while GT7 will be the same as GT6 but in 1080p.
Kaz has said that the premium cars are already next-gen quality.
To a certain extent they are, but certain parts could really use a rework.
GT5 and GT6 are already in 1080p native.
To a certain extent they are, but certain parts could really use a rework.
The PS3 cannot do 1080p in gameplay, it only plays blurays in 1080p. Even if it says on the cover '1080p', it is not. I also have compared the gameplay to a PC running at 1080p, you can see the difference. But I'm not causing PC is better than PlayStation.
The models they make are fully "next gen" worthy. I remember Kaz saying that they even have to downscale them a tad in terms of detail for the PS3. My guess is that's what explains some of the rough wheel arches we see on most cars.
[semi-rage] A GT7 in a year or two? Kaz, be quiet. You're still 20% from completing a game you've been working on for 3 years. [/semi-rage]
But 1-2 years would be awesome.
GT5 and GT6 are already in 1080p native.
Not quite. 1080p is usually assumed to be 1920x1080.
GT5 is 1280x1080 that is stretched horizontally to 1920x1080, and the GT6 demo was 1440x1080 that was similarly stretched.
Having GT7 as GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations would be a fairly major graphical upgrade to what we've seen so far.
If they're working on gt7 already, I'm at least 80% sure they will either fix our remove the PS2 standards. Fix and remodel 500-600 of them, delete the rest.
But does that mean ps3 cars will become the new standards?
Which is entirely the problem (and the very ruse certain marketing hides behind) with presenting only half the information. 1080p means 1080 lines of video, progressive output - there is no mention of aspect ratio, or screen width. In reality, there can be as few or as many columns as you want, they're all 1080p if there are 1080 lines updated every frame.
Granted "most TVs" are 16:9 these days which, given a 1:1 pixel ratio for both screen dimensions, implies 1920 columns, but it doesn't have to be even then. My PC monitors have been 16:10 in recent times, but can still "do" "1080p" (with some interpolation / pixel stretching or borders) but were actually natively 1200p. And as for "full" 1080p, my old 3-screen setup begs to differ... Notice also that 240p, 320p, 480p and 640p don't actually "work" in 16:9 (you have to give or take a pixel, but then it's not 16:9).
It was fun back in the day, going from a 4:3 monitor and "knowing" all the resolutions that didn't distort the aspect ratio, and then going to, say, 5:3 and having to relearn what works as you juggle the resolution for framerate reasons (back when running lower than native didn't incur an extra image quality penalty through upsampling and blurring, because CRT)...
So yeah, all of the information, all of the time (which you gave, I appreciate).
^What he said.
GT5 is 1080p natively rendered. Always has been.
The vertical line figure is not measured just the horizontal.
They seem to be next gen but I don't like the arches on this car. The cars will fit in all we need is better reflection and effects for the car.
GT5 isn't 1080p native. It's upscaled from 1280x1080, there were a few articles about it. GT6 Academy Demo native resolution was 1440x1080, so still not full HD.
Well I'm more optimistic and believes it will be GT5.6My issue with the GT5.5 comments is that it's not only a pessimistic view of things, but some people saying that are already condemning GT6 before it's even out and before more info is revealed, which we will get at TGS next week. Once GT6 is out and it doesn't meet your expectations, then go ahead and call it GT5.5. I won't care. I might even join you if it doesn't meet mine. But in the mean time, it's not fair to judge so soon.
1080p (full HD) movies doesn't even have to have 1080 horizontal lines. 1080p / 720p mainly refers to the HDTV. If a resolution of an image can only be played on a 1080p HDTV and not 720p HDTV it's referred to 1080p or Full HD.GT5 isn't 1080p native. It's upscaled from 1280x1080, there were a few articles about it. GT6 Academy Demo native resolution was 1440x1080, so still not full HD.
Zoom!Zoom!1080p (full HD) movies doesn't even have to have 1080 horizontal lines. 1080p / 720p mainly refers to the HDTV. If a resolution of an image can only be played on a 1080p HDTV and not 720p HDTV it's referred to 1080p or Full HD.
If your setting on the Ps3 is set to 1080p and then tried to hook it up to 720p HDTV you will see nothing.Has there ever been anything that only plays on 1080p TVs?
I think that is probably not right...
If your setting on the Ps3 is set to 1080p and then tried to hook it up to 720p HDTV you will see nothing.
Most Xbox360 games on the box claims to run 1080p. This doesn't mean the game itself is 1080p resolution but the signal sent to the HDTV is a 1080p signal. Gt5 game itself put out 1080p signal since PS3 hardware doesn't upscale 720p games.
Zoom!Zoom!If your setting on the Ps3 is set to 1080p and then tried to hook it up to 720p HDTV you will see nothing.
Most Xbox360 games on the box claims to run 1080p. This doesn't mean the game itself is 1080p resolution but the signal sent to the HDTV is a 1080p signal. Gt5 game itself put out 1080p signal since PS3 hardware doesn't upscale 720p games.
I honestly think that if there weren't so many people (including myself), massively disappointed with GT5, there would not be the GT5.5 talk. If you're happy, you're happy, and happy to have more happy.
Having GT7 as GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations would be a fairly major graphical upgrade to what we've seen so far.
As someone who hated GT5 when it launched and has come to semi-tolerate it after a few years, I'm actually optimistic. The important thing to remember going forward is that almost all of GT5's faults were related to boneheaded game design decisions (level progression, standard vs. premium cars, paint chips, lack of A and B spec events, etc.) rather than issues with the core gameplay. Some of these were addressed in updates over time, which is why until the Spec II update I couldn't stand to play for more than twenty minutes at a time. All of these issues were easily preventable and if PD makes a concerted effort to fix them in GT6, it'll be exactly the game GT5 should have been.
Maybe GT7 on PS4.
GT5 or GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations, is yet to be seen on the PS3.