GT5 Track Editor Thread

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The clouds look so real :drool:

Now I wonder that, after the 3d trees, nobody is crying about that this are not volumetric 3d clouds, moving phsically correct with the wind?? what´s up guys :D
 
It sounds like they didn't think of a middle ground and went from complex to simple.
I don't want the complex setup that takes me hours to make a rack either but having that choice would be nice. I'm assuming it took hours cause you had to create the surroundings as well as the track.
 
I am looking forward to a track editor personally because as you can see by my name, I race go karts and being that I race on oval tracks makes this cool because you will be ablee to adjust the length of the course so my friends and I will probibly be doing endurance racing in karts on an 1/8 mile oval.
 
The clouds look so real :drool:

Now I wonder that, after the 3d trees, nobody is crying about that this are not volumetric 3d clouds, moving phsically correct with the wind?? what´s up guys :D

I believe Kaz says the clouds move
 
As far as the information known, I think what might hurt this with some, is after the newness is worn off, is the users lack of ability to be creative. Since the program will auto generate a random track shape, the users only input will being able to selecting environment, weather & time, the user will have no personal attachment to what the final creation will be & quickly loose interest after toying with it a few times. It much like being part of a group that wins an award, but you had little input on what is accomplished, the award will have little value to you compared to a personal accomplishment that you receive award for, that award you will hang on the wall while the other award you will put in a drawer.
It maybe more proper, instead of using the title Course Creater, but refer to it as Automated Course Generator.

To me it's a added bonus & have fun toying with it.

I guess, depending on how well this is received, PD might carry over & improve it into GT6. :)
 
As far as the information known, I think what might hurt this with some, is after the newness is worn off, is the users lack of ability to be creative. Since the program will auto generate a random track shape, the users only input will being able to selecting environment, weather & time, the user will have no personal attachment to what the final creation will be & quickly loose interest after toying with it a few times. It much like being part of a group that wins an award, but you had little input on what is accomplished, the award will have little value to you compared to a personal accomplishment that you receive award for, that award you will hang on the wall while the other award you will put in a drawer.
It maybe more proper, instead of using the title Course Creater, but refer to it as Automated Course Generator.

To me it's a added bonus & have fun toying with it.

I guess, depending on how well this is received, PD might carry over & improve it into GT6. :)

I personally think there is much more than that.
Even though I hope they will include a consistent track editor in GT6 I am expecting this as a nice tool; especially because you can share your tracks online.
They told us you can take each section and play with curve complexity, banking, slope.... You will be able to do this with slider controls which will be a limitation but again, IMO, I think it will be a good tool anyway.
 
As far as the information known, I think what might hurt this with some, is after the newness is worn off, is the users lack of ability to be creative. Since the program will auto generate a random track shape, the users only input will being able to selecting environment, weather & time, the user will have no personal attachment to what the final creation will be & quickly loose interest after toying with it a few times. It much like being part of a group that wins an award, but you had little input on what is accomplished, the award will have little value to you compared to a personal accomplishment that you receive award for, that award you will hang on the wall while the other award you will put in a drawer.
It maybe more proper, instead of using the title Course Creater, but refer to it as Automated Course Generator.

To me it's a added bonus & have fun toying with it.

I guess, depending on how well this is received, PD might carry over & improve it into GT6. :)

Well at least there's more to adjust than environment, weather & time alone.
You can choose between loop or point to point and set the frequency and type of corners in each section I believe.
Think the novelty might not wear off that quickly as the tool itself may be limited and become repetitive, at least the results offer surprising or at least different tracks to experience.

Although I do agree about the possible lack of personal attachement and the limitations of a random tool in the long run as it won't be a track you fully designed yourself, just a few parameters set and the game doing the rest.
That they also developed a full comprehensive track editor and deemed it too complex at least gives hope for the future I guess, the fact it would take hours to create a track got me excited as it would require dedication to create one which would possibly limit the fear some seem to have ( although this fear extends to almost any creative option ) that all sorts of rubbish tracks would appear online.

