GT5 Sound Thread

  • Thread starter Marry_Me_GT
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Viper videos: that made me lol, GT one sounds almost like a cross between nissan's inline4(ie.240sx) and wankel engines, smooth and tiny(or narrow) if you know what I mean, and if I wasn't looking at it, I I'd never guess it was supposed to be a viper at all! Forza on the other hand instantly reminds me of the V10 viper-ish engine.
The whole engine complexity talk misses the point. It's as if you had a ferrari(any), but there was a speed and rev limiter, so you can't go over 3000rpm or 60kmh. Does it really matter it has potential for much much more? It's just frustrating...
About those samples, I think sample A is GT5p and sample B is real. Sample A is too smooth and has that whine to it...
 
Those samples are a tough one... The A sample has a real life-like sifting sounds (which is something I feel is lacking in GT5) so I'd say A is real.
 
Those samples are a tough one... The A sample has a real life-like sifting sounds (which is something I feel is lacking in GT5) so I'd say A is real.

If you want more complex shifting tone use a G25/G27 wheel setup and manually shift with clutch and H-pattern :)

Like this guy, you can hear the gearshift sounds different everytime.
 
Jarmo
Those samples are a tough one... The A sample has a real life-like shifting sounds (which is something I feel is lacking in GT5) so I'd say A is real.

Remember that in GT5 Prologue there is clutch support, which can make gear shifting sound more realistic (if a wheel without clutch support or a joypad controller is used, gear shifts are usually always perfectly performed). Personally I hope that GT5 will address this issue for those who don't or can't use a clutch in the game.

Some PC simulators (the last I played which implements this is LFS) solve this problem by making the engine controllable while the gear shift is performed. Since you have to lift-off the throttle, if you don't do it properly you will hear a "blip" that is often heard in real life. GT5, instead, when a clutch is not used, temporarily removes engine control while the gear shift is performed so that it's always perfectly rev-matched.

This is one of the reasons I'm undecided whether to buy a DFGT or spend almost three times its price on a G27...
(I currently have an old Logitech Force Feedback wheel with only 180 degrees of total rotation which proved to be insufficient in GT5TT)
 
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Remember that in GT5 Prologue there is clutch support, which can make gear shifting sound more realistic (if a wheel without clutch support or a joypad controller is used, gear shifts are usually always perfectly performed). Personally I hope that GT5 will address this issue for those who don't or can't use a clutch in the game.

Some PC simulators (the last I played which implements this is LFS) solve this problem by making the engine controllable while the gear shift is performed. Since you have to lift-off the accelerator, if you don't do it properly you will hear a "blip" that is often heard in real life. GT5, instead, when a clutch is not used, temporarily removes engine control while the gear shift is performed so that it's always perfectly rev-matched.

This is one of the reasons I'm undecided whether to buy a DFGT or spend almost the triple its price on a G27...

I suspected that a clutch could improve the sounds but I wasn't sure. But even with the clutch the sounds aren't perfectly realistic. In real life once you lift the clutch after the change and the revs aren't perfectly matched there is some jitteriness to the sound. In GT5 the revs just jump cleanly to the matching revs after the change. No vibration. Poorly explained but I hope you got the point.
 
Sample A is definitely GT5:P - tee hee, I recognise it from a video :)

BTW you should use Mediafire instead, much better for hosting files, not countdown timer etc
 
I suspected that a clutch could improve the sounds but I wasn't sure. But even with the clutch the sounds aren't perfectly realistic. In real life once you lift the clutch after the change and the revs aren't perfectly matched there is some jitteriness to the sound. In GT5 the revs just jump cleanly to the matching revs after the change. No vibration. Poorly explained but I hope you got the point.

Yes, I get that perfectly, that's one of the many things that GT5 fails to capture (ok we haven't heard the final version yet, it's true). By the way, the jitteriness depends much on how fast/harshly the clutch is released, how much grip the clutch has, if it's got dampers, its temperature, etc.
It's much more complex than one might think!

But first of all, I think that PD has to add some "randomness" to it.
And also adjust shifting speeds so that the more the engine is pushed, the faster they tend to be (right now they are always the fastest possible in every situation, which is optimal, but not always desirable).

Sample A is definitely GT5:P - tee hee, I recognise it from a video

BTW you should use Mediafire instead, much better for hosting files, not countdown timer etc

So you found out at last :)
Yes. The car is a BMW 135i.
Sample A is from the video above.
Sample B is from a real-life video. The 135i there was supposed to be a steptronic model, though!

