GT6 'MY HOME' HUB: Awards time.

  • Thread starter photonrider
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@photonrider have you ever tired any of the F1 games by codemasters? I have been moderately impressed with the AI in both of the F1 games I've tried so far (2010 & 2011). 2011 is much better than 2010 and they have their own major issues but it was the best "offline" racing I've experienced.

I did play F1 2010, and found it to be very immersive, but not for long as I was involved with tearing apart GT5 at the time.
I also did try Ferrari Challenge - very aggressive and competitive AI - and Ford Off-Road - ruthless AI.
In terms of 'personality' though, it seems like the GT AI are evolving closer to how aggressive street racers would behave than race-drivers on a race-track.
Then again, as we investigate further, and focus more deeply on the GT AI new wrinkles appear.
By doing such events as the 'Commander' events for instance (both of which so far MTM79 has won) we spend more time with the AI and so have a better understanding of them.
I would think, judging from the timesheets thrown into the various Seasonals threads that most players leave the pack and get to the finish line with the kind of lead that means they were travelling alone for most of the race, or racing through the pack and not really noticing what the AI are doing.
One has to spend quite some time with the AI before one can make any critical judgements; and therefore when we do these events they are like tests where we also get to observe the behaviour of the AI.
I wish we had multiple threads investigating the AI across different games - that would be immense fun. :)
But, as you say - it is only in comparing, too, that we can also uncover flaws as well as positives.
I would more than welcome opinions here by people here who have played GT6 as well as other games involving racing/driving AI; this will all help to bring it together.
I can tell you this - I understand the AI well enough in GT to pick any race, find a suitable car, and race race after race, winning some, losing some, always a battle at the finish line.
I really can't ask for more from a driving game - especially one with so many goodies in my game still unexplored to the fullest. Having said that - I have to admit that there is no lack of good driving/racing games out there today.

Have you ever you tried to get in contact with a GT game developer? :D ;)

Not professionally, no. :) My opinion is that for me to offer advice or ideas to PD's devs would be like taking coals to Newcastle. These guys have forgotten more about games-making that I would learn in a lifetime.
It's a huge game - millions of players, dozens of countries, hundreds of forums, and a hundred thousand opinions out there providing feedback.
I like to think of what we're doing here as 'playing the game together'.
We think of playing the Seasonals as being online - and being online means having company.
But that's not so IRL.
The A-Spec Seasonals are no different from playing in career mode. There's nobody online but us. Alone. With rabbits. We just got a 'new' race to race.
What makes it fun is doing it together - like we're doing it here. :)
Devs can't program that - however good they are.
That's the fans' job.


Personally I never noticed real developments in the AI-behavior (in the way they learn/adjust to the driving skills, except the adjusting of their speed to the different cars the player drives), so it's interesting to read your findings/analysis.

To address the part in blue: this idea applies only to the personal B-Spec driver - 'B-Spec Bob' - as far as we have seen. Your skill and style of racing isn't picked up by the rabbits AFAIK. But it does seem to impact on our personal drivers.

To address the part in red: The AI react in many different ways as we have observed through the months of running these events. The fields change, new cars come out, etc.
Quite noticeable after awhile is that the game is intuitive - it wants to 'play' with you - it does its best to offer up a field that will challenge you suitably.
There is also what has been referred to as 'rubber-banding' or what programmers would like to call 'dynamic game difficulty balancing' whereby the game will modify it's difficulty levels based on player inputs.

If we analyse a typical GT race we can see how the 'rubberbanding' works and so how some players get very fast AI and others AI that is slower - yet everybody can win. :lol:


The start:
Player is in the white Lotus at the back of the pack.

IMG_6781_zpsaromg0u8.jpg


Race starts and the white Lotus now moves ahead. As the Lotus moves up in position it 'drags' the rest of the field along as well as 'pushing' the field ahead of it.

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Start of the second lap and the Lotus is now taking the lead. Now the Lotus is pulling the entire field along. Note how the positions of the cars get shuffled as the Player pulls the faster cars through the slower traffic - since sometimes faster cars are handicapped by being further back in the grid.

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1def69bf-d88a-448d-9614-d72bec2f8f4e_zpsiyyompeq.jpg


Now the Lotus takes the lead and starts to stretch the 'rubberband'.
The faster the Lotus goes, the faster the fast cars behind the leader will beocme.

IMG_6788_zpswzmhub3g.jpg

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Even the midfield and backmarkers get 'stretched' - but while the gaps grow larger their speed gets faster, too. 'Carsmic' expansion.

