GT6 News Discussion

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If you want a car then grind until you have the credits to buy it. That's 50,000+ every 3 minutes or so in a NASCAR which you get for FREE for 50% Stars in AI.

If you don't have the patience to do that, then the onus is on you to cave in a buy credits. Not Sony/PD.

Even if your numbers are right, and I suspect they're optimistic, that's 20 hours of grinding to buy one of the 20 million dollar cars. 20 hours, for one car.

Come on, that's messed up.
 
52,900 credits at Motegi. 3 minutes 12-15 seconds per race.

That's 105,800 credits in 7 minutes.

The daily log-on bonus wasn't in GT5 at this time of it's release, neither were seasonals and the PP credit escalator didn't turn up in GT5 for ages.

GT6 has seasonals from day 1, hopefully we'll get the others as well, we'll see.
 
The daily log-on bonus wasn't in GT5 at this time of it's release, neither were seasonals and the PP credit escalator didn't turn up in GT5 for ages.

All of which were bandaids for a horribly flawed economy in GT5. The fact that they "fixed" the economy means that it was probably flawed by mistake.

There's every chance that the grindy economy in GT6 is intentional. Normal people don't make the same mistake twice, especially when they went to the effort of fixing it the first time. The seasonals so far don't pay out particularly well, so I wouldn't get your hopes up too far that they'll suddenly pay out more in the future, nor that they'll implement some other massive money source.

What we've got now is probably about as good as it gets, unfortunately.

You can spend 20 hours going around in circles to afford a 250GTO, or you could play through The Last of Us and Uncharted 3. Or watch a dozen good movies. Or earn half your weekly salary. Or any of a number of other good things to do with 20 hours rather than go round and round just to access (not even drive!) a nice car.

It feels like a lack of respect for the player's time.
 
If this keeps up, we better get the PP and login bonus back, at the least. The fact that they were already implemented in GT5 for awhile, gives no reason why we shouldn't have it now. That and with the seasonals, becoming much less in payout, can we really say that it's just a coincedence with the introduction of microtransaction?

Seriously, GT6 is supposed to be easier to patch and build upon. I'm pretty sure they could bring back PP and login bonus with a snap. Seasonal event payout is a matter of simple editing.. right? Regardless, we had them in GT5 because the 20M cars were hard to reach without, and probably because of the fact that there were no microtransaction at the time. Now that we do, we have to question ourselves if these features will even return, because really it'll destroy the point of those ridiculously-priced credit packs.
 
I doubt we'll be getting $500k seasonals and such back until about January because with many people not getting it til Christmas, it could kill the GT experience for some people of having low amounts of money at the start of the game and you're given 200% log in bonuses every time you play.
 
Has there always been a plain silver Nismo GT-3 GTR in the Nissan dealer? I don't remember seeing it until today.
 
I'm gonna try abit of challenge as soon as this game arrives: Some may remember that I managed to get the Peugeot 908 within the first few days of playing GT5 (and that was way before the seasonals, daily login bonuses and hacks). I'm gonna see how long it'll take for me to get on of those million credit cars this time around, specifically if I can do so within the first three days of playing.
 
I think PD are facing the problem of wanting players to progress correctly moneywise through the career, which you do with the payouts they have now.. At least as far as I am you never needed to redo races to afford going to the next level.. and I got about a million to spare since I've done a lot of side activities.

But the problem comes when people want to buy the more expensive cars, and maybe even collect all cars.. That was fixed by big pay outs in seasonals in GT5 and maybe they will do that in GT6 as well. I just don't think they want the high payouts from the beginning because then you will have too much money in the career (too much according to them that is, I know not everyone wants the struggle)

I agree that selling those 20 million cr cars probably would be better priced at 5 million though.. then a collection would even been doable with this economy.. But I'd advice all wannabe collectors to wait until we get some better way to get a lot of money. :) (If it doesn't come, then just don't do it.. it's not worth your time to grind for 30 hours per car)

Also expect the B-spec to make it a bit easier for some, when that rolls in.
 
All of which were bandaids for a horribly flawed economy in GT5. The fact that they "fixed" the economy means that it was probably flawed by mistake.

There's every chance that the grindy economy in GT6 is intentional. Normal people don't make the same mistake twice, especially when they went to the effort of fixing it the first time. The seasonals so far don't pay out particularly well, so I wouldn't get your hopes up too far that they'll suddenly pay out more in the future, nor that they'll implement some other massive money source.