The time it would take to create a track yourself automatically limits the amount of tracks created and those who just fooled around and created an absurdity in the process would be discouraged.
I do look forward to this random course maker though, the possibilities may be limited but true creativity often shines through within strict boundaries.
 
As far as the information known, I think what might hurt this with some, is after the newness is worn off, is the users lack of ability to be creative. Since the program will auto generate a random track shape, the users only input will being able to selecting environment, weather & time, the user will have no personal attachment to what the final creation will be & quickly loose interest after toying with it a few times. It much like being part of a group that wins an award, but you had little input on what is accomplished, the award will have little value to you compared to a personal accomplishment that you receive award for, that award you will hang on the wall while the other award you will put in a drawer.
It maybe more proper, instead of using the title Course Creater, but refer to it as Automated Course Generator.

To me it's a added bonus & have fun toying with it.

I guess, depending on how well this is received, PD might carry over & improve it into GT6. :)

I've always basically referred to it that way, even if I know I'll have a lot of more casual drives using it. What will be interesting is if we end up discovering a pattern in this generator. If I set the sliders to certain values, and always use those values to generate a track, how many times before I see the same thing? Will it by cyclical, like the used car dealerships? Will somebody else using the same values end up with the same layout as me too, in the same pattern?

I'm curious to find out, though it won't detract from the generator's fun, for me. I'll be using it mostly for casual cruising (solo or with friends), or photomode opportunities. We don't have any specific control over the layout, and so without the ability to recreate real life tracks, I don't see myself ever using it past those above reasons.
 
I mostly plan to use it for point to point rally stages anyway, so overall "depth" isn't an issue, as long as it gives me a huge number of stages to work with just for the sake of driving.
 
Of course it would be cooler to re-create real life tracks that PD didn't include in the game, but just having the ability to make unique tracks up to 6 miles long, changing the width, turns, scenery, elevation, etc. will bring alot more depth to the game. I like the ability to share tracks online, possibly make a private lobby with all user created tracks and racing them blindly, see who's the quickest driver on never seen before paths.
 
Pity it won't give you the random number seed so you can recreate any track you make exactly and make a minor change in a parameter
 
I just plan on making a long windy road with gentle curves and long straights, i want to get a good feel of how the cars handle and how fast they are, also set lap times if thats possible.
 
Although the track editor wasn't as deep as I thoght it would be, I'm still really looking forward to using it. I know it'll keep me busy for quite a while. I just hope it's possible to share tracks with other players.
 
The clouds look so real :drool:

Now I wonder that, after the 3d trees, nobody is crying about that this are not volumetric 3d clouds, moving phsically correct with the wind?? what´s up guys :D
premium clouds, mate...
I mostly plan to use it for point to point rally stages anyway, so overall "depth" isn't an issue, as long as it gives me a huge number of stages to work with just for the sake of driving.

I thought the purpose of this thing was that they wouldn't have to then make a bazillion rally courses; when you enter the WRC championship races The Wizard makes a track for you based on the location in the background while you're fiddling with the suspension on your C4.


Though I wonder if you can make a dirt speedway bowl thing. You know, those nascar ovals made from mud and dirt and cars with uneven wings.
 
I can't wait to see all the photo/video posts with their recommendations to grab certain tracks. And of course, all those lovely polls.

:drool:

:cheers:

:gtpflag:
 
Is there no way to host a PUBLIC race with these custom tracks? Having everything Friends only can be a major pain
 
Is there no way to host a PUBLIC race with these custom tracks? Having everything Friends only can be a major pain

I'd really hope we get custom public lobbies, a simple option for "public/private" would be easy and make alot of people happy, especially considering the outcry from Forza 3's lack of custom public lobbies.
 
