GT5 Sound Thread

  • Thread starter Marry_Me_GT
  • 5,638 comments
  • 545,765 views
@Terronium-12

Both don't sound that good, prologue has the metallic sound, and PGR had the rave loudness.

Both fail imo.

if you watch the first video above, prologue sound totally different from your vid.


I will try to get a sound recorder, and record direct feed sound with some bass.
 
@Terronium-12
if you watch the first video above, prologue sound totally different from your vid.

Not really. I still hear nothing that sounds like a V8, hence, it's crap.

Just no two ways about it.
 
Both don't sound that good, prologue has the metallic sound, and PGR had the rave loudness.

Both fail imo.

if you watch the first video above, prologue sound totally different from your vid.

I will try to get a sound recorder, and record direct feed sound with some bass.
The first video is a direct feed, the sound is not going to get better than that. It may be that in your setup at home you mixed some more bass into it, but that is already warping the truth. The first video clearly shows that Prologue is not very good at reproducing the sound of the R8. In my eyes, PGR4 is much closer to the real deal and offers a much more desireable sound experience.
 
Let's face it guys, you can't knock the sound effects of GT5 until you have played it yourself on your TV setup. Then you can judge if the sounds are good or bad.
 
Let's face it guys, you can't knock the sound effects of GT5 until you have played it yourself on your TV setup. Then you can judge if the sounds are good or bad.

Have you read the last page?

S'all I'm going to say...
 
Well, he has a point in the way that GT5 is expected to have improved sounds over Prologue. Also we don't know whether the E3 demo is final on sounds, so we are going to have to wait for the game to be released to finally sample their efforts for #5.
 
The SOUND itself is one of the best, nice levels and play between them, everything is crisp high bitrate stuff, however the SOUNDS themselves, can leave something to be desired, in short the Engine sounds lack oomph bang gargle rumble throat spank or fire.

That's the word, Fire, that's what I don't feel when I press the gas, I don't feel as if I'm sending a direct order for more of it, I just want fire. Since that IS what drives most of these cars.
 
Contrary to those who just come to disagree and tell us we can't discuss it based on bad recordings, I am amazed at how recognisable sound can be, even when recorded by poor equipment in awful conditions. I can recognise the sound of that Prologue R8 so easily from that recording, which makes the argument "it doesn't sound the same as on my tv" completely void imo. I also remember the sound of the real thing, and laptop speakers hardly sound the same as that, but my ears are clever and they know how to factor the difference when I listen.
 
I also remember the sound of the real thing, and laptop speakers hardly sound the same as that, but my ears are clever and they know how to factor the difference when I listen.
That however incorporates that you know the exact condition the sound was generated in. Your ears can adapt to a surprisingly large difference, but hearing still is a highly subjective thing. As soon as you're left in the dark about the circumstances of how a sound was generated, your hearing can easily be tricked.
 
/leaveforum :lol:

Seriously that was the straw. Cya for Gamescom fellas :)

ed. Not you btw Interceptor. I know what you're saying, I just mean that if you think about it, it's pretty amazing that you can recognise the exact reverberating howl of a V8 on teeny tinny laptop speakers watching a videophone youtube upload. Put a laptop next to a NASCAR car and they couldn't be more different.
 
Last edited:
Have you read the last page?

S'all I'm going to say...

I didn't no because whenever I looked into this thread from what I have read it has mainly been negativity towards GT5's sound. Personally, I won't make an opinion on the engine sounds until i've actually played GT5 on my TV with my speakers.
 
I didn't no because whenever I looked into this thread from what I have read it has mainly been negativity towards GT5's sound. Personally, I won't make an opinion on the engine sounds until i've actually played GT5 on my TV with my speakers.

To be fair, there's a lot (and I do mean a lot) to base a formidable opinion upon. I mean, look at the past 4 (5, if you want to include GT PSP for one reason or another) games...practically all of the vehicles lack definitive audio that's associated with the vehicle, or they're just duplicated samples from another car (TS020 and the Sauber C9 for example; I sincerely doubt the M119 sounds similar to the R36V). Like I said I think two pages ago...I expect nothing more then what's been showcased thus far.

This comment was for me? :confused:

Yep. I posted that video on the last page already. :P

Yours is clearer though.
 
Yeah I'll agree with that, generally the GT game's sound has been disappointing, but I'm just hoping that this time they will get it right. One thing in particular that annoyed me in GT4 was how loud the wind was. Sure it is realistic, but I want to hear the engine sound not the wind. I'll quite happily slate the older GT games having played them, but until i play GT5 for myself, then I won't be making any judgements.
 
Yep. I posted that video on the last page already. :P

Yours is clearer though.

You mean the Audi R8 on Nurburgring vid,

sorry about that im still looking at all the vid posted here :D

like i said, it has the same tone as prologue, but something is missing, what do you say?
 
like i said, it has the same tone as prologue, but something is missing, what do you say?