What we've got now is probably about as good as it gets, unfortunately.

You can spend 20 hours going around in circles to afford a 250GTO, or you could play through The Last of Us and Uncharted 3. Or watch a dozen good movies. Or earn half your weekly salary. Or any of a number of other good things to do with 20 hours rather than go round and round just to access (not even drive!) a nice car.

It feels like a lack of respect for the player's time.
GT has always been like this. People here seem to have a really underdeveloped sense of delayed gratification. Go play an RPG and tell me how much you have to grind to beet a dumb boss.
 
There seems to be a lot of people around who think they should have everything within a week of buying the game. If you were to finish a $60 game every week for a year it would cost you $3120 a year for your games. I am sure Sony and the game devs would love you. As a matter of fact, if you were to spend that kind of money on games I wouldn't be surprised if Sony gave away the console for free!
On the other hand, if you were to play even a conservative 10 hours a week for a year to get what you want out of a game that would give 520 hours of fun all for $60, a paltry $0.11 per hour! I guess it all just depends on ones personal point of view :)
 
GT has always been like this. People here seem to have a really underdeveloped sense of delayed gratification. Go play an RPG and tell me how much you have to grind to beet a dumb boss.

How are the grinding mechanics of an RPG relevant to Gran Turismo? It does have "dumb bosses" I guess...

The problem is Gran Turismo hasn't always been like this. GT5 had a similar "economy" to GT6 until it was somewhat fixed with the daily login bonus and high payout seasonals. But as Imari pointed out, why as GT6 been released without these fixes? I doubt they would remove sound updates or physics tweaks, so why leave out a decent method of getting cash?

Also, the grinding wouldn't be so bad if the A-Spec was half decent. Forcing players to spend copious amounts of time in what is obviously one of Polyphony's weak areas doesn't seem like a very intelligent move.
 
I love how all the things that used to be considered as "playing the game" or "progressing through the career mode" in GT1-4 (earning prize money, upgrading and tuning cars slowly over time, etc.) is now termed "grinding." People act as if spending $60 should somehow allow them to dictate the rules and how the game is played. You're not a backer, you're not a developer; you're a customer. You don't make the rules, you're paying for an experience somebody else has built. If you don't like it, that's absolutely fine - just don't buy it. But you have no right to be entitled to all a game's content at launch.

However, if you want that - and I have gotten yelled at for this in the past, but I'll repeat it anyway - go play one of the many PC sims that operate that way. iRacing. rFactor. Assetto Corsa. They all allow you to just take a car and a track and race, no annoying "grinding" getting in between you and the sim. Enjoy those games and stop demanding that GT change into something it's not and never has been.
 
But you have no right to be entitled to all a game's content at launch.

Why? When I purchase the game am I not buying all of it's content? Doesn't sound like entitlement to me, more a financial transaction. When I buy a can of Coke, I get a can of Coke. When I buy GT6, I get ........... ?
 
When I buy a can of Coke, I get a can of Coke. When I buy GT6, I get ........... ?

A game that has a 16 years of tradition with very known and very recognizable idea of progress that can take you - if you decide to do so - from the beginning to the end of the game, depending of what you personally label as the "end", of course.

Time and effort investment has always be the paramount of GT games and it is widely known. In the same way you have to invest time and effort to progress through Dark Souls game, Final Fantasy VII or earn a 10 Prestige in Modern Warfare games.

However, I do agree how current format of GT6 where we have no Daily Login Bonus or PP Adjustment Bonus is problematic when idea of buying all cars in the game - which is not a goal by any mean presented by the game itself and is strictly a subjective decision of every player as an (un)reasonable individual - can seem a bit time consuming in the forecast.
 
However, if you want that - and I have gotten yelled at for this in the past, but I'll repeat it anyway - go play one of the many PC sims that operate that way. iRacing. rFactor. Assetto Corsa. They all allow you to just take a car and a track and race, no annoying "grinding" getting in between you and the sim. Enjoy those games and stop demanding that GT change into something it's not and never has been.

Funny you should say, because I've been an iRacing member for several years and I recently purchased Assetto Corsa. And my belief is that we certainly SHOULD be entitled to 'play the game' how we see fit. So long as we're not infringing on on other people's enjoyment (such as one could argue with modified cars 'ruining' the online experience in GT5). And I agree with that. I have no problem paying for additional content in iRacing. And I bought and happily paid for DLC in GT5. And likewise, I feel if I paid for GT6 than I don't want to jump through hoops to access the content already on the disc.

