GT5 Time Trial Demo Discoveries

  • Thread starter juniordee
  • 154 comments
  • 18,296 views
I found something but it needs more "testing":
If you drive on the grass/sand and going back to the road the tires are more slippery on the road than they used to be before you went to the grass/sand.
This thing disappears after few seconds of driving.

Can someone else confirm this thing? I think that if it's true than it's means more tire physics is in the game...
 
I found something but it needs more "testing":
If you drive on the grass/sand and going back to the road the tires are more slippery on the road than they used to be before you went to the grass/sand.
This thing disappears after few seconds of driving.

Can someone else confirm this thing? I think that if it's true than it's means more tire physics is in the game...

Yes, this is in GT5P also.
 
I've discovered that ALOT of ussually clean racers are very dirty when it comes to this demo.:yuck: Cutting corners like there's no tomorrow!👎
If thats the way to win,well you can keep your trophy.:grumpy:

I know it does not give you a penalty,but that's not how i roll.👎

If this is in GT5,then GT5P was my last GT!
 
I remembered!

Are the main screen loading times really slow for anyone else? I click on the rankings and it takes 5-10 seconds for that page to load. Seems like everything I click on has a few second delay before it advances to the next screen.
 
R1600Turbo:
it has to do with the internet connection speed. For example if im downloading something, everything takes much longer to 'advance', not only obvious things like rankings to show but also going to the 'event' selection screen. The TT demo seems very online limited, it seems as if theyre checking if youre online every time you press something.
So try to get you bandwith as free as possible and it should be faster.
 
That's what I figured. I don't have anything running at the same time I play the demo, so it may have to do with my cheap router.
 
The digital speedometer reads right/wrong ,
depending of the unit the specific replay's lap was driven on and what unit you have set for use.

Example: I have played/driven using MPH as the speed unit ,
but when I watch other user's replay that was done using Km/H
the digital speedometer reads 265 MPH. (Hmm, ~427 Km/H :lol: )

So old bug in GranTurismo history , that It could be thought as a standard.



MadMax
 
I've noticed that too about the units being wrong on the speedo when watching the replays from other people.

Other things I've noticed:
When driving the gas looks normal during shifting (turns red in between shifts), but while watching a replay the gas looks like your flat shifting.

Along the same lines, the gas also shows "traction control" like behavior in the replay, but it doesn't when your actually driving (at least with a wheel)

There is a setting for the units used for horsepower and torque, but they aren't used anywhere because it doesn't list the hp and torque for either car anywhere

It is very slow to bring up the rankings compared to GT5:P, which is strange considering its pulling about the same amount of data. Same can be said for the time it takes to register a new ranked time, one time I was positive it was locked up even, but it did come back after a few minutes.

The force feedback in the wheel doesn't seem to let you know when the rear starts sliding under throttle like it does with Prologue. In prologue the wheel goes very light when the rear started running at a high slip angle, its actually very helpful.

I like the new physics, feels even more real to me compared to prologue :)
 
Last edited:
I've discovered that ALOT of ussually clean racers are very dirty when it comes to this demo.:yuck: Cutting corners like there's no tomorrow!👎
If thats the way to win,well you can keep your trophy.:grumpy:

I know it does not give you a penalty,but that's not how i roll.👎

If this is in GT5,then GT5P was my last GT!

Yeah i have noticed this too :grumpy: Shame the time trial let`s you get away with antics like that. It`s a demo of how to cut corners and get your name to the top of the list not how quick you can get a car around a track :ouch:
 
I've discovered that ALOT of ussually clean racers are very dirty when it comes to this demo.:yuck: Cutting corners like there's no tomorrow!👎
If thats the way to win,well you can keep your trophy.:grumpy:

I know it does not give you a penalty,but that's not how i roll.👎

If this is in GT5,then GT5P was my last GT!

Seriously, what are you guys on about since there is nowhere you can cut without having your lap invalidated.:odd:
 
I found something that I'm not sure has been mentioned.

Tonight while trying to beat my personal lap record with the tuned car, I loaded up my ghost replay from the leader board. Unfortunately my split times while playing were only updating my position relative to my best lap during that session, not the ghost replay itself. I noticed this when the last split time told me I was ahead by .251 seconds, but the ghost car was still in front of me. Lame...
 
I found something that I'm not sure has been mentioned.

Tonight while trying to beat my personal lap record with the tuned car, I loaded up my ghost replay from the leader board. Unfortunately my split times while playing were only updating my position relative to my best lap during that session, not the ghost replay itself. I noticed this when the last split time told me I was ahead by .251 seconds, but the ghost car was still in front of me. Lame...

I also noticed that when I watch my replay, it stops at the end and a time is indicated. Well that time is supposed to be my lap time but it isn't! It's a random time, near my laptime!

Strange ...
 
I noticed there's no damage!!!!! Maybe I had my hopes up too high I just really wanted to smash a car to bits in a Gran Turismo game for the first time. :lol: :lol:
 
Not exactly a huge discovery but I found that they included parts of the downtown Indianapolis skyline in the background. It's not much but you can see it in the short section between turns 4 and 5. Look to the east across Hulman Boulevard and you'll just see the tops of a few skyscrapers. Again, not much, but it points to the lengths that PD goes to.
 
