GT5's >MISSING< Tracks & Circuits [Moving on to GT6]

Not counting rally tracks, drag strips, wet versions or reverse versions but counting the GT/GT2 version of the Test Track as different to the GT3/GT4 version and counts short courses and SSR11 GT1 and GT3 as different tracks the totals look like this.

GT had 11 Tracks.

GT2 had 21 tracks of which 12 were new and 9 came from GT.

GT3 had 14 tracks of which 5 were new, 5 came from GT2 and 4 from GT.

GT4 had 40 tracks of which 24 were new, 3 came from GT3, 4 came from GT2 and 9 came from GT.

GT5 has 45 tracks of which 27 are new (Including DLC), 8 came from GT4, 3 from GT3, 1 from GT2 and 9 from GT.

TT had 1 extra track in Valencia.

All this data is available in the library section of the site accessable at the top of the page.
 
I did check that list while editing the post. The thing is there aren't 113 missing tracks by any means, and doing some obvious exclusions the list goes down to 30 or even to 23-25.
 
I get 31 but it depends on how you count certain things.

Don't forget that my list doesn't include rally tracks though.
 
Gran Turimo 6 should be called, "Gran Turismo Generations" featuring all of the tracks from the past GTs. That'll be epic. :D 👍 Gran Turismo "6" sounds to be better. ;)
 
No one can reallistically be expecting an obscure gt2 track in gt6 really.

I do not want to argue or make another wishlist, but IMO GT2 remains the greatest GT game when we talk about the tracks.

Of course, I am strictly talking about the Original Courses category here.

In GT2 we got: Midfield, Apricot, Seattle, Red Rock Valley, original Rome, Rome Night, Grindelwald and Tahiti Road. All those circuits are the unmatched pinnacle of Original Course design and versatility, still unmatched by all later entries - including great job done on El Capitan or Eiger Nordwand or Citta di Aria (although CDA is based on real-life location, thus is arguable is it an Original Course by definition, but than again also is Seattle, so nevermind that).

I do not know will those tracks ever make it in any future GT game. But I would prefer to get them before any other real-life track or any other track PD can be working on.

Every single Original Course from GT2 is worth to be included in any next installment of GT game. All other games have real-life and licensed courses, every one of us have his own real-life favorites, but none of them are original or unique to fantasy that GT series is providing.

I really, really hope that somewhere at PD somebody is working on upgrading all those beautiful, unique and perfectly conceived legacy track to a HD glory. They really deserves that. Having them just as a distant memory - not available to all the new players - is really a greater loss to GT series than not having Imola, Bathurst or Valencia.
 
I really, really hope that somewhere at PD somebody is working on upgrading all those beautiful, unique and perfectly conceived legacy track to a HD glory. They really deserves that. Having them just as a distant memory - not available to all the new players - is really a greater loss to GT series than not having Imola, Bathurst or Valencia.

Spot on.👍
 
LONG POST WARNING -> I took time of reading all posts after I made mine. But since time constraints held me back on replying back. But here I am now.

Yes, that would help.
^ Ok, I already started of listing them down:

Code:
Altered tracks vid:

Mid-Field The 1st
GT3
 
Rome Circuit '90s
GT3

Autumn Ring Mini '90s
GT2

CSR5 '90s
GT4

Grand Valley East '90s
GT2

Grand Valley '90s
GT2

Grand Valley '00s/A
GT3

Smokey Mountain North
GTPSP

SSR5 '90s
GT4 (dry)
GT3 (wet)

Speedway '90s
GT2

Tahiti Dirt 3 
GTPSP

Tahiti Maze '90s
GT2

Chamonix Lake
GT4

DP Beginner no Chi
GT4P

DP Test Course '00s
GT4

Fuji '80s
GT4

Fuji '90s
GT4

Infineon AMA
TT

Rome Short '90s
GT2

Seattle Short
GT2

Suzuka Bike
TT

Suzuka West Bike
TT

Tsukuba Bike
TT

Tsukuba Wet
GT4
^ Its just a matter of time of finding the best ones. 👍


Wow what a great post. Imagine GT6 if it is not going to be for the PS4 but maybe for the PS3 and they announce that it will include all tracks of the previous GT series.

I´ll cry.
^ Me too brother! Me too.