I'll use Mediafire next time.
 
Remember that in GT5 Prologue there is clutch support, which can make gear shifting sound more realistic (if a wheel without clutch support or a joypad controller is used, gear shifts are usually always perfectly performed). Personally I hope that GT5 will address this issue for those who don't or can't use a clutch in the game.

Some PC simulators (the last I played which implements this is LFS) solve this problem by making the engine controllable while the gear shift is performed. Since you have to lift-off the throttle, if you don't do it properly you will hear a "blip" that is often heard in real life. GT5, instead, when a clutch is not used, temporarily removes engine control while the gear shift is performed so that it's always perfectly rev-matched.

This is one of the reasons I'm undecided whether to buy a DFGT or spend almost three times its price on a G27...
(I currently have an old Logitech Force Feedback wheel with only 180 degrees of total rotation which proved to be insufficient in GT5TT)

Get the G27, better quality, so quiet, and it turns faster, but you do lack all the dials and buttons :(
I wish Logitech made a G27+DFGT hybrid!


If you do this with a DFGT, you have to be really fast, since the wheel turns slow, and it makes a lot of noise like a drill/straight cut gearbox
The G27 hardly makes any noise turning the wheel as violently as this.
 
The forza video sounds like somebody was tweaking video sound volume up and down. There's almost no difference in perceived sound whether the car is passing by, or being filmed from the front or the back of it. It gives no sensation of loudness. To me, in this case Forza sounds are inferior.
All he said the sound processing was more complex in Gt5:P - and he is right!
Forza 3's sound engine is just one static sound layer faded in volume to simulate change in distance from the viewer.
There is also no wind and road noise.

And to add to that the Time trial sounded more complex than in GT5:P
And now comparing Forza and GT side by side you can tell the system used in GT is more complex even if not as "nice" sounding as the one in Forza.
This.

More examples:





*Like my previous vid all Forza cars are also tuned.
 
After watching the Forza vids, i've come to another conclusion:

The sound in both games is really, really annoying :D

They both sound nothing like the real deal (yes there are a million excuses for this), but I have to admit that forza has better engine noise than GT. Sad but true.
 
Remember that in GT5 Prologue there is clutch support, which can make gear shifting sound more realistic (if a wheel without clutch support or a joypad controller is used, gear shifts are usually always perfectly performed). Personally I hope that GT5 will address this issue for those who don't or can't use a clutch in the game.

Some PC simulators (the last I played which implements this is LFS) solve this problem by making the engine controllable while the gear shift is performed. Since you have to lift-off the throttle, if you don't do it properly you will hear a "blip" that is often heard in real life. GT5, instead, when a clutch is not used, temporarily removes engine control while the gear shift is performed so that it's always perfectly rev-matched.

This is one of the reasons I'm undecided whether to buy a DFGT or spend almost three times its price on a G27...
(I currently have an old Logitech Force Feedback wheel with only 180 degrees of total rotation which proved to be insufficient in GT5TT)


One thing that you have to know if you don't have a G27 (I don't know about the G25 but I suspect it is the same) is when you do engage the clutch by hitting triangle, when you shift if you don't push the clutch all the way down and hold it there until you have fully placed the gear shift lever into gear it will actually not go into gear just like real life which can be frustrating but with a little practice you will love it.
I am at a point now where it is more rare for me to actually miss a gear but even if you do it is awesome to know that can happen in game. It just makes you try even that much harder to drive with perfection.

A lot of people missed out here in the states a few months ago when Best Buy was selling the G27 from it's $299 price tag to $150 that was the time to buy in store or online. Hell I almost bought another one I wish I had. Two player split screen would have been a lot more fun.
 
One thing that you have to know if you don't have a G27 (I don't know about the G25 but I suspect it is the same) is when you do engage the clutch by hitting triangle, when you shift if you don't push the clutch all the way down and hold it there until you have fully placed the gear shift lever into gear it will actually not go into gear just like real life which can be frustrating but with a little practice you will love it.
I am at a point now where it is more rare for me to actually miss a gear but even if you do it is awesome to know that can happen in game. It just makes you try even that much harder to drive with perfection.

That sounds interesting with a Pad (I think it would be even more fun if the virtual gear lever movement speed is dictated by how quickly/strongly you press the shift button), but I guess it would work only with it. The DFGT doesn't have analog buttons, does it?

