GT5 Sound Thread

  • Thread starter Marry_Me_GT
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The creator of the earlier-discussed GT5:P vs PGR4 sound video has uploaded another comparison, this time with the Ferrari F430 and directly-fed sound, which as I said earlier can make a big difference.



The volume difference is more or less eliminated now. My opinion on the sounds is that while PGR4 still has the edge in snortier, meatier and rawer engine sounds, I would say that Prologue is closer to the original with this one. That said, both still are pretty far away from the truth in my ears.
 
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I'm surprised how bad a stock f430 sounds in real life

Too much NFS? :sly:

They're pretty impressive if you're actually there, mostly because they are quite loud. I personally don't like the sound they make, however.

PGRs samples are impressive; shame about the audio engine, really.
 
No, it's just not like what you expect from a Ferrari engine. Sounds rather gruff and unrefined. Nothing like the older V8s they have in the past. It almost sounds like a 4 cyclinder engine....
They do have exhaust bypass valves, so it would be loud at full load.

This sounds better F360. So GT5:P's F430 sounds better than the real thing :P
When you think Ferrari, you expect banshee howl/yowl
 
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One of the GT series weakest points has been the sound of the various engines in the past.

Although I'd hate to say it,I think the same will be true for GT5...lets hope I'm wrong.
 
No, it's just not like what you expect from a Ferrari engine. Sounds rather gruff and unrefined. Nothing like the older V8s they have in the past. It almost sounds like a 4 cyclinder engine....
They do have exhaust bypass valves, so it would be loud at full load.

This sounds better F360. So GT5:P's F430 sounds better than the real thing :P
When you think Ferrari, you expect banshee howl/yowl
[vid]

I would say "snarling" is more the Ferrari sound, if you look all the way back, that is. The howling thing started with the F355 as far as I can tell (that 360 is non-standard?)

A flat-plane V8 (as fitted in all V8 Ferraris) is often described as being "like two straight fours". Here's a comparison, looking from the actual "mechanics" of the two layouts.

The exhaust routing is exactly like two fours, since there is no real need for balancing the two banks. What causes the howl is the manifold design, or ridiculous resonances in the silencers (i.e. not doing their job...) - the latter is how Kreissieg achieve their signature scream, but they also offer equal length manifolds to increase the effect somewhat.

Standard cars:

Dino V8
208; 288; 308; 328; F40; 348; 355; 360;

Ferrari / Maserati V8
430; 458; California

Dino V6
246; etc.

Dino V12
456;

Colombo V12
330; 400; etc.

Lampredi V12
410 Superamerica

Ferrari / Maserati V12
Enzo; 599.

Then of course, there's all the competition derivatives.
 
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It does sound very similar to the Audi 5 cylinder (upon which the Gallardo V10 is based).
I wonder if there's anything in it other than a similarly Teutonic approach to the engineering? :P

That car's sound would go under the label "modified" in my book, though (i.e. "sports" or higher in GTs of the past - like RUFs), so hopefully, even if standard "T5"s, "V5"s, etc. won't sound like that, a few mods could wake em up a bit.
 
Sorry, I meant the Volvo T5 and Audi 5 sound similar :dopey:
Not sure about VW's "V" 5, though that is a completely different design.

As far as I know, the VW V5 is something like the VR6, just with 5 Cylinders.

motor20vr6mv5.jpg


Something like that, but with one Less Cylinder.

Oh and Some people say it sounds really good, although its pretty unstable, it vibrates like hell.
 
Hello all, Newbie member here although I have kept an eye on gtplanet for some time now.

I find this thread very interesting especially as I use a Pyramat gaming chair and engine rumble does make the difference between a good game and a great game. I have put a very quick video together to compare some F430 notes between a few games.

Take it easy on me as it is my first post :)

 
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As far as I know, the VW V5 is something like the VR6, just with 5 Cylinders.

motor20vr6mv5.jpg


Something like that, but with one Less Cylinder.

Oh and Some people say it sounds really good, although its pretty unstable, it vibrates like hell.

Yeah, they're impressive designs, but I wouldn't have wanted to design the counter-balance system for that crank :boggled:

Well, as expected, the VR5 is a bit lumpier than a "normal" 5.

Hello all, Newbie member here although I have kept an eye on gtplanet for some time now.

I find this thread very interesting especially as I use a Pyramat gaming chair and engine rumble does make the difference between a good game and a great game. I have put a very quick video together to compare some F430 notes between a few games.

Take it easy on me as it is my first post :)




That's a great comparison, good work!
(youtube tags need only the "v=" reference, i.e. the gobbledigook after the equals sign in the URL: [YOUTUBE.]6AjhC2Nv4WU[/media].)

  • I think PGR4 definitely has the samples down. The effects etc. aren't brilliant, though.
  • Forza has too much environmental reverb, so it sounds canned, and some of the detail of the exhaust note is lost in the resulting "swim", as it were.
  • Supercar challenge is terrible (IMO), on the whole - the "effects" really overpower the rest of the sounds. Sounds quite a lot like the GTR series, though; but not in a good way, unfortunately.
  • GT5:P is an odd one. I maintain that the "engine" sound (including belts, pulleys, cams etc.) is mixed too heavily, and the induction "roar" is replaced by that middle-high pitched pulsing that turns into the annoying wash at higher RPM and kills the overall sound (it needs to be bassy, and of the correct texture). The exhaust sound is definitely there, buried somewhere. :grumpy:
  • Shift doesn't sound like a stock F430, even if it is supposed to be, and is overly distorted at any rate.

