GT6 Sales Discussion

Even if there's no alternative, it's worth remembering that those figures are not actually counted sales, but estimates. I'm sure many people aren't aware of that, so pointing it out is fine.
So it could be even lower?
 
Didn't PD make several sales pronouncements for GT5? I don't follow that stuff but I remember someone mentioning it here.
 
They were very happy to toot their horns about GT5 sales, yes.

https://www.gtplanet.net/tag/gt5-sales/

For GT6, nothing. I bet that will remain the case until they eventually reach a decent enough number. If it never does, then they'll just pretend it doesn't exist.
I do remember these seemingly monthly releases... But 5 was awaited much more than this. When people saw more evolution in racing games, and when all the NFS's and two editions of Forza were released, I think the attention switched elsewhere..
 
We can still assume there is going to a (small) bump in sales towards the end of this month, with the closure of the GT5 servers and 5 gift cars to lure in new players.

You think these would entice folks into buying the game that haven't already?

  • Abarth Grande Punto ’09
  • Renault Sport Megane R.S. Trophy ’11
  • Nissan Fairlady Z (Z34) ’08
  • Tesla Motors Model S Signature Performance ’12
  • Subaru S206 NBR Challenge Package ’12
There's what, 250,000 Cr worth of cars, tops? A seasonal would pretty much cover them, no? :P

I suppose there might be a few people who wait until GT5's servers die off before purchasing GT6, but as you said, it'd be a small number indeed. If they're that nonplussed by GT6's offerings over GT5 for the first six months of their co-existence, I can't see them rushing out to get the former now...
 
I strongly suspect, that most likely, most of the people still playing GT5, already own GT6. I don't think shutting down GT5's servers will have much of an impact on GT6's sales.
 
When I first bought my PS3 with GT5 in January 13, I played it heavily and really got into it. The trouble with 6 is, there isn't really anything new. The lunar rover was a novelty at first but once you've seen it, there's nothing drawing you back.
 
Those sales figures aren't for gamers' benefit. I suspect "interest" in the PS3 is waning, in terms of investment secured on the basis of sales / growth. The PS4 is the new entry to the earning portfolio, no doubt that's getting all the attention now.

So it could be even lower?

I'd rather have hoped that wouldn't need to be pointed out, but yes, obviously, the real figures could be lower as easily as they could be higher.
 
I suspect "interest" in the PS3 is waning, in terms of investment secured on the basis of sales / growth. The PS4 is the new entry to the earning portfolio, no doubt that's getting all the attention now.
Tut tuut; if you make a good game on the PS3 you will still sell well seeing there is such a huge user base, and people don't mind shelving out 60 bucks for an enjoyable experience on a system they own anyway. I know it's tough competition in comparison, but other popular franchises that were released last year still sell like hot cakes; GTA5 18 million, COD 8 million, Fifa 6 million and The last of us 5, so there's no reason for GT6 to not be up there with them at the moment with at least 3-4 million sales.
 
Taking myself as an example, I just ordered GT6 as Senna's content along with GT5 online closure were 2 things to make me buy it. Physics are better but content isn't enough yet. Track editor, more and longer events, newest cars, better sounds, B or C spec and working camber are very important to not be implemented 4 years after GT5 released and GT6 development begun officially.
 
Tut tuut; if you make a good game on the PS3 you will still sell well seeing there is such a huge user base, and people don't mind shelving out 60 bucks for an enjoyable experience on a system they own anyway. I know it's tough competition in comparison, but other popular franchises that were released last year still sell like hot cakes; GTA5 18 million, COD 8 million, Fifa 6 million and The last of us 5, so there's no reason for GT6 to not be up there with them at the moment with at least 3-4 million sales.
I wasn't talking about the actual number of sales. I was talking about their not being disclosed by Sony.
 
2-3 million sales of a game in 5 months isn't bad at all. It might be 'bad' in Gran Turismo sales terms, but not many games can tout that number. Maybe the Senna content will give them a little boost? I can see them doing a new ps3 bundle in the next month or two with his likeness. Possibilities are there. PS3 is yesterday's news anyway. Jump on the ps4 hype soon PD, show us what it can really do.
 
