GT6 News Discussion

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Interesting to hear that from a Brazilian. From an outsiders perspective, I see it the other way around. TC (and TC2000 to a lesser extent) seem to me to be too unusual and foreign for this European that now lives in North America. Stock Cars seem to have exciting races (from the races I've seen), there's known drivers involved and, perhaps most importantly in the context of GT, has modern looking cars with bright colourful liveries that they look good in motion. Not too challenging modeling the cars either as there's only two of them and up to 32 liveries. I think it would be cool to see these cars in GT, but I obviously know it's not going to happen anytime soon.I'm sure Interlagos is plenty bumpy enough.

Technically, stock car isn't GT because all the cars are built around a framework. Something like Nascar. I never thought I'd meet a foreigner who knows about Stock. 👍

And besides the names of former F1 drivers, Stock fails to attract racing enthusiasts: the rules are made by marketing guys, there are very few race tracks around the country and tv doesn't bother to transmit the championship. In Brazil, the biggest racing series is Formula Truck. Motorsport is a dying business here. :nervous:

In Argentina, there are more tracks, more drivers and the fans are part of the show. So, TC2000 is more cool.
 
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This is kind of off-topic, but wow! I never realised the Caterham's cockpit was so extensively remodelled. Interestingly it's not just the interior either —  you can see the headlights and wheel arches are much better as well.

As far as I know, the exterior is still as undetailed as ever when you're not in cockpit view. I wonder why PD didn't just remodel the whole car in this semi-premium way and replace the old standard model? Maybe they didn't want to have only one semi-premium in the game.

The next question is, of course, if PD had the resources to upgrade the interior, why didn't they just make a full premium model? Considering the low-quality instruments, my guess is that they upgraded the interior using the photos they took for GT4 as a reference, and making it a proper premium would have required new photos to be taken.

You know what would be fun? All Standard exteriors being upgraded in GT6 to the same level of detail as the Caterham's interior. Who knows, it could happen.
 
Technically, stock car isn't GT because all the cars are built around a framework. Something like Nascar. I never thought I'd meet a foreigner who knows about Stock. 👍

And besides the names of former F1 drivers, Stock fails to attract racing enthusiasts: the rules are made by marketing guys, there are very few race tracks around the country and tv doesn't bother to transmit the championship. In Brazil, the biggest racing series is Formula Truck. Motorsport is a dying business here. :nervous:

In Argentina, there are more tracks, more drivers and the fans are part of the show. So, TC2000 is more cool.
When I mentioned "GT", I was referring to PD's game series and not the racing category.

I looked up this article when Rubens first joined the series last year and have since watched a couple races. Before that, I knew the series existed (there was that fatal accident at Interlagos a few years back and Caca Bueno and a few other stock car drivers have regularly participated in Massa's charity kart event) but I didn't know much at all about it. And it's not just the former F1 drivers, lots of Stock Car drivers used/continue to race in Europe, most notably Caca Bueno, Allam Khodair and Sergio Jimenez in FIA GT this year.

Despite what you say, the presence of big name sponsors (Red Bull, Samsung, Shell, Mobil 1, etc.) indicates the series is at least healthy. Though I don't know how the series is perceived nationally, so it's good to hear from a Brazilian. 👍

I don't mind TC2000 either, but my problem is that TC2000 is 400 hp FWD touring cars. So from a driving/racing in video games perspective, the 500 hp RWD cars of Stock Car is more appealing.
Imperfections in the track surface, elevation changes, undulations all contribute to the character of the track. I think a little imperfection or bumpiness adds something to the experience as it keeps you on your toes, keeps you more immersed. Yes some tracks will always be smooth, but in real life many tracks are chock full of little issues here or there, especially on the non-F1 tracks. Would you really want Road America, Lime Rock, Watkins Glen, Mosport, Mt. Tremblant etc modelled as perfection and leave out all the subtlty and nuance that brings them alive? I want them as they are, bumps and bruises included.
Don't get me wrong, I want PD to model tracks correctly and represent bumps accurately. I never said otherwise. I just don't think PD should be actively pursuing bumpy tracks because they are bumpy. Bumpiness, IMO, should be one of the very last considerations when choosing a track.

I've driven Lime Rock in iracing (it wasn't even excessively bumpy there either) and it's a great track. But it's a great track because of the corners and elevation changes, not the imperfections or bumps. If the track was resurfaced and became smoother, it would probably be just as good or almost as good.

But to each his own.
 
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lINTERLAGOS CONFIRMED

jk,

wish something Brazilian was in GT :/
 
lINTERLAGOS CONFIRMED

jk,

wish something Brazilian was in GT :/

Or from Argentina:bowdown::

circuito%20potrero%20aereo.jpg
 
Or from Argentina

If they did I hope they included a version without those awful chicanes. Since the track is unknown they could always just use it as inspiration for a quality original circuit, an area that GT has been somewhat lacking in for a while.
 
If they did I hope they included a version without those awful chicanes. Since the track is unknown they could always just use it as inspiration for a quality original circuit, an area that GT has been somewhat lacking in for a while.

