GT6 News Discussion

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I have to agree, I knew they had stuff in Argentina but never bothered to check it out. Though I am a fan of Brazilian and Mexican stock car racing and have watched them from time to time (much more the Brazilian stuff).
 
Not many western motorsport fans know much about or hold great interest in South American motorsport, I myself not excluded, but there's a rich history. Brazilian stock cars, Turismo Carretera and TC2000 are big in their home markets, but virtual unknowns to the average GT player. Turismo Carretera in particular is absolutely HUGE in Argnetina (it's the oldest still running car motorsport series in the world) but hard to understand as it's very quirky with cars that look absolutely historic and dangerous. Whether looking at these series for GT licensing makes any sense I have no idea, but probably not. If anything it would be Brazilian stock cars as Brazil is the larger market and I think the series has more international appeal, but it's still hard to make a case.

Stock Car aren't that great to be in a game. Turismo Carretera and TC2000 are much more interesting.

But the point to us, south americans, is our car history. Many of us would like to see the street cars that were developed and built here on the game. Or the crazy racing cars created by Fittipaldis and many others.

Man, my list would be insanely cool!

Starting with this.
 
If that video proved anything else is, the GT-R sounds(in the video) just like the game!
 
circuito%20potrero%20aereo.jpg


This one is Potrero de los Funes, in Argentina.


And about cars, oh boy, PD could start with the Puma GTB.

Tha's a racing track :drool:? Looks absolutely amazing. I WANT IT NAU!
 
this is a really interesting video for the tire sound, much more pronounced than most race cars (should be the Sumo GT-R I think?)


Track looks great, very challenging and great scenery as well. I like how it's a proper race track but there are houses and buildings right beside the track. It would be a great addition to the roster:tup:
 
This one is Potrero de los Funes, in Argentina.

And about cars, oh boy, PD could start with the Puma GTB.
Beautiful. Considering they have a huge hard-on for great scenery and surroundings, I can definitely see PD being willing to include the circuit in the future. Hopefully.
 
And about cars, oh boy, PD could start with the Puma GTB.

Of course there are dozens of tracks in South America, but just like the rest of the world only a few should be a priority considering this is a worldwide series. I think what should be in are:

- Interlagos (a must really).
- At least a short Argentinian WRC rally stage.
- And my personal favorite, Argentina's Obelisco. A couple of years ago there was a rally stage there that had hundreds of thousands of people in the surroundings and the location itself is gorgeous.

Some other circuits, stages and locations have potential, such as the projects in Chile (targeting MotoGP) and various racing categories from Brazil and from Argentina, though as I said some tracks should be the focus.

In the end the consensus should be there aren't many great cars from South America, and out of those it'd be hard finding one suitable for the GT series. That's why the focus should be tracks, in order to have content from that region.
 
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Of course there are dozens of tracks in South America, but just like the rest of the world only a few should be a priority. I think what should be in are:

- Interlagos (a must really).
- At least a short Argentinian rally stage.
- And my personal favorite, Argentina's Obelisco. A couple of years before there was a rally stage there that had hundreds of thousands of people there (very much passionate people) and the location itself is gorgeous.

In my personal opinion, I'd rather not have another butter smooth F1 type track. I'd rather have something more local, with more elevation change and more bumps and undulations than you find on any F1 track. We have enough of those types of tracks already and they are often boring as heck to drive on.
 
Interlagos is far from a butter smooth F1 track. It also has more elevation change and undulations than just about any other F1 track. So not sure what you mean there.
 
^That has more to do with how circuits are modeled in GT5 than anything else. In GT5 there are tons of missing bumps in all circuits (including 'premium' ones and the beloved Nordschleife) and elevation changes feel a lot less than in real life and than in laser scanned circuits from sims. On this last regard it could be a fov and perspective issue -particularly in F1 cars in F1 circuits-, but missing bumps aren't.
 
