- 7,436
- Canada
- photonrider
@photonrider have you ever tired any of the F1 games by codemasters? I have been moderately impressed with the AI in both of the F1 games I've tried so far (2010 & 2011). 2011 is much better than 2010 and they have their own major issues but it was the best "offline" racing I've experienced.
I did play F1 2010, and found it to be very immersive, but not for long as I was involved with tearing apart GT5 at the time.
I also did try Ferrari Challenge - very aggressive and competitive AI - and Ford Off-Road - ruthless AI.
In terms of 'personality' though, it seems like the GT AI are evolving closer to how aggressive street racers would behave than race-drivers on a race-track.
Then again, as we investigate further, and focus more deeply on the GT AI new wrinkles appear.
By doing such events as the 'Commander' events for instance (both of which so far MTM79 has won) we spend more time with the AI and so have a better understanding of them.
I would think, judging from the timesheets thrown into the various Seasonals threads that most players leave the pack and get to the finish line with the kind of lead that means they were travelling alone for most of the race, or racing through the pack and not really noticing what the AI are doing.
One has to spend quite some time with the AI before one can make any critical judgements; and therefore when we do these events they are like tests where we also get to observe the behaviour of the AI.
I wish we had multiple threads investigating the AI across different games - that would be immense fun.
But, as you say - it is only in comparing, too, that we can also uncover flaws as well as positives.
I would more than welcome opinions here by people here who have played GT6 as well as other games involving racing/driving AI; this will all help to bring it together.
I can tell you this - I understand the AI well enough in GT to pick any race, find a suitable car, and race race after race, winning some, losing some, always a battle at the finish line.
I really can't ask for more from a driving game - especially one with so many goodies in my game still unexplored to the fullest. Having said that - I have to admit that there is no lack of good driving/racing games out there today.
Have you ever you tried to get in contact with a GT game developer?![]()
![]()
Not professionally, no.
It's a huge game - millions of players, dozens of countries, hundreds of forums, and a hundred thousand opinions out there providing feedback.
I like to think of what we're doing here as 'playing the game together'.
We think of playing the Seasonals as being online - and being online means having company.
But that's not so IRL.
The A-Spec Seasonals are no different from playing in career mode. There's nobody online but us. Alone. With rabbits. We just got a 'new' race to race.
What makes it fun is doing it together - like we're doing it here.
Devs can't program that - however good they are.
That's the fans' job.
Personally I never noticed real developments in the AI-behavior (in the way they learn/adjust to the driving skills, except the adjusting of their speed to the different cars the player drives), so it's interesting to read your findings/analysis.
To address the part in blue: this idea applies only to the personal B-Spec driver - 'B-Spec Bob' - as far as we have seen. Your skill and style of racing isn't picked up by the rabbits AFAIK. But it does seem to impact on our personal drivers.
To address the part in red: The AI react in many different ways as we have observed through the months of running these events. The fields change, new cars come out, etc.
Quite noticeable after awhile is that the game is intuitive - it wants to 'play' with you - it does its best to offer up a field that will challenge you suitably.
There is also what has been referred to as 'rubber-banding' or what programmers would like to call 'dynamic game difficulty balancing' whereby the game will modify it's difficulty levels based on player inputs.
If we analyse a typical GT race we can see how the 'rubberbanding' works and so how some players get very fast AI and others AI that is slower - yet everybody can win.
The start:
Player is in the white Lotus at the back of the pack.
![IMG_6781_zpsaromg0u8.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6781_zpsaromg0u8.jpg&hash=d5bfcb2a8e4edbab2ec6ff49fae5de06)
Race starts and the white Lotus now moves ahead. As the Lotus moves up in position it 'drags' the rest of the field along as well as 'pushing' the field ahead of it.
![45ac8476-7c19-436e-ae6d-c302ea310c23_zpsybeg5lht.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F45ac8476-7c19-436e-ae6d-c302ea310c23_zpsybeg5lht.jpg&hash=fca7b887f6f52ab9e51e2ff29214f35e)
![080c71de-f048-4ae8-b7c1-e8c1e7dda46c_zpszpj20ixg.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F080c71de-f048-4ae8-b7c1-e8c1e7dda46c_zpszpj20ixg.jpg&hash=9a2c2644fb082aead433657465fc6123)
Start of the second lap and the Lotus is now taking the lead. Now the Lotus is pulling the entire field along. Note how the positions of the cars get shuffled as the Player pulls the faster cars through the slower traffic - since sometimes faster cars are handicapped by being further back in the grid.