-> I would hope the GT6 WILL be a more complete game. This happened before (GT1 -> GT2 / GT3 -> GT4). ;)


GT5 was supposed to have all tracks from GT4, at least.

That's my biggest disappointment with GT5, all the stuff that didn't make it from GT4 and other previous GT's
^ Yes PD (and KY) did state that long, long time ago. I do recall that KY was very adament that most if not all past GT tracks will be in GT5. But in the end, it didn't happen at all. :grumpy:

-> I am just glad that I was expecting disappointment from GT5, so the damage wasn't as bad compared to most fans. :sly:


First, those are 43 if you count every single one but removing altered, killed off, seen on videos (with the exception of the stelvio pass), hidden and possible variation tracks, since those shouldn't come back for obvious reasons.
^ What makes you think omitting other tracks and not Mountain Road Pass (aka. Stelvio Pass)? Please explain.


it isn't as bad as it sounds. There aren't 113 tracks missing in GT5 but rather 25.

Then you can also consider more factors and make it 29 or 30, which are counting the whole track as only one and not its variations (that's simply cheating), not considering circuits that were replaced by the brand new versions (not only some small layout changes) or replaced by the new and comparable versions, which happened for other reasons such as rebranding,

Finally, the list goes down to 25 missing tracks without considering those that only were included in games released before GT4. No one can reallistically be expecting an obscure gt2 track in gt6 really.

IMO this is the proper missing tracks list, tracks which therefore PD could and should consider adding in GT6 or in GT5 as DLC: apricot hill, cathedral rocks, valencia (like anyone likes that circuit irl, lol), citta di aria, amalfi coast, driving park (debatable but still), gymkhana blank, motorland, el capitan, george v paris, grand canyon, hong kong, ice arena, infineon, las vegas drag strip (debatable since it doesn't bring much to the table), mid field raceway the second, new york, opera paris, piazza del campo, seoul central, swiss alps, tahiti maze, twin ring motegi, seattle and the stelvio.
^ If you're implying that I'm cheating. I could modify the list, just ask...not trying to insinuate making my list 'stupid'.

-> I could simply re-modify the list by simply splitting list from track count and its variation count. No biggie, I just need a little time to do it. :)


Not counting rally tracks, drag strips, wet versions or reverse versions but counting the GT/GT2 version of the Test Track as different to the GT3/GT4 version and counts short courses and SSR11 GT1 and GT3 as different tracks the totals look like this.

GT had 11 Tracks.

GT2 had 21 tracks of which 12 were new and 9 came from GT.

GT3 had 14 tracks of which 5 were new, 5 came from GT2 and 4 from GT.

GT4 had 40 tracks of which 24 were new, 3 came from GT3, 4 came from GT2 and 9 came from GT.

GT5 has 45 tracks of which 27 are new (Including DLC), 8 came from GT4, 3 from GT3, 1 from GT2 and 9 from GT.

TT had 1 extra track in Valencia.

All this data is available in the library section of the site accessable at the top of the page.

As a reference, gt5 has 45 tracks
^ I hope the 45 total tracks in GT5 does include rally tracks. :indiff:

-> According to the Master List here in GTP, GT5 has 30 tracks location and 90 variations (incl. reverse). :indiff:

I did check that list while editing the post. The thing is there aren't 113 missing tracks by any means, and doing some obvious exclusions the list goes down to 30 or even to 23-25.
-> What you guys are telling me that I have to follow this format provided by these links below?

https://www.gtplanet.net/24-new-track-logos-discovered-on-gran-turismo-5-website/

https://www.gtplanet.net/forum/showthread.php?p=5143936#post5143936

https://www.gtplanet.net/forum/showthread.php?p=4086240#post4086240

https://www.gtplanet.net/video-reveals-polyphony-digital-visitedstudied-spa-francorchamps/

^ If I follow your descriptive format which includes neglecting altered, variations, killed-off, seen on videos, & hidden tracks. This would happen…(please refer to the second link for full details).