Interlagos is far from a butter smooth F1 track. It also has more elevation change and undulations than just about any other F1 track. So not sure what you mean there.

It may have some small bumps but it's still an F1 track and it'll be far smoother than most smaller, more local venues.
 
Perhaps but since when does a) PD include small, unkown local tracks and b) when do they ever really bother modelling all the bumps? I really don't see them adding small, rundown tracks that only host local events.
 
Beautiful track Potrero de los Funes, never heard of it but it looks incredible and technically speaking is amazing.

This and Interlagos, Curitiba, Autodromo Floripa from Brazil are amazing as well. (I have them and many more at Game Stock Car 2012...great tracks and sim)
 
Beautiful track Potrero de los Funes, never heard of it but it looks incredible and technically speaking is amazing.

This and Interlagos, Curitiba, Autodromo Floripa from Brazil are amazing as well. (I have them and many more at Game Stock Car 2012...great tracks and sim)

I live in Curitiba. But Tarumã is far better than Pinhais (technically, the track is in this town): it is an old school track, with much more challenging corners. But, since it's a very insecure track to fast cars, Tarumã only helds national and local events (there are some crazy guys making prototypes and endurances around there!).

It may have some small bumps but it's still an F1 track and it'll be far smoother than most smaller, more local venues.

Some years ago, Bernie threatened to remove the track from the F1 due to the bumps in the asphalt and the inclination that throw cars out of the Mergulho corner. It's not a mundane track like, say, Tsukuba.
 
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I live in Curitiba. But Tarumã is far better than Pinhais (technically, the track is in this town): it is an old school track, with much more challenging corners. But, since it's a very insecure track to fast cars, Tarumã only helds national and local events (there are some crazy guys making prototypes and endurances around there!).

Oh yes, I said Curitiba because I knew where it was but I meant to say Taruma.

I like that one in GSC 2012 but Autodromo Floripa is amazing. ;)
 
Some years ago, Bernie threatened to remove the track from the F1 due to the bumps in the asphalt and the inclination that throw cars out of the Mergulho corner. It's not a mundane track like, say, Tsukuba.

Correct, and that's what I meant when I said earlier I wanted more local tracks (I shouldn't have said local as I just meant anything but a smooth F1 style track) as opposed to smoother F1 style tracks. We have plenty of those already. I realize much of it is also PD shaving the bumps off when modelling the track or ignoring them altogether and that needs to be fixed as well...in my opinion. Having driven on bumpier tracks in a PC game or two I can say it's a whole different experience altogether, a lot more challenging and a lot more fun.
 
^But as Simon said, there's no point in adding bumpy tracks if PD doesn't model the bumps.

Then we were talking about South American content, which lead to tracks and myself wanting the most important ones first. The only current F1 track happens to be bumpy, which is what you wanted so Interlagos is the best of both worlds (and meaningless at the same time because of the first paragraph).

On that note, I'd love having Singapore in there and matches all what GT is about...but is going to lack all the substance.
 
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Stock Car aren't that great to be in a game. Turismo Carretera and TC2000 are much more interesting.
Interesting to hear that from a Brazilian. From an outsiders perspective, I see it the other way around. TC (and TC2000 to a lesser extent) seem to me to be too unusual and foreign for this European that now lives in North America. Stock Cars seem to have exciting races (from the races I've seen), there's known drivers involved and, perhaps most importantly in the context of GT, has modern looking cars with bright colourful liveries that they look good in motion. Not too challenging modeling the cars either as there's only two of them and up to 32 liveries. I think it would be cool to see these cars in GT, but I obviously know it's not going to happen anytime soon.
Correct, and that's what I meant when I said earlier I wanted more local tracks (I shouldn't have said local as I just meant anything but a smooth F1 style track) as opposed to smoother F1 style tracks. We have plenty of those already. I realize much of it is also PD shaving the bumps off when modelling the track or ignoring them altogether and that needs to be fixed as well...in my opinion. Having driven on bumpier tracks in a PC game or two I can say it's a whole different experience altogether, a lot more challenging and a lot more fun.
I'm sure Interlagos is plenty bumpy enough.

