GT7 Daily Race Discussion

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There is a new change, but not just with the oil - I found that I was having to change the oil every 2 days last week, and then on Sunday the engine and chassis stiffness lights were both showing yellow too!

Whilst I appreciate they do not affect the performance in the dailies, it's definitely not something I've ever had to do before in GT7.
I rebuilt my 911RSR engine and did the chassis stiffness thing this evening as well. I know it does not affect the dailies but subconsciously I just had to do it to know that my car was in tip top form!
 
The fuel saving at Nurburgring makes it a very different sort of race! Had a good one in my first go last night, qualified 5th and it was a very clean race around me with no one really pushing too hard. Spent the first 3 laps trying to judge how much fuel I was using, the next three using a bit too much closing the gap to 4th, and the 2 after that trying to use less than the first three.

By the final lap 1st and 2nd had stopped and I had got past another one to be in 2nd. The fuel started flashing somewhere around the 2nd hairpin and I tried to coast the rest of the lap. Managed to get it to the line in the end though to start the week with a podium! 😁

Jumped into a race B after that and found myself starting 9th in a mixed A and B lobby. I was expecting a bit of a mess as it often is with mixed levels, but it was a great race. Started lap 1 with an outside pass into Les Combes, picked up another from a penalty, had a great 3 lap battle with 6th who finally ran wide between 14 and 15 on the last lap, and bought it home in 6th.

Nice points boost up to 78% B and 2 clean races to start the week. Surely it can't stay that good for the rest of it! 😆

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@newmedia_dev

Please re-read my post. You will see that my issue is concerned with not adhering to race conditions, specifically tyre requirements. Not wall penalties. Not track limit penalties. Simply the rules governing race participation.

With regard to the remainder of your reply:

……especially considering there is only a max of 1 minute 30 seconds to finish when the leader crosses the finish line.
Assuming no one finishing behind them incurred additional penalties that extended the finishing time.
So here is the rub, people have the option to ignore the mandatory requirements or just don't read them.
When did mandatory requirements become optional and ignorance become acceptable?
Either way they are the ones that lose out. They get penalised and essentially taken out of the race in almost all circumstances via the penalty placement. So I can't see what the problem is.
Yes they do get the one minute penalty. Whilst they may not win, quite often they will get plus DR, like the driver who finished 7th in the race I was in. Them getting plus DR will result in another driver getting negative DR. So them disregarding the race conditions could have an adverse effect on someone who didn’t. Sportsmanship? My DQ solution would rectify this.
In addition to this, in the absence of dynamic on-screen information how can people possibly know who is or isn’t following the mandatory race conditions. Even if such data were available, you would still only know on the last lap if someone had breached those requirements. In the interim, you would still be racing under the assumption that everyone had or was going to adhere to the requirements. By definition, they would be interfering with your race tactics, style & strategy. You may press too hard, take unnecessary risks in an effort to catch them following your pit stop. The non-adherence to Race rules should not be a tactical option.

To your other point, that is not what I said or meant as you well know.
Please don’t presume to know what I know. My comment was following your post:
A 1min penalty in my lobbies would put you last by a long stretch.

A one minute penalty is massive, I mean I think the .5 should be halved for track limits because of where the markers are for serving the penalty.

I might or am in the minority but I'd rather racing happens.
With regard to your other remarks,
There are 2 very distinct things here.

1. Penalties specifically walk contact and track limits are too harsh for the length of races and need to be dialled back.

2. If you flip it round, does a 1 second penalty for a slight track limits over run on the last lap make it fair?
If you benefit from it, yes.
And if you look at point 2 the real time loss for a .5 pen is 1 second and 3 seconds for a wall contact on the last lap that doesn't meet the criteria for slowing at the penalty line.
My understanding is that such penalties don’t double, they are merely rounded up to the next whole second. I may be wrong, and if so, I stand to be corrected.

Oh, and have a nice holiday 🛫🏖️
 
I was testing between the RS01 which I usually like and the GT-R at Spa but I was''t having a good time. Then I switched to the 911RSR and bam I start posting times in the 2:21s. Finally I get a 2:21.070 at which point I think that is good enough for the DR B race. I've a 2:20.5 in me but my consistency is not there yet.

A 2.19.1s QT is a stellar time that ranks up there with the better DR A/DR A+ crowd. Your natural level is obviously not DR C.... I predict your will progress through C and B rather rapidly. You will probably get to DR A if that time performance is applicable to other tracks as well.

In comparison my time as a mid DR B was 2:21.070. That only came after about 3 hours practicing. But it did lead to a win on my second race :)

My evening started with me feeling like I could not drive. My times were horrible. I tried some QT for daily C but I just don't like Nurburgring. I switched to B and my times were lackluster to say the least but they steadily improved over an hour or two. Still not great though which was disappointing as I usually do okay and get good results at Spa. I was still in the 1:22s, now in the 911RSR when I pulled a ghost of someone who posted a time in the 1:19s. Looking at how he drove it really wasn't that different to me, just a bit smoother everywhere so I chase it. That finally got me, rather rapidly actually into a 1:21.070 time with an optimal in the mid 1:20s. I figured that was good enough for a race at my level.

