GT6 Sales Discussion

Does no one here have access to NPD numbers? Any entertainment based company employees?

Just go to your marketing department and ask for NPD numbers on GT 6. They are only physical sales but its a good indicator. Add 50% for a reasonable guess for digital sales...
 
You do noticed that there is no data for any game past #51 > NA ?

Only data for GT6 vgz have is week 1 sales . To see sales figures for time after that youll have to wait a week until vgz compile monthly sales :D

PS: guess kids don't like racing games those days > FM5 is even worse with only 1/2 of GT6 numbers.

Im seeing the week of December 21st and it says GT6 is ranked 74th in the USA, just ahead of Need for Speed Rivals on the PS4. It also says this is the data for the 3rd week of the game. If vgchartz is anywhere near telling the truth, then it is nothing short of a total disaster. The game may struggle to break 4m units worldwide.

Actually, I'm seeing 25th for the US - 1st place for EU - 8th for Japan and 8th globally...and it's still on week 1 figures, as GregOr says...

You're looking at week 2 sales. Its dropped alot for week 3.

I agree with you sooo much. The world has passed GT by and its sad to see. I have been playing since GT1 and the series was the #1 if not only reason I choose to buy a PS2 and a PS3. That said the rest of the car racing world has passed it by the last few years. There are WAY BETTER simulators on PC now and Turn10 has taken the Forza franchise and given people what they want. Meanwhile PD has continued to ignore what its fan base wants.

Its a similar situation to what happened to RPGs. Once upon a time developers from the east dominated the genre. Then one day developers from the west said why do RPGs have to be so linear? Why do the main characters have to be 15 year old anime cliches? Why does the combat have to be turnbased? They took the RPG formula and turned all its weak points into their strong points. The result? Japanese RPGs are largely irrelevant now. Not too long ago Final Fantasy was the king of RPGs, now its just a laughing stock. Western RPGs like Oblivion and Mass Effect sell more and are critically rated higher.

Its the same thing with Turn 10. They took the Gran Turismo formula and made it better. They worked hard on the AI, damage and crash physics, as well as customization.

edit
 
Last edited:
Im seeing the week of December 21st and it says GT6 is ranked 74th in the USA, just ahead of Need for Speed Rivals on the PS4. It also says this is the data for the 3rd week of the game. If vgchartz is anywhere near telling the truth, then it is nothing short of a total disaster. The game may struggle to break 4m units worldwide.



You're looking at week 2 sales. Its dropped alot for week 3.



Its a similar situation to what happened to RPGs. Once upon a time developers from the east dominated the genre. Then one day developers from the west said why do RPGs have to be so linear? Why do the main characters have to be 15 year old anime cliches? Why does the combat have to be turnbased? They took the RPG formula and turned all its weak points into their strong points. The result? Japanese RPGs are largely irrelevant now. Not too long ago Final Fantasy was the king of RPGs, now its just a laughing stock. Western RPGs like Oblivion and Mass Effect sell more and are critically rated higher.

Its the same thing with Turn 10. They took the Gran Turismo formula and made it better. They worked hard on the AI, damage and crash physics, as well as customization.



I use to know what I could expect in a Gran Turismo game, but not anymore.

I use to be able to expect cutting edge graphics. Thats not the case anymore. The visuals are let down by PS2 era content (cars and tracks) and other sloppy issues such as blocky, flickering shadows and framerate. The minute I played GT5 and saw the shadows...I knew the game was not complete. Its sad, because all GT titles before GT5 had a flawless visual presentation. GT5 and GT6 do not.

I use to be able to expect a GT mode that would take me months to complete. I played GT4 for YEARS and only reached like 93% completion. GT4 had something like a dozen endurance races. GT5 had alot of endurance races too yeah, but only like two of them werent copy/pasted from a previous game.

I use to be able to expect alot of good things from GT games. Not anymore. Now I expect half baked features, sloppy graphics, and in general just a carelessly put together game.

If it takes PD 3 years to produce this, then they need to either hire many more workers or close up shop. Maybe PD doesnt want to hire more employees because that means a smaller portion of the pie for everyone? That must be the case, because their vision far exceeds their ability. They ask us to wait THREE-FOUR years for each new installment, and then another YEAR for them to patch it where it works right as well as adding missing features.

