GT6 News Discussion

  • Thread starter Matty
  • 8,352 comments
  • 834,672 views
Status
Not open for further replies.
At least this explains why the Furai was never a Premium car in GT5. The data gathered for the car was probably recorded when the car was unveiled and then the car was destroyed before PD could gather the other information they needed to make it premium. This also means GT5, GT6 and Forza 4 are the only games that the Furai will ever appear in.

Not necessarily. Depending on the amount of info PD and T10 gathered from the car before it got torched, newer, more detailed versions could be made. Of course, T10 already has a fully-modeled one, so the info is out there.
 
At least this explains why the Furai was never a Premium car in GT5. The data gathered for the car was probably recorded when the car was unveiled and then the car was destroyed before PD could gather the other information they needed to make it premium. This also means GT5, GT6 and Forza 4 are the only games that the Furai will ever appear in.
Atleast the car is still with mazda, So who knows they could have secretly rebuild it by now, They never "disposed" of it.
 
@SuperShouden GRID Race Driver also had the Furai, and also had cockpit view.

I don't remember it in Grid.

Not necessarily. Depending on the amount of info PD and T10 gathered from the car before it got torched, newer, more detailed versions could be made. Of course, T10 already has a fully-modeled one, so the info is out there.

That's true. But, Turn 10 could have just made up an interior for it, as well. But yes, it would depend on how much data was gathered. That being said, that data would be nearly seven years old by now, so it would be out of date. While one could recreate the car and interior if one had the data, the possibility of creating an accurate model is probably slim. PD and Turn 10 can take the car out and road test it to get more accurate data. I would guess that, like Turn 10 did, the Mazda Furai's life in video games is limited. GT6 might be it's last iteration. With a new console, the data gathered on it might just be too old to be viable anymore.

Atleast the car is still with mazda, So who knows they could have secretly rebuild it by now, They never "disposed" of it.

The rear spoiler did survive. But what Mazda did with it and the rest of the car is something only Mazda knows. And with Mazda out of the rotary game, it's unlikely that the Furai will be reborn unless Mazda wants to play around with rotary engines again.
 


don't know if it was posted or not.

Night racing is not so great, slightly improved from gt5...
When the sun rises the cars have a totally different look,
still, the "old" sounds are really the worst part of the video.
 
Last edited:
At least this explains why the Furai was never a Premium car in GT5. The data gathered for the car was probably recorded when the car was unveiled and then the car was destroyed before PD could gather the other information they needed to make it premium. This also means GT5, GT6 and Forza 4 are the only games that the Furai will ever appear in.

Simraceway added a Mazda Furai last month, claiming that they worked with a key member of the original development team to faithfully recreate the car, so remodeling it is actually still possible. In any case Mazda would almost certainly still have all the CAD data of the concept (which Polyphony already say they have access to), and Polyphony would've probably taken more than enough photos of the car beforehand to remodel both the exterior and the interior. I'm starting to think that they are skeptical about remodeling the car without the actual car to refer to.

This and the XFR are really the only two cars remaining that were new to GT PSP that have yet to be remodeled. Shame, these were the top two cars I wanted to see made Premium.
 
That's true. But, Turn 10 could have just made up an interior for it, as well.

I guess it's safe to say you haven't bothered to check, then.

But yes, it would depend on how much data was gathered. That being said, that data would be nearly seven years old by now, so it would be out of date.

That depends. Any decent company takes more detailed information than they need, and pare it down from there.

While one could recreate the car and interior if one had the data, the possibility of creating an accurate model is probably slim. PD and Turn 10 can take the car out and road test it to get more accurate data. I would guess that, like Turn 10 did, the Mazda Furai's life in video games is limited. GT6 might be it's last iteration. With a new console, the data gathered on it might just be too old to be viable anymore.

The Furai was based on a contemporary LMP2 vehicle, so while detailed aerodynamic info might not be available, testing the car it was based on would provide a good baseline for performance. PD wouldn't be checking the aero stuff anyways; I assume they get that info off the companies, and certainly Mazda has a lot of the various measurements, both physical and performance based, on file.
 
