GT7 Daily Race Discussion

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Haven't been involved with the dailies as much as I'd like but a big fan of Bathurst so jumped in. Done a lot of qualifying laps as I just don't feel as comfortable around here as I used too, but after a while I've gotten back into a rhythm.

Every race I've done (low A standard) I've started poorly and this is a tough track to be doing that at! Usually takes me a few laps to settle. Do feel like a lack of strategy is a missed opportunity
 
Agreed. The spread between 1st and last should be far less in payouts than the important stuff, contact free laps, stay on track laps, clean passes (either way), draft bonus. All the stuff so called arcade games score you on.

I also like the mod system from Forza 7 where you can give yourself extra goals, up to 3 per race, for a percentage bonus. Yet most of those should just be active all of the time. And please, like Forza, let us know when the CRB becomes invalid. It's just guess work like with everything else in GT.

I'm not for the race starting as soon as the lobby is full, kinda like the set schedule, and it would be counter productive to matchmaking. However I would like a hybrid lobby system instead of the one and done format we have now. Instead of sign up and wait, make it like joining a lobby. However for sport mode the game assigns you a random lobby, or rather after loading the track, puts other people 'waiting' with you.

Then you can choose to practice on track with the other drivers or qualify on your own. When the time is due for matchmaking, you can keep on qualifying or practicing, and all you see is some people disappearing (to other lobbies) and some new people appearing. The game shuffles the players around to create the rooms to race in. When it's time to race, you get yanked out of practice or qualify mode for the race start.

After the race is done you can go back to qualifying or drive around with others sticking around for the next race. If you don't want to race anymore, leave before the matchmaking timer is up again. If you want to race back to back, just stick around. And since the track is loaded only the first time, absolutely no reason anymore to keep ps4 and ps5 separate. PD 'just' needs to fix that annoying hitch when people enter / leave the room.

I'm also for more choices:
A Quick sprint, starts every 10 minutes, ~6 minute race, changes Daily
B Sprint, start every 15 minutes, ~10 minute race, changes Monday and Friday
C Medium race, start every 20 minutes, ~14 minute race, changes Monday
D Long race, start every 30 minutes, ~22 minute race, changes Friday

Available on Saturday and Sunday:
E Endurance race, start every 60 minutes, ~50 minute race with dynamic weather. No 2 races the same.
F Endurance race, start every 3 hours, 2h40 race with 9x time acceleration and dynamic weather (full day night cycle)

I also like @Voodoovaj's idea, a shuffle mode sport race. Random car/track combo every 15 minutes. You won't know what you get until you join.


Why does PD have so little imagination. There's so much potential in this game it hurts! Yet somehow PD managed to get me bored of Mount Panorama on day 2 already. I don't know whether I'm even looking forward to N24 coming to GT7 sport mode anymore... What am I doing typing here, Bathurst is on :/
I’d love to see some endurance races. I think That Gr2 race at Fuji for me has been the best daily so far.
As for endurance I think a 60/90 mins is about the right time.

Shuffle mode sounds good. Issue i see with this could be people quitting before the race starts. You could find someone doesn’t like the track or doesn’t get the car they want and quits.



What about a championship?
Have a tab that enters you into a fix lobby with the same 16/20 drivers and you race all 3 races in a row and have a mini championship table.
 
Haven't been involved with the dailies as much as I'd like but a big fan of Bathurst so jumped in. Done a lot of qualifying laps as I just don't feel as comfortable around here as I used too, but after a while I've gotten back into a rhythm.

Every race I've done (low A standard) I've started poorly and this is a tough track to be doing that at! Usually takes me a few laps to settle. Do feel like a lack of strategy is a missed opportunity
There’s an extreme track/tyre temp differential at Bathurst this week. You need to be careful for the first 3 laps until the sun is out. Then the grip comes in and you can throw it around a bit more.

I actually really like it, it’s a different kind of challenge. I would have been happier if they’d thrown in some tyre wear as well this week. Maybe balance a no stop on slippery hards with a one stop on softs.
 
There’s an extreme track/tyre temp differential at Bathurst this week. You need to be careful for the first 3 laps until the sun is out. Then the grip comes in and you can throw it around a bit more.

I actually really like it, it’s a different kind of challenge. I would have been happier if they’d thrown in some tyre wear as well this week. Maybe balance a no stop on slippery hards with a one stop on softs.
Yea really noticed that. Is it the same for qualifying? Oddly I've set my fastest lap at the start of a stint, in the dark so might have some pace left in me. During the race I wasn't sure if it was a change in conditions or just me settling into the race!
 
Yea really noticed that. Is it the same for qualifying? Oddly I've set my fastest lap at the start of a stint, in the dark so might have some pace left in me. During the race I wasn't sure if it was a change in conditions or just me settling into the race!
Qualy doesn’t have any difference because it defaults to optimal weight and grip.
 
