GT6 "80% finished", GT7 expected in "a year or two" + other info

  • Thread starter Kino321-X
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They seem to be next gen but I don't like the arches on this car. The cars will fit in all we need is better reflection and effects for the car.

BMW-507_exterior01.jpg


This looks good
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Drive Club PS4
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FYI:
PD can't literally program/develop the game right up until the release date. At some point things have to get locked down and a master copy is created and printed. That takes time. So they have more like 2 months realistically.
 
To a certain extent they are, but certain parts could really use a rework.

Yeah, I think they're very close and could easily pass for next gen, but with GT's reputation, surely they could upgrade them a bit to maximize the PS4's engine. Shouldn't take too much but enough to smoothen out some of the liney edges at some parts of the car -- steering wheels, wheel arches, headlights etc.
 
GT5 and GT6 are already in 1080p native.

The PS3 cannot do 1080p in gameplay, it only plays blurays in 1080p. Even if it says on the cover '1080p', it is not. I also have compared the gameplay to a PC running at 1080p, you can see the difference. But I'm not saying PC is better than PlayStation.
 
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To a certain extent they are, but certain parts could really use a rework.

The models they make are fully "next gen" worthy. I remember Kaz saying that they even have to downscale them a tad in terms of detail for the PS3. My guess is that's what explains some of the rough wheel arches we see on most cars.
 
[semi-rage] A GT7 in a year or two? Kaz, be quiet. You're still 20% from completing a game you've been working on for 3 years. [/semi-rage]

But 1-2 years would be awesome. :)
 
The PS3 cannot do 1080p in gameplay, it only plays blurays in 1080p. Even if it says on the cover '1080p', it is not. I also have compared the gameplay to a PC running at 1080p, you can see the difference. But I'm not causing PC is better than PlayStation.

Not true. Whipeout HD is true 1080P. Though it occasionally scales back to 720.
 
The models they make are fully "next gen" worthy. I remember Kaz saying that they even have to downscale them a tad in terms of detail for the PS3. My guess is that's what explains some of the rough wheel arches we see on most cars.

I've seen a few people more or less say this now. Does anyone have a source to confirm that the models are downscaled in any way? Not that I don't believe it, but I'm interested in what he said about it he did.


[semi-rage] A GT7 in a year or two? Kaz, be quiet. You're still 20% from completing a game you've been working on for 3 years. [/semi-rage]

But 1-2 years would be awesome. :)

Grain of salt, really. 1 year? No chance, never. 2 years? Maybe... 3 years? Realistic.

Best case is probably 2.5 years, with a release somewhere around Q2 2016. But then again, GT5 was originally scheduled for a March 2009 release, wasn't it? So it's really hard to say even 2 years. Anyway, I don't expect GT7 before 2016, but sometime in 2015 would be fantastic.

That said, the fact that PS4 is releasing without a GT game anywhere in sight might speed up the process a bit. A release next year is absolutely out of the question, but if PD really work some wonders they might be able to come up with something within 2 years. But hey, we might be forced to deal with another Prologue if things aren't looking too good. I wouldn't mind that as much as most people. Please at least give us tracks that weren't in Prologue though. It's a shame that because of that game I've grown a little sick of such an amazing track like Suzuka. Can't bring myself to play Fuji that often either.
 
GT5 and GT6 are already in 1080p native.

Not quite. 1080p is usually assumed to be 1920x1080.

GT5 is 1280x1080 that is stretched horizontally to 1920x1080, and the GT6 demo was 1440x1080 that was similarly stretched.

Having GT7 as GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations would be a fairly major graphical upgrade to what we've seen so far.
 
Not quite. 1080p is usually assumed to be 1920x1080.

GT5 is 1280x1080 that is stretched horizontally to 1920x1080, and the GT6 demo was 1440x1080 that was similarly stretched.

Having GT7 as GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations would be a fairly major graphical upgrade to what we've seen so far.

Which is entirely the problem (and the very ruse certain marketing hides behind) with presenting only half the information. 1080p means 1080 lines of video, progressive output - there is no mention of aspect ratio, or screen width. In reality, there can be as few or as many columns as you want, they're all 1080p if there are 1080 lines updated every frame.

Granted "most TVs" are 16:9 these days which, given a 1:1 pixel ratio for both screen dimensions, implies 1920 columns, but it doesn't have to be even then. My PC monitors have been 16:10 in recent times, but can still "do" "1080p" (with some interpolation / pixel stretching or borders) but were actually natively 1200p. And as for "full" 1080p, my old 3-screen setup begs to differ... Notice also that 240p, 320p, 480p and 640p don't actually "work" in 16:9 (you have to give or take a pixel, but then it's not 16:9).

