GT5 Sound Thread

  • Thread starter Marry_Me_GT
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Meh, PD should have hired the sound designers from GT Legends.
That 427 Vette is pure eargasm !

GTL is one of my favorite sims of all time. 👍

They should hire them for AI development as well. I loved the AI in that game and had many great side by side battles with them.
 
Idk enough about how games use sound to be able to compare it to graphics in terms of advancement, but it would be really nice if it would improve more over the years. In a few select cases, companies are getting a bit better, but that's few and far between. I honestly don't think people care much about sound accuracy, just as long as it sounds proper for each car.

The coming years are going to be really important for sound, as the shift will be more to procedural, "Digital Signal Processing" techniques that will allow for more nuance and incidental detail, without too much extra burden on the artists. Hopefully.
As for accuracy, and sounding proper, I take the two to be the same. I appreciate that you can define the two terms any particular way, but that's how I see it.

Yeah basically; though the examples of that Mustang and my Tbird are both fuel injected cars. Any engine that breathes really well seems to do it (keep in mind, my knowledge is mainly with American V8s, so I don't know how it applies to other engines). I'm having to run my old stock 302 right now in my Tbird and it doesn't do the cackle nearly as much as my 306 did with the upgraded intake, heads, and 1.7 ratio rockers (mmmm, pushrod V8s FTW 👍 ).


I think "breathing" is probably closer to the mark now that I think on it more. Or rather, it's a lack of insulation (damping) so the pulses are more hard-edged and crackly. 👍


I still haven't got around to trying GTLegends :ouch:

@chepe371
I think you mean sonory? Their approach is similar to mine (up to the point they take samples and use them the same way as everybody else...) but a lot further developed, it seems.
With a bit more effort, more collaboration (i.e. with artists, researchers, manufacturers for "data" etc.) this sort of technology could go a very long way.

Also, your point about the difference in sound system and output "compressor" settings might not sit well with some people, who believe it should sound fantastic on any hardware - since other games already do (of course, I would disagree :dopey:)

This, then, might be the precise reason sound has lagged behind graphics for so long - you always hear of people upgrading graphics cards multiple times per CPU / memory / mobo build, but the sound duty is often just left to the "onboard" solution - i.e. the bog-standard OEM chip on the motherboard.


As for being hired by PD, or any other developer, I don't really have the talent! Plus I'd need to build up a "portfolio" first, and that implies doing some work... :sly:
 
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The coming years are going to be really important for sound, as the shift will be more to procedural, "Digital Signal Processing" techniques that will allow for more nuance and incidental detail, without too much extra burden on the artists. Hopefully.

After playing a few games with sounds that are better than what I'm used to in games, I really hope the sound standard improves. It adds so much to the experience.

As for accuracy, and sounding proper, I take the two to be the same. I appreciate that you can define the two terms any particular way, but that's how I see it.

Maybe I should have clarified. By "sounding proper" I just mean that an American V8 has a rumbly sound, a 4 cylinder import has a higher pitched tone, etc. Not necessarily accurate, just that they sound reasonable for what the car is (unlike the GT5 standard car videos where the muscle cars go by and sound like a pack of Honda V6 Accords going by). I do remember a specific instance in GT Legends, though, where I was driving the Falcon and my dad walks in the room and says "Oh, a 289 car...I can tell that sound from anywhere." so the sounds are pretty good, though I'm sure you'll still tear them to shreds. :lol:

I think "breathing" is probably closer to the mark now that I think on it more. Or rather, it's a lack of insulation (damping) so the pulses are more hard-edged and crackly. 👍

Mhhmm :) . I really love the sound between shifts too since the car gets quite loud when you let off the gas for that brief instant. Makes me really love having a 5 speed. On a side note, it'll be really cool when the game will slightly change the sound of the car depending on if you drive an automatic or a manual. In real life, a keen listener can hear a car go by and tell if it's manual or auto.

This, then, might be the precise reason sound has lagged behind graphics for so long - you always hear of people upgrading graphics cards multiple times per CPU / memory / mobo build, but the sound duty is often just left to the "onboard" solution - i.e. the bog-standard OEM chip on the motherboard.

Oh of course, consumers always worry about graphics first. I was that way until I heard the difference a good soundcard could make when I got my Auzentech XPlosion. Never going back to onboard!! I had an XMystique and fried it on accident and had to go a few days with the onboard before the XPlosion arrived...and wow...it was torture!

As for being hired by PD, or any other developer, I don't really have the talent! Plus I'd need to build up a "portfolio" first, and that implies doing some work... :sly:

Ugh, work. Lame. :lol:
 
GTWelsh
Honda Integra Type R engine sounds very nice in GT5:P in my opinion, love that VTEC engine.

Fixed. :lol:

Anyways, i do agree with you. The VTEC honda engines sound amazing IMO (and Mazda Rotary engines. Gotta love the 2 and 4 rotor engines)(2: rx8 and rx7, 4: 787B)

And yes the sound in the Gran Turismo games could use an overhaul. The doppler effect is good and the fact that as a car passes by, the sound changes. The samples could be a lot better though. (Why don't they record the sound while they run the car on a dyno? Or do they? i dunno.)
 
Maybe I should have clarified. By "sounding proper" I just mean that an American V8 has a rumbly sound, a 4 cylinder import has a higher pitched tone, etc. Not necessarily accurate, just that they sound reasonable for what the car is (unlike the GT5 standard car videos where the muscle cars go by and sound like a pack of Honda V6 Accords going by). I do remember a specific instance in GT Legends, though, where I was driving the Falcon and my dad walks in the room and says "Oh, a 289 car...I can tell that sound from anywhere." so the sounds are pretty good, though I'm sure you'll still tear them to shreds. :lol:

This is roughly how I feel. I don't need engines to sound identical to their real-life counterparts, but having something of similar character would be nice. PD have never made a car that gurgles or chokes as muscle cars do constantly (except for idle samples, which mysteriously disappear into a flurry of whooshes when you accelerate). That's what interested me about the R8 Le Sarthe video. I can hear that unmistakeable, resonating V8 tone under the whirring rasp, which I've not heard in GT before.
 