Race 1

Started Q4 and made it up to 3rd before slipping back again for a P4 finish and CRB. Good start considering I wasn't feeling confident to start with.

Race 2

Started Q4 again but this lobby was a lot closer. The racing was tight but on lap 2 I take P1 after P1-3 have an incident. I pull out a lead but by lap 3 that is gone and I am under pressure again. Lap 4 P2 makes a move on me but I had already switch my focus from them to the turn and brake and turn in and we hit. If you've ever watched the YT channel LastTenth that would be their classic vortex of danger move. In the end I survive and P2 drops back. I pull out a lead for a bit but last lap nerves get to me and by the last chicane that lead is gone. I manage to hold it together for the win! My first in an upper B lobby.

View attachment 1281980

Below is excepts from the race along with the collision between me and P2. At the end of the race he was cool with it shouting out to me that "he almost had it!". :lol:

Thank you, will crack on again when I get back from work today. Always driven the 720S GT3 around here on Assetto Corsa Competizione, the 650s has similar gearing but feels very different since you can't change the setup of the car. Don't think I'll be doing 2 16s with the default car haha
 
Having watched some iRacing highlights on youtube recently, I've had a thought. The sheer amount of content in iRacing is unreal (though the monetization of that game is something else), and the number of car classes that are in that game are unreal. But why aren't there more Sport mode championships available? Granted the lack of tracks in comparison would make it a little samey but the likes of a Mazda Roadster Touring Car Cup, a Daihatsu Copen Racing Jacket cup, a Road Car cup or something. Having only Nations and Manufacturers really seems to limit what's available for proper competitive racing but for no real reason.

The track selection means that there can't really be any country specific cups based on tracks but there could surely be a continental version instead? I mean we have a couple of ovals with no NASCAR, something which has been in the series before and does make for some pretty intense racing (turning left memes aside)
 
I rebuilt my 911RSR engine and did the chassis stiffness thing this evening as well. I know it does not affect the dailies but subconsciously I just had to do it to know that my car was in tip top form!
Likewise! I've had to do that on my Gr3 Supra. I only ever play Sport mode and BoP negates all that stuff...... but I had to do it anyway! Even if it's just the oil, but especially if it's the engine or chassis.



A couple more Race As last night. Not much to report. No disrespect to anyone, but the DR pool just isn't up to snuff in A most of the time. It was getting late and I was getting tired, but decided to do one more... and low and behold, there was another A+ in the lobby who was starting P1 (while I was P2). But, I got a 1.000s track limit pen through the esses on the first lap - which put me under pressure from the cars behind to which I eventually got hit on T1 - and that's all she wrote for that race. I should've just went to bed!

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Race B at SPA with a decent lenght on GR3?
Please PD, pin this race forever or at least until GT8 launch date!
Except it still has the horrible start in the middle of the last chicane for half the field.
I wonder where he'll put his 7th place trophy.
Come on. You know you don't get a trophy for 7th. It's just your team sarcastically clapping whilst you keep your eyes on the floor.
Anyone know what’s happened to the oil now in this game?
So last time I really played the game and did daily races the oil wasn’t an issue and it only needed changing in single player mode. Last week I ran loads of RBR back to back and it wasn’t until I went to my garage I noticed the oil was on red saying worn.

Is oil now a factor in Daily races? Not playing this week as the combo not my thing so can’t really test it.
The last update 'fixed' the issue where sport mode mileage did not count to the wear. However the BOP should still keep your power and mass the same.
 
Except it still has the horrible start in the middle of the last chicane for half the field.
I think its p10 p11 maybe p12 who have it bad as the Auto drive chooses a line that is not correct for actuallly driving through the chicane, so when you get control first you have to rectify car position then actually do the race. sigh.
I am really good at being put in that grid slot too.
 
I wish race B had a bit of variable weather, even if it was the same settings as Gr4 a couple of weeks ago with 99% of the races being dry. I'm struggling with the hard tyres, it feels like it's chattering every time I turn into the corners as though they have no temperature.

I did have a fun race late last night with 2 spins, the first I tried to avoid a bad block and took myself out, then at the last corner I turned in too early and spun off the nose of an Audi (nice to see somebody using once of those for once) and had to reverse to the finish line.



This race would work better on the 24H layout imo, so the cars were less spread out (the ones at the back would still have to take the hairpin but that's a easier corner than the second part of the chicane).
 
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What's a good time for Spa? Currently sat in Driver Rating C, only started playing the game last week, haven't touched GT since GT6 pretty much. I'm currently at 2.19.1 in a 650S GT3, on ACC I'm in 2 16s, so experimenting a little with the lines on GT. I'm currently winning rating C classes by over 15 sec per race almost. What can I expect as I progress?
You are faster than me, and I am very low level DR. A. With that lap time, you will annihilate all DR. C's, and almost all B's as well. You might start to get some opposition when you are up to DR.A, which will not take you too long if you drive cleanly.
 
