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- Exorcet
- OE Exorcet
Mass beta testing, or just consumer testing. "Yeah, the new livery editor is great, but why not metallic paint"? > PD adds metallic paint to editor in a patch, and knows to put it in the final game.But why? Why waste time and resources creating a retail boxed work in progress product when you can just save the time and continue with the full thing?
This has numerous advantages over just shooting for final release. If PD does it right, it will make the game better.
It's not like one day they can just go to File > Create Game and instantly make a game out of what they have so far, it takes a lot of time and effort as it has to be a finished product in terms of bugs, you can't leave game breakers in that you might if you just continued on your development schedule.
It's a lot easier if you plan it ahead. And since it's not the final product, if something isn't ready, you can just put it to the side and continue working on it. Even bugs would be OK if it's understood to be a beta product.
I'd like if PD, among other devs, copied ED
http://www.digitalcombatsimulator.com/en/news/
Their products are never released as full games initially. They release betas and then patch them to full games (as well as release boxed full game discs). Players get to play earlier as well as suggest features and improvements and the devs get more bug finders.
Buyers of GT6P should be able to patch to GT6 or get a free/discount GT6 copy. They'll also serve as beta testers and be able to formally submit feature requests to PD for the final game.