Didn't know about that. Praise to Sony and PD for this kind of commitment
Don't know about you guys, but i'm hoping for a GT7 ASAP on PS4.
My religion doesn't allow me to play a arcade racing game, so, sorry DriveClub.
I'm with you on this, because Drive Club seems more like GRID or PGR, which are okay with those who like them, but that's just not my bag.
In games with lots of harsh contrasts and hard lines, it's almost a necessity so that you're not seeing a flickery mess.
I really think we're addressing some other processing need here, not anti-aliasing. I could be wrong, you could be one of those 50% give or take that slather AA on crazy resolution monitors, even at native resolution. But when you bring up "flickery mess," that's usually a matter of framerate interpolation beyond 60hz, and most likely anisotropic filtering, a method of improving texture resolution for things like surface textures as they recede into the horizon,
a few examples here. It's a form of anti-aliasing, but is more specific in application. AA itself is a "whole frame" treatment, blending the edges of all pixels in a frame. And this is where the blurry effect comes in that I find unnecessary at native resolution.
There is a whole big debate over what resolution is even perceptible at normal TV viewing distances, and a good deal of study indicates that the lowly 720p resolution is fine enough that many people can't tell the difference between it and 1080p. I'm a little dubious on that myself. With movies, I'd agree the differences are pretty much imperceptible, but that's a different matter from those high contrast unnaturally sharp edges in video games you mentioned.
What's more, there are strong indications that the Ultra-high Definition standards being worked on matter a lot with our perceptions. For instance, a properly tuned OLED screen can cause motion sickness, as it looks almost as if the viewer is looking into an alternate universe with a radically different perspective and motion to theirs. I'm hoping this spells the demise of that idiotic "shaky cam" effect, which I deplore with a passion.
Frankly, this is more of a druther matter anyhow, as both next gen systems on paper should be able to handle a lot of image processing at such a "slow" 60fps screen rate. By the way...
I've had a beer now and I'm feeling much better.
I wish I could spot you one when I reply to one of your posts. I'm sure the humor would be more fun.
One more thing: I was going to toss up something like Conquerer's examples, because glassy finishes on real world cars are a lot like the Forza 5 image.