Well, as pointed out earlier, Prologue uses the mechanical sounds as the prevalent one, and that's just...ridiculously wrong. Remember the SLR McLaren from GT4? You ever wonder where that sound was coming from? It came from the supercharger....that's right the McMerc was all blower in GT4. :grumpy:

It's become something of a trend; the proverbial "Let's see how wrong we can actually make the engines sound." I say that jokingly, but at the same time it seems to be the utter truth.

Here's another good comparison vid...

 

That's more then enough right there, but...

*Waits for the inevitable excuses*



We already know that GT games confuse "engine" sound for intake sound, which is the source of the majority of the whizziness in the GT video, and the intake sound is all but absent.

The "real" video is of the interior. The camera is mounted at the back of the cabin. It's close to the engine, near the intake. Thus the intake sound dominates.

Forza's typically has a contrived howl that doesn't exist on the real car, because real life is just too boring, right?
 
Still sounds closer to the real thing then GT does by several hundred miles, now doesn't it?
 
Still sounds closer to the real thing then GT does by several hundred miles, now doesn't it?

No.



PGR4's rendition is more faithful than Forza's. Forza's is contrived; that is, the samples are manipulated deliberately to get a more "cinematic" sound, rather than for them to sound more like the real thing - which was clearly the goal in PGR4.

GT5:P's sound is just badly balanced overall, and the V8 lumpiness they've tried to overlay is a bit "fluffy" for the R8 - it'd work for a Mercedes (non-Black-Edition) though. Then there's this odd "engine" sound, the whizzy part, which I assume was recorded from the block, or the ancillaries somewhere. It's far too loud, relative to the other parts.

The synth overlay ("lumpiness") is still not correctly derived, as the pulses should overlap and shift in phase relative to one another as the RPM changes (which is why "samples" are a daft way to do this in the first place), giving rise to that characteristic V8 timbre, the howl that seems to change pitch at a certain RPM (think NASCAR, etc. - 8000+ rpm is a magic number for these engines, sound-wise).

By the way, I'm beginning to believe that "on-load" sounds aren't actually necessary to get good, accurate results. A good synth system on top of your samples, however, is - irrespective of where your samples come from.
 
Well, as pointed out earlier, Prologue uses the mechanical sounds as the prevalent one, and that's just...ridiculously wrong. Remember the SLR McLaren from GT4? You ever wonder where that sound was coming from? It came from the supercharger....that's right the McMerc was all blower in GT4. :grumpy:

It's become something of a trend; the proverbial "Let's see how wrong we can actually make the engines sound." I say that jokingly, but at the same time it seems to be the utter truth.

Here's another good comparison vid...



This is where forza sound dont shine the cockpit view sounds are pretty good however when you watch a replay 👎 Sounds just like when your in the cockpit view the car should sound different. I dont care about these youtube videos either your never going to get that real sound like when your playing in the living room. People will debate this all day.
 
Griffith, you're obviously one of the most knowledgeable in this topic, so I have a question for you.

T10 claims nearly all the cars were run on a dyno when they were capturing the sound while PD seems to run the cars on a track. What way would be more correct in capturing the sound, & how are you able to tell what went wrong since both games seem to have some criticism in their sound accuracy?
 
The simple answer, I would say, is both. I would capture all possible ways the car can make a sound. Then when collating your "impression" of the car for representation in the game, you have a huge amount of material to help you make the inevitable compromises, keeping the important parts, and dropping those that don't really feature so greatly.

Dynos are great and all, but they're noisy buggers! Hearing the car rag up and down a road properly gives you the real sense of its character, but is harder to record - and there's the tyre noise to contend with, still.

If you're going to model and "skin" the Sistine Chapel in [your favourite 3D authoring software], then it pays to have hundreds of photos (samples, if you will), detailing every angle; every nook and crevice - as well as the broader, overall views. Sound is no different in this respect, but it is harder to capture, and reproduce! :dopey:

I only learned what I know from listening, and it's funny how much we take for granted.

What went wrong? Artistic direction? Maybe a lack of individual skill (not likely in the case of Forza and GT), or questionable review technique (as you work on a sound, it naturally begins to sound more and more correct to the artist, even if it isn't - you have to keep the "goal" fresh in your mind, much more than you do for other media) or just simply not having the time / money to it "properly".

Frankly, I don't know. If I did, I'd be on the blower telling them how to do it! :P
 
Last edited:
Great explanation, Griffith. 👍
Dynos are great and all, but they're noisy buggers! Hearing the car rag up and down a road properly gives you the real sense of its character, but is harder to record - and there's the tyre noise to contend with, still.