The whole thing is absurd. Theres no possible way such a developer will last long, especially in today's gaming environment. Gran Turismo no longer has a new feeling to it. Its no longer cutting edge, ahead of its time, or quality craftsmanship. Its a dated Japanese sim-cade game that pleases neither the hardcore or casual. Nothing more or less.

Its funny how people say Project CARS is not a threat to GT. The way things are going, there wont be a GT for Project CARS to threaten.
Harsh! But fair...

I'm hoping that some of the yet be be released features like clubs etc. really take GT 6 up a few notches and not just a series of sub features that simply weren't ready in time for release...

There is a high nostalgia handicap that keeps it likable but at the same time it is sadly behind the times for a game... And let's not assume the game and simulator are synonymous because they are on the same disk.
 
SMS's PCars, while "aimed" to be on the PS4 in christmas 2014 - will shake PD as much as DriveClub. Not a damn thing.

I’ve already clarified in a previous post what I implied in this surprisingly misinterpreted quote.

Again, I’m not looking into something devastating, and while it may remain in the lower end of the Richter scale, I genuinely do believe the project has the potential to be significantively noticed. The fact it is confirmed on consoles (both MS and Sony’s next gen and Nintendo Wii-U) kind of disclose the developers intentions off aiming their game at the wider market. It looks to me this title could be quite more/different than the “niche product” people recursively predestine it to be.


Taken from a recent Andy Tudor interview:
"The Wii U is more than capable of providing the core Project CARS experience. Sure, some super-high-level graphical effects may not be possible but in comparison it also offers a unique interaction experience via the GamePad controller, with the second screen potentially becoming your track map overview, rear-view mirror, telemetry, or simply mimicking a real race car steering wheel whilst you use the gyroscope to drive.”

How are you supposed to link this with the concept of a hardcore sim?

... making sure the game is accessible to veteran racers like ourselves, car fans in general and newcomers."

On this single topic alone, I’m more than curious to find out what different path/solution SMS will take/provide.

And yes, the creative director himself had the impudence of labeling Project CARS a triple A(AA) game.

Future will tell how much of a wishful thinking this is...

Source: http://www.redbull.com/us/en/games/stories/1331625870374/project-cars-the-ultimate-racing-game
 
...You're looking at week 2 sales. Its dropped alot for week 3...
All I did was click your link and checked the sales elsewhere too - for some reason the EU and JP figures are still at 14th December so that defaulted for the US to the 14th too when I clicked back there - so my mistake.

I'll reserve judgement though until the rest of the world catches up, especially at such an artificial time too, with all those mass-appeal games being bought as gifts...I'd like to see things settle first before taking stock - not that it bothers me if the game does well or not.
 
Half is really good, considering that GT6 is for a console with an established base of over 80 million as of roughly two months ago, versus FM5 for a console that sold 2 million or so as of a few weeks ago. Gran Turismo has always benefited from an enormous established following, too, and Forza Motorsport hasn't been able to capture quite that large of a fan base; at least not yet. So, given two games on two platforms with relatively matching user bases, you would logically expect GT to sell maybe twice as well. Given one platform having almost forty times the installed base of the other..., well that changes everything. Granted, One just launched so there aren't a lot of games available yet, so that does help FM5 there, but that doesn't change the fact that there still aren't very many units out there to begin with.

There are zilion of PS3 units out there , but not forget that in the same time as GT6 was released there was console shift to a new generation. Not quite succesfull ,but still.People go and buy new things .

I don't worry for GT sales because there is nothing else comming on PS3 in racing genre and with some of the 3rd world markets that find PS3 only now cost acessible people will buy GT6 'till PS3 dies.What else can they buy? AC,PC ? Nothing is coming on PS3 :D It might not sold 5mil in 1 month , but then it will sold 100k every month till the end of PS3 which will come in about few years if we look how long PS2 keep up after PS3 was released. So , Nothing to worry about .