IMG_6793_zpsf7s2u3zq.jpg


So the Lotus goes in for the third lap and is in the lead.

IMG_6795_zpsgozxclsi.jpg


Having completed the third lap the Lotus now comes in to take the line for the beginning of the last lap and keep stretching the 'rubberband':

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And finally the Lotus takes the finish line with the field now quite a bit more spread out than when they started off:

IMG_6801_zpsrdasz6or.jpg

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The longer the race goes on the more wider the gaps will be. The faster the player goes the faster the AI will travel with the player. Because the fields are set to handicaps the positions will also change with time if the AI are left alone; when impacted by the player's speed the positions will be appear to be even more 'randomised' as the AI reacts to the player.
Basically - every player has their 'own' game.


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With quite probably tens of thousands of possible races. ;)
 
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I agree the GT6 AI is more "dynamic" than the others. In the F1 games what I found so refreshing is you start in a grid and can have a wheel to wheel race for 60 laps. (It helps because the AI is adjustable and not all F1 cars are equal).

Certainly the F1 games AI is not "intelligent" and unable to change its pace to make for a good race.

To your point, one thing I recently noticed in GT6 when doing a race in Arcade mode is that the lead AI car would slow down if I spun or went off the track (I was in 2nd). It was a 10 lap race, if I had not had any mistakes I would have took the lead by lap 4 and ran away with a huge victory. The AI played cat and mouse with me so after my last (of about 5)spins I was able to catch him at the last turn before the final straight to the finish line to barley get the victory.
 
The slowest field I could find... Oh crap.... I just noticed the messed up standings. I will have to check the replay to see who actually finished 2nd.

Stratos Daytona Slow Field Standings.jpg


EDIT - It appears as though Mr. Vanhanen who was 7th in my picture standings actually finished 2nd? LOL! The replay cuts off before the slow pack crossed the finish line.I have NO IDEA what to make of this mess? :confused:

Messed Up Standings Different View.jpg
 
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Hilarious.

When you were first Vanhanen was in second place.

But time doesn't stand still.

Things changed at the line afterwards as the rabbits kept racing.

According to the temporal standings as when they actually crossed the Finish Line (irrespective of where they were before or after :lol:) it is that hyper-laid-back Canadian Doyle in the Z33 who is the fastest of the rabbits at +25:827.

He was the first rabbit to cross the line, hence he was in second place, right? (Look at his time in the first column.)
He just sped up to the line after you crossed it, then eased off on the gas as soon as he crossed the line.
 
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Yup - your actual time was 2:56:525.

At that time the total time the race had been running was 2:56:650 (approx - from the photo of where you just crossed the line.)

Vanhanen is still in second place.

In the second picture - post #726 - we can actually see Vanhanen, Koivu and Marchal on the track just a few seconds ahead of Doyle in the yellow Z33.
At that moment the race was still running but the total time was only 2:58:033 - just a couple of seconds since you crossed the line.

After that over twenty seconds passed before second place came in - and in that twenty seconds Doyle grabbed the lead.
And did a really, really fast time.

:mischievous: That Z33 sure could move when you stretched the rubber.
 
Yup - your actual time was 2:56:525.

At that time the total time the race had been running was 2:56:650 (approx - from the photo of where you just crossed the line.)

Vanhanen is still in second place.

In the second picture - post #726 - we can actually see Vanhanen, Koivu and Marchal on the track just a few seconds ahead of Doyle in the yellow Z33.
At that moment the race was still running but the total time was only 2:58:033 - just a couple of seconds since you crossed the line.

After that over twenty seconds passed before second place came in - and in that twenty seconds Doyle grabbed the lead.
And did a really, really fast time.

:mischievous: That Z33 sure could move when you stretched the rubber.


:D Again a suspicious ruling by the Canadian High council in favor of a Canadian-Doyle !!!
Btw any events that I won, let the 2nd place player choose what he wants for event as I will be away for long weekend . Very good turn out, good to see, congrats to all :cheers:
 
first of all thank you @photonrider for your accurate scale modelling :D
Talking about Bob, I remember letting him drive in GT4(?), Endurance La Sarthe, where he was as cold as ice and could drive constant lap times as if he was a robot (oh wait...). I put the speed up to 8X (or was it 16x), calculated when Bob needed some new fuel and hard tyres, watched a movie or two, and every x-minutes I checked Bob and let him make the pit stop. Now writing it I don't know what the fun was with that... I think just the urge of getting gold and some kind of LM car.