Code:
1. 20r60r - DP Beginner (w/ Chicane)
2. apricot - Apricot Hill
3. assisi - Citta di Aria
4. capri - Costa di Amalfi
5. grandcanyon -Grand Canyon
6. hongkong - Hong Kong
7. icerace - Ice Arena
8. infineon - Infineon Raceway
9. kashiwa - DP Motor Land
10. lasvegas - Las Vegas Drag Strip
11. midfield - Mid-Field Raceway (The 2nd)
12. motegi - Twin Ring Motegi
13. newyork - New York
14. paris_rally - George V Paris
15. paris_tarmac - Opera Paris
16. seattle - Seattle Circuit 
17. seoul - Seoul Central
18. smtsouth - Swiss Alps
19. tahiti_maze - Tahiti Maze
20. valencia - Circuit de Valencia
21. yosemite - El Capitan
22. yosemite_dirt - Cathedral Rocks (Trail I)
23. super_speedway - Super Speedway ('00s)
24. campo - Piazza del Campo
25. grandcanyon_north - Grand Canyon Short Track

^ This would be the obvious list based on your preference. And if you ask me, it will dilute the purpose of this thread. Plus its educational factor will disappear. Tsk, tsk, in my opinion! :grumpy:

Gran Turimo 6 should be called, "Gran Turismo Generations" featuring all of the tracks from the past GTs. That'll be epic. :D 👍 Gran Turismo "6" sounds to be better. ;)
^ Someone had said this before, WAY back in page 2:

To be honest, I'd like a Blu-Ray Remaster of GT3/GT4 like God of War got.
We already have all the HD GT4 cars in GT5, just "remaster" the tracks and release Sony!

^ And I replied...

^ I'd rather see a complete remaster of Gran Turismo PSOne Anthology: Remastered (combination of GT1 & GT2 in HD/Hi-Fi (GT1 speak); not separate titles but a merged/combination version of the two) & Gran Turismo 3: Re-Spec.

:sly:
^ See what I mean? I do share the same sentiment. :sly:


I do not want to argue or make another wishlist, but IMO GT2 remains the greatest GT game when we talk about the tracks.

Of course, I am strictly talking about the Original Courses category here.

In GT2 we got: Midfield, Apricot, Seattle, Red Rock Valley, original Rome, Rome Night, Grindelwald and Tahiti Road. All those circuits are the unmatched pinnacle of Original Course design and versatility, still unmatched by all later entries - including great job done on El Capitan or Eiger Nordwand or Citta di Aria (although CDA is based on real-life location, thus is arguable is it an Original Course by definition, but than again also is Seattle, so nevermind that).
^ I do agree, if we were implying on Original Tracks, GT2 had the best selection of all time. In fact even better than GT4. If GT2 featured SSR11, it would be the most perfect GT game of all time!

-> I've noticed that while I created, revised, and edit this thread. GT2 held the most collection of Original Courses in GT's history, the only track that didn't make it was SSR11 '90s as evidenced in Gamespot.com gallery.

gt2_screen261.jpg


gt2_790screen246.jpg


gt2_790screen247.jpg


^ If GT2 wasn't much of a rush job, PD might include SSR11 '90s and this one:

gt2_790screen304.jpg


:sly:

I do not know will those tracks ever make it in any future GT game. But I would prefer to get them before any other real-life track or any other track PD can be working on.

Every single Original Course from GT2 is worth to be included in any next installment of GT game. All other games have real-life and licensed courses, every one of us have his own real-life favorites, but none of them are original or unique to fantasy that GT series is providing.
^ Yes I do also remind myself to forget the haters and continue to educate many people inside and outside of GTP. As this thread still stands my virtue of bringing back these tracks will still be intact! :)

-> I've been always sayng this ever since on other threads. :indiff:

I really, really hope that somewhere at PD somebody is working on upgrading all those beautiful, unique and perfectly conceived legacy track to a HD glory. They really deserves that. Having them just as a distant memory - not available to all the new players - is really a greater loss to GT series than not having Imola, Bathurst or Valencia.
^ If PD would thought the cost-saving involved of returning all of its Original tracks back in any GT game. Real-life tracks that were featured in the past would be an easier propect to return (it will be only paperworks and photoshot any updates to each track) compared to upcoming tracks to laser scanning the whole track like Mt. Panorama, Silverstone, or even possibly Imola.

-> GT is slowly becoming more and more sterile by losing more and more Original tracks and losing these track would mean that GT will be a 'just another racing game'.

-> My motto: Bring Back and Return, Then Add!!!