When I bought GT5, it was actually the first GT game I ever owned (well, second if we include GT5 Prologue). And I was interested in the "Ultimate Driving Simulator". I wasn't so much interested in playing some pseudo car collecting, half-RPG semi-sim that couldn't quite figure out exactly what it wanted to be. GT5 had many positive qualities. It was arguably the best driving game on the PS3. But it was severely lacking in other areas. And it's why after about a year, I eventually gave up and moved on to iRacing.

Ironically, when I bought GT6, I was looking for an off-line experience. I'm 43 years old, a small-mid sized business owner, I work 60~65 hours a week on average and I have a family. And I was looking for a racing game that I could just pick up at any time and have a decent off-line experience. Something where I didn't have to worry about scheduling or having my safety rating fall through the floor because of a few bad runs. The physics and tire modeling in GT6 can't match PC sims but it's not bad. Unfortunately, much like with GT5, I quickly found the off-line experience in GT6 rather poor: rubber-banding AI, slow AI, conga-line starts that don't exist in any real racing series, etc. :rolleyes: Great, so here we go again.

But at least it's fun to do some hot-lapping. And there are lots of great tracks. Thank goodness they're not locked. That said, I just can't be arsed into spending hours upon hours of racing a bunch of lifeless, pathetic bots to 'earn' in game credits to buy the cars I want. Even if I had the time, I couldn't be bothered. I just don't find it enjoyable.

There are obviously enough people who feel the same way; who feel that the GT series is simply stuck in the 90s and hasn't evolved, and they're no longer satisfied with the old way of doing things. And judging by the number of people active in the 'glitch' thread, there are plenty of people who feel that the payouts and progression in this game is severely unbalanced--even those that 'like' that sort of game play are a bit put off by the low payouts in this game.

Yes, iRacing is all business (except for week 13) and maybe I was looking for something a bit less serious. But there has to be a happy medium.
 
I wouldn't mind "the grind" if there were tons and tons of new and different races to do like in GT3 and GT4, for example.. Doing the same darned 2 or 3 lap chase-the-rabbit "race" just is not fun and I feel no "progression" through the game.

I'm not complaining yet though, because I am still having fun, still going through what is there, and I am still progressing through the game and having fun doing it. I just wish the ai was better and the races were longer and more interesting.

When I have to start racing the same race over and over to get a new car, then that's it.. GT is dead to me again... not like in GT3 and GT4 that were so huge, I never got bored.. It was the physics and gfx that killed them for me.. Now we have great physics, great FF, and ok gfx, yet the "game" part of the game is now broken.
 
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Sorry GUYS, I KNOW IT IS OFFTOPIC BUT IT IS EXTREMELY IMPORTANT! DISCUSS IT IN THE AUTOMOTIVE FORUM!
Hello GTPLANET USERS , the situation at our loved Nürburgring is really serious!BIG DEMONSTRATION PLANNED!

Sabine Schmitz and Christian Menzel are going to hold a big demonstration at Saturday the 21st of December in BRÜNNCHEN at the Ring! Meeting at 11:55AM !

Please, everybody from here, who is able to take part, COME AND MAKE SOME NOISE! TV and Radio will be there , I am sure! Also other international racing fans will come! (example: one from Norway)

https://www.facebook.com/events/586895494709294/

Comment from Sabine:
Hello to all my english speaking friends on facebook! We need you!!!!
As you know, do we still have a major problem with our Nürburgring.
It was quit last time- too quit... The people were told, that everything is ok, the Ring will be sold only to a qualified person or company. The Ring will stays as an traditional race track like it was the last 86 years. Fact is: the Ring is in the biggest danger ever. Insolvency administrators usually doesn't look about what happens in the future. Their job is to get as much money as possible and this as soon as possible. This is fact now and happens to our regional livelihood, our jobcenter and our playground...not only for petrolheads. The sales process is a disaster. It happens without any legal criteria. So far, we are jst incapacitated citizens. At least the government has solved the problem we didn't advocate.
Christian Menzel and myself are taking the last chance- for sure with the big help of our friends who are fighting with us against injustice, corruptness and brain washing.
Our last chance will be another demonstration at the Ring- at our favourite place "Brunnchen" on Saturday, the 21st of December at 11:55 (five to 12). This demonstration is intended for the region, affortable motorsport and against the takeover of the ring to financial investors. It concerns us all... for any participation we will be very pleasefull.
Your's Sabine (This is written in my own words but not in my mother language, just ignore any mistakes

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You guys realise that it has no interior because the real car doesn't have a finalised interior right?

