GT5's Game-Breaking Online Flaw (OP Updated: 11 Feb)

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I will run with no mic's tonight in the 90's DTM and hope it helps. I havent seen any problems in the practice races yet (7-11 drivers). Despite this my other championship is going to be cancelled or divided in two due to the bug :( (16 drivers)
 
anyone agree with an email?? i think if everyone sends the same email to PD they will have to respond to this.. by either a quick update, or a message to at least all people who mailed them..
 
anyone agree with an email?? i think if everyone sends the same email to PD they will have to respond to this.. by either a quick update, or a message to at least all people who mailed them..

Not to be Mr. Negativity, but mass emailing PD is not going to get this fixed any faster. It assumes too many things that I don't think are true:

1) PD still doesn't know there is an issue.
2) PD knows but can't be bothered to do anything about it until prodded to a point of critical mass.
3) PD knows what caused this and can roll it back.
4) PD knows what caused this and can fix it by some other means.
5) Somehow telling someone to go faster will make them perform faster.

The bug is real. It is a major problem. Communication from PD on the subject would be helpful, but if we've learned anything over the past year plus it is that PD doesn't say much and that doesn't mean they aren't doing anything.
 
Update on the 18th, i dont see how they couldnt of addresed this issue, its a huge issue and they have had time to sort it out, the GT Planet Moderators said they had let PD know about the bug, and PD do look on sites like GT Planet all the time for feedback so in 4 days it may be fixed, i hope it is, so i myself and my league members can un suspend our league !!!

But ajns73, IMO Im sure PD can roll this back as we didnt have this bug a few updates ago, so they will be fully aware of what change they made that caused this
 
Update on the 18th, i dont see how they couldnt of addresed this issue, its a huge issue and they have had time to sort it out, the GT Planet Moderators said they had let PD know about the bug, and PD do look on sites like GT Planet all the time for feedback so in 4 days it may be fixed, i hope it is, so i myself and my league members can un suspend our league !!!

This was not a HUGE issue prior to the last update. It existed but wasn't effecting nearly as many people as now. If it was addressed in the update, whatever they did made it worse. Now they have to figure out what triggered the proliferation of the issue. That is going to take more than 4 weeks to identify, isolate, and then write a patch to fix, especially if they do it in a way that doesn't break something else.
 
We need to make this bug public, so that pd can get the chance to repair it.

I dont know how this bug works, it often reminds me at Need for Speed Shift 1, where something similar happend.

The online gaming should have the highest priority for pd, because when someone is beeing affected by this bug, its a dramativ loss of fun driving online against other, non afffected drivers.

I always wonder why this only happens in race mode, and never in timetrial.
 
Ajns, im not saying it was adressed in the last update, im saying we have another update on the 18th January and no one here knows PD were not aware of the bug after the last update, so maybe they have rolled back which ever part of the update that caused this issue. Wishful thinking maybe, but we will know either way in a week
 
Not to be Mr. Negativity, but mass emailing PD is not going to get this fixed any faster. It assumes too many things that I don't think are true:

1) PD still doesn't know there is an issue.
2) PD knows but can't be bothered to do anything about it until prodded to a point of critical mass.
3) PD knows what caused this and can roll it back.
4) PD knows what caused this and can fix it by some other means.
5) Somehow telling someone to go faster will make them perform faster.

The bug is real. It is a major problem. Communication from PD on the subject would be helpful, but if we've learned anything over the past year plus it is that PD doesn't say much and that doesn't mean they aren't doing anything.

What we've learnt over the past year is that Polyphony's acceptance testing of their product (and subsequent updates to) is non existent.

Even worse, there's so many websites across the net that can do the "acceptance testing" for them, but Polyphony seem to ignore these aswell.

Look at how much major companies pay Market Research companies for feedback from maybe 100-1000 customers, how much time this takes to organise and complete and the fact this infomation can often be distorted and diluted.

THEN.

Look at Polyphony - they have hundreds of thousands of people giving them feedback, for FREE, instantly, at a touch of a button, 24hrs a day yet they choose to ignore this??

A few years back I worked for a Marketing Agency managing research projects giving feedback for large multi-national automotive brands (Mercedes, Vauxhall, Mazda, Fiat, Range Rover etc)- they'd pay £25-100,000+ for research projects from a few hundred customers. Polyphony get this, and a whole lot more for free and still don't listen.

