- 10,403
- GTP_Spag69
- spagetti69
So you've done what PD couldn't in ages.
Well done young man
Well done young man
http://www.youtube.com/watch?v=kTl-ciMJ-R8
This is how car sounds should be. Visceral, intense, giving a real sense of having a fast car at wide open throttle. And fyi, the video above is a high quality rfactor mod.
http://www.youtube.com/watch?v=kTl-ciMJ-R8
This is how car sounds should be. Visceral, intense, giving a real sense of having a fast car at wide open throttle. And fyi, the video above is a high quality rfactor mod.
yeah I've been listening to rfactor videos this week.
PD![]()
http://www.youtube.com/watch?v=kTl-ciMJ-R8
This is how car sounds should be. Visceral, intense, giving a real sense of having a fast car at wide open throttle. And fyi, the video above is a high quality rfactor mod.
GT5 Sounds are to clean, to sterile and ultimatly kill the feel.
The more I read about rfactor the more I want it. Too bad I cont have a Desktop computer right now.
Id be ok if they could manage to pull at least that off, fact is a lot of the sounds in GT are flat wrong.
Yeah Kaz did say GT5 was going to break video game standards, including sound, so there has to be some substance to the statement, unless of course, he is not aware of what the standards are
If the IS-F is just the tip of the iceberg then things will be OK.
The Time Trial was obviously running on a different sound engine to the Prologue, but even then it had some obvious pitch shifting in the higher gears, especially when the revs go real low. It could be put down to cutting out samples to keep the file size down. So until we get the games in out hands, we won't know for sure.
The standard 370z in The Time Trial had a fair amount of bass though unlike any other GT game before. It actually sounded louder than the Tuned car
And me again saying RFactor sounds aren't that great either, no bass, usually clipped, obviously because they're usually taken from videos, and sound frozen with obvious pitch shifts, and never seem to match the on screen action. They sound pasted in.
You have no clue what you're talking about. The videos posted are not doctored in any way...I have the mod and it sounds exactly like the videos, and at no time do the car sounds mismatch with the onscreen action. How can you judge the bass from a youtube video?My surround sound shakes the floor whenever I'm driving in rfactor.
Which game has the closest engine sound to the real life one?
... This one is better, and has the best-sounding car in the game....at least to me.
Listen to that crackle.
If PD ever had sounds like that in a GT title, I'd honestly never have anything else bad to say about it...unless whatever it is I'm complaining about is really, really annoying.
Also, another example of upgraded sound since Prologue (but not in the E3 demos) is the R8. Someone posted a R8 video from E3 that sounds exactly like Prologue however well over a year ago PD had the R8 sounding much better. Compare these two videos to notice the difference. Left is from early 2009 and right is E3 2010.
NFS sounds are very good.
yeah I've been listening to rfactor videos this week.
PD![]()
http://www.youtube.com/watch?v=kTl-ciMJ-R8
This is how car sounds should be. Visceral, intense, giving a real sense of having a fast car at wide open throttle. And fyi, the video above is a high quality rfactor mod.
Racing cars are supposed to sound awesome, and unfortunately for us, it seems like GT just doesn't do awesome when it comes to sound.
![]()
I know, but seriously, even though other modern(even some older ones) games may be a bit exaggerating or having some foibles in their audio engines, the end result, independent of potential capabilities of the audio engine or the hardware puts GT at the back of the pack frankly. Whichever way you look at it, from the fidelity(and emotion it brings)standpoint, the other games have surpassed GT a long time a go, and PD doesn't seem to change much with time. Honestly, my only hope is a new audio engine(or a new set of samples) with which they'll surprise us. btw. I base my hope on one sentence from an interview with KY where he said that the sound is one of the few areas of the game which will receive complete overhaul.
p.s. The only new sounds that did stand out were IS-F and JGTC GT-R...
The 370Z is missing a proper intake sound, and that x-pipe howl caused by "overdriving" the vibrational modes of the pipes.
The more I read about rfactor the more I want it. Too bad I cont have a Desktop computer right now.
In-game sounds of - Peugeot 908 HDI FAP:
GT5:
Forza 3:
GTR2:
VS REAL LIFE:
Which game has the closest engine sound to the real life one?
Edit* Read the wrong post you were quoting. Yes, the GTR2 one is much better.Clearly GTR2.