The experience was even more interesting testing in Arcade mode a KTM X-Bow R, we do not deny, we specifically requested after putting the whip in that jewel of simulation which is Assetto Corsa Kunos Simulations. Even with all the limitations imposed by the Playstation 3 must be emphasized that the work done by Polyphony is really egregious, and we can not wait to test it thoroughly with a driver's cab, to check to what extent has pushed the Japanese development team . Moreover performs quite enjoyable, from this point of view, had already been achieved in Gran Turismo 5 and the new partnership can only improve. Particularly exciting aspect of the test with the very low and gritty KTM was the scenario in which it is held, or the new track at Willow Springs where journalists present at the event have been satisfied to manage the dynamic weather, the cycle of day and night amount of water on the track since the beginning of the race. Keep between the curbs the car with the Dualshock 3 and turned off all aid has been really difficult undertaking and, given the peculiar conformation of the track, in some cases wet, we made excursions on the dirt road quite often, a symptom that to fully enjoy the ambitions full simulation of Gran Turismo 6 , in addition to lots of practice, you really need to have a good gaming device. If from the point of view of the driving model can therefore be rather optimistic, the latest effort license plate Polyphony Digital has however shown the side for some problems, which emerged in previous tests fairs. The thing that more than any other has left some doubt is represented once again by one of the characteristic defects of the saga, or the mistreated artificial intelligence. During our short but intense test, in fact, we observed the classic behavior to "train" their opponents on the track in each of the three difficulty levels tested, ie Beginner, Intermediate and Professional. It should however be pointed out that to fully assess this aspect is not just needed more time available, but also need further study the various settings of the game, also, we repeat, it was not a final code. Beyond the lack of exuberance of the other drivers we noticed another critical historical production, ie shocks and collisions unconvincing and quite similar to those found in Gran Turismo 5, a symptom that to have a real evolution from this point of view will probably have to wait a chapter entirely designed for Playstation 4.
The light kisses the beautiful
From a technical perspective Gran Turismo 6 squeezes the Playstation 3 to the limits of its possibilities and we can not help but congratulate the team graphics Polyphony, authors of a trial simply masterful. The sight of the first circuit we tested, namely the unprecedented brandas Hatch for the series, it was really unsettling for quality, cleanliness, depth of field, color brilliance, complexity and overall showmanship. A real feast for the eyes determined not only by the beauty of the polygonal model of the car, always showpiece for the saga, but especially by the terrific lighting effects, for which the Japanese team has really outdone. The color changes depending on the position of lighting and the sweetness with which they vary represent the state of the art for a video game and are amazing for those who are used to playing on high-end PCs for years, a sign that the optimization of console, albeit "old-growth" can really do wonders. The dazzling beauty of the effects of light becomes a real concert admiring the day night cycle variations, which we sped from the appropriate menu just to test the dynamics of sunsets, sunrises, impact on the colors and so on. A show just wonderful, catalyzed by the generous Bravia TV available for our test in Sony headquarters. Beautiful even so-called "premium car" characterized by internal manicured and an anthology polygon that enhances every detail, fabric and material, texture thanks to finely drawn and traditionally realistic rendering of the color palette. The difference with the cars standard, albeit very good on the whole, is essentially irreconcilable and could not be otherwise, keeping in mind the origins. Whereas in the new chapter were included 120 brand new models and many more come through the DLC, some of which are also dedicated to the so-called project "Gran Turismo Vision", which involves the construction of exclusive concept car, the most demanding players will nevertheless control a garage modern, abundant and diverse enough to have fun.
Even with all the limitations of the case, probably due to licensing reasons, we also noticed considerable care in rendering the cosmetic damage of the cars, mainly characterized by abundant scratches and dents rather than actual deformation of the body. The main defects that we have observed from the graphical point of view were tearing, quite evident in the track Brands Hatch, rare penetrations polygonal, and some aliasing accentuated drop in framerate with the view from inside the otherwise generally pegged at 60 frames per second. As well as for cosmetic damage these elements that naturally should be evaluated in the final version of the game, but even in this preview did not affect either the goodness of the excellent gameplay much less visual impact of Gran Turismo 6 . As for the sound we reserve the right to judge it in the final version and with the support of a dolby digital 5.1, able to emphasize the goodness and the modularity of the sound of the engines, waiting for the promised patch that should completely rework them. The squeal of the tires appeared to us very much in line with that of the previous episode as well as the abundance of the soundtrack, full of songs of different genres and with the participation, among others, of famous bands like Depeche Mode.
Although the in-depth evaluation of an important and mammoth like Gran Turismo 6 are necessary time and ad hoc device, especially in light of new introductions techniques by Polyphony Digital, it is undeniable that you have done a great job of finishing exemplary in many respects of view. The interface far more usable and accessible, the amount of biblical content and graphic impact overwhelming, thanks to amazing lighting effects in combination with beautiful models of the cars, the dynamic weather and day night cycle to make a Gran Turismo 6 ' undoubtedly most refined than the last iteration. Remain to assess the physical and kinematic model renewed through the use of a good steering wheel, the depth of the various game modes and especially the incidence of defects historical saga emerged from our evidence, or collisions and artificial intelligence, which seem anchored to dynamics that governed the fifth chapter of Gran Turismo. Stay tuned for our upcoming discussion of the final product signed by Yamauchi, probably the last great exclusive for the Playstation 3.