Yea really noticed that. Is it the same for qualifying? Oddly I've set my fastest lap at the start of a stint, in the dark so might have some pace left in me. During the race I wasn't sure if it was a change in conditions or just me settling into the race!

Qualy doesn’t have any difference because it defaults to optimal weight and grip.
Technically you should be able to go faster at night. As the cooler temperatures take effect the engines run better at cooler temps, they is less drag on the aero, and the tyres offer more grip. The question is does the game takes these factors into effect during races and quali? Also the trade off on all this is visibility?
I know quali offers the optimal race set up, and in a race the variables do change, but the lack of information about these variables is poor.
 
Technically you should be able to go faster at night. As the cooler temperatures take effect the engines run better at cooler temps, they is less drag on the aero, and the tyres offer more grip. The question is does the game takes these factors into effect during races and quali? Also the trade off on all this is visibility?
I know quali offers the optimal race set up, and in a race the variables do change, but the lack of information about these variables is poor.
I think the problem is that the game models tyre and track temperature but not temperature related engine performance or aero changes. Therefore cold track = cold tyres = less grip.
 
I think the problem is that the game models tyre and track temperature but not temperature related engine performance or aero changes. Therefore cold track = cold tyres = less grip.
I’ve not done enough day/night racing to notice a difference in times to see if air temperature or engine performance does effect lap times. Might have to hit Le Mans and test it.
As for the tyres yes I’ve noticed on all races the opening laps the cold tyres do effect grip. Fuji in Gr2 other week, a couple times on that run into T1 I got the braking wrong on that first lap.
 
To me there are three phases. First two laps are a touch slippery, I seem competitive though as others really struggle. Laps 3 through 7 there's a lot if grip, I'm circulating in the 4's which is enough to be top 5 in second highest split. Around lap 8, I start to struggle, it feels like there's more tyre wear than the bars indicate and I cannot get on the gas early enough. I often make mistakes and get taken by other drivers.

Still, 3 races and 3 top 5 so its my best track this side of rbr.
 
Where are you qualifying? You get more DR points by moving up more places, and by besting drivers with higher DR ratings.

How many places you move up the grid makes absolutely no matter, The only thing that matters is your finish position relative to all the other drivers, based on DR. Weather or not you start first or last doesn’t matter, you get the same points for the finish position.


This has been disproven over and over in the GT sport days.

No, it hasn’t, you get roughly 80 DR for finishing ahead of an equal rated driver, the game doesn’t care at all if you started in front of him or behind him, just weather or not you FINISH ahead of him or not.
 
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Raced against this n00b yesterday. :lol:

For those that don't know, Z28 is State-side and is a monster! He is super fast. He goes into Euro lobbies and picks on them (for a change). :D I just Subbed his YT channel recently and he seems like a pretty cool dude. Saw he was in the Daily B as I was playing and we ended up in the same lobby. He said it was his first time on this track/Daily B and he still finished ahead of me.
 

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Sadly, the Inception McLaren failed post-race tech inspection, it was 2kg underweight. :( Absolutely great strategy call by them though, bamboozled the Turner Motorsports car into not fighting them because there was supposed to be no way they could make it to the end on fuel.

Oof, that's rough. 2kg is what...less than a half gallon of fuel? I used to crew for a friend of mine and we got a DQ from a win for being 1 pound light at the scales. It was a quiet ride home lol
 
As the cooler temperatures take effect the engines run better at cooler temps, they is less drag on the aero
Cooler air is more dense, and an engine should have more power because the oxygen content is higher.
However, the denser air creates more aerodynamic drag.

I drive a little over 20 miles on the highway to get to work. During the summer, my fuel economy is about two miles per gallon higher than it is during the winter.
 
Cooler air is more dense, and an engine should have more power because the oxygen content is higher.
However, the denser air creates more aerodynamic drag.

I drive a little over 20 miles on the highway to get to work. During the summer, my fuel economy is about two miles per gallon higher than it is during the winter.

In iRacing anyway, and 18° track temp versus a 28° track temp is worth over a second depending on the length of the track. Hot tires just getting mushy and slide they don’t grip as well.
 
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In iRacing anyway, and 18° track temp versus a 28° track temp is worth over a second depending on the length of the track. Hot tires just getting mushy and slide they don’t grip as well.
I'm not sure if GT7 takes temperature into account, in regards to vehicle performance.
I know that GTS didn't. I tested it. I did time trials at different tracks at dawn, and in the afternoon, with no difference in the results.

If temps are factored in, it could potentially affect car selection at certain tracks.
Can you set temps in custom races? If so, I suppose SSRX could be a good testing location.

