GT5 Track Editor Thread

  • Thread starter Tapey
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PD should have made GT5 like UT3. They said the file will be too big for GT5. What if they release a software and let the community handle it? That will make GT5 or any future GT game a fully fledged racing sim. :) Win win situation.
 
I think the editor will be cool I can't wait to make some p2p tracks I just hope there is a rally mode mixed in so it will feel like WRC. Also I bet the video of the ferrari at Toscana with the rock wall was a glimpse of the track editor.
 
IMO editing existing tracks would get confusing. If there is anything to all this I imagine that some sort of track generator could be used for rally stages or circuits similar to eiger or el capitan. When you complete part of the game which uses pre-set generated tracks you'd unlock the ability to edit those tracks or start from scratch, I can't see you being able to make your own grand valley or anything like that.

This guy had it right the whole time... its funny how many people didnt really believe GT was goin to have a Track Editor
 
PD should have made GT5 like UT3. They said the file will be too big for GT5. What if they release a software and let the community handle it? That will make GT5 or any future GT game a fully fledged racing sim. :) Win win situation.

Now that would be a great idea, they could release a DLC Track Editor for those of us who want to be ambitious with track design (heck I'd even pay for it).

Serious question, would it actually be possible for a programmer to create an editor or a plugin for an existing 3D editor & import it into the game in the right format and if so would it be legal?

What I mean is, would it technically be possible to leverage UDK or Unity to create tracks and get them into GT5? I'm thinking if we can distribute tracks made with the simple editor in GT5 maybe someone could figure out how to create the track file format... then that may be a bit ambitious even if "possible".

Please PD give us your track editor :D
 
Now that would be a great idea, they could release a DLC Track Editor for those of us who want to be ambitious with track design (heck I'd even pay for it).

Serious question, would it actually be possible for a programmer to create an editor or a plugin for an existing 3D editor & import it into the game in the right format and if so would it be legal?

What I mean is, would it technically be possible to leverage UDK or Unity to create tracks and get them into GT5? I'm thinking if we can distribute tracks made with the simple editor in GT5 maybe someone could figure out how to create the track file format... then that may be a bit ambitious even if "possible".

Please PD give us your track editor :D

This would need some serious reversed engineering as well as some hack for the game, both of which are restricted by most, if not all, EULAs
 
I guess we won't be sharing the "tracks" but the directions for the ps3+track maker to create it when you need it. So this allows the sharing "file" to be quite small..?
 
No info on surface... I wonder if I could choose whether Toscana for instance is Tarmac or Gravel. Also, the unnamed track, if it's snow based, you should be able to pick whether it's snowy tarmac (like the monte carlo rally) or full snow (like sno drift and Rally Sweden)
 
No info on surface... I wonder if I could choose whether Toscana for instance is Tarmac or Gravel. Also, the unnamed track, if it's snow based, you should be able to pick whether it's snowy tarmac (like the monte carlo rally) or full snow (like sno drift and Rally Sweden)

I think the surface/tarmac will be determined by the one of the 4 to 8? environments use select. It doesn't seem, at least at the moment that use can have multiple surfaces on the same track.
 
I guess we won't be sharing the "tracks" but the directions for the ps3+track maker to create it when you need it. So this allows the sharing "file" to be quite small..?

Exactly just using the values for each option, were basically exchanging coordinates, a set of numbers to determine the layout\environment.

Which is\would be amazing, because that way we could have 1000s of User Created Courses without having to sacrifice a huge chunk of space as if they were full separate courses.

Transfering\sharing would be instantaneous, not only would the possibilities be near endless but also the amount we can store.

Maybe less than 2mb for the Course Maker info...? :drool:
 
Exactly just using the values for each option, were basically exchanging coordinates, a set of numbers to determine the layout\environment.

Which is\would be amazing, because that way we could have 1000s of User Created Courses without having to sacrifice a huge chunk of space as if they were full separate courses.

Transfering\sharing would be instantaneous, not only would the possibilities be near endless but also the amount we can store.

Maybe less than 2mb for the Course Maker info...? :drool:

That's a good point you two made, It's like the code on old worm games I guess our tracks will be easy to transfer.
 
Exactly just using the values for each option, were basically exchanging coordinates, a set of numbers to determine the layout\environment.

Which is\would be amazing, because that way we could have 1000s of User Created Courses without having to sacrifice a huge chunk of space as if they were full separate courses.

Transfering\sharing would be instantaneous, not only would the possibilities be near endless but also the amount we can store.

Maybe less than 2mb for the Course Maker info...? :drool:


Thats a very good point, I still long for more control though. They could essentially provide more control to us with an editor and keep filesizes down.

The biggest thing that irks me about the editor as its known is that you can only have 4 sectors and the corners are automatically defined using sliders rather than being manually created.

The two big things I'd want as a minimum is direct control over the course route & surface and the ability to change the terrain elevation.
 
The two big things I'd want as a minimum is direct control over the course route & surface and the ability to change the terrain elevation.

This, in addition to road width:tup:, seeing as we have Toscana with Tarmac and Gravel, I dont know if PD would split those 2 into individual themes (hope not) or allow us to choose surface per sector.