Zer0
This.

More examples:
What is clear after hearing some examples is that the GT5 sound processing engine is so much better than Forza's that its lower quality sounds actually sound better (and even more realistic in a way) on a replay than the other game (some effects feel a bit overdone though. Too much reverb for example).

However, I bet that if the internal view is selected, Forza sounds will appear to be much better (or rather, more "fun"). I think in this game they have been optimized for that view.

But as Humpus says, neither of them sounds like the real thing anyway.
Anyway, enough of these replay videos. Most of the time don't we play with a static camera? That should be the one used for comparisons. Also exactly the same car is not the same thing as using a similar car. Also please bring in a similar video with the same car in the same situation for reference/comparison.

CoolColJ
Get the G27, better quality, so quiet, and it turns faster, but you do lack all the dials and buttons :(
I wish Logitech made a G27+DFGT hybrid!
The DFGT "dials" however I think are only 5 buttons in reality, nothing analog (left "dial": +/- buttons, right dial: OK button, left/right digital directions with the dial). They can be replaced with 5 of the 16 buttons available on the G27. Also in case more buttons are needed, one could still use the joypad controller in addition, or am I wrong?

If you do this with a DFGT, you have to be really fast, since the wheel turns slow, and it makes a lot of noise like a drill/straight cut gearbox
The G27 hardly makes any noise turning the wheel as violently as this.
Hmm. Slow turning speed and noise expecially are big let down for me.
I think I'll stick with the G27, then.
 
The DFGT "dials" however I think are only 5 buttons in reality, nothing analog (left "dial": +/- buttons, right dial: OK button, left/right digital directions with the dial). They can be replaced with 5 of the 16 buttons available on the G27. Also in case more buttons are needed, one could still use the joypad controller in addition, or am I wrong?

Hmm. Slow turning speed and noise expecially are big let down for me.
I think I'll stick with the G27, then.

The dial is a rotary dial, it isn't a + and - button, a bit like a mouse scroll wheel. It's handy to adjust large range values with, which are not convenient to do so while racing with +/- keys. Plus no horn button :)

The pedals on the DFGT are a bit crappy too. G27 had much firmer pedals and they are adjustable to some degree, but there are high end aftermarket replacements pedals for the DFGT that are better than OEM pedals in real cars, and cost more than the G27 :D

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IMO I feel the 370z sound in Time trial sounds quite like the real thing in cockpit compared to the Forza. Forza may sound better, but it doesn't sound like the real thing. Hollywood vs reality. Real life isn't glamorous. 370z doesn't have that good an engine, it's quite "bus-like" according to some.
 
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I can't believe some people would pick realistic sound over any other feature. And also bash GT's sound like it's completely horrible and unreal. Ever heard an F40? Or 599? Even the Corvette sounds decent. There are more cars that sound similar to their real life counterparts, like the BMW M3, Nissan GTR, Lotus Elise, Mitsubishi Evo X, Ford GT?, and others I can't remember at the moment. Sounds are poor on some cars, but also good enough on others.
 
Zer0 those are great examples. You have chosen 2 of a very small handful of cars in 5:P that actually sound good, but it does indeed demonstrate that the sound *engine* is great, and the game sounds very nice on the rare occasion that the cars are actually *producing* a decent sound within that engine. Let us just hope that more of GT5's cars sound as nice as the tuned elise.
 
Those were the most obvious examples of the complexity in the audio engine, I didn't post them because sounded realistic or better than other cars.

In fact you can get an example of this with any car placed enought close to a replay camera, then much of the engine tones that keep muted become alive. The sound is there just need a bit of tweaking to become more like people likes.
 
Those were the most obvious examples of the complexity in the audio engine, I didn't post them because sounded realistic or better than other cars.

In fact you can get an example of this with any car placed enought close to a replay camera, then much of the engine tones that keep muted become alive. The sound is there just need a bit of tweaking to become more like people likes.

I totally agree with this and its why gt5p sounds great for me as my amp can isolate certain sounds so I just push up the exhaust and get rid off the over the top wind noise that spoils the engine sounds.
 
Yes. GT5:Prologue only has digital clutch.

