GT5 Track Editor Thread

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But that track editor is even more restricted than the one from GT5, with that editor you can make a track but only with existing streets, you can't do a corner more or less sharp, you can't select the topography, you can't select the width of the track, you can't select the bank angle of the track, etc. You just set checkpoints and you can't edit the final circuit.

That editor is good for that type of game, just an arcade web racer, but for a sim I prefer the Course Maker from GT5 by far TBH.
 
That editor is good for that type of game, just an arcade web racer, but for a sim I prefer the Course Maker from GT5 by far TBH.

Without having used it?
I can see benefits of both, but atleast this gives you the ability to create more specific courses, and alas copy some of the worlds best street courses.
 
Without having used it?
I can see benefits of both, but atleast this gives you the ability to create more specific courses, and alas copy some of the worlds best street courses.

You can use the track editor for free here, and you will see if it is that good:

http://racing.vodafone.com/hometown

I haven't seen yet the course maker from GT5 on video or anything, but reading the people who have seen it in action it seems to be more customizable.
 
You can use the track editor for free here, and you will see if it is that good:

http://racing.vodafone.com/hometown

I haven't seen yet the course maker from GT5 on video or anything, but reading the people who have seen it in action it seems to be more customizable.

Yeah i've used the one i posted, but clearly havn't used the GT5 one, so i can't comment on which is better.
But the ideas behind it would likely appeal to a larger audience.
 
10 km straight demands very little compared big open area or normal track.

I wouldn't be so sure. This system likely works on a set number of square miles to keep it easy to load for online use. By having 6 miles with the square mileage, the game can have a fixed data limit based on the square mileage, whereas the 6m straight would be 'taller' than the height of the forced square mileage. In the screenshot further up this page, the Start/Finish points are roughly a mile apart. To make it a straight would require double the topography going by the 'map' that the course is made on.
 
I really hope elevation will be included in the track editor because I want to be able to make touge courses! :D

The course maker map shows elevation lines, and it's speculated that players will be able to move sections (the blue cirles you can see there) around it in order to create different elevation profiles.
For point-to-point touge-like courses however, personally I'd also want to be able to select a longer course distances than 10 Km. 15 Km would be just enough in my opinion, 20 Km optimal, 25 Km perfect for about everything.
 
Its amusing, people only need the simplest of tools to create the most complex of objects.
You need only look at Forza's livery editor, do a novice you look at the decals and think WTF can i create something meaningful with that.
then you see what people HAVE done, sure it might take a lot of time, but some people have plenty of time to dedicate to this type of thing.

at the end of the day, the important part is the part you drive on, scenery etc can be randomly generated. if you can decide the basic layout and some basic parameters of each corner then there is very little reason that some awesome results couldn't be acheived.
 
I wouldn't be so sure. This system likely works on a set number of square miles to keep it easy to load for online use. By having 6 miles with the square mileage, the game can have a fixed data limit based on the square mileage, whereas the 6m straight would be 'taller' than the height of the forced square mileage. In the screenshot further up this page, the Start/Finish points are roughly a mile apart. To make it a straight would require double the topography going by the 'map' that the course is made on.

That's what I meant. I was not able to give this description because english is not my mother tongue.
It's a compromise. But I am happy they put it and, maybe, in GT6 we'll have a better version.

I may guess many of the sliders functions, but I can't imagine the banking one. Usually banking does not apply to long parts of the tracks. The slider control for banking would apply on the whole section... We'll see..
 
i wonder if we'll get to alter the altitude/height of the road, that would be nice (maybe make some japanese mountain pass roads, then take an ae86 and.... :D )
 
The course maker map shows elevation lines, and it's speculated that players will be able to move sections (the blue cirles you can see there) around it in order to create different elevation profiles.
For point-to-point touge-like courses however, personally I'd also want to be able to select a longer course distances than 10 Km. 15 Km would be just enough in my opinion, 20 Km optimal, 25 Km perfect for about everything.

Drive 3 of them back to back = 30km 👍
 
It'd be nice to drive a randomly generated course, as you won't know what to expect, necessarily, as you drive around / along it.

I'll go one step beyond that, and suggest a track that -continually- generates at random while you drive.
Pure and simply driving joy.

I am sure PS3 has the processing capability to do this. You should be able to set basic parameters via a set of sliders such as: distance .1 km to infinity; minimum radius, average radius, weather effects, day/night, scenery, etc.,

AND lets add one more layer, shall we? I propose a marriage between GT5 and GoogleEarth.