Polyphony are in such a privalged position it's unbelievable. Some companies pay agencies to trawl facebook for info useless and distorted info about their products. Polyphony just have to switch on a PC and go on the 'net and get the kind of feeback other companies can only dream about, or pay huge amounts of money for, with only a fraction of the customers Polyphony can access.

Polyphony are absolutely useless - complete imbeciles.

If so - where's the E30 M3 that was top of the most wanted car in the GT5 poll on this site?????????????

You telling me a company as big as Polyphony can't get an E30 M3 and model it in a year??

We get race suits and helmets instead??

pffffft....

Get it into your heads - POLYPHONY DO NOT LISTEN, they are laughing at us for being mugs to carry on supporting their product.

Sending a mass Email petition airing our grievances and frustration - what have we got to loose, nothing.

I'm up for it.
 
Update on the 18th, i dont see how they couldnt of addresed this issue, its a huge issue and they have had time to sort it out, the GT Planet Moderators said they had let PD know about the bug, and PD do look on sites like GT Planet all the time for feedback so in 4 days it may be fixed, i hope it is, so i myself and my league members can un suspend our league !!!

But ajns73, IMO Im sure PD can roll this back as we didnt have this bug a few updates ago, so they will be fully aware of what change they made that caused this

Again, that's not how these things work. The fact that there was information available around the December 20th update referring to an update at the end of January should tell you that the content was already set for the January update. I would say unless they focus exclusively on fixing this we are 1 to 2 updates away from a fix.

It's much more complex than simply rolling back to a previous version. There's no telling what else could be broken if it's even possible.
 
This is pants


Cjspencer77 and I ran our League vs league race (GBRC vs TAM).

All the races we did were ruined and meaningless.

In the first race we had some of the TAM guys running 1.15s in Q but strugled with 1.17s in race. A GBRC guy who did high 1.16s in Q won the race.

Second race we had a Q time of 1.31, yet the guy who was 2 seconds slower in the first race and was also more then 2 seconds slower in the last race was leading the race until he voluntarily quit the race.

Very real issue this.
 
In effect the credibility of the racing is being compromised.

I dont think its a bug,its been going on to long(for me example).And because of that,its very hard for PD to get trust on online racing back.Guestion:where have those Prologues Beginner,Intermediate,Expert car handling options gone?Do you think they were just a experiment which didnt go nowhere?They are in the game,you just dont know who has them.So every time you race online its a mix of different type off handling modells,and thats something to kill online racing(as a fair racing).But its a 'real driving' thing.Because of online,no better wheel for this game!G27 stays.
 
This is pants


Cjspencer77 and I ran our League vs league race (GBRC vs TAM).

All the races we did were ruined and meaningless.

In the first race we had some of the TAM guys running 1.15s in Q but strugled with 1.17s in race. A GBRC guy who did high 1.16s in Q won the race.

Second race we had a Q time of 1.31, yet the guy who was 2 seconds slower in the first race and was also more then 2 seconds slower in the last race was leading the race until he voluntarily quit the race.

Very real issue this.

We have had amongst other things exactly the same issue, even testing on my own earlier my lap times did not match my times from a few days ago i mean seconds off not the odd tenth 122s turned into 124/5s on one track 124's to 128/9s on another visable loss of speed?? straights where 6th gear was needed barely peaked in 5th!! If anything its getting worse along with my paranoia.:yuck:
 
I dont think its a bug,its been going on to long(for me example).And because of that,its very hard for PD to get trust on online racing back.Guestion:where have those Prologues Beginner,Intermediate,Expert car handling options gone?Do you think they were just a experiment which didnt go nowhere?They are in the game,you just dont know who has them.So every time you race online its a mix of different type off handling modells,and thats something to kill online racing(as a fair racing).But its a 'real driving' thing.Because of online,no better wheel for this game!G27 stays.

Absurd theory.:lol:
 
As Pappa said our League vs League event was ruined by lag, loads of guys from either league couldnt get near thier quali times due to lag, and other guys seemingly had no lag at all which shows the un predictable nature of this bug, during round 2 of our League vs League races i was 2 and a half seconds off my quali time yet last night we had a casual race in a room of ten and i was completely unaffected, but some people were getting this bug who i know have very similar pace to me and i was overtaking round the outside of corners with no problem, its odd to say the least and until its fixed T.A.M will be suspended.