^ This doesn't apply only to tracks, but also cars as well! ;)
 
Last edited:
Only tracks you can have a race on counted as found here.

https://www.gtplanet.net/gran-turismo-5-official-track-list/

Edited to remove reverse/weather versions and rally tracks

1. High Speed Ring
2. Cape Ring Full
3. Cape Ring Inside
4. Cape Ring North
5. Cape Ring Outside
6. Cape Ring South
7. Autumn Ring
8. Autumn Ring Mini
9. Deep Forest Raceway
10. Grand Valley Speedway
11. Grand Valley East Section
12. Eiger Nordwand Track Short Track
13. Trial Mountain Circuit
14. London
15. Rome
16. Circuito de Madrid
17. Circuito de Madrid Mini
18. Tokyo R246
19. Côte d&#8217;Azur
20. Special Stage Route 5
21. Clubman Stage Route 5
22. Special Stage Route 7

Fantasy 22

1. Fuji Speedway&#12288;F
2. Fuji Speedway GT
3. Suzuka Circuit
4. Suzuka Circuit East Course
5. Superspeedway &#8211; Daytona
6. Road Course &#8211; Daytona
7. Tsukuba Circuit
8. Circuit de la Sarthe 2009
9. Circuit de la Sarthe 2009 No Chicane
10. Circuit de la Sarthe 2005
11. Circuit de la Sarthe 2005 No Chicane
12. Nürburgring Nordschleife
13. Nürburgring GP/F
14. Nürburgring 24h
15. Nürburgring GP/D
16. Nürburgring typeV
17. Superspeedway &#8211; Indy
18. Road Course &#8211; Indy
19. Autodromo Nazionale Monza
20. Autodromo Nazionale Monza No Chicane
21. The Top Gear Test Track
22. Laguna Seca Raceway

Real Tracks 22

DLC

1. Spa
2. Cart Space 1
3. Cart Space 2
4. Test Track

DLC Tracks 4

I would really really like all the previous tracks to be made available for download, but the list in GT5 is a lot bigger than most people suspect. Probably because so few tracks are used in GT-Mode.
 
Last edited:
Tired Tyres
1. Spa
2. Kart Space 1
3. Kart Space 2
4. Test Track

Fixed.

I would really really like all the previous tracks to be made available for download, but the list in GT5 is a lot bigger than most people suspect. Probably because so few tracks are used in GT-Mode.

That's because you're counting layouts, not tracks. In particular, all the various Cape Rings and Nurburgrings add a lot of layouts without adding so many tracks. This is a cool idea from a developer's standpoint, since it allows you to brag about having more "tracks" without expending as much effort as you'd otherwise have to. From a player's standpoint, it starts to get boring after a while.
 
dont forget, that half of these tracks are only another layout of the same track. Most notable is the Cape Ring - I think they created this track only because they could not do the others (Seattle, Midfield for ex)
 
This pisses me off, PD had everything in front of them and chose not to use it.

I don't know or what, but PD seems to be lazy...
 
-> I've edited my previous post, because I forgot to copy/paste my statments from my log.

Only tracks you can have a race on counted as found here.

https://www.gtplanet.net/gran-turismo-5-official-track-list/

Edited to remove reverse/weather versions and rally tracks

=List=

I would really really like all the previous tracks to be made available for download, but the list in GT5 is a lot bigger than most people suspect. Probably because so few tracks are used in GT-Mode.
^ And avens accuses me of 'cheating'... :indiff:


That's because you're counting layouts, not tracks. In particular, all the various Cape Rings and Nurburgrings add a lot of layouts without adding so many tracks. This is a cool idea from a developer's standpoint, since it allows you to brag about having more "tracks" without expending as much effort as you'd otherwise have to. From a player's standpoint, it starts to get boring after a while.
^ Its the same thing with cars, PD is thinking like an American saying 'bigger (count) is better'. On which is not entirely the case. :indiff:

-> On the race track perspective, it might be a bit different. Grand Valley Speedway is a case of point:

Grand Valley [ 1 Track / 4 | 9 | 17 Variations]
- Speedway '00s/B (aka. GT4, GTPSP, TT, & GT5 version)
- Speedway '00s/B <R>
- East '00s
- East '00s <R>

- Speedway '00/A (aka. GT3 version)
- Speedway '90s (aka. GT1 & GT2 version)
- Speedway '90s <R>
- East '90s
- East '90s <R>


- Race Course '90
- Race Course '90s <R>
- Race Course '00/B
- Race Course '00/B <R>
- Speed Circuit '90s
- Speed Circuit '90s <R>
- Speed Circuit '00s/B
- Speed Circuit '00s/B <R>


^ Or even Special Stage R11...