Remark about GT&FM sales > looks like casual public has shifted from racing genre to COD fps or whatever else it is out there in last few years. You can see according to VGZ that every GT or FM iteration sold less than previous one. I'm more concerned about FM sales > since it is on new console there was a huge investement ,which will not return with current sales numbers and ms was hardly satisfied with FM4 or FH sales figures. Hope FM don't end up like PGR.
 
Last edited:
This may have already been mentioned, but many people I know bought a PS3 so that they could play GT5 and they won't buy a PS4 until GT7 is released. If GT7 sells a lot of consoles Sony will still be happy. GT6 is earning some money, keeping people interested in the franchise until GT7 comes out when they will then upgrade.
 
Partly a fault of standard cars imo. People could stand them for a game, but most of us were expecting GT6 to be 100% premium.
I took my ps3 and wheel to a friend's house last week. We had a bunch of car guys who rarely play games. None noticed much of a graphical difference between premium/standards as no one bothered with cockpit view, but all noticed that GT6 overall just looked poor.
Standards are only an issue to people like us and only a portion of us.
 
First 3 weeks comparison

Global
3.83m - GT5
1.55m - GT6

Europe
1,772,202 - GT5
679,602 - GT6
630,164 - GT5P

USA
834,689 - GT5
333,664 - GT6
231,238 - GT5P

Japan
510,936 - GT5
262,781 - GT6
163,377 - GT5P

GT5P sold about 30% of its total units during the first 3 weeks. GT5 sold about 35% of its total units during the first 3 weeks. So based off of that GT6 is on pace to sell between 4.5 and 5.5 million copies. Of course theres many more variables present now (almost all against GT6) but I think its a good ballpark figure on what to expect.
 
Partly a fault of standard cars imo. People could stand them for a game, but most of us were expecting GT6 to be 100% premium.
No most of us didnt expect 100% premium. About 25% of us expected 100% premiums. As usual some of you got your expectations way too high again and got disapointed.
 
First 3 weeks comparison

Global
3.83m - GT5
1.55m - GT6

Europe
1,772,202 - GT5
679,602 - GT6
630,164 - GT5P

USA
834,689 - GT5
333,664 - GT6
231,238 - GT5P

Japan
510,936 - GT5
262,781 - GT6
163,377 - GT5P

GT5P sold about 30% of its total units during the first 3 weeks. GT5 sold about 35% of its total units during the first 3 weeks. So based off of that GT6 is on pace to sell between 4.5 and 5.5 million copies. Of course theres many more variables present now (almost all against GT6) but I think its a good ballpark figure on what to expect.
Thanks for the summary. Also important to keep in mind that this does not include digital download versions of the game so they will be somewhat higher, although my pure speculation is, it's nowhere near enough to make up the difference in sales relative to GT5.
 
First 3 weeks comparison

Global
3.83m - GT5
1.55m - GT6

Europe
1,772,202 - GT5
679,602 - GT6
630,164 - GT5P

USA
834,689 - GT5
333,664 - GT6
231,238 - GT5P

Japan
510,936 - GT5
262,781 - GT6
163,377 - GT5P

GT5P sold about 30% of its total units during the first 3 weeks. GT5 sold about 35% of its total units during the first 3 weeks. So based off of that GT6 is on pace to sell between 4.5 and 5.5 million copies. Of course theres many more variables present now (almost all against GT6) but I think its a good ballpark figure on what to expect.

Your missing the one million pre orders for GT5P in Europe.

http://www.joystiq.com/2008/03/15/gran-turismo-5-prologue-pre-orders-reach-1-million-in-europe-alo/

So far sales of GT6 look about right for 5 to 5.5 million sales. That is about what I'd expect for the second game this time around.
 
edit:

This is pretty damn good for a game that did barely any marketing outside of japan.. And to come out when in the boom of the next generation, 1.5 mil as of dec 21st and #10 globally of best sellers, not too shabby.

the marketing was not as prominent as marketing for GT5.
 
Last edited:
VGChartz is bad.

Speculation, this site don't count download the games, PS3 bundle.... And only USA, some European countries and Japan are counted.

GT6 should be between 3 and 5 million currently
 
So far sales of GT6 look about right for 5 to 5.5 million sales. That is about what I'd expect for the second game this time around.

Which is about half of any other entry in the series. That's a big step down.