On a side note Pappa, when this issue is fixed we will run our league vs league again, we were really looking forward to tangling with you guys on the track again, the online problems really put a dampener on things.
 
We have had amongst other things exactly the same issue, even testing on my own earlier my lap times did not match my times from a few days ago i mean seconds off not the odd tenth 122s turned into 124/5s on one track 124's to 128/9s on another visable loss of speed?? straights where 6th gear was needed barely peaked in 5th!! If anything its getting worse along with my paranoia.:yuck:

During the Tokyo race you mention JB, i ran a 1.51.5 during quali but in the race the best i could manage was a 1.54.7. During quali i could take turn 3 (right hand sweeper) at 90mph, during the race i was sliding out at 80mph. Car felt bad whole lap but that turn was the worst. Did a connection test and had D/L speed 18.7 and U/L speed of 2.8
 
What we've learnt over the past year is that Polyphony's acceptance testing of their product (and subsequent updates to) is non existent.

Even worse, there's so many websites across the net that can do the "acceptance testing" for them, but Polyphony seem to ignore these aswell.

Look at how much major companies pay Market Research companies for feedback from maybe 100-1000 customers, how much time this takes to organise and complete and the fact this infomation can often be distorted and diluted.

THEN.

Look at Polyphony - they have hundreds of thousands of people giving them feedback, for FREE, instantly, at a touch of a button, 24hrs a day yet they choose to ignore this??

A few years back I worked for a Marketing Agency managing research projects giving feedback for large multi-national automotive brands (Mercedes, Vauxhall, Mazda, Fiat, Range Rover etc)- they'd pay £25-100,000+ for research projects from a few hundred customers. Polyphony get this, and a whole lot more for free and still don't listen.

Polyphony are in such a privalged position it's unbelievable. Some companies pay agencies to trawl facebook for info useless and distorted info about their products. Polyphony just have to switch on a PC and go on the 'net and get the kind of feeback other companies can only dream about, or pay huge amounts of money for, with only a fraction of the customers Polyphony can access.

Polyphony are absolutely useless - complete imbeciles.

If so - where's the E30 M3 that was top of the most wanted car in the GT5 poll on this site?????????????

You telling me a company as big as Polyphony can't get an E30 M3 and model it in a year??

We get race suits and helmets instead??

pffffft....

Get it into your heads - POLYPHONY DO NOT LISTEN, they are laughing at us for being mugs to carry on supporting their product.

Sending a mass Email petition airing our grievances and frustration - what have we got to loose, nothing.

I'm up for it.


Your frustration is evident. However, you may want to re-read my post. I couldn't care less what you think of PD. Your expectation of what can be accomplished EVEN WITH GOBS OF FREE DATA from a software patch standpoint is skewed.
 
Update on the 18th, i dont see how they couldnt of addresed this issue, its a huge issue and they have had time to sort it out, the GT Planet Moderators said they had let PD know about the bug, and PD do look on sites like GT Planet all the time for feedback so in 4 days it may be fixed, i hope it is, so i myself and my league members can un suspend our league !!!

But ajns73, IMO Im sure PD can roll this back as we didnt have this bug a few updates ago, so they will be fully aware of what change they made that caused this

The bug existed at least as far back as Spec 2. As was mentioned above, the content for the Jan 18th update was set long before the enormity of this issue really became public here. Second, patches not only have to work and be approved by PD, Sony must also approve them to make sure that they do not create security or other issues for the PS3 in general. Even if PD started working on this when the first post in this thread went up, it would be February before anything could be rolled out to fix it.

EDIT: Crapzilla! Double post. :(
 
During the Tokyo race you mention JB, i ran a 1.51.5 during quali but in the race the best i could manage was a 1.54.7. During quali i could take turn 3 (right hand sweeper) at 90mph, during the race i was sliding out at 80mph. Car felt bad whole lap but that turn was the worst. Did a connection test and had D/L speed 18.7 and U/L speed of 2.8

Bug was clearly evident matey you dont qualify second then end up last and so far behind on the first lap as you did:dunce: Garbage!:yuck:
 
I thought this issue was a hoax until it happened to me last night.