Special Stage Route 11 [ 1 Track / 4 Variations]
- '90s (aka. GT1 version)
- '90s <R>
- '00s (aka. GT3 version)
- '00s <R>


^ I might adapt this layout sooner or later, with a few modifications. What do you guys think? ;)

dont forget, that half of these tracks are only another layout of the same track. Most notable is the Cape Ring - I think they created this track only because they could not do the others (Seattle, Midfield for ex)
^ I was feeling the same way, but no. I felt that GT5 was GT2 all over again. But with a exception of KY being busy focusing on other stuff (Goodwood, Pebble Beach, etc.) rather on building a better and more focused game. :indiff:

-> I might split the track count into two distinct categories:

- Track count based on a specific location.
- Variations within the track confines.

^ Pretty much just like the Master Track List on the sticky section...But first I have to find decent quality videos for altered tracks. Thanks for keeping the thread up and running!!!

:)👍
 
I didn't want to say nor imply something derogatory to your list. As a matter of fact, I really want GT6 to have as most classic tracks as possible, but 113 sounds like a bit too much so I checked the list completely and ended up with 30-31, or less if you are picky.

My criteria was to simply remove the obvious ones, such as different variations since that's pretty much counting it twice or more, special stages that last less than 30 seconds, regularly unavailable tracks (access through cheating and others), circuits that's safe to say they are not coming back, such as old versions and layouts of tracks we already have, and in the end anything that would add nothing to GT6 or that you simply can't expect to be in a 2014 game.
For example, the stelvio pass counts because it would be an addition to the game, whereas open version madrid doesn't. Cathedral rocks counts as 1 and not 3, driving park 30 and tahiti island don't, which is precisely what I wanted to say with obscure gt2 tracks, etc.
 
The job you've done on this list is awesome. It really is a shame that so many tracks have been cut and there has been no statement or even recognition from PD as to why.

Thanks for all your effort mate & it leads me to a question... Once you've finished your layout changes, is a missing cars list on the cards? I'm not saying you have to, or even that you should (we all know you've done more then enough) but i'd find a missing cars list to be fascinating.

Thanks for your time 👍
 
LONG POST WARNING -> I'm contemplating, should I still stick to the current format? Or should I adapt this new format...heres what I come up with, this short list took me at least 5 hour to make!! :scared:

My Draft
Apricot Hill (fate: not in GT5)
apricot_hill_165x168.gif

[GT2 / GT3 / GT4]


Circuit de la Comunitat Valenciana Ricardo Tormo/Circuit Ricardo Tormo (aka. Circuit de Valencia) {Cheste, Valencia, Spain} (fate: not in GT5)
valencia_165x168.gif

[GT4 / TT / GTPSP]


Citta di Aria (fate: not in GT5)
citta_di_aria_165x168.gif

[GT4P / GT4 / TT / GTPSP]


Driving Park [19 Variations]

Beginners Course (fate: not in GT5)
20r60r_chicane_165x168.gif

[GT4 / TT / GTPSP]

Beginner Track (w/o chicane) {School Mode Only} (fate: killed off)
20r60r_165x168.gif

[GT4P]

Circle Course 30R '90s (fate: configuration never 'existed')
20r60r_chicane_165x168.gif

[GT2 (demo)]

Circle Course 60R '90s (fate: altered in GT3 & TT)
20r60r_chicane_165x168.gif

[GT2]

Circle Course 80 '90s (fate: configuration never 'existed')
20r60r_chicane_165x168.gif

[GT2 (demo)]

Circle Course 100R '90s (fate: altered in GT3 & TT)
20r60r_chicane_165x168.gif

[GT2]

Circle Course 60R '00s (fate: killed off)
20r60r_chicane_165x168.gif

[GT3]

Circle Course 100R '00s {! = weather change} (fate: killed off)
20r60r_chicane_165x168.gif

[GT3]

Gymkhana Course '1/16 Drag' (fate: configuration never 'exist')
20r60r_chicane_165x168.gif

http://www.youtube.com/watch?v=ax3PA...ailpage#t=371s
[GTPSP]

Gymkhana Course '50/50' (fate: configuration never 'existed')
20r60r_chicane_165x168.gif

http://www.youtube.com/watch?v=T1-5K2limJk
[GTPSP]

