GT6 @ gamecom 2013

  • Thread starter gNNY
  • 306 comments
  • 33,517 views
for those who think that GT6's shadows looks better, please look at these images.

dmy6.jpg
 
If you are paying attention to shadows while playing I hope you're driving alone.

If the track atmosphere and surroundings aren't affecting the sense of realism while you play, perhaps everything that's outside of the track walls should be removed for game performance reasons. Not like you should be looking at the hills in the distance or the foliage to the side, or maybe some of the buildings in the city tracks. Oh, unless you're driving alone.

Choppy, low-quality shadows are definitely distracting when you're using the cockpit view. That people are bothered by this and would like it minimized isn't an unreasonable request. Wanting them on par with the three year old game that predates this one isn't either.
 
If the track atmosphere and surroundings aren't affecting the sense of realism while you play, perhaps everything that's outside of the track walls should be removed for game performance reasons. Not like you should be looking at the hills in the distance or the foliage to the side, or maybe some of the buildings in the city tracks. Oh, unless you're driving alone.

Choppy, low-quality shadows are definitely distracting when you're using the cockpit view. That people are bothered by this and would like it minimized isn't an unreasonable request. Wanting them on par with the three year old game that predates this one isn't either.

I said if you are paying attention shadows. I did not say anything concerning their realism. In GT1 through GT5 there have been more than imperfect shadows to distract you. What "3 year old game" is being talked about as the reference for shadows? GT5 is no winner in this department, that's certain.
 
for those who think that GT6's shadows looks better, please look at these images.

dmy6.jpg
I, along with many others, have been playing GT5 since the start. Depending on where the light source is located, the shadows are affected. That gallery of comparison photos depict the best conditions for GT5's shadow graphics.

LET'S mention that it's not a comparison of the same tracks during similar weather conditions and time of day. Really, I've never seen any better shadow graphics in GT5 as I've seen in those pictures, and I've clocked in over 12,000 miles. I'm thinking it's more like over 14,000 though. I can't remember.


Come on. Show a constant feed of gameplay of GT5's worst visuals to GT6's demo's best visuals.

I'll call that fair. /s


For GT6, the photos were of the GT6 PSN demo, PSN demo, the Huayra's Gamescom demo, and the PSN demo. The Huayra has less than ideal (in comparison to the other cars) shadow graphics from the Gamescom demo. It could be due to "factors" or whatever those are.


Edit -
Crap, I'm lost. Is that last "GT6" picture of the GT-R GT3 from the PSN demo? I only tried it once, but it doesn't seem like it. What the hell is it? Any help?
 
Last edited:
Certainly looks like the GT3-spec racer, Jak.

I said if you are paying attention shadows. I did not say anything concerning their realism. In GT1 through GT5 there have been more than imperfect shadows to distract you. What "3 year old game" is being talked about as the reference for shadows? GT5 is no winner in this department, that's certain.

GT1 was also released fifteen years ago, on PS1. Times change, and a game touting photo-realistic graphics does jar with sawtooth shadows.

GT5 isn't a winner, exactly; which is why GT6's shadows sometimes managing to look worse is a bit alarming.
 
I, along with many others, have been playing GT5 since the start. Depending on where the light source is located, the shadows are affected. That gallery of comparison photos depict the best conditions for GT5's shadow graphics.
Indeed. This is an example of what GT5's shadows look like from shifting angles - and while this is from a pre-release build, this is a MILD sawtooth effect. It gets far worse in the game itself.

c2g7.jpg


GT5 isn't a winner, exactly; which is why GT6's shadows sometimes managing to look worse is a bit alarming.
I nominate you to post a Give us better shadows - PLEASE!! thread. ;)
 
Looks to me like they much improve the graphic. Thrilled. :D

Pardon me for having some fun at the expense of your wording, not sure if english is your native language. It just sounded kind of amusing to play with it. Edit: and let me hasted to assure you I don't mean to mock you. I'm a writer and I like to play with phrasing, so no mean intent there. ;)

But to the point, I watched it a couple of times, and I don't know why you're so disappointed. It looks like film or video from a real car to me. If you really like the sawtooth edges on the shadows in GT5, I guess you'll just have to adjust. But this looks far better to me.
About my English, sorry about that,:P... I didn't expect GT6 improve much than GT5 because still same hardware, but this doesn't make sense GT6 got more shimmering on finer detailed structures than GT5, especially silver stone track.
 
Indeed. This is an example of what GT5's shadows look like from shifting angles - and while this is from a pre-release build, this is a MILD sawtooth effect. It gets far worse in the game itself.

c2g7.jpg



I nominate you to post a Give us better shadows - PLEASE!! thread. ;)

Strange, people having different experiences with gt5's shadows. I've put in over 100 hours playing gt5 and I don't recall seeing those jagged tooth shadows like that that, at least not that often. For the most part on my tv and gaming setup they look like this video, which is far less distracting than huge pieces of the soft shadows in gt6 flickering and disappearing in and out.

http://m.youtube.com/watch?feature=related&v=-gDVOJwhEf0

I think depending on what resolution you set gt5 to (720p or 1080p), you will get different results since each mode uses a different type of antialiasing. 720p uses 4xMSAA while 1080p uses QAA.
 
