounds when you're spectating a replay.

I was never arguing that it didn't variate between volumes (I know it doesn't, not for all of 'em anyway) it sounded like he was saying the samples were bad, so many pardons for that.

An example...


The car does sound pretty good bro but when you switch from Cockpit to Tv style replay it still sounds the same IMO I remember having MY STI back in the day and all my friends use to tell me " damn the STI sounds like a beast. I didint understand them until one day i let my bro drive. When he came around the coner one day i was like :drool: I can hear the real beast within the STI.


I hope you plan on feeding me, because I'm hungry right now. :lol:

Hahaha i have some food for ya bro :lol:
 
While Forza doesn't necessarily have variable volume on all of the vehicles whilst switching between every view...it does a damn good job of varying the sounds when you're spectating a replay.

I was never arguing that it didn't variate between volumes (I know it doesn't, not for all of 'em anyway) it sounded like he was saying the samples were bad, so many pardons for that.

An example...
 
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