And congrats to all the winners and runners up (who ever they may be ;):lol: ) Would all the confusing AI-results not be avoided when "Photonrider's yellow and red men" would stand at the same position, and when the score board would not be filled immediately with all the drivers who actually didn't finish yet at the time the player reaches the finish line.
 
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:D Again a suspicious ruling by the Canadian High council in favor of a Canadian-Doyle !!!

Not sure what these guys are smoking but they do seem to favour the maple leaf. :lol:
Or something that looks suspiciously close to it.
I 'fired off a strong letter to them expressing my deep displeasure and utmost disapproval' of their methods.
Hopefully they put down their bongs and pancakes and give us an answer.

Btw any events that I won, let the 2nd place player choose what he wants for event as I will be away for long weekend .

That would be @WhoosierGirl in second place then - I'll leave her to give us a challenge for the Beginner Level Seasonal (Willow Springs) or else she may also invoke the nowayback Clause and pass the buck. :D
The other event you won - Daytona Star - was an open event and carried no Bonus Create-an-Event.

Very good turn out, good to see, congrats to all :cheers:

It was a great turnout - I was happy to see Ed and Whoosier drop in again, and was delighted that DisabledRacer, steve nfs, and the great Lebowski joined in so enthusiastically. Much appreciation for our regular stalwarts who keep things hot - Vic, MTM, nowayback and the Baron, and also to my buddy Wydopen who bravely keeps me company at the tail-end of the pack. 👍 I did not have much time myself with the events, I'm sorry to say - did the Beginner's Challenges several times, but only got to run the Intermediate a couple of times and the Expert just once.

I cannot dodge my responsibilities as the Host, though, so I made sure to drop in and keep an eye on the action - and it was quite inspiring action; I'm sure many other players out there - who did not actually submit entries - must have also had fun trying out these unique events and comparing their performances.

Meanwhile - in the act now of setting the ball rolling for the next couple of weeks - I shall start off by presenting two fun OPEN Events (Whoosier rule off - and available for all to try) till the regular Beginner, Intermediate, and Expert Seasonal-based Events are set up.


first of all thank you @photonrider for your accurate scale modelling :D
Talking about Bob, I remember letting him drive in GT4(?), Endurance La Sarthe, where he was as cold as ice and could drive constant lap times as if he was a robot (oh wait...). I put the speed up to 8X (or was it 16x), calculated when Bob needed some new fuel and hard tyres, watched a movie or two, and every x-minutes I checked Bob and let him make the pit stop. Now writing it I don't know what the fun was with that... I think just the urge of getting gold and some kind of LM car.

It was mostly for grinding and getting the cash so we could afford the four stealth LMs and so on.
Once Bob was trained to do the enduro at Laguna Seca or El Capitan he would ace it himself and bring back the prize car (either the Minolta or the GT40 in those particular races) that could be sold.

Would all the confusing AI-results not be avoided when "Photonrider's yellow and red men" would stand at the same position, and when the score board would not be filled immediately with all the drivers who actually didn't finish yet at the time the player reaches the finish line.

That's it in a nutshell. Even in the digital world there seems to be a bureaucracy. :lol: Red tape.

_____________________

Okay then - here are the Official Results of the Last Round:

Beginner Level
The Electric Friend Tester

Whoosier Rule Applies. ALL Players welcome to enter.
Event designed by Baron Blitz Red

Objective: Fastest WINNING Time wins.
Vehicle: Tesla Roadster '08
Venue: Current Beginner Seasonal at Daytona
Settings: As allowed per the Race Regulations

Winner gets to design next event.

Leaderboard:

nowayback: 3:13:616
WhoosierGirl: 3:14:275
DisabledRacer: 3:14:523
steve nfs: 3:14:881
JR_Lebowski: 3:14:956
Baron Blitz Red: 3:15:758
MTM79: 3:16:569
photonrider: 3:16:612
Wydopen: 3:21:217


Intermediate Level
The Midfield Boss
Whoosier Rule Applies. ALL players welcome to enter.
Event designed by MTM79

Objective: Fastest WINNING Time Wins
Vehicle: Ford Mustang Boss 302 '13
Venue: Current Intermediate Seasonal at Midfield
Settings: As allowed per the Race Regulations

Winner gets to design next event.

Leaderboard

Ed_Night: 5:21:830
nowayback: 5:22:639
MTM79: 5:23:846
steve nfs: 5:26:560
JR_Lebowski: 5:30:580
DisabledRacer: 5:32:259
Baron Blitz Red: 5:34:653
photonrider: 5:54:061


Expert Level
The Lion Tamer of Death Ring
Whoosier Rule Applies. ALL Players welcome to enter.
Event designed by VicReign93

Objective: Fastest WINNING time wins.
Vehicle: Courage C60 Peugeot '03
Venue: The green freakin' hell at the current Experts Seasonal.
Settings: Whatever permissible.