I also noticed that when I watch my replay, it stops at the end and a time is indicated. Well that time is supposed to be my lap time but it isn't! It's a random time, near my laptime!

Strange ...
It's odd how that works. Driver 3 did it as well. That is, it showed you a "replay" that wasn't actually exactly what you did. Some other guy reported that the HUD will show the TCS working in a replay even if it's off, maybe the game tries to replicate your lap as closely as possible by driving the car for you, rather than actually saving a video of it.
In Driver 3, occasionally, part of the way through a replay, something would go wrong and you wouldn't get in a car or something. The result was, instead of you driving around and everything, you had your character standing there pulling out his gun and putting it away and stuff as you pressed buttons to drive. It ruined a lot of good replays :P
 
I've discovered that it can't be played offline. and my PS3 plainly refuses to sign into PSN at the moment (not sure why). I'm living in hope that the full version can be played offline without any problems. if not then PD have made a huge mistake.
 
I've discovered that it can't be played offline. and my PS3 plainly refuses to sign into PSN at the moment (not sure why). I'm living in hope that the full version can be played offline without any problems. if not then PD have made a huge mistake.

If you bought Prologue online it is the same, but by disk it's not. Sony and PD have mentioned how not all countrys have good or cheap internet connections, I am certain the disk version of GT5 (most likely the only way to get GT5) wont require a internet connection at all. I wouldn't worry.
 
Yeah i have noticed this too :grumpy: Shame the time trial let`s you get away with antics like that. It`s a demo of how to cut corners and get your name to the top of the list not how quick you can get a car around a track :ouch:

If you read the rules they say that sony reserve the right to disqualify anyone from the event for unsportsmanlike conduct. So i imagine they will be reviewing the replays of the top 20 drivers and if they have cut corners they will be disqualified.
 
I found something that I'm not sure has been mentioned.

Tonight while trying to beat my personal lap record with the tuned car, I loaded up my ghost replay from the leader board. Unfortunately my split times while playing were only updating my position relative to my best lap during that session, not the ghost replay itself. I noticed this when the last split time told me I was ahead by .251 seconds, but the ghost car was still in front of me. Lame...

Yes indeed. This is actually the same case for prologue IIRC.

If you exit your session to save your best lap ghost replay, the best lap info are still there if you get back to it again without exiting to the main menu. However, if you exit the time trial to the menu and go back to it again, it wipes your best lap record info (I mean in-game, not from the leaderboard ranking) and start again from zero. Therefore, your ghost record can still be loaded as a reference, but not showing the exact split times of the 3 sectors of your lap.

I hope that this could be fixed when the FULL GAME arrives. :indiff:
 
It's odd how that works. Driver 3 did it as well. That is, it showed you a "replay" that wasn't actually exactly what you did. Some other guy reported that the HUD will show the TCS working in a replay even if it's off, maybe the game tries to replicate your lap as closely as possible by driving the car for you, rather than actually saving a video of it.
In Driver 3, occasionally, part of the way through a replay, something would go wrong and you wouldn't get in a car or something. The result was, instead of you driving around and everything, you had your character standing there pulling out his gun and putting it away and stuff as you pressed buttons to drive. It ruined a lot of good replays :P

Replays are saved as a series of control presses rather than a literal recording of the screen. So when you play a replay, it simply loads the control presses and essentially starts a new race/time trial/whatever and uses those recorded inputs.
Hence why it sometimes glitches out if there is a bug in the variables (probably, I'm only guessing), such as not making the variables long enough and hence not accurate enough (how much turn or accleration or whatever).
 
I just remembered to post something that has been bugging me from the get go. The rear view mirrow in the interior view actually reflects the inside of the back of your car and is also angled too high, unlike Prologue where it was more like a bumper cam looking backwards and also had great peripherals. I hope they change it back to the Prologue style because you can't see 🤬 out of it at the moment.:lol:
 
has anyone noticed gear changes don't throw your car back and forth and slow you down as much??? say if you shift 2-3km/h later than a previous ghost???

or is it just me???
 
has anyone noticed gear changes don't throw your car back and forth and slow you down as much??? say if you shift 2-3km/h later than a previous ghost???

or is it just me???

Might just be the car. ;)
 
Another thing with mirrors, they don't show the breaking marker things. Those little white things that you can hit and they move? They don't show up in any of your mirrors. :P
 
has anyone noticed gear changes don't throw your car back and forth and slow you down as much??? say if you shift 2-3km/h later than a previous ghost???

or is it just me???

I noticed this right away, in the tuned car it is expected but in the stock 370Z it's like the driver is throwing it through the gears as quick as he can, and is getting minor powershifts (not flat shift but the drivetrain still dragging the engine down a little on upshifts). The fast sort of shifts like we do in GT5P when driving with the clutch.
 

Latest Posts

Back