2-3 million sales of a game in 5 months isn't bad at all.

Depends entirely on how much you spent to make it.

If you're SMS and you've spent ~$5 million to make your game, you'd be laughing all the way to the bank.
If you'd just made GT5 and you'd spend $60+ million, you'd probably be feeling a bit pinched.

GT6 is probably somewhere in between.
 
I wasn't talking about the actual number of sales. I was talking about their not being disclosed by Sony.
One would have to look if Sony still disclose sales figures for games that do sell well, to know if what you say is true and it's not only silence on GT6's figures. But i'm to lazy to look it up.
 
wasnt there a rumour going around that they will straight port GT6 to ps4 since its pretty much guaranteed revenue?

maybe they are waiting after e3 and drive club hit so it doesnt steal too many sales

hold off on content of GT6 so as to make demand for GT6 ps4 edition seem new

last ditch effort?
 
wasnt there a rumour going around that they will straight port GT6 to ps4 since its pretty much guaranteed revenue?

I'm not entirely sure that it's guaranteed revenue.

I mean, they're always going to sell a few, but what information we have suggests that GT6 isn't selling particularly well, and I see no particular reason that PS4 owners will be less discriminating than PS3 owners. Not to mention that there's far less of them, so even if a substantial proportion of PS4 owners bought a revised GT6, it wouldn't be that large a number in absolute terms.

Would they make back the money that it cost them to port to PS4? Probably.
Would they make more money in the long run using that manpower to make GT7 better? I'd have said so, but who knows.
 
One would have to look if Sony still disclose sales figures for games that do sell well, to know if what you say is true and it's not only silence on GT6's figures. But i'm to lazy to look it up.
Well, according to this one source, SCEI's "business development" figures, software sales are aggregated across all games (etc.) which makes sense. So it's down to the developers to share their own figures, if they know them, I guess - to what end, though, when you're first party?

Notice that the PS4 is barely featured, and the most recent software sales figures are for all platforms - more evidence of the future direction Sony is going with its hardware ecosystem, i.e. PSN. But the fact stands, what need do we as gamers have of sales figures, except to fuel debate? They're only an approximate indication of whether we'll get a sequel or not, especially when you factor in time, nostalgia and "re-boots" into the equation.

But this is meandering off-topic.
 
Well, according to this one source, SCEI's "business development" figures, software sales are aggregated across all games (etc.) which makes sense. So it's down to the developers to share their own figures, if they know them, I guess - to what end, though, when you're first party?

Notice that the PS4 is barely featured, and the most recent software sales figures are for all platforms - more evidence of the future direction Sony is going with its hardware ecosystem, i.e. PSN. But the fact stands, what need do we as gamers have of sales figures, except to fuel debate? They're only an approximate indication of whether we'll get a sequel or not, especially when you factor in time, nostalgia and "re-boots" into the equation.

But this is meandering off-topic.
Same reason you look up boxscores and game summaries for your favourite sports teams, you have an emotional investment and you want to know how your team is doing. You also want to know if they are going to be making the playoffs or off to the golf course early in the off seasons, and sometimes, whether they'll be around next season at all.
 
Same reason you look up boxscores and game summaries for your favourite sports teams, you have an emotional investment and you want to know how your team is doing. You also want to know if they are going to be making the playoffs or off to the golf course early in the off seasons, and sometimes, whether they'll be around next season at all.
Ugh, I guess that's the same reason I don't give a crap about "my team". As in, I don't have a "team" to "emotionally invest" in.
 