Germany Springtime, if its anything like ADAC Rally Deutschland we might also get some dirt surfaces.

It wont make or break, but will be nice to have those options.
 
Iam guessing it will be GT6 that features the full blown feature rich creator while the GT5 will be as much of a learning experience for PD as us.

But then again for all we know the final version could have much more depth then the beta's we have seen so far.
 
Part of this article says the following:

"The player selects from one of four themes (three – Toscana Sunset, Springtime Germany and Belgian High Fens – were named), adjusts the parameters of the course and the track is randomly generated from scratch. The parameters available include switching between a loop/circuit and a rally-style point-to-point track, selecting the weather, the time of day, the frequency of corners, the sharpness of corners and the bank angle. The track can be divided into up to four sectors and each sector given a different set of corner characteristics – so you can generate a long straight in one sector and a tight, complex series of corners in the next."

that doesnt answer my question really, but i was reading the most recent gameinformer magazine, and they had gt5 in it, well, something that worried me when i was reading it was the fact that, only the word generated came up, it was never an editor, but its randomly created by parimeters that you set (which, i may be the only one not to know this by now, but it disappoints me a little, i wish we had a little more control over it, oh well, new random tracks are good, it'll keep my on my toes)
 
that doesnt answer my question really, but i was reading the most recent gameinformer magazine, and they had gt5 in it, well, something that worried me when i was reading it was the fact that, only the word generated came up, it was never an editor, but its randomly created by parimeters that you set (which, i may be the only one not to know this by now, but it disappoints me a little, i wish we had a little more control over it, oh well, new random tracks are good, it'll keep my on my toes)

Yeah, I agree is a point of concern that it mentions "generate" as opposed to "edit/design." I mean for what its worth I feel they've done a great job even putting this feature in. And I know I will be making more rally stages for me to enjoy. However, its a step ahead and they're making strides. Personally, I feel like I would have been fine without a track editor. But I am happy to have it in whatever capacity it is.
 
So I'm guessing two people could enter in the same exact parameters and get two completely different layouts... ? Truely random

I don't know why people will be creating 4-5km 'F1 length' tracks when you can have track lengths of 10km... How much elevation change are we able to create...

Although I'm guessing you won't be able to choose the start/finish line location, so each track will probably have a pre-defined limitation, e.g. 300m of straight away to start and end a circuit. Will the tracks have grandstands and randomised adornments around them.

These tracks are going to be hit-and-miss, you'll need to find a good 'test' car to try the track out for keepability...
 
So I'm guessing two people could enter in the same exact parameters and get two completely different layouts... ? Truely random

I don't know why people will be creating 4-5km 'F1 length' tracks when you can have track lengths of 10km... How much elevation change are we able to create...

Although I'm guessing you won't be able to choose the start/finish line location, so each track will probably have a pre-defined limitation, e.g. 300m of straight away to start and end a circuit. Will the tracks have grandstands and randomised adornments around them.

These tracks are going to be hit-and-miss, you'll need to find a good 'test' car to try the track out for keepability...

I'm pretty sure you'll be able to pick start/end location. You get to pick up 4 sections, sections 1-4, so obviously you at least get to pick the area of the start.
As for grandstands and such,I highly doubt it unless one of the 8 terrains is a GP track or something like that.
 
Yes. 4 sections.

Logically the start of section 1 will be the start of the track/lap, then by default the end of section 4 will complete the track/lap. Therefore the Start/Finish line will at this location.

As the vast majority of tracks have the Start/Finish line on a somewhat of a 'straightish' section of track, I believe we will find that a created track will have design parameters that coincide with this.
 
there's been some doubt as to whether we can have a 10km straight but i'm hoping and i think we'll be able to...i think it was roadrunner89 or something like that:) that was doubting it. I think we'll be able to though
 
I like idea of this type Track creator :)

In GT4 i always wanted to simply cruise around track in favorite cars using nring or some city tracks C'ote etc . Now i can simply get my ferrari BB512 and simply cruise around track which i don't know :D And every time it will be diffrent experience. :)

Hope this feature will be much improved in GT6 :)
 
Hope this feature will be much improved in GT6 :)
I'm hoping the track creator is like the one in Mod Nation Racers for GT6. It confuses some people, but the rest of them are making incredible tracks with its track creator. I also hope we get all the tracks from all GT versions in GT6.
 
i am going to try to make tracks from initial D =) and the Tokyo extreme racer series, both the wangan and touge games. such as mt. Hakone Nanamagari from TXR and mt. Akina from initial D (which is mt. Haruna in TXR because that is the actual name of the mountain that mt. Akina is based on)
 
i am going to try to make tracks from initial D =) and the Tokyo extreme racer series, both the wangan and touge games. such as mt. Hakone Nanamagari from TXR and mt. Akina from initial D (which is mt. Haruna in TXR because that is the actual name of the mountain that mt. Akina is based on)

you had the same idea as me, though, like i said, its randomly generated possibly, with no real ability to set elevation changes of any sort, akina will have to wait till gt6 unfortunately :guilty:
 

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