Yes!!!! I've mentioned this numerous times that I'm surprised PD doesn't work more on developing world class original racing circuits with multiple layouts. The bang for the buck is huge as the virtual canvas is unlimited, and no time taken up doing laser scanning, thousands of photos etc. So long as they leave out the dumb gimmicks like the jump at Eiger and the circle at Cape Ring and scoop the best elements of real tracks it would be a surefire winner. A drag track, a special drifting track or two would also be a welcome addition.
 
If they did I hope they included a version without those awful chicanes. Since the track is unknown they could always just use it as inspiration for a quality original circuit, an area that GT has been somewhat lacking in for a while.

Chicanes have this reputation as being buzz-killing, fiddly and sort of tacked on as an after-thought. But, whilst it's correct sometimes, it's still unfair. Done right, a chicane is great fun - especially if it's high speed.

The ones on that track appear to add an extra layer of required skill in balancing braking into one corner (in one case whilst still negotiating the previous corner) and transitioning to the next, whilst managing the clipping point on your way out, since they're both followed by fast sections. This presents great opportunities for drivers to challenge each other. For me, that's the way a low-speed chicane should be. :dopey:

But some "inspired" tracks (as PD have clearly done in the past), say in the spirit of the Ascari race resort, would be fun indeed.
 
Chicanes have this reputation as being buzz-killing, fiddly and sort of tacked on as an after-thought. But, whilst it's correct sometimes, it's still unfair. Done right, a chicane is great fun - especially if it's high speed.

The ones on that track appear to add an extra layer of required skill in balancing braking into one corner (in one case whilst still negotiating the previous corner) and transitioning to the next, whilst managing the clipping point on your way out, since they're both followed by fast sections. This presents great opportunities for drivers to challenge each other. For me, that's the way a low-speed chicane should be. :dopey:

But some "inspired" tracks (as PD have clearly done in the past), say in the spirit of the Ascari race resort, would be fun indeed.

IMHO, chicanes have no place on a properly designed race track. I understand why they are used, mainly for safety and at times to slow down the less experienced classes of drivers. But if I had a choice, I'd prefer to never drive on a track with a chicane, they are the least enjoyable aspect of any track for me.
 
I love them. Not all tracks should be about high speed cornering. In fact we need more small tracks like Tsukuba in the game. (or smaller)
 
I love them. Not all tracks should be about high speed cornering. In fact we need more small tracks like Tsukuba in the game. (or smaller)

That small test/time trial track in GT2 (?) was awesome! Kaz said he designed all the early tracks, should have kept those tracks as practice ones at least.
 
I'd prefer to never always drive on a track with a chicane, they are the least most enjoyable aspect of any track for me.

Fixed to suit my opinion. :)

The opinion that this is quite fun:

9994200384_70299afa84.jpg


Who can get the best run through the chicane to make the pass after the chicane? In this case, it was me (orange Mazda Atenza) :sly:
 
I love them. Not all tracks should be about high speed cornering. In fact we need more small tracks like Tsukuba in the game. (or smaller)

Interesting the only track you mention has no chicane, at least not on the version we run. But to be clear, I didn't say anything about high speed cornering. Some high speed tracks are fun, tracks with a mix of high and low speed corners are ideal for me, and shorter, tighter courses are fun as well. I just don't like the idea of plopping a chicane in the middle of a straightaway. I'd rather see a couple of properly designed hairpins or 90 degree corners.

Fixed to suit my opinion. :)

The opinion that this is quite fun:

9994200384_70299afa84.jpg


Who can get the best run through the chicane to make the pass after the chicane? In this case, it was me (orange Mazda Atenza) :sly:

That's not the kind of chicane I'm talking about. At Trial Mountain it's part of the original course design, not something tacked on afterwards as a way of artificially slowing cars down.
 
"properly designed hairpins?"


Dude, there's one design of hairpin: flow of race traffic turns approximately 180 degrees, continues.


There are only two or three truly memorable hairpins, in my opinion: La Source, at Spa, Parabolica at Spa and Monza.


Otherwise, every chicane has character. Every kink, and sweeper, have their own character. But, for me, hairpins feel monotonous and repetitive. Like, come on, how many times can one go through the final hairpin at Tsukuba without thinking "this is boring?" 10 times?
 
Yes! Let's keep up the campaign. South American tracks on GT6 DLCs, pronto!

I agree, we need a lot more tracks from South America. Or the option to load the GPS in the track creator, even though it wouldn't be the actual graphical location the track will be on a Eifel.
 
Yup, it's basically the third person LOD, while the other one is the cockpit LOD, which got "unlocked" with Spec II.
 
I hope PD announces stuff related to the photo travel/photo mode aside from the fact that you can take standard cars along in Photo Travel.
 
"properly designed hairpins?"
Dude, there's one design of hairpin: flow of race traffic turns approximately 180 degrees, continues.
There are only two or three truly memorable hairpins, in my opinion: La Source, at Spa, Parabolica at Spa and Monza.
Otherwise, every chicane has character. Every kink, and sweeper, have their own character. But, for me, hairpins feel monotonous and repetitive. Like, come on, how many times can one go through the final hairpin at Tsukuba without thinking "this is boring?" 10 times?