On that note, since dynos are also generally indoors, I would assume that the sound bouncing off the walls of the building would play a large role in how the car's sound is captured, correct?
Because when you hear NFS, they sound great, but they also sound like someone recorded them in a tunnel because they always tend be a lot louder than they should be.
 
Great explanation, Griffith. 👍


On that note, since dynos are also generally indoors, I would assume that the sound bouncing off the walls of the building would play a large role in how the car's sound is captured, correct?
Because when you hear NFS, they sound great, but they also sound like someone recorded them in a tunnel because they always tend be a lot louder than they should be.

Besides that, it also may cause cracking on the microphones, I dont know if its me, but I believe NFS Shift sounds are Rubbish, they feel poor quality and has that cracking sound.

Also, I think GT5 Prologue sounds are recorded from a Dyno, Ive played with some cars, and done this test.

I put the car in First Gear and start accelerating slowly like if it was a Dyno, and because its in First you wont get too much speed to hear the Tyre/Asphalt sound.

It shows how good are the GT5 Prologue sounds, but cant understand why some of them still sound as bad, never mind the engine load, Like the R8 :scared:
 
Okay, I guess I'll pitch in my 2, 3, or maybe hundreds of cents.

I've been playing GT2 quite a lot recently, so.....

For some reason, sticking race exhaust on some cars DRASTICALLY changes its exhaust note, sometimes to something that the engine is NOT.

eg. Toyota Supra 2.5 TT-R, Subaru Alcyone SVX, and the Venturi Atlantique 300.

Race exhaust on any of these cars make them sound like FOURS rather than SIXES.

I think that's all I can say for now. Back to GT5 sound discussion.
 
Okay, I guess I'll pitch in my 2, 3, or maybe hundreds of cents.

I've been playing GT2 quite a lot recently, so.....

For some reason, sticking race exhaust on some cars DRASTICALLY changes its exhaust note, sometimes to something that the engine is NOT.

eg. Toyota Supra 2.5 TT-R, Subaru Alcyone SVX, and the Venturi Atlantique 300.

Race exhaust on any of these cars make them sound like FOURS rather than SIXES.

I think that's all I can say for now. Back to GT5 sound discussion.

I remember that distinctly (the Twin Turbo R was my first car :dopey:)

I think it's because a race exhaust is typically equal length, which tends to remove any semblance of the engine's geometry, and makes it sound like it's revving far higher - a race-tuned 6 should howl and scream like half a V12, and is not too dissimilar to a race-tuned four at 6/4 times the RPM or, indeed, a flat-plane V8 at 6/8 times the RPM.

Now, what that means is, PD clearly selected a stock (that is, from a library, not necessarily "standard", unmodified) sample set to try to get that fizzy howly stuff going on, and just ended up using what sounds like a NA rally car, or touring car etc (usually 4 cyl.).

Of course, all of this only applies to the exhaust; the intake still has its own distinct sound. Race machines typically have their own runners (with throttle bodies), sometimes feeding into a common plenum, sometimes "open", which often means the geometry of the engine (cylinder pitch, bank separation, any difference in runner + port length - think VW VR / "W" engine) is evident in the intake sound. Back in GT2, though, there were no separate intake / exhaust sounds.

Even now, we're still waiting for proper intake sounds.

V6 equal length exhaust
Straight six equal length exhaust

V8 intake (exhaust)
Straight 4 intake

Straight 6s (from 1:35 demonstrates the requirement for separate intake / exhaust sounds ;))

Now, some engines have built-in differences in the port length:
Kawasaki Z1300 (straight-six, slight difference due to ports clearing frame) -> with race pipes which compensate for the difference. (pic)
VW VR6 (cylinders are staggered, so every other port is considerably longer - gives that lumpy quality)

Finally, a V12 screamer...

I could go on for days :P

One thing to notice in all of these videos, is ambient noise, reflections / reverb, distortion due to microphone and its housing (esp. in video-cameras) and lack of focus of one particular sound (e.g., intake sounds are accompanied by the sound of the drivetrain and ancillaries.)
It's just something you have to deal with, and is why a multitude of recordings in different places, in different situations are required.
 
Last edited:
I made this account especially because i came across this thread and have been thinking about this sound issue ever since i started playing GT.
I was going to create another thread about this and raise my point of comparison of especially the sound between turbo tuned cars and NA cars. But it turns out i can not create a thread...Anyhow.
Gran Turismo 5 really needs sound improvement, because i have had first hand experience with both turbo and NA cars and i gotta admit theres hardly any difference i noticed in both of the sound in Gran Turismo 5 Prologue. The spooling up of S200 was very evident but what about the sound of Blow Off Valve, the rev limiter going whacko and the heart thumping sound coming out of the exhaust ?
This is what driving a real sports car means and feels.
I hope they impove it as i have been anxiously waiting for this feature in GT series, and it entirely is possible because other series have gone close to this sound.
 
Back