Yes. GT5
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rologue only has digital clutch.
My experience is that it's a small progression near the final third of the pedal travel; in some cars it's very easy to pull away on the clutch, but in others you end up looking like a total noob unless you just dump it (and look like a total ass)
One thing that you have to know if you don't have a G27 (I don't know about the G25 but I suspect it is the same) is when you do engage the clutch by hitting triangle, when you shift if you don't push the clutch all the way down and hold it there until you have fully placed the gear shift lever into gear it will actually not go into gear just like real life which can be frustrating but with a little practice you will love it.
I am at a point now where it is more rare for me to actually miss a gear but even if you do it is awesome to know that can happen in game. It just makes you try even that much harder to drive with perfection.
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Like I said above, it's about 2/3rds down the travel (on my G25 anyway). One thing you absolutely
must do is fully release the accelerator pedal, otherwise you get penalised for "flat-shifting". Similarly, 1st-2nd must not take less than a certain length of time, otherwise it'll be "denied" irrespective - I assume this is to balance standing starts online.
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Viper videos: that made me lol, GT one sounds almost like a cross between nissan's inline4(ie.240sx) and wankel engines, smooth and tiny(or narrow) if you know what I mean, and if I wasn't looking at it, I I'd never guess it was supposed to be a viper at all! Forza on the other hand instantly reminds me of the V10 viper-ish engine.
The whole engine complexity talk misses the point. It's as if you had a ferrari(any), but there was a speed and rev limiter, so you can't go over 3000rpm or 60kmh. Does it really matter it has potential for much much more? It's just frustrating...
About those samples, I think sample A is GT5p and sample B is real. Sample A is too smooth and has that whine to it...
Yes, the Viper in GT5
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seems to have lost its uneven firing characteristic, that gives it the lumpiness (relative to, say, the Audi / Lamborghini V10). Or you could argue that it sounds like a buzzy single cylinder! Either way it is "wrong", and hopefully is only a placeholder given that the tuned cars were added afterwards as a mere taster anyway.
My problem with Forza's sounds is that all the exhausts have the same warbly texture to them. Fine if you think that the Fast and the Furious is the be-all and end-all of car modification, but most
race engines are a little more refined, i.e. they don't retain the stock, cast manifolds...
In my opinion the Ford GT was the best sounding car in GT5P and the best sounding Ford GT in any game.
Agreed. The GTR is also impressively accurate, though missing some of the burble and howl at partial-throttle. The tone at full-throttle (from the rear) is dominated by the gas exiting the exhaust tips anyway, and this is almost perfect in GT5
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- despite having nothing to do with samples, in this case.
However, the S2 Elise annoys me (the S1 is more my cup of tea); the Evo's, too, annoy me; the Clio V6 is almost heaven; the tuned muscle are pathetic; the other "tuned"s are passable. Though, you certainly know when any one of these has pulled alongside you, especially when in an "ordinary" car...
SHIRAKAWA Akira is right - we still haven't had a proper 1:1 comparison
[although I do remember CoolColJ (was it?) posted a comparison of the 370Z (unmodified) in GT5
, Forza 3 and the real world.]
And we probably won't until we get GT5 ourselves. The time trial was a huge improvement (even on standard TV speakers), and most of that was probably due to a bit more attention paid to the car in question.
The S2000 in Forza sounded like it was naturally aspirated, since it had loads of intake roar (with an odd spectral balance that upsets the doppler aliasing even more!) Of course, the Amuse S2000 GT1 is turbo-charged... not really helpful. Stick to standard cars is my advice, since modified cars will never (ever) sound the same, unless they use the same mods - not really going to happen in a game using fictional "branded" mods.
I don't like GT's sample inaccuracies any more than most people here, but I
really do not care for the artistic direction employed in other (comparable) games - but then, I'm not easily pleased.
I'm hoping for a consistency across all cars in GT5 proper that is better than we've seen in GTs to-date. That'll do.