It was fun back in the day, going from a 4:3 monitor and "knowing" all the resolutions that didn't distort the aspect ratio, and then going to, say, 5:3 and having to relearn what works as you juggle the resolution for framerate reasons (back when running lower than native didn't incur an extra image quality penalty through upsampling and blurring, because CRT)...

So yeah, all of the information, all of the time (which you gave, I appreciate).
 
If they're working on gt7 already, I'm at least 80% sure they will either fix our remove the PS2 standards. Fix and remodel 500-600 of them, delete the rest.
But does that mean ps3 cars will become the new standards? :lol:
 
If they're working on gt7 already, I'm at least 80% sure they will either fix our remove the PS2 standards. Fix and remodel 500-600 of them, delete the rest.
But does that mean ps3 cars will become the new standards? :lol:

:lol: new standards...

Kaz said premium cars were next gen ready, so yeah, expect them in GT7...
 
Which is entirely the problem (and the very ruse certain marketing hides behind) with presenting only half the information. 1080p means 1080 lines of video, progressive output - there is no mention of aspect ratio, or screen width. In reality, there can be as few or as many columns as you want, they're all 1080p if there are 1080 lines updated every frame.

Granted "most TVs" are 16:9 these days which, given a 1:1 pixel ratio for both screen dimensions, implies 1920 columns, but it doesn't have to be even then. My PC monitors have been 16:10 in recent times, but can still "do" "1080p" (with some interpolation / pixel stretching or borders) but were actually natively 1200p. And as for "full" 1080p, my old 3-screen setup begs to differ... Notice also that 240p, 320p, 480p and 640p don't actually "work" in 16:9 (you have to give or take a pixel, but then it's not 16:9).

It was fun back in the day, going from a 4:3 monitor and "knowing" all the resolutions that didn't distort the aspect ratio, and then going to, say, 5:3 and having to relearn what works as you juggle the resolution for framerate reasons (back when running lower than native didn't incur an extra image quality penalty through upsampling and blurring, because CRT)...

So yeah, all of the information, all of the time (which you gave, I appreciate).

^What he said.
GT5 is 1080p natively rendered. Always has been.
The vertical line figure is not measured just the horizontal.
 
GT5 isn't 1080p native. It's upscaled from 1280x1080, there were a few articles about it. GT6 Academy Demo native resolution was 1440x1080, so still not full HD.
 
^What he said.
GT5 is 1080p natively rendered. Always has been.
The vertical line figure is not measured just the horizontal.

You are right and techically it's correct, but still, 1080p has a pretty specific meaning in the world of gaming. What GT is doing is rather misleading. Imagine games starting rendering in all sorts of crazy 640x1080 etc. resolutions just to advertise 1080p in the back of the box. It might be correct, but I wouldn't feel right about it.
 
They seem to be next gen but I don't like the arches on this car. The cars will fit in all we need is better reflection and effects for the car.

That's what tessellation and shaders are for.
The car models are definitely ready for next-gen, the rest comes from the engine, which costs hardware power the PS3 cannot provide.
 
GT5 isn't 1080p native. It's upscaled from 1280x1080, there were a few articles about it. GT6 Academy Demo native resolution was 1440x1080, so still not full HD.

GT5 is 1080p native. 1080p is 1080 horizontal lines, progressively drawn. It has nothing to do with the 1280 you are quoting.
I'm not claiming it's "Full HD", which is known as 1920x1080.. But it is unquestionably native 1080p.
It's also fair to say it's mixed area of common acceptability and technical fact.
 
My issue with the GT5.5 comments is that it's not only a pessimistic view of things, but some people saying that are already condemning GT6 before it's even out and before more info is revealed, which we will get at TGS next week. Once GT6 is out and it doesn't meet your expectations, then go ahead and call it GT5.5. I won't care. I might even join you if it doesn't meet mine. But in the mean time, it's not fair to judge so soon.
Well I'm more optimistic and believes it will be GT5.6
GT5 isn't 1080p native. It's upscaled from 1280x1080, there were a few articles about it. GT6 Academy Demo native resolution was 1440x1080, so still not full HD.
1080p (full HD) movies doesn't even have to have 1080 horizontal lines. 1080p / 720p mainly refers to the HDTV. If a resolution of an image can only be played on a 1080p HDTV and not 720p HDTV it's referred to 1080p or Full HD.
 
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Zoom!Zoom!
1080p (full HD) movies doesn't even have to have 1080 horizontal lines. 1080p / 720p mainly refers to the HDTV. If a resolution of an image can only be played on a 1080p HDTV and not 720p HDTV it's referred to 1080p or Full HD.

Has there ever been anything that only plays on 1080p TVs?
I think that is probably not right...
 