This is pretty damn good for a game that did literally no marketing outside of japan.

Unless this is some new colloquial definition of "literally" that I'm not aware of, I know for a fact that's not true because we had television and print advertisements here in Australia.

 
No most of us didnt expect 100% premium. About 25% of us expected 100% premiums. As usual some of you got your expectations way too high again and got disapointed.
Why are the expectations way too high? I'd say 3 years is seriously long enough to make at least 75% of the cars premium if not all of them.
 
Which is about half of any other entry in the series. That's a big step down.



Unless this is some new colloquial definition of "literally" that I'm not aware of, I know for a fact that's not true because we had television and print advertisements here in Australia.

There were a good few prime time TV spots here in the UK,as well as some fairly big launch events. It's safe to assume this was replicated across Europe.
 
I am going to guess part of the decline in interest in GT6 is a general decline of interest by youth in cars, car racing and car culture. Back in the day, as boys became men, they developed their interests in cars, girls, guns and things like that. These days, with attractive techno-gizmos like smart phones and ipods, together with androgyny, drugs, crowded highways, inflated prices and comparatively declining wages, boys just aren't (can't be) as interested in racing as they used to be.
 
It is unfair to compare GT6 with previous games simply because its release timing is unique: post new playstation release.
All franchises have suffored of the hardware release in 2013 except GTA: CoD, Assassin's creed, Skylanders and Fifa did less than last year even they have have been cautious enough to be released before Xbox One and PS4.

GT6 was released after PS4 and might very well become one of the best selling "old gen" release on any Playstation, if not the best. Nothing disastrous in it.
 
It is unfair to compare GT6 with previous games simply because its release timing is unique: post new playstation release.

It's totally fair. PD is uniquely positioned to have had earlier and better news than anyone that PS4 was coming. It's not like it was sprung on them at the last minute.

They chose their release platform and their date. They reap the rewards, or lack of them.
 
Unless this is some new colloquial definition of "literally" that I'm not aware of, I know for a fact that's not true because we had television and print advertisements here in Australia.
I'm not sure if you're being deliberately blasé, but here. Also you still get adverts for GT6 all in the UK, even now. Most game stores in my local have it front of store, a fair couple even have those big displays with the paper tyres out still.
 
No most of us didnt expect 100% premium. About 25% of us expected 100% premiums. As usual some of you got your expectations way too high again and got disapointed.
If PD were a normal developer i would have expected no more PS2 era standards anymore and a strictly exclusive grid of cars that do not amount to a 1000, but a decent, well worked out bunch of 500 cars.

Then again i already knew PD isn't a normal developer and they might just copy paste everything over from GT5 again...

I am going to guess part of the decline in interest in GT6 is a general decline of interest by youth in cars, car racing and car culture. Back in the day, as boys became men, they developed their interests in cars, girls, guns and things like that. These days, with attractive techno-gizmos like smart phones and ipods, together with androgyny, drugs, crowded highways, inflated prices and comparatively declining wages, boys just aren't (can't be) as interested in racing as they used to be.

Wat8.jpg
 
I'm not sure if you're being deliberately blasé, but here. Also you still get adverts for GT6 all in the UK, even now. Most game stores in my local have it front of store, a fair couple even have those big displays with the paper tyres out still.

Now, do you think the poster I was replying to knew about that and was being clever? Or do you think he actually thought that there was no marketing done except in Japan?

One makes sense in the context of what he was saying, the other most definitely does not. For reference:

This is pretty damn good for a game that did literally no marketing outside of japan.. And to come out when in the boom of the next generation, 1.5 mil as of dec 21st and #10 globally of best sellers, not too shabby.
 
If PD were a normal developer i would have expected no more PS2 era standards anymore and a strictly exclusive grid of cars that do not amount to a 1000, but a decent, well worked out bunch of 500 cars.

Then again i already knew PD isn't a normal developer and they might just copy paste everything over from GT5 again...
That still doesnt mean that most of us expected 100% Premium cars. Only a very few people had such a high expectation.
 
That still doesnt mean that most of us expected 100% Premium cars. Only a very few people had such a high expectation.
Doesn't seem like such a far fetched expectation if any other developer can do it nowadays...
 
Back