Ive played every single GT game since GT1 and GT6 is the only one I stopped playing after two months. Theres just not enough careeer races there , its missing 24 hour races and its missing B Spec. I continued playing GT4 up to the release of GT5 and I bought GT4 on the release day. There are too many cars for the very short career in GT6. I hope that they improve the career mode in GT7 with at least twice the races of GT6. All the extra stuff thats been added in GT5 and GT6 is not needed. With the exception to the new tuning parts , racing gear , custom parts , paint , and pit service I think they should have just focusted on career , seasonal and online parts of the game.

wasnt there a rumour going around that they will straight port GT6 to ps4
If they do it might tempt me to buy a PS4. I doubt it will be a straight port though. They might polish the graphics slightly and add some anti aliasing.
 
Ugh, I guess that's the same reason I don't give a crap about "my team". As in, I don't have a "team" to "emotionally invest" in.
But surely you can see, just from reading this forum, that a great many Gran Turismo fans are very passionate about the series and have many fond memories of previous versions of the game and an emotional attachment to it's success.
 
But surely you can see, just from reading this forum, that a great many Gran Turismo fans are very passionate about the series and have many fond memories of previous versions of the game and an emotional attachment to it's success.
Sure, I recognise that. I don't think sales figures really matter as much as one's own experiences, though.
 
But the fact stands, what need do we as gamers have of sales figures, except to fuel debate?

Because success breeds success. A game that sells well is advertising itself. If I hear that some game I never heard of sold ten million copies, I'll think to myself that I should probably check it out.

I never bought a GTA game before, but it sold like hotcakes and so I did some research into it. It looked moderately interesting, so I took a punt. It was very enjoyable, and I'm glad that I was enticed into considering a purchase by those record sales numbers.

I suspect Sony/PD has been using GT figures in this way for years. Apart from the free press releases when the latest GT sells [insert big number in short time here], it's also a way of putting cultural pressure on people to buy. "Five million people thought this was good enough to buy in the first month, why haven't you?"

Of course, it doesn't work with small numbers, if anything it works in reverse. So they don't publish them.
 
Because success breeds success. A game that sells well is advertising itself. If I hear that some game I never heard of sold ten million copies, I'll think to myself that I should probably check it out.

I never bought a GTA game before, but it sold like hotcakes and so I did some research into it. It looked moderately interesting, so I took a punt. It was very enjoyable, and I'm glad that I was enticed into considering a purchase by those record sales numbers.

I suspect Sony/PD has been using GT figures in this way for years. Apart from the free press releases when the latest GT sells [insert big number in short time here], it's also a way of putting cultural pressure on people to buy. "Five million people thought this was good enough to buy in the first month, why haven't you?"

Of course, it doesn't work with small numbers, if anything it works in reverse. So they don't publish them.
That just sounds like incentives for the people selling the game, still.

I really don't care about how well a game sells in terms of making a decision as to whether I should buy it, partly because many of my favourite games were "commercial failures". Additionally, marketing that hinges on the image of success is something of a turn-off for me.

I like things to speak for themselves, and sales figures are a tangled warren of interactions that don't really reflect the experience I can personally expect from a game. What entices me into looking at a game I was previously unaware of, first, are the stories other players tell; after that, I'd ideally try the game, but a transparently subjective (p)review or two can help in early rejection.

I don't doubt that some people make their purchasing decisions based on sales figures, I just question the logic particularly in the case of video games. Excuse me whilst I go make a Flappy Bird clone; that sold so well, it's clearly the recipe for success and everyone will thank me.
 
Excuse me whilst I go make a Flappy Bird clone; that sold so well, it's clearly the recipe for success and everyone will thank me.

Whilst making a Flappy Bird clone might not be the greatest thing to do, I'll bet that like everyone else you checked Flappy Bird out when you heard about it's popularity. Maybe you played it, maybe you didn't, but you at least looked. From there it's up to the game, but the numbers draw a bunch of people who otherwise wouldn't bother to give a game the time of day. It's not a certain purchase, just as a poster or a TV spot isn't a certain purchase. It's just creating awareness.

That's all numbers do. They aren't necessarily an indicator of a good game, Lord knows there's probably hundreds of awful games that sold far more than they have any right to, but if a company has a game that is generating those sort of numbers then they'd be fools not to use them.
 

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