About my English, sorry about that,:P...
I always feel bad for people who apologize for their language skills. I tell everyone who says that and who don't get a response to be happy and post away. It's the sharing of ideas and fellowship we want here. :)

Strange, people having different experiences with gt5's shadows. I've put in over 100 hours playing gt5 and I don't recall seeing those jagged tooth shadows like that that, at least not that often.

...I think depending on what resolution you set gt5 to (720p or 1080p), you will get different results since each mode uses a different type of antialiasing. 720p uses 4xMSAA while 1080p uses QAA.
I think this has to have something to do with it, because I play in 1080p mode, which taxes Cell the most. I won't harp on this point too much because I like good shadows as much as the next guy, and in particular, the tree shadows bug me. And complaining gets PD to act, so... gripe away I guess. :lol:
 
What I find are that the shadows in gt5 are too dark compared to the way our eyes work and the highlights are too bright. It's because gt5 doesn't try to display things the way our eyes see differences in light. Human eyes can see up to 10 "stops" (camera aperture stops) of light. However most cameras are only able to capture 5-6 stops. In gt6 I believe PD are trying to correct that when they talk about more dynamic range.

The shadows we see in GT5's Tokyo 246 track generally are far too dark compared to how our eyes would see them when sat in the car.

Regarding shimmering in some of those videos the capture device (a phone?) and / or video coding can't capture all of the graduations of shadow so any shimmering is accentuated. That doesn't mean there are no issues but what I have seen so far in gta are a huge improvement.
 
Last edited:
when he spins way off the track, there are absolutely no invisible walls (Something that we already knew, but I'm still pretty happy with).

I hope there's an option to turn on some invisible walls for online races.
 
Gerarghini
I hope there's an option to turn on some invisible walls for online races.

I'm sorry but you must be mentally handicapped.

After 3 years of cursing invisible walls you say you hope you can turn them on? Ridiculous.
 
I'm sorry but you must be mentally handicapped.

After 3 years of cursing invisible walls you say you hope you can turn them on? Ridiculous.
Well don't say it like that.

For online, they should let the host add a "reset car" function/option to make sure people aren't cutting through the field. It's curious why in that one Arcade Mode race, the car wasn't reset when the driver cut through at Big Willow. He caught up with the grid like it was nothing, but it was a race. We've seen the car get reset before (Jordan, I think, tried it in a different part of the track) when it was a Free Run/Time Trial.

Hahaha, sure PD has already think of that lol, otherwise...
Exactly 👍
 
Well don't say it like that.

For online, they should let the host add a "reset car" function/option to make sure people aren't cutting through the field. It's curious why in that one Arcade Mode race, the car wasn't reset when the driver cut through at Big Willow. He caught up with the grid like it was nothing, but it was a race. We've seen the car get reset before (Jordan, I think, tried it in a different part of the track) when it was a Free Run/Time Trial.


Exactly 👍

Just implement a harsh penalty for cutting a through a track. But please don't add back in invisible walls. Those things take a huge part of the realistic immersion out of the GT series.
 
Just implement a harsh penalty for cutting a through a track. But please don't add back in invisible walls. Those things take a huge part of the realistic immersion out of the GT series.
I completely agree with you there and now that TGTT is out, I'm all like, "What the!"

I still have to stand my ground about giving the host AN option. I guess a harsh penalty would be to set a speed limit for a few seconds, but that still could interfere with the other racers. We'll have to see what they come up with or let's come up with better solutions. I don't even feel like thinking about that right now. All I'm saying is that it wouldn't hurt to give the host THE option to put up the invisible barriers. There was a gameplay video from E3, I think it was from there, that reset the car after it traveled a long enough distance. That could be another option. But like I said before, it happened during a Time Trial.
 
another_jakhole
I completely agree with you there and now that TGTT is out, I'm all like, "What the!"

I still have to stand my ground about giving the host AN option. I guess a harsh penalty would be to set a speed limit for a few seconds, but that still could interfere with the other racers. We'll have to see what they come up with or let's come up with better solutions. I don't even feel like thinking about that right now. All I'm saying is that it wouldn't hurt to give the host THE option to put up the invisible barriers. There was a gameplay video from E3, I think it was from there, that reset the car after it traveled a long enough distance. That could be another option. But like I said before, it happened during a Time Trial.

I think they should act like nothing happened. No wall or reset, but...for each cut tally up a penalty time and add that to your final race time and bump your position back accordingly.
 
ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.

So stay tuned :)
 
ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.

So stay tuned :)

How can ISR clarify?
 
ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.

So stay tuned :)
Did ISR manage to get more info from Kaz than just the clarification?

How can ISR clarify?
Kaz clarifies.
 
ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.

So stay tuned :)

👍👍👍👍👍
 
Back