GT6 News Discussion

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Well, I think GT5 took 5-6 years to be made since not only were PD trying to make a decent physics engine, but they also made 2 games during those 6 years between 4 and 5. There was Tourist Trophy and GTPSP as well as a few different GT demos (GTHD, GT5P, GT5TT Demo, GTVision). I just wanted to point that out, sorry.

You can't be serious...this has been covered forward and backward and debunked as to why this argument doesn't work. TT is the only one that is a valid argument. Yet was being worked on during GT4 so...

What you point out isn't anything
 
You can't be serious...this has been covered forward and backward and debunked as to why this argument doesn't work. TT is the only one that is a valid argument. Yet was being worked on during GT4 so...

What you point out isn't anything

Jeez, I didn't know, sorry.

EDIT: Well, in risk of sounding like an idiot again, I'm going to ask; why doesn't it work?
EDIT #2: Nevermind the last edit, I know why now. Which is why I'm still just going stick to treating GT5 as PD's failed game.
 
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Jeez, I didn't know, sorry.

EDIT: Well, in risk of sounding like an idiot again, I'm going to ask; why doesn't it work?

Well I explained TT even though I agree with you on it more so, though the bikes were carried over to GTHD. The others don't work due to the fact that most of what was in those game was ported, when I say most I mean that more seemed to be cut out (e.g. leader boards in GT5P or Bikes in GTHD) then kept, thus it becomes bizarre why the game took so long.

Either way the games that were made as demos or partials didn't take away from GT5 because they are early renditions of what GT5 was projected to be and thus pieces that ended up (more or less) in the end game. Does that help more?
 
GTHD, GT5P, GT5TT Demo, GTVision were all working towards the same goal, GT5. They were all the same game, essentially. They didn't take any time away from GT5.

TT was created by a few PD employees in their spare time I seem to recall.
 
Well I explained TT even though I agree with you on it more so, though the bikes were carried over to GTHD. The others don't work due to the fact that most of what was in those game was ported, when I say most I mean that more seemed to be cut out (e.g. leader boards in GT5P or Bikes in GTHD) then kept, thus it becomes bizarre why the game took so long.

Either way the games that were made as demos or partials didn't take away from GT5 because they are early renditions of what GT5 was projected to be and thus pieces that ended up (more or less) in the end game. Does that help more?

Yeah, it helps a little bit more. So, thank you for the info. I guess I'm back to playing the waiting game.
 
Well, I think GT5 took 5-6 years to be made since not only were PD trying to make a decent physics engine, but they also made 2 games during those 6 years between 4 and 5. There was Tourist Trophy and GTPSP as well as a few different GT demos (GTHD, GT5P, GT5TT Demo, GTVision). I just wanted to point that out, sorry.

Kaz said part of the reason GT5 took so long was because the PS3 was hard to work with. If Sony saying the PS4 allows faster and more efficient software development is true, then I honestly expect GT7 in the next three years.
 
Kaz said part of the reason GT5 took so long was because the PS3 was hard to work with. If Sony saying the PS4 allows faster and more efficient software development is true, then I honestly expect GT7 in the next three years.

Finally.... You stole what i was going to say. I really dont mind how long PD takes to develop there GT Series. People are just not Patient :\.
 
Kaz said part of the reason GT5 took so long was because the PS3 was hard to work with. If Sony saying the PS4 allows faster and more efficient software development is true, then I honestly expect GT7 in the next three years.

Yeah, I know about that. I don't think GT7 will take as long as GT5 did either.
 
Finally.... You stole what i was going to say. I really dont mind how long PD takes to develop there GT Series. People are just not Patient :\.

I don't mind either, and time isn't the issue here. The issue is quality, to sum it up as, people are mad @ PD = impatient GT players...

Someone isn't reading enough into the game.
 
Well, I guess the time between GT4 and GT5 wasn't much of a problem in and off itself. The problem was that people's expectations might have been affected (one way or another) by the time PD took fo finish GT5. I honestly don't mind it if a developer takes the time they need to produce a product. Blizzard takes half an eternity to continue their franchises, for crying out loud :lol:

But the time between GT4 and GT5, alongside the usual PR and hype caused people to want more and more out of the game, I'd say. Which is probably to be expected...
 
You can't be serious...this has been covered forward and backward and debunked as to why this argument doesn't work. TT is the only one that is a valid argument.
No.

EDGE Interview: Kazunori Yamauchi

The PSP version’s been a long time coming. What challenges has it posed?

There were a lot of obstacles: the small screen, the lesser CPU power, the lower graphics processing power, and the small amount of memory. We went through and checked out a lot of the other racing games on PSP, and there’s not a single one that lives up to the Gran Turismo quality. We had to work very hard to get it to that level.

So what makes a GT game on PSP?

All of it, really – there was an unbelievable amount of material that had to make it on to this machine.

As a percentage, how much of Polyphony is working on this version, as opposed to Gran Turismo 5?

The balance varies from day to day. A lot of companies, when they make a PSP version of a game, license the development out to another company. There were times when 100 per cent of our efforts were on the PSP.


And there was quite a heated thread on the boards here about that. I can dig up the link on that too if you want.
 
No.

EDGE Interview: Kazunori Yamauchi

The PSP version’s been a long time coming. What challenges has it posed?

There were a lot of obstacles: the small screen, the lesser CPU power, the lower graphics processing power, and the small amount of memory. We went through and checked out a lot of the other racing games on PSP, and there’s not a single one that lives up to the Gran Turismo quality. We had to work very hard to get it to that level.

So what makes a GT game on PSP?

All of it, really – there was an unbelievable amount of material that had to make it on to this machine.