Here is some comments from the Spanish PSN website, this might be old news
http://psnow.es/index.php/avances/articulo/2526/


Using the wizard , we have a wide variety of options to create a track to our liking. We can choose to either circuit or a single route . We can choose to surface sectors and its configuration , will determine the amount and complexity of curves, the distance , lines, etc. . The game will give us a preliminary version that we try to give our approval and continue , all very well integrated and very flexible load times . The maximum length is 10 kilometers, we freshener according to preset themes , we could see Tuscany, but there will be about 8 in the final version .



VERY VERY nice if true.

Any mention about the options for road width?

Edit: Mistranslation.

Podemos elegir superficie, los sectores que tendrá y su configuración —establecer la cantidad y complejidad de las curvas, distancia, rectas, etc—.

Surface and sectors are separate, so probably one surface per course as opposed to selecting surface for each sector. (which i would love and hope i am wrong.)
 
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oh damn

where did you hear this mate? i'm behind on this issue i take it :P

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It is just my personal guess. I may be wrong ( I hope so) but the tool gives me the idea that the track is created on a predefined area.
I am thinking so also because having a 10 km long straight, will demand too much to the system; when going to replays where the scenario must be shown
 
Is there no way to host a PUBLIC race with these custom tracks? Having everything Friends only can be a major pain
I don't know if that would be possible. I mean I would have thought players need to have user content downloaded to the HDD to use and I wouldn't have thought public lobbies would enable a cloud-like solution.

However I have high hopes for private lobbies. Essentially I'd like to see a thread on GTP that specifically lists the user created content that we can all download and use for championships. I think the image below indicates that we can fill-out a number of tracks in a lobby. If that is indeed the case that would mean we might be able to set-up rally 'event' as well.

gran-turismo-5-online-menu-screens-2.jpg
 
If this means no more (7 lap races at swiss alps against Group B cars) sure, I love it (btw, I love Swiss alps and hope they bring it back, I just dont like the format of the "rallies" in GT4)
 
If only they implemented the track editor like this:

duck
I'm really pleased to announce that our new game, "Hometown GP", has been launched!

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(More Screenshots Below)

It's a browser-based Formula 1 racing game with a unique feature: By using a custom Google Maps interface, you can create your own tracks on real roads - pretty much anywhere in the world - and the game will dynamically generate a 3D racetrack which matches your route.

The idea is to be able to experience Formula 1 coming to your home town - so you could create a route which goes along your street, past your local shops or school, etc. Of course you can also choose to build anywhere else in the world too, if you feel like exploring!

If you're logged in and finish 3 laps of your new track, it gets saved to the database and will show up as a marker pin along with everyone else's tracks around the map of the world. You can share your tracks via facebook and twitter, and challenge your friends to beat your times on any course.

Here's the gratuitous promo video.

Notable features:

* Intuitive custom track designer built on Google's route finding technology.

* Dynamic 3D world created to match your design.[/list]

* Analysis of real satellite & terrain data used to decide placement of trees, buildings and open space.

* Real altitude data used to create track height and surrounding hills.</p></li>

* Realistic scales and Formula 1 speeds.

* Dynamic driving assistance adapts to your performance - casual gamers and skilled drivers alike should find the game equally enjoyable without the need to fiddle with menus and settings.

* Community features allow you to race other people's tracks, and share your tracks with others.

* Adaptive quality degradation ensures very high visual quality on high-spec machines, while low-spec machines prioritise framerate - without the need for manual settings.



Play the the game here:
http://racing.vodafone.com/hometown

However you might also like to try some of these direct links to tracks which I think show off the game quite well:
(try and beat my times on these!)

Bristol River Run (England)
The Serpentine (Hyde Park, London, England)
Presidio of San Francisco (California, USA)
Happy Valley (Hong Kong, China)
El Grado Dam (Spain)
Banff: Tunnel Mountain (Alberta, Canada)
Circuit Gilles Vielneuve: (Montreal, Canada)


And finally, some stills - for those of you who like that kind of thing!

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