Edit: ok, I realise that they have actually shown a picture of the interior so I guess it just didn't make it in time for this release. Or maybe they only work with real interiors and the real one isn't put in the car yet.. who knows, either way, we get to try the new m4 first of everyone so why are we even talking about missing interiors? ^^

LOL...no interior...Bruno Spengler was probably driving with an invisible wheel here.




I can make my very own ideas of why PD didn´t make that interior trying to justify them...but I still won´t get why this car which clearly has one in real life...wasn´t modelled by PD.

This for me from a marketing point of view, is embarrassing. At this point releasing or giving us cars with no interiors (as the Vision GT, no matter if the car has not one, yet it has some sketches from it...) in my opinion should not be allowed for a simple marketing and consumer point of view.

Is like buying an egg without the yolk in the inside...You are not getting the whole thing of that product...given free or not.

I prefer to not have these unfinished cars at all even if they are driveable...if they can give us this very same car finished in 3 months I´ll take it for sure and won´t care to wait.


Some people and even them, have no idea how this poor marketing strategies are going to damage the whole series for the casual consumer. The competition should be laughing at this.

They are lucky that I´m a fan of their game and I understand in a lot of cases why they do this and that...but come on...some things are not right at all from a consumer point of view. No one does this...no one gives you "half of the cake".

/Rant over.


PS: I´m playing and needed to rest and rant about this...now I´m going to play a little bit more. But seriously...sometimes PD can be the best and the worst at the same time.

Hope to not see these type of things happening in the PS4. GT4/PS2 era content, unfinished interiors in cars...no man, no more...


(sorry but I needed to say this...yet loving GT6 so far...lol, crazy isn´t it?)
 
Why? When I purchase the game am I not buying all of it's content? Doesn't sound like entitlement to me, more a financial transaction. When I buy a can of Coke, I get a can of Coke. When I buy GT6, I get ........... ?
Horrible horrible analogy. What you're saying is paying for a game means you shouldn't have to put any effort into beating it. You must have not been gaming long or used a Game Shark on every game you played...
 
I can make my very own ideas of why PD didn´t make that interior trying to justify them...but I still won´t get why this car which clearly has one in real life...wasn´t modelled by PD.
That doesn't mean it's the final interior, you know? Either they didn't have time for it and will patch it in later or they are waiting for a finalized interior by BMW and not a prototype.
 
That doesn't mean it's the final interior, you know? Either they didn't have time for it and will patch it in later or they are waiting for a finalized interior by BMW and not a prototype.
I know about that...yet if you read the whole post I said that "I prefer to have it in 3 months finished than now without the interior"

Though, after playing with it, made gold and got it...is a god damn fun sexy car. :drool:


PS: Also instead of double post you can edit and quote other comments instead. Moderators will love that. ;)
 
GT has always been like this. People here seem to have a really underdeveloped sense of delayed gratification. Go play an RPG and tell me how much you have to grind to beet a dumb boss.

GT has not always been like this, unless you started playing with GT5.

GT4 did not have cars costing 20 million credits. GT4 payouts were much higher, especially when you take into consideration prize cars that could be sold.

GT1 through 3 were similar.

The hugely expensive cars and limited payouts are in fact a recent invention.

I don't care how much you have to grind in RPGs, because I think that's poor design as well. Just because other game types do it, doesn't mean that it's right.
 
I doubt we'll be getting $500k seasonals and such back until about January because with many people not getting it til Christmas, it could kill the GT experience for some people of having low amounts of money at the start of the game and you're given 200% log in bonuses every time you play.

That argument is flawed, sure high payout seasonal from the get-go isn't the "intended" progression, but what about low payouts in i-B i-A and S events. I'm racing a 20 minutes race and I'll win 90k, that's kind of being given the middle finger by the devs.

They already have a star system in the game, what is preventing them from making it so that each star increases rewards by 2%, that's 11.5% once you have collected them all, maybe cap it at 10%, this would balance the economy around your "level", whether you race online, seasonals or career races.
 
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