My experience is that it's a small progression near the final third of the pedal travel; in some cars it's very easy to pull away on the clutch, but in others you end up looking like a total noob unless you just dump it (and look like a total ass)
One thing that you have to know if you don't have a G27 (I don't know about the G25 but I suspect it is the same) is when you do engage the clutch by hitting triangle, when you shift if you don't push the clutch all the way down and hold it there until you have fully placed the gear shift lever into gear it will actually not go into gear just like real life which can be frustrating but with a little practice you will love it.
I am at a point now where it is more rare for me to actually miss a gear but even if you do it is awesome to know that can happen in game. It just makes you try even that much harder to drive with perfection.

...

Like I said above, it's about 2/3rds down the travel (on my G25 anyway). One thing you absolutely must do is fully release the accelerator pedal, otherwise you get penalised for "flat-shifting". Similarly, 1st-2nd must not take less than a certain length of time, otherwise it'll be "denied" irrespective - I assume this is to balance standing starts online.

--------------------------
Viper videos: that made me lol, GT one sounds almost like a cross between nissan's inline4(ie.240sx) and wankel engines, smooth and tiny(or narrow) if you know what I mean, and if I wasn't looking at it, I I'd never guess it was supposed to be a viper at all! Forza on the other hand instantly reminds me of the V10 viper-ish engine.
The whole engine complexity talk misses the point. It's as if you had a ferrari(any), but there was a speed and rev limiter, so you can't go over 3000rpm or 60kmh. Does it really matter it has potential for much much more? It's just frustrating...
About those samples, I think sample A is GT5p and sample B is real. Sample A is too smooth and has that whine to it...

Yes, the Viper in GT5:P seems to have lost its uneven firing characteristic, that gives it the lumpiness (relative to, say, the Audi / Lamborghini V10). Or you could argue that it sounds like a buzzy single cylinder! Either way it is "wrong", and hopefully is only a placeholder given that the tuned cars were added afterwards as a mere taster anyway.
My problem with Forza's sounds is that all the exhausts have the same warbly texture to them. Fine if you think that the Fast and the Furious is the be-all and end-all of car modification, but most race engines are a little more refined, i.e. they don't retain the stock, cast manifolds...
In my opinion the Ford GT was the best sounding car in GT5P and the best sounding Ford GT in any game.

Agreed. The GTR is also impressively accurate, though missing some of the burble and howl at partial-throttle. The tone at full-throttle (from the rear) is dominated by the gas exiting the exhaust tips anyway, and this is almost perfect in GT5:P - despite having nothing to do with samples, in this case.

However, the S2 Elise annoys me (the S1 is more my cup of tea); the Evo's, too, annoy me; the Clio V6 is almost heaven; the tuned muscle are pathetic; the other "tuned"s are passable. Though, you certainly know when any one of these has pulled alongside you, especially when in an "ordinary" car...


SHIRAKAWA Akira is right - we still haven't had a proper 1:1 comparison [although I do remember CoolColJ (was it?) posted a comparison of the 370Z (unmodified) in GT5:P, Forza 3 and the real world.]
And we probably won't until we get GT5 ourselves. The time trial was a huge improvement (even on standard TV speakers), and most of that was probably due to a bit more attention paid to the car in question.
The S2000 in Forza sounded like it was naturally aspirated, since it had loads of intake roar (with an odd spectral balance that upsets the doppler aliasing even more!) Of course, the Amuse S2000 GT1 is turbo-charged... not really helpful. Stick to standard cars is my advice, since modified cars will never (ever) sound the same, unless they use the same mods - not really going to happen in a game using fictional "branded" mods.

I don't like GT's sample inaccuracies any more than most people here, but I really do not care for the artistic direction employed in other (comparable) games - but then, I'm not easily pleased. ;)
I'm hoping for a consistency across all cars in GT5 proper that is better than we've seen in GTs to-date. That'll do.
 
I will post another comparison just for the hell of it

Corvette C5-R from GT4


the real one
 
I don't have much hope GT will ever sound like this. The rawness of racing engines is hardly ever done correct in a video game. Maybe PD should abduct the sound guys from simbin, their cars sounded great in GTR/GTR2/GT Legends.
 
Sound in GTR games consists of short 2-3second loops at low, medium and high RPM for load and off throttle, plus idle.
The loops are crossfaded which pretty much kills the accuracy of them.
And they sound somewhat distorted

The sound files are easily accessible in the game directory

The so called Transmisison whine and stuttering is all canned and fake in GTR games, it's basicly a loop of the effect, sound wise! There is no tranmission modelling causing the stuttering at low RPM....
 
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