My understanding is that such penalties don’t double, they are merely rounded up to the next whole second. I may be wrong, and if so, I stand to be corrected
That is correct. And the reason it's a 60 second penalty for not using mandatory tyres or pitstops is because back in GTS it started out as 20 second penalties but that meant that it was beneficial to NOT change to mandatory tyres in some of the FIA races, people ran soft-soft and won inspite of the penalties
 
What would be nice is a function in the garage screen that lets you know which cars need an oil change. Maybe a small warning triangle or a pop-up that says "These cars need an oil change:"
There aren't a lot of people doing that sort of mileage in the same car for it to blow engines.

It wears because it's wear.....I mean bop literally restricts power and adds/deletes weight at a fixed amount.

For all of PDs flaws they seem to know what they want from the game mechanic they designed and built.

The whole point of bop is to remove all the variables they didn't program or test for.

Washing a car no longer adds to its value for example.
There is a new change, but not just with the oil - I found that I was having to change the oil every 2 days last week, and then on Sunday the engine and chassis stiffness lights were both showing yellow too!

Whilst I appreciate they do not affect the performance in the dailies, it's definitely not something I've ever had to do before in GT7.
I’ve only ever had to rebuild an Gr3 engine once and that was last year. Think the engine last only 7000miles, but I was playing a lot of Daily’s races, offline and online multiplayer stuff then, so could have been a combo off all that.

Not an issue the oil situation but I don’t wish it was easier and more noticeable that it needs changing.
 
What's a good time for Spa? Currently sat in Driver Rating C, only started playing the game last week, haven't touched GT since GT6 pretty much. I'm currently at 2.19.1 in a 650S GT3, on ACC I'm in 2 16s, so experimenting a little with the lines on GT. I'm currently winning rating C classes by over 15 sec per race almost. What can I expect as I progress?
In my experience in the american servers, if your time ranks under global top 500 you should start between the first half of the pack on top lobbies.
If you make it top 300 you should be in top 3.
This "general rule" doesnt applies to weekends where lobbies are more crowded.

Did a lot of races yesterday and my conclusion is that if you can mantain a low 2.20 per lap you should be fighting for podium in american A+/A lobbies.
Dont know how much faster are the top EU lobbies
 
You are faster than me, and I am very low level DR. A. With that lap time, you will annihilate all DR. C's, and almost all B's as well. You might start to get some opposition when you are up to DR.A, which will not take you too long if you drive cleanly.
Yeah I've been lucky enough to pull a second gap after radilion so not had any fights at all. Only had one incident where I overcooked it on the final straight and ended up in P5 from being reset on Lap 2, still managed to come back and win by a decent amount though.

I'm losing a lot of time I feel in sector 3, the car just feels so grippy and understeery even with all assists off minus ABS, on ACC I pivot the car around corners with a rear brake bias. So adjusting to the balance of the car is a bit of work. Also can't use as much kerbs on GT either.
 
Yeah I've been lucky enough to pull a second gap after radilion so not had any fights at all. Only had one incident where I overcooked it on the final straight and ended up in P5 from being reset on Lap 2, still managed to come back and win by a decent amount though.

I'm losing a lot of time I feel in sector 3, the car just feels so grippy and understeery even with all assists off minus ABS, on ACC I pivot the car around corners with a rear brake bias. So adjusting to the balance of the car is a bit of work. Also can't use as much kerbs on GT either.
This weeks cars/BOP at Spa for some reason the kerbs I have to avoid more than last time in some areas.
It might be the extra speed or stiffness I don't know why.
 
This weeks cars/BOP at Spa for some reason the kerbs I have to avoid more than last time in some areas.
It might be the extra speed or stiffness I don't know why.
The update before last they changed curb physics and it's quite noticeable on some tracks, they may have been further tweaked in the latest update as well.
 
This weeks cars/BOP at Spa for some reason the kerbs I have to avoid more than last time in some areas.
It might be the extra speed or stiffness I don't know why.
The update before last they changed curb physics and it's quite noticeable on some tracks, they may have been further tweaked in the latest update as well.
It seems the kerbs on GT are almost like driving on a bumpy surface, you feel it through the wheel a lot. Especially the added green strips after the kerbs, in ACC I use them a lot to get the ideal line and speed through a corner, on GT it just isn't possible.
If you look at 44 seconds onwards, you simply can't use that much kerb in GT, it really punishes you. So I have to remember to avoid them, usually fine after a few laps.
 
The green stuff is not very grippy. It's fine to run on in the inside of a curve as long as you've got your two outside wheels on the track but on the outside of the curve you will will have a hard time completing the turn and will understeer.

The curbs vary per track. Some are smooth and others rougher. Most I can take but some of the rougher ones I try to avoid particularly if they are on an acceleration spot as you may spin or invoke TCS (if you use it) that will cost you time.
 
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The green stuff is not very grippy. It's fine to run on in the inside of a curve as long as you've got your two outside wheels on the track but on the outside of the curve you will will have a hard time completing the turn and will understeer.
Yeah did not expect that at all, driven the track in real life and it's nowhere near as bad as GT makes it out to be
 

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