**Update. I just checked custom races. There isn't a way to test it, because you can't turn off the wind.
The wind direction and speed is just always variable. :grumpy:
 
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To me there are three phases. First two laps are a touch slippery, I seem competitive though as others really struggle. Laps 3 through 7 there's a lot if grip, I'm circulating in the 4's which is enough to be top 5 in second highest split. Around lap 8, I start to struggle, it feels like there's more tyre wear than the bars indicate and I cannot get on the gas early enough. I often make mistakes and get taken by other drivers.

Still, 3 races and 3 top 5 so its my best track this side of rbr.
Ha, we're the opposite. I feel like for the first few laps, no matter how much practice/racing I've done, it's a struggle. Crowded field on a narrow track probably adds to this but after a few laps I feel I can pound out consistent laps til the end
 
In Sport it took me 34 days to get to B the first time and then a further 53 days to get to A. I was A rated for a year before I cracked A+.
When a driver reaches the A dr rating the racer starts seeing ALOT better competition, those easy wins and those B rooms when you were rated a B racer are non existent. Everybody else is just as good or better than you.
 
I've been stuck on B DR with S SR for almost 2 months. Done about 140 races with maybe 3 poles, 12 wins but almost always finish better than I start (top 8 or better) and have around 75% clean races (most pens are either running a bit wide or else getting punted and penalized)
 
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I’d love to see some endurance races. I think That Gr2 race at Fuji for me has been the best daily so far.
As for endurance I think a 60/90 mins is about the right time.

Shuffle mode sounds good. Issue i see with this could be people quitting before the race starts. You could find someone doesn’t like the track or doesn’t get the car they want and quits.



What about a championship?
Have a tab that enters you into a fix lobby with the same 16/20 drivers and you race all 3 races in a row and have a mini championship table.
I would love longer races as well, but maybe restrict that to prime time only to get enough people on board. 50 minute races run all Saturday/Sunday starting on the hour. The 2h40 full day/night cycle race starting at 6pm, 7:30, 9 and 10:30. 4 race slots, can do 2 back to back. Add a 10 minute qualifying round like FIA races and make it 2h30 endurance to compensate for running long in quali and race. (N24 can add up to 8 minutes to either with the long laps) You can do faster day/night cycles but it feels too off. The 24 minutes of Le Mans feels wrong so fast the light changes.

About people quitting, a hybrid lobby system could compensate for that. The next race gets loaded first, you have 30 seconds to decide to stay or leave, then matchmaking shuffles the players around and your DR gets 'locked in' / wagered.

Mini championships would be cool as well! Maybe during the day in the weekends, the longer endurance races in the evening. It just depends on the player count what can be sustainable.
 
I'm not sure if GT7 takes temperature into account, in regards to vehicle performance.
I know that GTS didn't. I tested it. I did time trials at different tracks at dawn, and in the afternoon, with no difference in the results.

If temps are factored in, it could potentially affect car selection at certain tracks.
Can you set temps in custom races? If so, I suppose SSRX could be a good testing location.

**Update. I just checked custom races. There isn't a way to test it, because you can't turn off the wind.
The wind direction and speed is just always variable. :grumpy:
Put some effort into it, keep reloading until the variable wind is the same :P

PD claims air temperature and humidity affect engine performance and there are different presets for cold, warm and humid weather. But how pronounced the effect is? Track temperature is very noticeable but I haven't paid attention to my top speed much while doing long endurance races through the night.

I do know from FS2020 that air temperature bugs can bring a 747 down :lol: They had a live weather bug where it was suddenly over 60c above 25K ft. Not good for plane engines!
 
Ha, we're the opposite. I feel like for the first few laps, no matter how much practice/racing I've done, it's a struggle. Crowded field on a narrow track probably adds to this but after a few laps I feel I can pound out consistent laps til the end
I think it's my ham-fisted inputs that hurt me the last few laps. I apex high and early, rotate then full gas. I have to practice tapping to get me through those last few laps as I am losing a second a lap to guys I was faster than a few laps earlier.
 
Some good racing on Mount Panorama yesterday.

WRX won, first Beetle all the way down to 10th. Love B/S rooms, so civil, leaving room, making sensible moves.

Lag is always a problem though, and combined with a crap penalty system, this stuff happens

How hard is it for the server to figure out it was lag. Why does the game not realize the brake input hasn't been received yet / telemetry is running late and makes my forward predicted car hit him on his console.

Sure retaliation is bad, but the game does everything to stimulate it by its terrible handling of lag and wrong assignment of penalties. If I had a bad day and got treated to a punt like that with a penalty on top, I would probably have done the same :embarrassed:

I messaged him (he left straight way) to tell him I shared the replay so he can see what lag does. Also told him I don't blame him for his reaction, it's understandable. I wanted to get his version of the replay to compare but since he left straight away he wouldn't have saved it. Anyway, it's obvious from the way his car responded that he got hit by mine.
 
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