Gymkhana Course 'Blank' (fate: not in GT5)
gymkhana_165x168.gif

[GT4]

Gymkhana Course 'Maze' {Coffee Break mode only} (fate: configuration never implemented in GT4)
gymkhana_165x168.gif

http://www.youtube.com/watch?v=YJ4dFQG-7w4
[GT4P]

Gymkhana Course 'Round 1' {Coffee Break mode only} (fate: configuration never implemented in GT4)
gymkhana_165x168.gif

http://www.youtube.com/watch?feature...W93cnkP4I#t=0s
[GT4P]

Gymkhana Course 'Round 2' {Coffee Break mode only} (fate: configuration never implemented in GT4)
gymkhana_165x168.gif

http://www.youtube.com/watch?feature...1pAojy-cU#t=0s
[GT4P]

Motorland (fate: not in GT5)
motorland_165x168.gif

[GT4 / TT / GTPSP]

Route X {! = day/night} (as seen on GT5 Spec 2.03 DLC)
WWNP7.png

[GT5]

Test Course '90s (fate: altered in GT3)
test_course_165x168.gif

[GT1 / GT2]

Test Course '90s Reverse Configuration {Cheat Engine code track} (fate: never 'existed')
test_course_165x168.gif

[GT2]

Test Course '00s (fate: killed off)
test_course_165x168.gif

[GT3 / GT4 / GTPSP]


Grand Canyon National Park {Arizona, USA} [3 Variations]

Full Dirt Course (fate: not in GT5)
grand_canyon_165x168.gif

[GT4P / GT4]

Mini Track {School Mode only} (fate: killed off) ARTICLE
grand_canyon_north_165x168.gif

[GT4P]

Road {Action Replay Max code track} (fate: never 'existed')
grand_canyon_road_165x168.gif

[GT4P]


Hong Kong (fate: not in GT5)
hong_kong_165x168.gif

[GT4P / GT4 / TT]


Infineon Raceway (aka. Sears Point Raceway) {Sonoma, California, USA} [3 Variations]

Sports Car Course (fate: not in GT5)
infineon_sportscar_165x168.gif

[GT4 / GTPSP]

Stock Car Course (fate: not in GT5)
infineon_stockcar_165x168.gif

[GT4]

Bike Course (fate: killed off)
infineon_bike_165x168.gif

[TT]


Mid-Field Raceway [3 Variations]

Test Course
mid-field_165x168.gif

http://www.youtube.com/watch?v=MIOAY3yvDcE
[GT2 (early demo)]

'The 1st' (fate: altered) >GTP'S LEGENDARY TRACK<
mid-field_165x168.gif

[GT2 / GT3]

'The 2nd' (fate: not in GT5)
midfield_165x168.gif

[GT4 / TT / GTPSP]


New York (fate: not in GT5)
new_york_165x168.gif

[GT4P / GT4 / TT / GTPSP]


Opera Paris (fate: not in GT5)
opera_paris_165x168.gif

[GT4 / GTPSP]


Piazza Del Campo (fate: killed off) ARTICLE
Piazza%252520Del%252520Campo.jpg

[GT5 (demo)]


Super Speedway [3 Variation]

'90s (fate: altered in GT3)
super_speedway_165x168.gif

[GT2]

'90s Reverse Configuration {Cheat Engine code track} (fate: never 'existed')
super_speedway_165x168.gif

http://www.youtube.com/watch?v=IHpqi2N2m5Q
[GT2]

'00s (fate: replaced by Twin Ring Motegi Super Speedway in GT4)
super_speedway_165x168.gif

[GT3]


Suzuka {Suzuka, Mie Perfecture, Japan} [3 Variation]

Circuit Bike Variation (fate: killed off)
suzuka_bike_165x168.gif

[TT]

West Course (fate: killed off) ARTICLE
suzuka_west_165x168.gif

[GT4 / GTPSP]

West Course Bike Variation (fate: killed off)
suzuka_west_bike_165x168.gif

[TT]


Yosemite National Park {California, USA} [4 Variations]

Cathedral Rocks Trail 1 (fate: not in GT5)
cathedral_rocks_trail_1_165x168.gif

[GT4 / GTPSP]