Has there ever been anything that only plays on 1080p TVs?
I think that is probably not right...
If your setting on the Ps3 is set to 1080p and then tried to hook it up to 720p HDTV you will see nothing.
Most Xbox360 games on the box claims to run 1080p. This doesn't mean the game itself is 1080p resolution but the signal sent to the HDTV is a 1080p signal. Gt5 game itself put out 1080p signal since PS3 hardware doesn't upscale 720p games.
 
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If your setting on the Ps3 is set to 1080p and then tried to hook it up to 720p HDTV you will see nothing.
Most Xbox360 games on the box claims to run 1080p. This doesn't mean the game itself is 1080p resolution but the signal sent to the HDTV is a 1080p signal. Gt5 game itself put out 1080p signal since PS3 hardware doesn't upscale 720p games.

What? First you talk about content resolution and now about HDMI output.
GT5 have two HD rendering resolutions 1280x1080 (in case of 1080p HDMI output) or 1280x720 (in case of 720p HDMI output) both with different AA solution, you can read more about it here.
 
Zoom!Zoom!
If your setting on the Ps3 is set to 1080p and then tried to hook it up to 720p HDTV you will see nothing.
Most Xbox360 games on the box claims to run 1080p. This doesn't mean the game itself is 1080p resolution but the signal sent to the HDTV is a 1080p signal. Gt5 game itself put out 1080p signal since PS3 hardware doesn't upscale 720p games.

Yeah, if you have the video settings flat out wrong you won't get a picture. But if you set your PS3 to 720p every single 1080p game and movie will still play in 720p.
You might as well say you don't get a picture on your screen if you plug the playstation into a grapefruit. You're just doing it wrong.
 
I honestly think that if there weren't so many people (including myself), massively disappointed with GT5, there would not be the GT5.5 talk. If you're happy, you're happy, and happy to have more happy.

Hit the nail on the head. The GT5.5 complaints stem primarily from people who didn't enjoy GT5. The jump from GT1 to GT2, and GT3 to GT4 was iterative and mostly centered around increasing the number of cars and tracks. The gameplay itself didn't change significantly. But people loved GT1 and they really loved GT3, so nobody cared that the sequels weren't as earth-shattering as the first games.

As someone who hated GT5 when it launched and has come to semi-tolerate it after a few years, I'm actually optimistic. The important thing to remember going forward is that almost all of GT5's faults were related to boneheaded game design decisions (level progression, standard vs. premium cars, paint chips, lack of A and B spec events, etc.) rather than issues with the core gameplay. Some of these were addressed in updates over time, which is why until the Spec II update I couldn't stand to play for more than twenty minutes at a time. All of these issues were easily preventable and if PD makes a concerted effort to fix them in GT6, it'll be exactly the game GT5 should have been.
 
Having GT7 as GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations would be a fairly major graphical upgrade to what we've seen so far.

Maybe GT7 on PS4.

GT5 or GT6 in proper 1080p with a good anti-aliasing solution and presumably a rock solid 60fps in all situations, is yet to be seen on the PS3.

IMO we won't see it, with GT6.
The PS3 just doesn't have enough giddyup.

As someone who hated GT5 when it launched and has come to semi-tolerate it after a few years, I'm actually optimistic. The important thing to remember going forward is that almost all of GT5's faults were related to boneheaded game design decisions (level progression, standard vs. premium cars, paint chips, lack of A and B spec events, etc.) rather than issues with the core gameplay. Some of these were addressed in updates over time, which is why until the Spec II update I couldn't stand to play for more than twenty minutes at a time. All of these issues were easily preventable and if PD makes a concerted effort to fix them in GT6, it'll be exactly the game GT5 should have been.

I share your sentirnents almost to a tee.

As you say, "if PD".
Thats the big if that won't be known, until Dec 6th.
I'm hoping, GT5 was primarily a issue of PS3 developement and GT on PSP.
Sort of a, circumstances beyond their control.
And not a matter of structure, personnel, and corporate influences that would likely yield a similar result as GT5.
 
this whole thing about the completion of the game being at 80% isnt really bad to hear for me. think about it, has any game ever been 100% at time of launch since the last gen of consoles was released? Constant bug fixes and DLC means that games werent ever really finished in the first place. The developers didnt finish their games in the alotted time before release so they release what they couldnt in future patches. So in reality, only the core of the game would be done, but the future of the game actually being 100% is never going to be because patching and dlc proves things were missing that were overlooked or intended for the release of the game(GT2 anyone?)
 
I'm interested as anyone about the tweaks that have been applied to the physics. I wonder what they found and why they made changes. Did they change because users thought there is too much rollable cornering and dive while braking? Are they adding flat-spotting, over heating brakes? I know it's only a few days til our questions are answered. I can't wait to feel how cars like the '88 Supra, '89 300ZX, 787B drive. Will cars with higher sidewalls ride better over curbs? The video of the Alpine going through a corner is awesome.
 
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