Yes, every kink, sweeper, hairpin, off cambered corner, double apex corner etc. has it's own character. What doesn't have character is a chicane plopped down into a circuit for the sole purpose of slowing cars down. A properly designed from scratch series of corners, of any type, will always be better than a chicane.
 
I agree, but there are some very nice chicanes.


In terms of qualifying type stuff, I like the one at Surfer's Paradise. It's simply epic when you get the flow just right (I played there in Race '07.) And, in terms of chicanes that add to the intrigue in racing, Knockhill (Scottish track) has the "Weir Chicane," which is very interesting at race pace - two cars will only just squeeze through, so watching the drivers fight for position is awesome.

But, other chicanes (I'm looking at you, Le Mans,) are terrible. Not just Le Mans, of course, but the chicanes at Macau, Knockhill and Surfer's Paradise are my favourite - and I prefer them over any hairpin any day.
 
Chicanes have this reputation as being buzz-killing, fiddly and sort of tacked on as an after-thought. But, whilst it's correct sometimes, it's still unfair. Done right, a chicane is great fun - especially if it's high speed.

The ones on that track appear to add an extra layer of required skill in balancing braking into one corner (in one case whilst still negotiating the previous corner) and transitioning to the next, whilst managing the clipping point on your way out, since they're both followed by fast sections. This presents great opportunities for drivers to challenge each other. For me, that's the way a low-speed chicane should be. :dopey:

There are some good chicanes, but personally I think the Potrero chicanes are awkward and completely ruin the fast flowing nature of the circuit. I think likewise of the Monza and Le Mans chicanes.

But some "inspired" tracks (as PD have clearly done in the past), say in the spirit of the Ascari race resort, would be fun indeed.

I wish they'd accomodate it by cutting their current approach of creating fictitious circuits from city streets. To me it feels like a self-indulgent waste of resources and in my opinion they haven't had much to show for it over the last 10 years. They just need to focus on building good circuits from scratch without feeling the need to add silly gimmicks.

I love them. Not all tracks should be about high speed cornering. In fact we need more small tracks like Tsukuba in the game. (or smaller)

No-one is saying all tracks should be about high speed cornering. Tsukuba in GT5 doesn't even have chicanes - it's a good track because all the corners flow nicely into each other, and the straights aren't interrupted by clumsy chicanes.
 
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At least in my eyes, it definitely is. New tracks... new cars... it seems to be a more in-depth simulator, more customization, back to GT4 a-spec (or closer to it, it seems like) better course maker, and who knows what else.

Fact of the matter for me is, quite simply, this is Gran Turismo, I'm going to buy the next version, and the one after that
 
I wish GT6 would be really close to being "The Real Driving Simulator", because we wouldn't say that all to the previous games of the series like GT5 and the older ones.
 
IMHO, chicanes have no place on a properly designed race track. I understand why they are used, mainly for safety and at times to slow down the less experienced classes of drivers. But if I had a choice, I'd prefer to never drive on a track with a chicane, they are the least enjoyable aspect of any track for me.

I don't really understand what you're saying. I specifically said chicanes have a bad reputation as being buzz-killing add-ons to existing tracks, but this isn't fair a lot of the time.
You go on to say that if a chicane is properly designed, it's fine? Surely that applies to any (combination of) corner(s)? Shouldn't we be against bad design altogether, and not turn certain classes of corners into pariahs based on a perception of a label?

I think chicanes are (/can be) great; they're corners just like any other. For an immediate example, the Ascari chicane was "added on" to Monza to slow the approach to Parabolica - a bona fide "chicane" - but it's pretty sublime, if you're asking me. Staying with Monza, it's only the first chicane that is a pain, largely because it completely nerfs Curva Grande.

The Ford Chicanes are awful. The Hunaudières chicanes are unfortunate in a nostalgia sense, but they're not bad chicanes in and of themselves. The chicane after Dunlop isn't bad, because Dunlop affects it (similar to the second Potrero); the Esses are superficially (if not technically) a chicane, too, but I suppose they've always been there...
That's the difference, isn't it? That balance of intent and (lack of) disruption that is nailed with the Ascari chicane, so that it seems like it's just part of the course. (Although now I'm thinking these "chicanes" designed into certain brand new circuits are probably mis-named).

Plus there are plenty of "chicanes" not far from my house that are a lot of fun. :dopey:


At Potrero, they may well "interrupt" the straights, but for slower cars in particular, I think that's welcome. In the case of the second chicane, though, it adds a significant challenge without interrupting the flow at all. It leaves the high speed corner before it intact (contributing a nice challenge to the braking and entry) and the corner after it is a drama-free hard-braker after a drag race without the chicane, but becomes more interesting when you factor in the drive off the chicane depending on the entry. In that latter sense, the first chicane is similar, but is in itself a different challenge.
 
I wish GT6 would be really close to being "The Real Driving Simulator", because we wouldn't say that all to the previous games of the series like GT5 and the older ones.

Are you referring to a physical or customization for GT 6?
 
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