The Furai was based on a contemporary LMP2 vehicle, so while detailed aerodynamic info might not be available, testing the car it was based on would provide a good baseline for performance. PD wouldn't be checking the aero stuff anyways; I assume they get that info off the companies, and certainly Mazda has a lot of the various measurements, both physical and performance based, on file.

If I'm not mistaken, Kaz has already stated that they don't actually need to test their cars anymore; that they just input the numbers into the physics engine.
 
If I'm not mistaken, Kaz has already stated that they don't actually need to test their cars anymore; that they just input the numbers into the physics engine.

Well, they've got to get the numbers from somewhere. Either the manufacturer gives them the data, or if it's unavailable or unreliable (like say, the Japanese Gentleman's Agreement sports cars from the '90s) then they have to determine the numbers by testing.
 
Don't forget the Izuzu concept that was reborn into GT5. From memory the car died many years ago so Kaz and his team went direct to the chief engineer and designers to get the required info.
 
I guess it's safe to say you haven't bothered to check, then.



That depends. Any decent company takes more detailed information than they need, and pare it down from there.



The Furai was based on a contemporary LMP2 vehicle, so while detailed aerodynamic info might not be available, testing the car it was based on would provide a good baseline for performance. PD wouldn't be checking the aero stuff anyways; I assume they get that info off the companies, and certainly Mazda has a lot of the various measurements, both physical and performance based, on file.

Look, Slipz, I understand that you and I will hardly ever agree on anything, but really doesn't mean you HAVE to come in and get all negative and critical with EVERY thing I post. It's really getting old and I'm getting to the point where I simply can't be bothered to comment anymore. But, I'll humor you one more time:

1. I don't have Forza 4 in front of me, and Forza 4's interiors weren't the greatest, by any means. Considering some of the LMP interiors, making up and interior that SEEMS like it fits with the Furai isn't that far out of the reach of Turn 10. I don't think they did, but still, I wouldn't put it past them.

2. I don't know what you mean by that second statement? Are you trying to say that PD isn't a decent company? For a mod in a GT forum you sure don't like GT, it seems. I find that odd.

3. Sticking the Furai model on an LMP2 frame? Really? That's what you want? That wouldn't be accurate at all. That would just be terrible. I should probably mention that while Top Gear was the only MAGAZINE to drive it, PD and Turn10 might have been able to play with it a little bit to get accurate data. But, the problem with old vehicle data comes with the game engine is updated or rebuilt. The engine for GT7 might need new data, which would make the old data not so good. As has been seen with a lot of the standard cars in GT5.
 
I have noticed the leaked retail GT6 pics don't have the tyre type on the bottom left next to the tyre/heat indicators, like in some of the recent builds shown at game Expos and car shows

So I suspect, the retail build is quite old and the day 1 patch will put this in


ie from LA Motor Show - Kaz was there
qxvU1Fx.jpg
 
:)

http://www.serraniaderonda.com/portal/es/noticias.php?id=821

The Department of Traffic and Tourism reported that because of the acts that will be maintained on 2 December on Monday by the international presentation of the video game 'Gran Turismo 6' for PlayStation, a temporary cut will occur in the circulation shot on the stretch between the Armiñán street (from the Convent of Santo Domingo) and Calle Virgen de la Paz (to the door of the mall, at the junction with Calle Mariano Soubirón).
This traffic will be interrupted on that stretch from 16.00 to 18.30. Therefore, from the Department of Traffic to parents of students in the colleges of The Slaves and The Immaculate is recommended that when picking up their children do so for alternative diversions, or on foot.

Due to the importance of this event will, from the point of promotional and economically for the city, since these councils collaboration of citizens is requested.

Gran%20Turismo%206%20-%20Puente.jpg
 
In GT5 at night 4 or 5 cars had woriking headlights (1 player car and 4 closest AI cars). In GT6 it's just the players car.

Anyway the tesselation is not in the game either. Shadow quality is unacceptable. The Top Gear track is gone. There is not a single new road-going Audi, BMW or Merc model... I'm really disappointed about this game.
 
Last edited:
Is it true that the day 1 patch is pretty important and that Kaz is making the journalist hold back reviews until the patch is active?
 
Status
Not open for further replies.
Back