If you are paying attention to shadows while playing I hope you're driving alone.
If the track atmosphere and surroundings aren't affecting the sense of realism while you play, perhaps everything that's outside of the track walls should be removed for game performance reasons. Not like you should be looking at the hills in the distance or the foliage to the side, or maybe some of the buildings in the city tracks. Oh, unless you're driving alone.
Choppy, low-quality shadows are definitely distracting when you're using the cockpit view. That people are bothered by this and would like it minimized isn't an unreasonable request. Wanting them on par with the three year old game that predates this one isn't either.
I, along with many others, have been playing GT5 since the start. Depending on where the light source is located, the shadows are affected. That gallery of comparison photos depict the best conditions for GT5's shadow graphics.for those who think that GT6's shadows looks better, please look at these images.
I said if you are paying attention shadows. I did not say anything concerning their realism. In GT1 through GT5 there have been more than imperfect shadows to distract you. What "3 year old game" is being talked about as the reference for shadows? GT5 is no winner in this department, that's certain.
Indeed. This is an example of what GT5's shadows look like from shifting angles - and while this is from a pre-release build, this is a MILD sawtooth effect. It gets far worse in the game itself.I, along with many others, have been playing GT5 since the start. Depending on where the light source is located, the shadows are affected. That gallery of comparison photos depict the best conditions for GT5's shadow graphics.
I nominate you to post a Give us better shadows - PLEASE!! thread.GT5 isn't a winner, exactly; which is why GT6's shadows sometimes managing to look worse is a bit alarming.
About my English, sorry about that,... I didn't expect GT6 improve much than GT5 because still same hardware, but this doesn't make sense GT6 got more shimmering on finer detailed structures than GT5, especially silver stone track.Looks to me like they much improve the graphic. Thrilled.
Pardon me for having some fun at the expense of your wording, not sure if english is your native language. It just sounded kind of amusing to play with it. Edit: and let me hasted to assure you I don't mean to mock you. I'm a writer and I like to play with phrasing, so no mean intent there.
But to the point, I watched it a couple of times, and I don't know why you're so disappointed. It looks like film or video from a real car to me. If you really like the sawtooth edges on the shadows in GT5, I guess you'll just have to adjust. But this looks far better to me.
Indeed. This is an example of what GT5's shadows look like from shifting angles - and while this is from a pre-release build, this is a MILD sawtooth effect. It gets far worse in the game itself.
I nominate you to post a Give us better shadows - PLEASE!! thread.
I always feel bad for people who apologize for their language skills. I tell everyone who says that and who don't get a response to be happy and post away. It's the sharing of ideas and fellowship we want here.About my English, sorry about that,...
I think this has to have something to do with it, because I play in 1080p mode, which taxes Cell the most. I won't harp on this point too much because I like good shadows as much as the next guy, and in particular, the tree shadows bug me. And complaining gets PD to act, so... gripe away I guess.Strange, people having different experiences with gt5's shadows. I've put in over 100 hours playing gt5 and I don't recall seeing those jagged tooth shadows like that that, at least not that often.
...I think depending on what resolution you set gt5 to (720p or 1080p), you will get different results since each mode uses a different type of antialiasing. 720p uses 4xMSAA while 1080p uses QAA.
I nominate you to post a Give us better shadows - PLEASE!! thread.
Since shadows are a big deal now, mind as well do it I guess. :\
when he spins way off the track, there are absolutely no invisible walls (Something that we already knew, but I'm still pretty happy with).
I hope there's an option to turn on some invisible walls for online races.
GerarghiniI hope there's an option to turn on some invisible walls for online races.
Well don't say it like that.I'm sorry but you must be mentally handicapped.
After 3 years of cursing invisible walls you say you hope you can turn them on? Ridiculous.
Exactly 👍Hahaha, sure PD has already think of that lol, otherwise...
Well don't say it like that.
For online, they should let the host add a "reset car" function/option to make sure people aren't cutting through the field. It's curious why in that one Arcade Mode race, the car wasn't reset when the driver cut through at Big Willow. He caught up with the grid like it was nothing, but it was a race. We've seen the car get reset before (Jordan, I think, tried it in a different part of the track) when it was a Free Run/Time Trial.
Exactly 👍
I completely agree with you there and now that TGTT is out, I'm all like, "What the!"Just implement a harsh penalty for cutting a through a track. But please don't add back in invisible walls. Those things take a huge part of the realistic immersion out of the GT series.
another_jakholeI completely agree with you there and now that TGTT is out, I'm all like, "What the!"
I still have to stand my ground about giving the host AN option. I guess a harsh penalty would be to set a speed limit for a few seconds, but that still could interfere with the other racers. We'll have to see what they come up with or let's come up with better solutions. I don't even feel like thinking about that right now. All I'm saying is that it wouldn't hurt to give the host THE option to put up the invisible barriers. There was a gameplay video from E3, I think it was from there, that reset the car after it traveled a long enough distance. That could be another option. But like I said before, it happened during a Time Trial.
ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.
So stay tuned
Did ISR manage to get more info from Kaz than just the clarification?ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.
So stay tuned
Kaz clarifies.How can ISR clarify?
ok, I'm pretty excited. This evening, I sat down with ISR to talk about the press session and about the 100 x 100 km claim/mistake/news/exaggeration/whatever. They are editing the show right now and will put it online asap so that we can all enjoy the clarification given by Kazunori-San himself.
So stay tuned