Leaderboard:

VicReign93: 5:59:556
nowayback: 6:02:506
Baron Blitz Red: 6:17:267
MTM79: 6:22:515


Winner gets to design next event.

__________________

Open Event.
Open to all players. Whoosier Rule Off.
The Daytona Star

Put as much distance as you can between yourself and second place and win the race while you're doing it.
Largest margin wins.

Objective: Win with largest margin
Vehicle: Lancia Stratos '73
Venue: Current Beginner Seasonal at Daytona
Settings: As allowed per the race Regulations

Leaderboard:

nowayback: +25:887
DisabledRacer: +25:827
JR_Lebowski: +24:916
MTM79: +23:387
steve nfs: +22:230
photonrider: +19:655
Baron Blitz Red: +17:526


_____________________________


Two new OPEN Events up and running and a chance to add to your trophy collection.


OP updated with latest trophies won and 2 OPEN Events.

EDIT: OP was updated just now with a change - restricting VicReign rights holders from one of the events.
Details follow.
 
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Some notes as we dive deeper into the weekend, and a chance to play with a plethora of production cars and good tracks to work with - familiar tracks, and tracks that are fun.

Please note:

I have changed the Event labelled 'The French Revolutionist' to restrict holders of VicReign Rights from the race.


Too bad for them (as well as me) so I have removed my time and Wydopen now stands at the top of that Leaderboard.

This will also allow @Ed_Night, who holds the ticket to design the Event for the Intermediate, to come up with a suitable challenge for the Whoosier-ruled Seasonal at Deep Forest Raceway that will be open to all including all the ace Hunters who have already earned their stripes.

_______________


More news!!


GT3 Crew Chiefs! Ready your Drivers. You know the drill. Yes . . . the third and final race is on for the B-Spec Academy GT3 Championship Cup.

I'll throw in a *koff starter time in, see what cards Junior and Mr. M will play.

Two graphics to start the briefing:

IMG_6937_zpsjhytzd2w.jpg



IMG_6936_zpsp9ighaen.jpg


Time to dust off those Zyteks and put them into the hands of your B-Spec Drivers.


To synopsise:

#The French Connector - Open to All event - Deep Forest Raceway/2CV - Now Open.
#The French revolutionist - Open to all (except for those who have three trophies or more - holders of VicReign Rights) - Now Open.
# Race #3 of the B-Spec GT3 Series - Now Open to the teams that participate in the series. Race will be on till end of August. Multiple entries may be submitted.

# Beginner Level Seasonal Challenge to be designed. (@WhoosierGirl )
# Intermediate Level Seasonal Challenge to be designed. (@Ed_Night )
# Expert Level Seasonal Challenge to be designed.(@Vic Reign93 )

Events can be handed in anytime. Winners may also, if they wish, use the nowayback Clause or skip the current event and wait for the next one of that same level.
Obviously, also using the nowayback Clause, winners, themselves, may swap tickets.

 
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Well, @Wydopen - :( - you stayed atop that Leaderboard for a whole half hour?
My time was thrashed into the nether regions, too. :ill:

@hall90 - you are more than welcome to play whenever you wish old buddy - and you are still eligible still for this event. :lol:
I can see many more timesheets thrown in as other cars and tunes are tried and the fast time gets whittled down to thousandths of a second. Interesting fields, and some of the rabbits have quite distinct 'personalities' - they either hate you or love you.
Making up a good car is one thing - getting to know the fields and nabbing the best one for the challenge is also a factor.

@DisabledRacer - the sparks are starting to fly, man. 👍 Don't forget to give The French Connector a try, too - it's a hoot in the 2CV.
 
Ok... even though @Ed_Night has trashed my time in the 2CV, we seem to have the exact same spread against the #2 competitor. The next contestant that gets that exact same spread will get a months supply of internet cookies of their favourite flavour if they can correctly guess the skill testing question.

No cheating please.

Cheers
 
Odds:

DisabledRacer 10 - 1.
Hall90 8-1

Consult your local bookie for wagers wherever it's legal.

Will be updating OP up to this point.
Unless DisableRacer comes in with a new time while I'm busy in the OP.
In which case I will update it again.

They could keep me busy all night.:boggled:

____________

Edit: OP updated up to this point - any typos let me know, thanks. 👍
 
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