![278d59ce-1e6a-491f-9a2d-42d0b46adf12_zpsactteycj.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F278d59ce-1e6a-491f-9a2d-42d0b46adf12_zpsactteycj.jpg&hash=4f22e388af3eed37ea09ba4c42b5dc84)
![1def69bf-d88a-448d-9614-d72bec2f8f4e_zpsiyyompeq.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F1def69bf-d88a-448d-9614-d72bec2f8f4e_zpsiyyompeq.jpg&hash=ca01438cb902e3996e9d587a3eec3de7)
Now the Lotus takes the lead and starts to stretch the 'rubberband'.
The faster the Lotus goes, the faster the fast cars behind the leader will beocme.
![IMG_6788_zpswzmhub3g.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6788_zpswzmhub3g.jpg&hash=84c203bff1712cd286a516d04ef5d04b)
![IMG_6790_zpsscol7x9t.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6790_zpsscol7x9t.jpg&hash=8cd21df236135e5f9b62b0b3e15e74a8)
![IMG_6791_zpsks3bwdbx.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6791_zpsks3bwdbx.jpg&hash=d87c73d099bce1934181baaeeea782ed)
Even the midfield and backmarkers get 'stretched' - but while the gaps grow larger their speed gets faster, too. 'Carsmic' expansion.
![IMG_6793_zpsf7s2u3zq.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6793_zpsf7s2u3zq.jpg&hash=279737553454637209476e0a630826bf)
So the Lotus goes in for the third lap and is in the lead.
![IMG_6795_zpsgozxclsi.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6795_zpsgozxclsi.jpg&hash=6d40999bc4f119d28545cc44d203ebd7)
Having completed the third lap the Lotus now comes in to take the line for the beginning of the last lap and keep stretching the 'rubberband':
![d9a3f4c3-8885-4a4f-b045-c011374212fd_zpsesh0vlmw.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2Fd9a3f4c3-8885-4a4f-b045-c011374212fd_zpsesh0vlmw.jpg&hash=438a7866b492fa82474a475eb23995f7)
![60ed671f-1c50-4b6a-8e98-f7ec6ac490cc_zpsqdjavjkc.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F60ed671f-1c50-4b6a-8e98-f7ec6ac490cc_zpsqdjavjkc.jpg&hash=37b8916ff3dc502828ca5077919d418b)
![9e0c4eaf-c9e3-44ee-bc67-1dba6dd5408b_zpsokk9bfsd.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F9e0c4eaf-c9e3-44ee-bc67-1dba6dd5408b_zpsokk9bfsd.jpg&hash=ae84380fee53869310aa2c5ab327e539)
![f1249427-667f-469b-82d2-70537ef176cd_zps5gmfmqw6.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2Ff1249427-667f-469b-82d2-70537ef176cd_zps5gmfmqw6.jpg&hash=1f032129899493f68fc96eb396512cd2)
And finally the Lotus takes the finish line with the field now quite a bit more spread out than when they started off:
![IMG_6801_zpsrdasz6or.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6801_zpsrdasz6or.jpg&hash=f357c85c405ce59528e27ee554465ab4)
![IMG_6803_zpspoeexao3.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2FIMG_6803_zpspoeexao3.jpg&hash=79ac69445ad90c04d03e653fc30fd6c9)
The longer the race goes on the more wider the gaps will be. The faster the player goes the faster the AI will travel with the player. Because the fields are set to handicaps the positions will also change with time if the AI are left alone; when impacted by the player's speed the positions will be appear to be even more 'randomised' as the AI reacts to the player.
Basically - every player has their 'own' game.
![45bceb50-0e3b-4448-885f-c52d09f97581_zpsp5kg8nvl.jpg](/forum/proxy.php?image=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv511%2Fbayvroom%2FA4%2520Forum%2520Posts%25202015%2F45bceb50-0e3b-4448-885f-c52d09f97581_zpsp5kg8nvl.jpg&hash=73d9e9fd81e270c6c41b3fe379f13f3f)
With quite probably tens of thousands of possible races.
Last edited: