- 2,143
- The Track
- youngun_great
^ GT6 doesn't need a new game engine, what it really needs is some improvements, tweaks and adding new features on the PS4, which imo should be much easier. If the PS4 isn't to hard to develop on like it was on the PS3, then imo, it may not take as long.
That's how I see it as though.
Tweaking a game and adding a few new features would be a real new game, i don't want them falling in to the Activision trap by adding a few new things then changing the 1 to 2 or 2 to 3 with MW. A new game should be a new game, using the companies basic set-up and strategy but with new material and design.
Licences, real racing, real cars and a real world is the base line with great physics and beauty picture that could be class leading. The game itself should be all new and fresh, games i feel do this well is assassins creed and uncharted, not changing the formula but changing the game. Sports games are hard to keep fresh, action/adventure is easy to make fresh but racing, i feel, is in the middle. Could be fresh but need to think a little more even if it is a few mini games within the game itself. They should expand and add new ideas (bring back old ones like GRID START) but under a new game, a new way.
Also, in this day and age, prologue would seem worthless for development purposes as no feedback would be achieved, to me GT5P was just to fill the gap until GT5 (a demo per say) if they wanted to develop on ps3 for ps3, wouldn't a closed alpha/beta (like pcars) be better in developing a great game..........add a feedback icon with a list to choice (glitch, bug, problem etc) so they can tweak and adapt for a better release?
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