Fixed. :lol:

Anyways, i do agree with you. The VTEC honda engines sound amazing IMO (and Mazda Rotary engines. Gotta love the 2 and 4 rotor engines)(2: rx8 and rx7, 4: 787B)

And yes the sound in the Gran Turismo games could use an overhaul. The doppler effect is good and the fact that as a car passes by, the sound changes. The samples could be a lot better though. (Why don't they record the sound while they run the car on a dyno? Or do they? i dunno.)

Haha thank you for fixing that ! How embarrassing :P.
 
Honda Integre Type R engine sounds very nice in GT5:P in my opinion, love that V-Tech engine.

They did get the DC5 quite right in GT5:P. However all games have problems modelling the sound from the older VTEC engines, such as the one found in the DC2 version of the Integra Type R (I own one). At 5800rpm the VTEC change-over is very, very sharp and violent in terms of the sound and the engine's torque unlike the DC5 where it's more progressive. The way the games audio is made this change over is always blurred...even on Forza 3 which does a damn good job of audio the switch-over point is too blurry for me.

I always love taking people out in my car if they've never been in a VTEC engined car before, putting it in 3rd and just flooring it. Up to say 5000rpm it sounds like any normal sporty 4-cylinder engine BUT THEN....5800rpm and the thing barks like a wounded tiger and the passenger's face goes a little pale...all the way to 8800rpm :sly:
 
Sony Computer Entertainment updated the E3 2010 trailer of GT5 because the trailer that was shown at L.A wasn't up to standard so this version is the actual versino of it. Have a look and listen to the cars engine/tyre sound.

Tell me what you guys and girls think? :)

Watch the Top gear test track clip.
Wacth also the SuperGT roaring on the Nurburgring.

 
Sony Computer Entertainment updated the E3 2010 trailer of GT5 because the trailer that was shown at L.A wasn't up to standard so this version is the actual versino of it. Have a look and listen to the cars engine/tyre sound.

Tell me what you guys and girls think? :)

Watch the Top gear test track clip.
Wacth also the SuperGT roaring on the Nurburgring.



Yes we already know about this.
 
@Zonda_Guy: Okay. :)

What you think about the change?
Meaningless, IMO. Sony and PD have always used actual car recordings in trailers and even the game intros. The sound has never really been indicative of what the game itself will sound like. Give me some in-game footage and we'll talk.
 
@gtone339

Your dreaming if you think the sound of the cars from the trailer will actually sound that good in-game. All their trailers are dubbed.
 
I also don't think the sound in the game will be as good as in the videos, but it certainly will be an improvement over GT4. And that's a good thing.
 
Sony Computer Entertainment updated the E3 2010 trailer of GT5 because the trailer that was shown at L.A wasn't up to standard so this version is the actual versino of it. Have a look and listen to the cars engine/tyre sound.

Tell me what you guys and girls think? :)

Watch the Top gear test track clip.
Wacth also the SuperGT roaring on the Nurburgring.



If the game sounds like that it will be great.
 
Yes, unfortunately that video sounds quite dubbed. However, watching that live stream when everyone had to race those redneck tin boxes on wheels, the sounds outside the cockpit were quite good. It had a natural reverb/echo as the car drove by the camera.
 
Im really interested how they are going to use Seb Vet in the game... and i really hope PD dosent go overkill on the tire squeal again like in GT4 (or was it GT5p, hmm maybe both), it was just wrong. and the ferrari didnt sound too bad, but im not sure if that was dubbed in or not...
 
Im really interested how they are going to use Seb Vet in the game... and i really hope PD dosent go overkill on the tire squeal again like in GT4 (or was it GT5p, hmm maybe both), it was just wrong. and the ferrari didnt sound too bad, but im not sure if that was dubbed in or not...

So far so good, PD have really reworked the squeal to make it more dynamic and organic, even added some "tubthump" like sounds when cars make contact, quite nice.

Like PD said, they went deeper into what causes tire smoke, so along with that im guessing they also touched the area of what makes the tire squeal as well.

An overlooked part of the sound is the actual tire ride noise , if you take N tires the noise is greater when driving than R tires which have no treads. N's have that rumble that you get from your everyday tires where as R's are flat smooth and quiet.

So hopefully we will get different types of squeal depending on the tire type, a Vintage N and Vintage R would be nice too, for the classic cars.

Watching a video with Gan San driving an old Hakosuka GTR on modern sport tires, he mentioned how the grip levels were so high (too high even) that the car lost alot of its "flexibility" in his own words, so having dedicated Vintage tires will help deliver the feeling of these cars in their hayday.
 
Some of you may not like it, but we need tire squeal to give us immediate audio feedback on how well the tires are gripping the road. I absolutely hated Enthusia because the tires didn't start complaining until I was well on my way off the track. And even then, it was some appalingly weak "crowd noise" kind of sound.
 
Some of you may not like it, but we need tire squeal to give us immediate audio feedback on how well the tires are gripping the road. I absolutely hated Enthusia because the tires didn't start complaining until I was well on my way off the track. And even then, it was some appalingly weak "crowd noise" kind of sound.

No doubt when i play the game at low volume level I cannot drive I really need to hear the tires so i can know the limit I'm at. 👍
 
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How come i never see any interviews of kaz where they ask him about the sound? It's like Gran Turismo's Achilles heel... if id ever get a chance, id boil Kaz with it :)
 
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