As a percentage, how much of Polyphony is working on this version, as opposed to Gran Turismo 5?

The balance varies from day to day. A lot of companies, when they make a PSP version of a game, license the development out to another company. There were times when 100 per cent of our efforts were on the PSP.


And there was quite a heated thread on the boards here about that. I can dig up the link on that too if you want.

I don't need you too, I've seen it plenty of times. Also I'm glad your still taking the word of Kaz as the gospel, you never cease to amaze. That still doesn't take away from the fact nor does it relinquish that GT5 was a key tool to help get it on the PSP. Also are you trying to suggest that the one game is what caused GT5 to take so long?
 
Maybe he's talking about that, coupled with the fact that sometimes they had to dedicate all of their workforce to making the PSP game and also developing on new hardware which was difficult to work with? I don't know.
 
Oh, I have a copy of the GT gospel. Here's a part of it: "and then Lord Kaz proclaimed this the 'Drive of your life'." :lol:
 
It's funny Kaz should say "all of it", since the PSP had none of the career-style GT Mode that, er, has the name of the game in it. Not including the Leno-voiced tests, it was essentially just an Arcade Mode version of GT4, with a cycled, terribad car availability model to prolong play. The biggest challenge would've been optimizing all of GT4's assets to fit on a single UMD - something I won't take away from the team for managing - but other than the afore-mentioned Leno tests, and a handful of Standardized versions of Premiums that would later show up in GT5, there was very little that PD actually had to create for GTPSP.

Though the idea of pointing at one game that took half a decade to release as the reason for the delay of another game that took a similar amount of time? It just looked like poor planning to me.
 
Maybe he's talking about that, coupled with the fact that sometimes they had to dedicate all of their workforce to making the PSP game and also developing on new hardware which was difficult to work with? I don't know.

I accept the idea that PS3 hardware and interface was difficult for everyone as well as the single UMD for PSP. What is not acceptable and what Ten-D is looking at with rose tinted glasses is that you don't create tons of hype and make release dates for said game tons of times, then come back to your fan base and say we have to push it back with out any true reasoning. If they had to devote some much time, why were they able to do plenty of other things that ended with GT5?
 
I accept the idea that PS3 hardware and interface was difficult for everyone as well as the single UMD for PSP. What is not acceptable and what Ten-D is looking at with rose tinted glasses is that you don't create tons of hype and make release dates for said game tons of times, then come back to your fan base and say we have to push it back with out any true reasoning. If they had to devote some much time, why were they able to do plenty of other things that ended with GT5?

I was actually going to bring that part up in my other post. This is where I agree that PD pretty much dug themselves a hole announcing GT5 so early in its development cycle or so far from it's supposed intended release. It's pretty much the 5 year wait, countless trailers and PR talk that made peoples expectations to rise to an extreme level. We all know the rest.

It would seem like (fingers crossed) that they're finally learning from their mistakes.
 
Kaz said part of the reason GT5 took so long was because the PS3 was hard to work with.

I believe he also said PD was now much more adept at programming for the PS3, which would stand to reason.

This, along with his comments concerning the Aspec portion of the game, produce the biggest part of optimism I have for GT6.
 
link to his words on A-spec? Because I have very low hopes for any single player improvement

GTP: If you could go back in time and start over with GT5, is there anything you would do differently?

KY: No, because I think everything that I thought about in that way, we have done in the updates. If I can think of one, I think we should have made more A-Spec races. When you buy a car, it’s fun to be able to participate in a lot of races with that car, and I don’t think there were enough.

https://www.gtplanet.net/gtplanets-...cars-dlc-and-the-future-of-polyphony-digital/
 
Well if he acknowledges it (# of A-Spec races) as something that could/should have been better with GT5 you would reasonably assume it is something they will try to rectify with GT6. I'm more concerned about the AI, to me the AI is central to the enjoyment that can be had from the A-Spec gameplay and was more of the reason GT5 was a disappointment than the lack of events.
If they want a truly immersive experience they need to nail the AI.
 
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Meh. Not hope-inducing.

Indeed. Even if Kaz happens to be telling the truth there, more races is only part of it. GT5 career mode is the same grey dribble over and over with different cars. Single short race, rolling start from the back. No qualifying, no standing starts, no challenge from AI, no races where pit or tyre strategy might play a role, no PP targets to provide challenge, and so on.

There are so many things wrong with GT5 A-spec it's not funny. What is funny is that they got a lot of them right in GT4, and with the entire GT4 car list existing in GT5 they *could* have just copy/pasted (and admittedly copped a huge backlash for making GT4HD). Better game? Probably, in terms of A-spec at least.
 
Indeed. Even if Kaz happens to be telling the truth there, more races is only part of it. GT5 career mode is the same grey dribble over and over with different cars. Single short race, rolling start from the back. No qualifying, no standing starts, no challenge from AI, no races where pit or tyre strategy might play a role, no PP targets to provide challenge, and so on.

There are so many things wrong with GT5 A-spec it's not funny. What is funny is that they got a lot of them right in GT4, and with the entire GT4 car list existing in GT5 they *could* have just copy/pasted (and admittedly copped a huge backlash for making GT4HD). Better game? Probably, in terms of A-spec at least.

Yep I agree GT4's career was brilliant.
There was a good reason to drive most of the cars in the game rather than just for the sake of it in GT5.
 
I saw a pre-order pack for GT6 in a game stop today and the description read something along the lines of "create your own championships" and "improved track creator" both of which are features I'm quite excited about. I suppose that's already widely known but I couldn't seem to find a "What we know will be in GT6" thread yet. So do we already know anything about these?
 
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