Select any roads on GoogleEarth, and GT5 generates the track. Race your own neighborhood. Build a cross-euro race, (with multiple path options), etc.
 
i wonder if we'll get to alter the altitude/height of the road, that would be nice (maybe make some japanese mountain pass roads, then take an ae86 and.... :D )

Part of this article says the following:

"The player selects from one of four themes (three – Toscana Sunset, Springtime Germany and Belgian High Fens – were named), adjusts the parameters of the course and the track is randomly generated from scratch. The parameters available include switching between a loop/circuit and a rally-style point-to-point track, selecting the weather, the time of day, the frequency of corners, the sharpness of corners and the bank angle. The track can be divided into up to four sectors and each sector given a different set of corner characteristics – so you can generate a long straight in one sector and a tight, complex series of corners in the next."
 
@Rocker

I seriously think, in fact I think it's an inevitability that something like that marriage with Google Earth will come about some day. Microsoft have also developed something called (something like) Street Slide, which takes the front facing views of shops and houses on a street and stitches into one long image of the street. Things like this combined with accurate GPS of the height of the road etcetera, some intelligent auto road generation going off analysing the street view images... and hey presto, Project Gotham Racing... but anywhere you bloody well like! We can dream, maybe coming to a PlayStation 5 :P

Seriously though, in 10 years time I expect this, at the very least, going at the current rate of technological innovation!

:D
 
Hopefully we will hear some more information about the "stunts" that was leaked.

on the official gt5 site on the top gear test track part it say's "what wild events have we got planned for this location ? stay tuned! "maybe stunt's didn't mean jumps & ramps but more topgear type stuff.
the track editor looks like it could be a bit of a let down I don't think you can literally create you'r own track it reads like you just select parameters like length no:embarrassed:f corners etc etc heres a link for someone who could post the pic's & make them a bit bigger

http://eu.gran-turismo.com/gb/news/d14247p3.html

heres the text
(see underlined section below)
4. Course Maker
Make an Original Surprise Course and Invite Your Friends.

In Gran Turismo 5, you can finally generate your own original tracks. This is the "Course Maker" feature.

In the "Course Maker", you will select the base theme (terrain), and select a variety of parameters such as the length of the course, to easily create a track which matches your parameters. If you come up with a good track, you can also give these original tracks to your friends online, and use them in the races with your friends in My Lounge.Now with a
massive number of course layouts available, the never ending world of "Gran Turismo" awaits your presence.
The base scenery (terrain) is selected at the top screen of the Course Maker.
Select a number of parameters such as course length to generate an original course.
 
Might take you multiple tries but eventually I bet you can get a course you like. I'm really happy with the track generator being present in GT5.
 


Just put the J0gKX2J-Iv8 part in YOUTUBE tags ;)

And yes, that's something I've always hoped for with a point-to-point circuit generator. :dopey:


OMG, i love how that is called 'insane' mountain run when it should be called 'suicidal' mountain run! That is the craziest speeds i have seen on a mountainside. I will just stick to my video games thank you very much. lol :D
 
When I first saw the track editor announced I was really excited about it but looking at this its a big let down. :(

Don't get me wrong, its adequate and suited to allowing anyone regardless of any "artistic" or technical ability to create a custom track.

Ideally I'd have liked this system as a "wizard" like track editor for those who can't and a more involved track editor for those of us who can. I'm a CG artist (in a professional capacity) so the idea of a track creator really, really appeals.


I know it's not going to happen but I'd want a fully fledged editor where I can create the terrain for the "area" using a system a bit like the terrain editor in game engines like Unity3D, BigWorldTech and the likes.

An asset library where you can drag, drop and place any 3D models used in the game.

A tool that allows you to "draw" the track. When I heard of the track editor I assumed the track would be created a bit like a vector spline at the very least; so you'd draw the track, corners and flow it over your landscape.

Or even better do something like games created with Unreal Engine do, package the editor (just the track editor they actually use) and allow the artistic amongst us to go wild and share it with everyone.

However it was approached (either an editor that requires some level of skill but is accessible or packaging the actual track editor), you could basically create any track you liked and then share it. Even better maybe a 3DS Max/Maya plugin to export your own artwork that can be plugged into the asset library.

Now I know you could argue that a lot of people couldn't use it; which I'd argue against to be fair, anyone could create *a track* but maybe not a good one.

But what it would enable would be that those of us who are capable could create beautiful tracks to share, those who aren't artistically capable could create tracks for their own use or download the shared tracks from those who can.
 
Does anyone know if we can save one's we've created? That way, we can practice (if we generate one we like). I think it will be really difficult if we have to drive a new track every time, especially point-to-point.
 
Does anyone know if we can save one's we've created? That way, we can practice (if we generate one we like). I think it will be really difficult if we have to drive a new track every time, especially point-to-point.

Yeah i believe we can, we can also share the track we've created with others online :)
 
AND lets add one more layer, shall we? I propose a marriage between GT5 and GoogleEarth.

Select any roads on GoogleEarth, and GT5 generates the track. Race your own neighborhood. Build a cross-euro race, (with multiple path options), etc.

+1:tup:
 
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