The real recording is also full of distortion, much of which wouldn't be heard by the human ear (unless it were clipped under the bumper as it seems the microphone was.) Note also the "rush" sound on full throttle, especially at higher revs - this is actually the displaced gas from the engine, of course - only GT5:P attempts to replicate this, and the same on the intake side.
 
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Could it be that in the case of Forza, it was trying to replicate the echoing from the walls of the tall buildings? Of course, I haven't actually played Forza 3, so I wouldn't know if it does this for different situations.

Also I'm not too sure you can compare the sounds of all these games. Supercar Challenge and Shift both use the Challenge version of the F430, which must sound at least slightly different.

And is it just me or do I find the backfire noise from Supercar Challenge really odd? When I first heard it I thought it was fireworks.
 
Uh-oh...listen to that thing! Do want!:drool:


p.s. on the comparison, PGR is definitely the best, but its audio engine is a bit weird in the way it cuts the sound while shifting, still, the samples are closest. Forza takes second, but some details are missing and it does sound a bit weird with all that reverb. supercar challenge sounds half-synthesized and what's with completely OTT effects... GT5P sounds vaguely like the car it's supposed to represent, but waaay too smooth and synthesized to be convincing, also it's really stretching those poor samples...meh
Lastly,NFS isn't bad, but it is slightly overdone, distorted and zingy in the top end...
Anyhow, as for GT5, it desperately needs better samples, less synth, and more samples per whole rpm range.
 
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Hello all, Newbie member here although I have kept an eye on gtplanet for some time now.

I find this thread very interesting especially as I use a Pyramat gaming chair and engine rumble does make the difference between a good game and a great game. I have put a very quick video together to compare some F430 notes between a few games.

Take it easy on me as it is my first post :)




Call me a disgrace to sim racing..
I think, In general, GT trys to bring very smooth, dynamic and (How should I say this..) Un-raw sounds.. Notice They have a casual fan base as well, and sounds (Like the one we see from Shift, and Supercar challenge) are quite raw, and ugly to the averages taste. Im not a casual racer, yet I still believe that Shift, and supercar challenge's sounds were raw sounding. It seems that videos can never capture true sounds because I stare in awe when I see (Hear :D) a Lamborghini or ferrari on the streets. Its engine gives just the right whine while still not producing sounds a dirt bike or ATV would make (As we saw in some). I Still really hate the GTR sounds as well, That aston martin video that has been going around has just caused pain to my ear but I guess I should blame that on race cars, Which I don't like either. All in all, I think What the GT series needs is More bass to their cars, more of the exhaust note to be highlighted in the mixing, and just a slightly more aggressive tone to their cars. Without creating exaggerated or superficial sounds like Need for speed shift makes (The whistling that comes stock with every car you purchase, whether its a Maserati MC12, or a honda civic). Fitting every ones needs.

P.S. Welcome to GTPlanet!
 
  • I think PGR4 definitely has the samples down. The effects etc. aren't brilliant, though.
  • Forza has too much environmental reverb, so it sounds canned, and some of the detail of the exhaust note is lost in the resulting "swim", as it were.
  • Supercar challenge is terrible (IMO), on the whole - the "effects" really overpower the rest of the sounds. Sounds quite a lot like the GTR series, though; but not in a good way, unfortunately.
  • GT5:P is an odd one. I maintain that the "engine" sound (including belts, pulleys, cams etc.) is mixed too heavily, and the induction "roar" is replaced by that middle-high pitched pulsing that turns into the annoying wash at higher RPM and kills the overall sound (it needs to be bassy, and of the correct texture). The exhaust sound is definitely there, buried somewhere. :grumpy:
  • Shift doesn't sound like a stock F430, even if it is supposed to be, and is overly distorted at any rate.
Just as a side note, but the F430 in Supercar Challenge & Shift are not your usual F430s. Those are both F430 Challenges & being such that they are race cars, their exhaust systems are quite a bit different & tuned more for max. performance.

Not trying to discredit the video, but when taken into consideration, the race exhausts are going to have a much different change in pitch & sound over the stock exhaust.
 
Nobody has said anything about blow off valves yet! We need different brands/types and different sounds you can choose from!


 
I played a bit of Prologue last night...phwaaarrrr...and took the Corvette Z06 and GT Tuned version around Suzuka. The engine sound seemed fine to me. Very throaty roar.
 
Just as a side note, but the F430 in Supercar Challenge & Shift are not your usual F430s. Those are both F430 Challenges & being such that they are race cars, their exhaust systems are quite a bit different & tuned more for max. performance.

Not trying to discredit the video, but when taken into consideration, the race exhausts are going to have a much different change in pitch & sound over the stock exhaust.

Yeah, that all makes sense.

Except, the biggest difference between the normal F430 and the challenge is arguably the use of a carbon-fibre intake tract, which is far louder than the stock version, and changes the sound of the car dramatically.
The exhaust is just a bit screamier, and a tad louder - it's lost the mid-range growl.

Vid. (quality's a bit poo, though.)

Supercar challenge is still a bit poor in light of this, and NFS shift still too "over-the-top" - the exhaust sound is mixed too heavily for the interior, too.

Second vid.
Third vid.

The last video is almost all intake noise! :D

As for blow-off valves, they were fairly prominent in GT2 :dopey:
They were toned down too much in GT3, brought back in the picture a bit for GT4 and GT5:P - still needs more "jeuging up", though.

It would be cool if you could choose one with a particular sound.
Example comparison vid.
Only really misses out the "fluttery" type.
Can't hear it on this one, though! :eek:
 
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