Shared a bit on this a while back in a different thread....
Weirdly, not one single video review that I saw of the Logitech PRO wheel attempted to put much effort or detail into the operation of the TF (additional tactile immersion) this DD wheel can produce. Never mind how we could actually try to combine or make "tone generated" effects with software like Simhub work in tandem with its TF effects. I have found the inclusion of the TF certainly can add to the wheel's enjoyment and the immersion but it's not without limitations.
I joined the Logi PRO hype train, purchased one seeking to have an excellent VR/Wheel/Tactile combo, and was curious, how do we take what this wheel can offer as one of the best wheels we can buy for GT7 and improve the immersion even more?
So, in a recent release of Simhub effects, I shared, Some of these were made to pair/align in their operation to my wheels TF.
An important point to note here is that the Logitech software does not let people do much like changing frequencies or operation of TF effects in the way Simhub operates or for example Buttkicker are now doing and SRS offer but console restrictions may be the main factor here as to why things are as they are.
We basically get to determine strengths in some titles with "specific effects" and in other titles (like GT7) with only a general individual output level for all the TF effects. In practice, this has pros and cons as some effects we may want to increase their felt operation and others like RPM just become too finger tingling numbing, and overbearing. Its a shame not all games as standard follow the same structure of effects (*DBOX style) and the user then gets to apply these effects how they want on each title.
Not being able to individually control specific effects' strength is a real bummer but annoyingly Logitech could not with PD it appears make GT7 a flagship example for TF and this product on console. Fair enough to assume part of that lies with PD and not blame just on Logitech. For me personally though, a PRO-based product at a hefty price I would have expected more in the tactile aspect of the wheel as tactile is very much, also about being able to tune it to your preference which we can't properly do in current or future titles that do not make it possible to alter within the game the individual volume levels of each TF effect.
I decided to dig deeper into what the TF was offering though.....
With monitoring, it let me see how/what frequencies certain effects TF was generating from the wheel. No major surprises in frequencies generated or how they apply harmonics for the engine operation. It did however let me get a better understanding of how the wheel was applying specific effects like (G-Forces) as GT7 has (restricted Simhub telemetry available) for effects that this thread highlighted early on.
Possibly some improvements can be made with my effects attempt with this, but I see the potential to have operations/sensations of tactile in the wheel align well with those in the seat or pedals as increased immersion. No point in having tactile sensations that don't align or feel mismatched between a wheel like this and other tactile.