Cathedral Rocks Trail 2 (fate: not in GT5)
cathedral_rocks_trail_2_165x168.gif

[GT4 / GTPSP]

Cathedral Rocks Trail 3 (fate: not on GT5)
IMG_2565.JPG

©The Vanishing Boy
[GTPSP]


El Capitan (fate: not in GT5) PIC
el_capitan_165x168.gif

http://www.youtube.com/watch?feature...-O3HiJ78#t=57s
[GT4 / TT / GTPSP]


Las Vegas {Nevada, USA}

Drag Strip (fate: not in GT5)
las_vegas_165x168.gif

[GT4]


Tahiti (Islands) {French Polynesia, Pacific Ocean} [7 Variations]

Beach {Cheat Engine code track} (fate: never 'existed')
tahiti_road_165x168.gif

http://www.youtube.com/watch?v=Pj0wEAUaUjY
[GT2 (early demo)]

Circuit (fate: killed-off)
tahiti_165x168.gif

[GT2]

Dirt Route 3 (fate: redesigned in GT3)
tahiti_dirt_route_165x168.gif

[GT2 / GTPSP]

Island {Cheat Engine code track} (fate: never 'existed')

[GT2 (early demo)]

Maze '90s {! = no asphalt} (fate: redesigned in GT3)
tahiti_maze_165x168.gif

[GT2]

Maze '00s (fate: not in GT5)
tahiti_maze_165x168.gif

[GTC / GT3 / GT4/ GTPSP]

Road (fate: killed off)
tahiti_road_165x168.gif

[GT2]


Twin Ring Motegi {Hiyama, Motegi Haga, Toshigi, Japan} [4 Variations]

East Course (fate: not in GT5)
twin_ring_motegi_east_165x168.gif

[GT4 / GTPSP]

Road Course (fate: not in GT5)
twin_ring_motegi_165x168.gif

[GT4 / GTPSP]

Super Speedway (fate: not in GT5)
twin_ring_motegi_oval_165x168.gif

[GT4 / GTPSP]

West Course (fate: not in GT5)
twin_ring_motegi_west_165x168.gif

[GT4 / GTPSP]

^ Please let me know on what you guys think. Thanks again!

I didn't want to say nor imply something derogatory to your list. As a matter of fact, I really want GT6 to have as most classic tracks as possible, but 113 sounds like a bit too much so I checked the list completely and ended up with 30-31, or less if you are picky.
^ No pun taken! ;)

-> I know 113 tracks is a bit much, but its all PD's fault. Its like a person who accumilated debt for such a long time... :indiff:

My criteria was to simply remove the obvious ones, such as different variations since that's pretty much counting it twice or more, special stages that last less than 30 seconds, regularly unavailable tracks (access through cheating and others), circuits that's safe to say they are not coming back, such as old versions and layouts of tracks we already have, and in the end anything that would add nothing to GT6 or that you simply can't expect to be in a 2014 game.
For example, the stelvio pass counts because it would be an addition to the game, whereas open version madrid doesn't. Cathedral rocks counts as 1 and not 3, driving park 30 and tahiti island don't, which is precisely what I wanted to say with obscure gt2 tracks, etc.
^ Theres nothing wrong in hoping... ;)

The job you've done on this list is awesome. It really is a shame that so many tracks have been cut and there has been no statement or even recognition from PD as to why.
^ If only I can speak JDM... :indiff:

Thanks for all your effort mate & it leads me to a question... Once you've finished your layout changes, is a missing cars list on the cards? I'm not saying you have to, or even that you should (we all know you've done more then enough) but i'd find a missing cars list to be fascinating.

Thanks for your time 👍
^ This is a Missing Car Tread too. But since I'm too busy, I gave up on taking part of it (although I did a lot to contribute!). :)
 
Last edited:
I really miss the GT4 track selection, city, OG, world, rallies. I coul really live without GT5 original circuits, esp Cape Ring, too much banking all over the place. GT4 tracks for DLC , id pay 10$ USD for that any day.
Track wise GTPSP is a more complete game.
 
Whao! Well done The Vanishing Boy. 👍 Loving that list. I wonder why PD dropped the majority of those tracks. Loving GT4 and GT4P's track list and other old GT's tracks. :D Highly better then GT5's track list.
 