Anyway, I don't understand how you are pulling for more bumpy tracks. Elevation changes and undulations can add greatly to a track's character sure, but bumpiness can only detract as it's not a desired trait. Nobody tries to lay down a bumpy track, it just sort of happens when the track surface settles, and drivers deal with it. This is the first time I hear of wishing for tracks that are specifically bumpy. I also want to see PD take their focus off giant autodromes and include some smaller national venues (Ex. Ledenon, Anglesey, Mores, Varano, Hidden Valley, Lime Rock, Mont Tremblant, etc.), but I've never considered how bumpy they are. A good track is a good track, whether it's smooth or a bit bumpy.
 
I also want to see PD take their focus off giant autodromes and include some smaller national venues (Ex. Ledenon, Anglesey, Mores, Varano, Hidden Valley, Lime Rock, Mont Tremblant, etc.), but I've never considered how bumpy they are. A good track is a good track, whether it's smooth or a bit bumpy.

I would, for the most part, rather PD design their own circuits if they want variety. Unless a real-life circuit is too important or spectacular to deny. That is only if the original tracks are of a high quality though.

However my concern has been that the general standard of original tracks PD have designed after GT2 has drastically deteriorated. Their main option for original circuits for some time has been shoehorning a racetrack into city streets, which I feel has led to awkward, slow, tight and substandard circuits that have no flow. That, and it requires modelling, where I am of the opinion that if they're going to spend time modelling a circuit they should make it a real one.

I would like to see more circuits that focus on a quality track rather than giving the impression that they're designed entirely around the scenery (Eiger Nordwand) or without resorting to arcade or unbelievable highlights (the Loop and jump in Cape Ring, or the entire Eiger Nordwand and Matterhorn tracks).

Whilst PD have always been somewhat eccentric with their scenery (almost every original circuit has a bridge or a tunnel) I feel the graphical limitations of the PS1 helped them keep the focus primarily on the tracks themselves.
 
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Anyway, I don't understand how you are pulling for more bumpy tracks. Elevation changes and undulations can add greatly to a track's character sure, but bumpiness can only detract as it's not a desired trait. Nobody tries to lay down a bumpy track, it just sort of happens when the track surface settles, and drivers deal with it. This is the first time I hear of wishing for tracks that are specifically bumpy. I also want to see PD take their focus off giant autodromes and include some smaller national venues (Ex. Ledenon, Anglesey, Mores, Varano, Hidden Valley, Lime Rock, Mont Tremblant, etc.), but I've never considered how bumpy they are. A good track is a good track, whether it's smooth or a bit bumpy.

Imperfections in the track surface, elevation changes, undulations all contribute to the character of the track. I think a little imperfection or bumpiness adds something to the experience as it keeps you on your toes, keeps you more immersed. Yes some tracks will always be smooth, but in real life many tracks are chock full of little issues here or there, especially on the non-F1 tracks. Would you really want Road America, Lime Rock, Watkins Glen, Mosport, Mt. Tremblant etc modelled as perfection and leave out all the subtlty and nuance that brings them alive? I want them as they are, bumps and bruises included.

For example, if you smooth this track out, you'll just have a PD custom track:
 
Interesting video you specially selected to demonstrate that.
If I recall correctly, the modelling of the bumps on both the 'Ring and Circuit de la Sarthe were highlighted several times by Kaz himself prior to GT4's release. That video clearly shows exactly that.

The Mulsanne straight at La Sarthe is pretty bumpy too.
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:)
 
Check the front fender displacement.



The track is still bumpy but the camera smooth most of the movements, also the suspension work is more advanced in GT5 than GT4. Will be interesting to see the differences in GT6. :D
 
I wasn't meaning same as Pre-Patch - Post Patch, I was regarding toward the Suspension Movement over the bumps. My Bad :(
 
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