I was in a room at 450PP with street-legal cars with about 13-15 other racers when I noticed it. I had done many races in this room last night and I had finished in the top 5 in most of the races I was in. For this particular race I was at Trial Mountain in an Integra Type R (DC5) and I qualified pole position with a 1:29.1 (not a great lap at that PP but not bad either) using a DFGT. Then, as qualifying was over the game the loaded up for the race there was nothing strange, as in no black-screen or unusually long load times. Now, when the race started I dropped immediately from 1st to 5th as we went through the first left and right corners, then through the sweeping uphill left handed turn 3 I fell back to nearly last place. It was as if my game was running in slow motion and everyone else was running full-speed. By the end of the lap my first lap time was a 1:45.x, with no mistakes or anything, compared to the race before in the same car my opening lap was a 1:35.x. I'm not exaggerating with these times, this error gave me at least a 10-second handicap. By the end of lap 1, amongst my confusion, I quit out of the race fearing I needed an oil change or I had used the wrong tires. But, my car had the correct tires and my oil meter was still a golden-yellow.

Yes, this is a game-breaking error. It ruins the validity of a race. I quit out of the room and stopped playing for the night. I'll be back on this evening, I'm hopeful that it doesn't happen again.
 
I thought this issue was a hoax until it happened to me last night.

A 33 page thread about it isn't good enough? :odd:

Anyway, ran some Toyota 86 Spec races last night with a 10-car field and only ran into a couple issues. One player lagged out the first race, and the second race a couple drivers couldn't see each other on track. That was only a problem for one lap when they were together.

Other than that, lap times were spot on with practice and qualifying.
 
A 33 page thread about it isn't good enough? :odd:

Anyway, ran some Toyota 86 Spec races last night with a 10-car field and only ran into a couple issues. One player lagged out the first race, and the second race a couple drivers couldn't see each other on track. That was only a problem for one lap when they were together.

Other than that, lap times were spot on with practice and qualifying.

Right. Our group (WRS-Online) has had some great races since the last update. We've experienced this bug on a mass scale exactly "once" when we had 14 guys on the grid. I think what we know is if you try to run more than 12 you are pretty much asking for trouble. 11-12 is borderline and connection/driver dependent. 10 or less drivers will probably result in good racing, there may be individual drivers issues (invisible driver or lag) just like there always have been.

My suggestion is to stick to smaller grids until there is an update. If you have 14-20 guys that want to race you may have to change the event structure. We've started running split grids with pre-quali to place drivers into divisions or a sprint/feature two stage bracket structure to keep the grids small, but still allow all drivers to race.
 
A 33 page thread about it isn't good enough? :odd:

Anyway, ran some Toyota 86 Spec races last night with a 10-car field and only ran into a couple issues. One player lagged out the first race, and the second race a couple drivers couldn't see each other on track. That was only a problem for one lap when they were together.

Other than that, lap times were spot on with practice and qualifying.

Turbo, when I first heard about this issue this thread wasn't 33 pages long, it was just a couple of disgruntled gamers writing everything in bold.
 
My suggestion is to stick to smaller grids until there is an update.

That's what we're doing, but it's not a huge deal since the 86 series is just for fun. I refuse to start up any serious online events until this thing is fixed.
 
WRP001
Right. Our group (WRS-Online) has had some great races since the last update. We've experienced this bug on a mass scale exactly "once" when we had 14 guys on the grid. I think what we know is if you try to run more than 12 you are pretty much asking for trouble. 11-12 is borderline and connection/driver dependent. 10 or less drivers will probably result in good racing, there may be individual drivers issues (invisible driver or lag) just like there always have been.

My suggestion is to stick to smaller grids until there is an update. If you have 14-20 guys that want to race you may have to change the event structure. We've started running split grids with pre-quali to place drivers into divisions or a sprint/feature two stage bracket structure to keep the grids small, but still allow all drivers to race.

This is excactly what I have experienced and why I restricted my new championship to 2 divisions of 12. I know this is still asking for trouble and may have to change it to 9 until after the bug has been sorted. (if it does get fixed)
 
Just experience the glitch again. Was in a 14 player race at high speed ring and in practice I was running around a 59-1.00.xxlap and in the race I was running a 1.03-1.04. My car lost a lot of top speed and could barely get over 180mph.
 
Just experience the glitch again. Was in a 14 player race at high speed ring and in practice I was running around a 59-1.00.xxlap and in the race I was running a 1.03-1.04. My car lost a lot of top speed and could barely get over 180mph.

Just had the same in a DTM race shelve this game its to painful right now!:yuck:
 
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