^ Thanks! I just don't get it why PD omitted these tracks! I mean, PD is one of the best (if not the best) on creating fictional/original tracks (well execpt for PD's love on long tunnels) in the gaming universe. :indiff:

-> What PD did on Special Stage R11, Mid-Field, Roma Italia/Rome Night, & Red Rock Valley were exquisite! 👍

=Yay! 500th replies on this thread!!=

:dopey:
 
When are you gonna talk with the Genki team and get the Shutoku highway system rights for GT? :)

If not, then fictional Special Stage City would be awesome.
 
^ Thanks! I just don't get it why PD omitted these tracks! I mean, PD is one of the best (if not the best) on creating fictional/original tracks (well execpt for PD's love on long tunnels) in the gaming universe. :indiff:

-> What PD did on Special Stage R11, Mid-Field, Roma Italia/Rome Night, & Red Rock Valley were exquisite! 👍

=Yay! 500th replies on this thread!!=

:dopey:
Your welcome. :)

I know right? I never seen half those tracks PD made before, and they (must) bring back half of them at least to GT6. :) I love the fictional/original tracks. Maybe someday I'll like to make a list of tracks you've listed that should be in GT6, it'll be fun. :D:tup:
 
-> I really need some opinions here. Which is the better format?

The Current Format LINK
Code:
Pending DLC
Track
Track
Track

Legendary
Track 
Track

Altered/Revised
Track 
Track

Killed-Off
Track 
Track

Seen on Vids
Track

Hidden
Track
Track

Possible Variations
Track
Track

*OR*

Proposed *new* Format LINK
Code:
Track [# Variation/s]
Variation 1 (pending DLC)
Variation 2 (altered)
Variation 3 (hidden)

Track [# Variation/s]
Variation 1 (pending DLC)
Variation 2 (pending DLC)
Variation 3 (killed off)
Variation 4 (seen on vids)

Track [# Variation/s]
Variation 1 (altered)
Variation 2 (killed off)
Variation 3 (possible)
^ Please share your opinions, thanks! ;)
 
I like the new layout, it is very specific to a certain track, like say I wanted to find out about Seattle Circuit, there would be all it's variations in one section.
 
New format is more clear to understand (one type of a track - all its variations over the time - hidden, 90's, 00's, current).

And map with all variations at one place would be ****ing great ! (I know its too complicated :( )

Maybe hideable track maps would be good for clearance.
 
Last edited:
I reckon the new layout is far better. It makes it so much easier to find info about a particular track.
 
-> So far, I'm trying to build the new format on my word processor. It is a very tedious work, but very worth it at the same time. :)

-> Unlike the current format, I've also included GT5's meager variations just to make the list a bit more complete.

:dunce: :scared:


======DEMO LIST======

Apricot Hill [1 Track / 2 Variation]

Circuit (pending DLC)
apricot_hill_165x168.gif

[GT2 / GT3 / GT4]

Circuit <R>


Autumn Ring [ 1 Track / 4 | 8 Variations]

Full Course pic
Full Course <R>
Mini &#8216;00s pic
Mini &#8216;00s <R>


Full Course Arcade Version (killed off)
autumn_ring_165x168.gif

http://www.youtube.com/watch?v=v0LID...tailpage#t=36s
[GT1]

Full Course &#8216;90s Arcade Version <R>

Mini &#8216;90s (altered)
autumn_ring_mini_165x168.gif
autumn_ring_mini_165x168.gif

[GT1 /GT2]

Mini &#8216;90s <R>


Cape Ring [ 1 Track / 5 | 7 Variations]

Full Course
Inside
North
Periphery
South


Solid North {! = Orange} (possible)
OanLi.jpg

©SHIRAKAWA Akira

Solid South {! = Yellow} (possible)
OanLi.jpg

©SHIRAKAWA Akira


Circuit de la Comunitat Valenciana Ricardo Tormo {Cheste, Valencia, Spain} [1 Track / 1 Variation]

Circuit de Valencia (pending DLC)
valencia_165x168.gif

[GT4 / TT / GTPSP]

===================

^ What you guys think? I was thinking if I should attach a link on some GT5's tracks or should I leave a separate link (like what I made in Autumn Ring), but it might ovoid the color pattern I've wanted. Thanks again! 👍
 
I really don't get PD's system. All this lack of news makes me sick, I doubt now that there will be any tracks to be DLC'ed...

And that format above seems more logical to me...its easier to browse and read.
 
Back